ActionScript 3.0 :: Tween Multi Same-filters With TweenMax?
Jul 24, 2009
I know that we can tween multi-filters like this:
Code:
TweenMax.to(mc, 1, {glowFilter:{color:0x123456, alpha:1, blurX:3, blurY:3}, blurFilter:{blurX:20}});
[code].....
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Similar Posts:
Dec 16, 2010
Is there a way to get TweenMax to tween the filters of an DisplayObject where The filters are added in the Flash IDE.
I want to Tween between two states and it would be nice if I could do it without creating the two states with bitmaps and tween between them. One state with the filters and one without the filters. [code]...
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Mar 1, 2012
I'm trying to tween in a movie clip to alpha:1 using the code TweenMax.to(mc, 1.5, {delay:2.5, alpha:1});But this results in a smooth tween to around 50% or so and then it jumps to 100%.I have had this problem before but it's really effecting a project I'm working on for a client. Is this a problem with the Tweenmax?
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May 11, 2011
I have some image Containers which hold a lot of images(10-100). Some of those Containers(Sprites) are off screens but are loaded and added. Through arrow keys I start a tween in the according direction.The tween is not smooth(stumbles) always the first time when a container comes on-screen. How do I get a smooth tween ?
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Jul 29, 2009
I have a pretty complex problem... i am trying to make a match cards game and i managed to do most of it, i mean the engine part, but i got to mouse-object interaction and this is where i have quite a few problems... I started using TweenMax for the first time at making this game and I don't know how could i get a tween to follow another (if you understand what I am saying) I put a condition and if it is fulfilled, i wanted to start a tween and after that another tween of another object...
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Jan 4, 2010
I have a circular graphic that has 7 images on it. It needs to spin and stop on the next/previous image. It should spin through more than the 50deg required to get to the next/prev image so I added 360.
This part works fine. But when I try to add some motion blur type effect during the spin, the spin sometimes stops without completing. The issue seems to be around the below (but I posted the full code too)
// animate the blur
var myTween:Tween = new Tween(spinner, "blur",
Regular.easeOut, 16, 0, 1.3, true);
myTween.addEventListener(TweenEvent.MOTION_CHANGE, applyBlur);
[Code]...
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Jul 24, 2009
How can I use the Tween class to apply filters to movieClips?
i want to apply a DropShadow through a tween so that it applys smoothly. Actually i want it to apply on rollover and remove itself on rollout.
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Jun 28, 2007
i have inserted on stage through attachmovie a mc and copied 6 times through the cycle for. . now through the class filter I have assigned for everyone the effect always through the cilo for, but I do not succeed to assign transition that is to the effect movement of the filter glow to all the mc for all the rollOut and rollOver works (this is looked at from the small hand and trace) but the every time that step small hand on whichever only mc to a part the transition of the effect�now i show the code of my fla files that is in first frame...
Code:
import flash.filters.GlowFilter;
/*import flash.filters.*;*/
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Mar 5, 2010
can i tween dynamically a movieclip with a change in filters used(as the property parameter in tween). I want to work on blur filter for a movieclip with AS3.0
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Nov 18, 2009
I'm working on making a nitrogen tank that inflates a balloon a little bit more every time you click the tank. How do you set it up to go to a specific shape tween each time it is clicked, and then have it stop and make a reset button appear?
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Jul 20, 2010
I've created a multi frame MC for placing each of my slide out images on and have added a tween slide out MC.my onrelease is working and I've correctly switched the image frame for the relevant picture being clicked before playing the tween MC.However once the MC stops playing the image MC is reverting back to showing frame one image.Why is this happening? Also why when the slide out MC is over the smaller clicklable image the hit area is still available through the image being shown?I've ensured that the slide out MC is on the top most layer, how do I make its backgroud solid so any clickable item underneath is not available.
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Mar 5, 2008
I have (what should be) a really simple little piece of code inside a moviclip, trying to get it to fade in and out in a loop. Here's the code (within the movieclip):
Code:
import gs.TweenMax;
this._alpha = 100;
[code]....
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Sep 25, 2009
after i try to use it and publish as SWF, it not function and get error-->1172: Definition gs could not be found. only i realize that need a folder like a classes and import it. this is the website i found [URL]
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Feb 10, 2011
I'm still relatively new to Java and Android development, so I'm still unfamiliar with the multitudes of libraries available for use, particularly for animation. Where I'm from (the Flash world), we have access to several 3rd-party tweening engines that make life very easy for us when we want to programmatically move things around the stage without relying on the (vastly inferior) built-in Adobe tween APIs. One of the most popular is Greensock's TweenMax
Looking at the way Android handles tweening natively, it appears to be very cumbersome compared to what I'm used to. I'm curious if there's a TweenMax-equivalent library out there for Android that makes animation sequencing equally easy to write in-code, with the benefits of smart intellisense, rather than having to write them all out in an external animation.xml file in the res folder.
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Jan 11, 2010
I'm using Greensock's frameworkand everything worked fine until I tried to use one of the plugins. I'm just trying to get the bezier plugin to work on a single movie clip. My code looks like this:
var flakeMC:mcFlake = new mcFlake();
flakeMC.x = 12;
flakeMC.y = 12;
[code].....
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May 4, 2010
I have a tween (code on main timeline) for a mc and on hitTest (code on mc) its supposed to stop, but it doesnt. This is the code on the mc:
Code:
onClipEvent (enterFrame) {
if (this.hitTest(_root.rivalMc)) {
[code]......
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Jun 17, 2011
i'm pretty new user with TweenMax and i have simple question. Usually using flash built-in TweenEvent i could get the object that is tweening, using e.target.obj. But then apparently i couldn't do it if i use Greensock TweenEvent, because it seems unable to retrieve the object as the property "obj" could not be found.
What should i write that is equivalent to "e.target.obj"?
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May 7, 2009
I have two pics (pic1 & pic2) and I want them to fade in and fade out between each other forever.so basically I want this effect to repeat forever (pic 1 is currently on a higher layer than pic 2 so that it is the only picture that needs to fade in and out, but I'm sure this is not the best way to do it, especially if I add pic3):
TweenMax.to(pic1, 0, {alpha:0});
TweenMax.to(pic1, 1, {alpha:1, delay:5});
TweenMax.to(pic1, 1, {alpha:0, delay:10});
[code]....
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Jul 1, 2008
im a former user of FuseKit, for the time being as i like more the performance of TweenMax over Fusekit, but i got used to the flexibility of Penner Easing Equations, is there a way to use them on TweenMax?
I tried fl.motion.easing.* seems to have all of the penner equations Expo, Sine, etc.So, is there a way to use them with TweenMax?maybe im not writting the syntax correctly i dont know here is my piece of practice code
Code:
import gs.*;
import mx.transitions.easing.*;
import fl.motion.easing.*;
function moveSq() {
[code]...
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Mar 10, 2009
So, the good news is that I've got this about 90% solved. Anyway, I'm trying to use TweenMax to have a drop shadow fade up on a Mouse Event (on a roll out). Everything works fine except for the shadow color. I've got it set to black (0x000000), but it's making a shadow that's the same color as the menubar sprite it's trying to shadow.
In other words: I've got a bright blue menu button, and it's giving it a bright blue shadow, despite the fact that I've got the color value set to 000000. Basically, I've got some code to put together the parts of the menubar (size, shape, text, shadow, etc.)
[Code]...
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May 12, 2009
Code:
base_scale = 70;
my_scale = 1;
scale_mod = 30;
[Code]....
EDIT: In fact, it is working now (behavior changed with updated TweenMax...?!), BUT still, when I zoom with mouseclick, everything goes well. When I zoom with a keypress, the image is resizing... but if the image is not centered, the registration point (set to center of the image) - the image is moving - for no reason...
Different results with the SAME function, no parameters etc.
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Nov 11, 2009
I'm trying to get onComplete (frame 5 in this case) to skip to a given frame after a series of animations. Here is what i have written so far. Shouldn't this work?
stop();
import gs.TweenMax;
import gs.plugins.*;
[code].....
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Jan 6, 2010
This may look like a long post but you may not have to read throught the whole thing... I have created a textfield within a loop and put it in a sprite called textHolder. I loaded images in the same loop and put them in a container called imageHolder. The containers are assigned to the buttons button created by the loop. This works all great. But the thing that I am having trouble with is being able to tweenMax one of the holders. for example:
I have a tweenMax that scales b1 (the first buttons created from the loop) by 3x. But I also need the text to fade out without the image fading out. So I tried just putting a tween on textHolder but nothin' happens! Maybe there is some rule here that I am missing that says I cant do that? If not, I dont know what I am doing wrong. here is some of my code:
[Code]....
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Mar 19, 2010
I have an array of buttons on stage and a want when one if them is clicked to chage its tint.But when another one is clicked then the tint of the previous clicked button goes back to normal state , and eventually new clicked button's tint change.I am using this code
PHP Code:
var buttonsArray:Array = new Array(ai_btn, b_btn, c_btn);
//Loop through the buttons array
for (var i:uint = 0; i < buttonsArray.length; i++) {[code]...
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Dec 17, 2010
I'm trying to make use of TweenLite / TweenMax and I'm getting nowhere. I made a test file - this is all that is in it:
Code:
import com.greensock.TweenMax;
import com.greensock.TweenLite;
import com.greensock.*;
[Code]....
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Jan 10, 2012
I have an onEnterFrame function, and when the clip goes passed a certain x value, it tweens alpha to 0, and then on complete, it removes its listener and is removed from the stage ... here's the loop :::
Code:
function loop(e:Event):void
{
[code].....
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Nov 19, 2008
I have a strange issue in flash player 10. I have done a simple slider class that is clickable and in flash player 9 works great but when I test it in flash player 10, the list just dissapears. The example uses elements from an xml but the problem happens even if I attach a simple array of shapes instead of text.I have attached the example with the bug. I've included also Tweenlite for testing purposes and if you uncomment the line 95-96 of the [url]......
95-96
//Tweener.addTween(masked, {x:xPhotoPosition,
y:yPhotoPosition, time:1});[code].....
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Mar 25, 2009
I'm using TweenMax to animate some arrows to move when I roll over a link, and the animate back, when I roll out. But it's not working, it animates on rollover, but not rollout.
function boxLink(mc_function:MovieClip, mc_target:MovieClip) {
mc_function.onRollOver = function() {
var myTween:TweenMax = new TweenMax(mc_target,0.5,{_x:"2", _alpha:50,
[Code].....
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Mar 2, 2012
While im working on simple animation like text rolling.. in that i created external xml for menus. As im new to flash im learning it from tutorial, but its not clear. I download tweenmax rar file. i dont know how to import that file into my project.
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