ActionScript 3.0 :: Xy Coordinates Are Wrong If I Use Classes?
Jul 4, 2011
i'm trying to create AS3 match card to some square game. i created class for cards, and i'v wanted to capture the card original position so in case of dragging to the wrong place, it will return to it's original place.
from some reason it always returns to the 0,0 coordinates. why?
View 4 Replies
Similar Posts:
Oct 15, 2010
Say I have a movieclip called theScreen a 0,0. It is 800 wide, 700 hightheScreen contains a movieclip called theStatusArea at 600,0. It is 200 wide by 700 hightheStausArea contains a movieClip called pieces at 10, 410. It is 180 wide by 180 highpieces contains a number of movieclips (triangle, square, etc.),all of these sub movieclips are more narrow than the pieces container and are all set added to the pieces container at 0,0
var pt:Point = new Point(triangle.x, triangle.y)
pt= triangle.localToGlobal(pt);
trace(pt); // should be 610, 410 at least at the start.
[code]....
View 7 Replies
Jun 24, 2005
I have 2 balls, which i connect with a drawn line using the following code.
[Code]....
This code works great except the line I draw has the wrong x coordinates....The line is drawn to the correst y value but the X is at least 300px off? Does it have to do with my anchor point or reg point?
View 1 Replies
Oct 8, 2011
I have a MovieClip inside a stage that is mostly(not accurately) centered to the middle of the stage.
When I try to save the MovieClip into a bitmap in order to upload it to facebook, I either get a cropped image or a white image(blank). Here is the code for generating the bitmap:
var source:BitmapData = new BitmapData(board.width, board.height);
source.draw(board);
var bitmap:Bitmap = new Bitmap(source);
The result I am getting is the yellow area in the following image:
[Code]...
View 2 Replies
Jan 7, 2010
First the code:
tt = function (prev,nex,coox,alf) { attachMovie (nex, nex, _root.getNextHighestDepth()); nex=eval(nex); nex._x = coox; nex._y =
[code]....
View 10 Replies
Jul 4, 2011
i'm trying to create AS3 match game - match card to some square in the game.i created class for cards, and i'v tried to capture the card's original position so in case of dragging it to the wrong place, it will return to it's original place.from some reason it always returns to the 0,0 coordinates.
View 1 Replies
Dec 19, 2011
I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code
var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue
var lp:Point = new Point(e.localX,e.localY);
I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2
var lp2:Point = new Point(e.localX,e.localY);
now surprisingly it was giving correct values as expected and I went back and changed the code as
var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
var lp2:Point = new Point(e.localX,e.localY);
var lp2:Point = uic.globalToLocal(gp);
now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.
View 1 Replies
May 21, 2007
I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:
transforms x,y,z coordinates into Flash x coordinate
xFla = function (x, y, z) {
// cartesian coordinates[code].....
I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:
red line
style(1, "0xFF0000", 100);
plot(0, 0, 0);
draw(200, 0, 0);
View 4 Replies
May 3, 2010
Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.
View 2 Replies
Aug 23, 2011
Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?
Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)
View 1 Replies
Jan 9, 2010
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
View 4 Replies
Feb 3, 2012
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
View 2 Replies
May 6, 2011
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
[Code]...
View 1 Replies
Feb 8, 2011
I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..
View 2 Replies
Feb 4, 2009
inheritance and building classes from other classes.
I have 3 classes:
gfxRoomText - changeable colour
gfxRomInter - changeable colour - interactive
gfxRoomImg - interactive - only image / no colour
The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?
View 8 Replies
Dec 21, 2005
I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?
View 8 Replies
Nov 30, 2009
how to pass one class that holds all my math for a betting game though all my other classes that hold the pages.
View 2 Replies
Sep 15, 2011
I am new to classes and I am just starting to follow tutorials on how to assign classes and sub classes and I am wondering when you assign a base class or class to an object(Symbol e.g movieclip) through the properties, are all instances on the stage no matter how many and what they are named influenced and is the Stage/main timeline always the parent? and just one more question, is the parents objects display list all the movieclips that are used on the stage or all the instances on the stage?
View 6 Replies
Oct 18, 2006
I am not sure how to import multiple classes into an AS3 class. Also I am bit confused on how "package" works now.[code]
View 2 Replies
Jun 19, 2011
I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
[Code]....
View 3 Replies
Aug 3, 2009
I'm making a flash company profile in the style of a website, except it won't be uploaded online.and i made each button skip to a frame that i already named
some of the buttons are skipping to the wrong frames for some reason,the ones that are not working properly have some pretty big picture files on them,could this be the reason or is it just an action script mistake?
View 1 Replies
Aug 26, 2010
I did a banner in flash CS3. I did 8 things and you see them one after the other one. The first time that it plays it goes on the right order but after it finished, when it normally has to start playing again, it plays in wrong order (the first then the third, the last, the second again the first, last and so on), it just does what he wants and not what I did.
View 1 Replies
Mar 13, 2009
when I type j in the input box (or grid) component it looks like i. is it bug? when typed many j's.only first looks wrong.
View 2 Replies
May 26, 2011
I have built a website that contains two flash galleries on two separate pages.Each .swf galllery is meant to call a separate xml, loading the relevant text and images.The galleries work perfect when using Firefox-windows, Firefox-mac and Safari and on my local machine(macbook)The galleries do not work using IE-windows, the problem being it loads both galleries with the same xml. [URL]
View 3 Replies
Jan 9, 2012
Is there anything wrong with this function?
[Code]...
View 2 Replies
Sep 24, 2010
can u re-write the code? im not sure im getting it.
View 9 Replies
Jun 24, 2005
I am not sure why they are not wroking but I have converted the buttons to th button symbol.
View 11 Replies
Mar 6, 2009
I have an AS2 flash movie that has some labeled frames. On the first frame of a particular scene, I have some code that creates a menu of buttons that I construct from movie clips and vector graphics. The onRelease function of those buttons is assigned deep in some code thusly:
code: buttonMC.onRelease = function() {
trace('release, going to ' + this.sceneName);
gotoAndStop(this.sceneName);
};
When one of these buttons is clicked, the scene name reports correctly, but the movie goes to a frame 3 frames later than the targeted frame. I know this because I put trace actions on the subsequent frames like this: code: trace('2 after');
View 1 Replies
Dec 14, 2009
I have a game which I want to add score (if correct +10), (if wrong -10)
View 6 Replies
Dec 1, 2010
Now, when I click on the button in the area where the movieclip is it will register this movieclip as event.target. I would like to make the button the event.target regardless where I click and prevent flash from registering the movieclip inside the button as the target.
View 3 Replies