ActionScript 3.0 :: Tweening An Object Out And Back In?
Sep 15, 2009
I condensed my problem down to the lines of code below.I think the code is pretty self explanitory. My problem is that for a reason I can't figure out, it doesn't tween the alpha back to 100. It simply snaps it back to 100 abruptly What am I doing wrong here?
So I have my function here which sets up the tween for movieClips that have images on them:
[Code]....
This code is done 20 times with different images added to two different movieClips (b0 and b1) that are waiting in the library. So, the glitch is - this function works damn near perfectly except after a while of navigating to other frames and coming back to the frame with this sometimes the b0 wont tween all the way onto the stage and sometimes not at all. And dont worry about the b0 not being described as a variable I have done this outside the button function as I was getting error messages. I have spent almost a week tooling around with this but nothing works I get the same glitches.
Let's say I have an object, and I use a motion tween to animate it around. Great. Now, I want that object to stay at the final location while other stuff happens on the stage. I can't figure out an efficient way to do this. You can't copy individual frames of a tween, and copying and pasting the whole tween and breaking it up into individual frames and then removing all but the last frame is a bit... time-consuming.how I might be going about using tweens wrong? I feel like I'm just not doing things the way it was designed.
We got an object tweening from point A to point B, and we can learn a few things from it using the onUpdate function.The program can be constantly storing it's actual x/y position and compare it to the previous position, versus time elapsed.I've seen several approaches but none seemed very impressive.Also, perhaps there is an engine (or more) that can return the object's current speed via the unUpdate function.How would YOU retrieve the object's current speed/velocity (pixels per second or millisecond) during a tween ?
I'm working with a web service and am returning an array to a field (that I set the data type as an Array). The result thus far is "[object Object]". How can I get the array values back out as a string?
So I have two circles and a square on stage, myCircle1, myCircle2, and mySquare. You can drag the two circles, if you drop either one outside the square it'll snap back to where it originally was, if it's touching the box it'll snap to the center of the square.
I want it so when the second circle (either one) snaps to the center of the square, the first one will go back to it's original co-ordinates. So only one circle can be in the square at any time.
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
OK, at first this seemed like the easiest thing to do, but I've tried to make it work a number of different ways and nothing seems to work. I have a movie clip that I want to have constantly moving back and forth across the stage, basically "bounce" off the left and right sides. What's the best way to do this using AS2?
I've been teaching myself 3d objects in Flash using the tool in the timeline and AS3. My Problem is moving an object one way and at a specific point move back (and repeat) in AS3 here is the code. How can I move satillite.x one way and then in the oppisite direction?.
[Code]...
Is there a way to size these objects, or is it depedent on the size of the image map?
If I set the rotation for any object on the stage, flash renders it as a 3d object, even if I set the rotation to 0 like this..[code]3d objects render differently and look fuzzier when you look at it dead on than when it is rendering as a 2d object. How do I convert the 3d object back to 2d so that I get the better quality 2d rendering back?
I am trying to get this an object to go from position A to B and back, in infinity!!I only get the object to go from A to be B and then it stops. The code is in the MovieClip actions.
Here is the code.. onClipEvent (enterFrame) { this.onEnterFrame=goRight; goRight=function(){ if (this._y<250) this._y+=1; else this.goLeft; } goLeft=function() { if (this._y>50) this._y-=1; else this.goRight; }}
In my app, I switch back and forth between Scene 1 & Scene 2 using gotoAndStop. No problems in either scene the first two times each. After doing Scene 2 the second time and going to Scene 1, one of my buttons is gone and the variable for it is null. The button was created with the IDE, not in my script and exists only in Scene 1. I have nothing in my script that moves it or removes it from the stage, let alone destroying the object itself.
Using the debugger, I noticed that the pointer for the object has changed at the very beginning of the scene (flash.Display.SimpleButton(@146fb21) to flash.Display.SimpleButton(@146fd91)). So it seems to me that display objects made with the IDE are destroyed (var = null) when exiting a scene and recreated when the entering the scene.
what could cause this one button and not any other similarly created objects (buttons, movieclips, textfields, etc.) not to be recreated and only after the second revisit to its scene.
So, there are a wealth of Flex articles online about how to handle a .NET WebMethod that returns a DataSet or DataTable. Here is an example: Handling web service results that contain .NET DataSets or DataTables So, I know how to use result.Tables.<tablename>.Rows and the like. But what I cannot seem to figure out or find online is how to go the other direction - a method to pass objects or tables back to the .NET Webservice from Flex, without stooping to passing XML as a string, or making huge web service methods that have one parameter for each property/column of the object being stored. Surely others, smarter than I, have tackled this issue.
I am using ASP.NET 2.0 Typed DataSets, and it would be really nice if I could just pass one object or array of objects from Flex to the web service, populate my Typed DataTable, and do an Update() through the corresponding typed TableAdapter. My dream would be a [WebMethod] something like one of these:
I am designing a website for a friends band, there's a picture gallery page with two buttons, a live shots button and a promo shots button, which goes to frames 2 and 3 respectively on both frames 2 and three i have a third button called back.
This back button isn't working, I keep getting
TypeError: Error #1009: Cannot access a property or method of a null object reference. at site2_fla::pics_31/site2_fla::frame1()
Here's the code for the buttons
Code: stop(); live_btn.addEventListener(MouseEvent.CLICK, buttonClick); function buttonClick(event:MouseEvent):void{
I have a movie clip for each piece of clothing that will be used to attach on the dog. These movie clips click and drag to add clothes onto a target and it automatically resets back to its original position each time you grab a different selection of clothing. All of my objects go the original position except for one. The "julyDress" movie clip automatically pops up to the top of the page and does not reset to the original position.
Below is my code: stop(); var startJulyXPos:Number = JulyDress.x; var startJulyYPos:Number = JulyDress.y;
I currently have objects populating the screen randomly and bouncing around the stage. The problem is, some of the objects are getting stuck and bouncing back and forth rapidly between two points. How can I prevent this?
Here's how I have the EnterFrame setup: var ballT = e.target ballT.x += ballT.vx; ballT.y += ballT.vy; if (ballT.x + ballT.width / 2 >= sWidth || ballT.x - ballT.width / 2 <= 0) { ballT.vx = - ballT.vx; } else if (ballT.y + ballT.height / 2 >= sHeight || ballT.y - ballT.height / 2 <= 0) { ballT.vy = - ballT.vy; }
I was wondering if it was possible to store the order of objects being played and then later call up that sequence to be played back.For example:[code]so if the order that was played was movie clip a,c,b,b,b,d,a - is there an array or var I can use to store this order and then once the user puts in a comman to play it back, flash does play it back in the correct order?
I have a byteArray of recorded sound.But how can I transfer the ByteArray data back to a real Sound object?I know that I can pass the ByteArray to an SampleDataEvent.SAMPLE_DATA listener , but that way I would have to keep the raw ByteArray and pass it every time the sound plays.
I have a NavigatorContent which is displayed when the user selects an item in a DataGrid. This NavigatorContent contains a form and an accordion displaying the related objects.
When the user presses the Save button in the NavigatorContent the form and the children should be saved to the database by calling the server through BlazeDS:
saveObjectToDB() { //Map the form values to the object object.field1 = object_field1.text;
[Code]....
The object that i pass to the accordion children is public and [Bindable] in the NavigatorContent and in the accordion children and is initially passed from the main DataGrid. May this be a problem relating to this issue?
I have trailed through endless forums and tried adding all the various codes.I have a movie that is embedded within a php page. The movie starts with an animation and at the end, an image emerges with buttons. The image that emerges is actually an xml run slideshow but I don't want to complicate it with this bit of information if it is not relevant. So the film stops there and the buttons remain with a changing background.
I would like to make it skip to the end frame if it has been played before, if someone returns to the page, so that the user doesn't have to watch the entire movie to get to the buttons.I have tried adding this to the first scene however it is pretty temperamental:
var myCookie:SharedObject = SharedObject.getLocal("checkFirstVisit");
if (_root.getBytesLoaded() == _root.getBytesTotal()) { // Flash Cookie[code].....
So i am building a portfolio and have my main stage with three frames, the first is my navigation section with 2 buttons button 1 sends the playhead to frame2 and button sends the playhead to frame3 etc here is the code
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
I have a project (see attached) where I need to have the folders seem like they are floating in space, and I need the best way to make it so when you click on a back folder, it slides off the screen and come back in front of all the folders.
Anyways I am using action script 3.0 and I created multiple layers using just one scene. I created a layer with lables on them to mark where I want my buttons to point to and go to. I have the stop (); on the first frame. And I made my buttons mostly interactive with movie symbols and tweens.My first scene I have 2 doors, the user can pick which door to go to and it takes them into a different path.I made the buttons that are clicked to go forward, and then I tried to make an invisible button on the button edge of the scene to go backwards However, the PROBLEM is when I click my button to go backwards I am stuck on the first page and can't move forward.
function gotoOne(evt:Event):void{ gotoAndStop("one")}backbutton1.addEventListener("click",gotoOne); function gotoFour(evt:Event):void{
I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.
I have a GUI using Flex. I have a condition like i need to execute some command line arguments in the local machine and get the results back or output back to a textbox area. How can i do a button on submit, execute command in the local machine and return the output?Command to execute example:
echo logfile.log | grep username
Code:
button1.onRelease = function () { // in this computer, it will now run a command, please wait. }
I am working on a having external swfs get loaded into the main swf one by one from an array.I can get the first one to load, but it just keeps on playing the first item in the array over and over, instead of loading the next movie. I have a container on my stage, cleverly named "container" and I am using AS2 and loadMovie.
I am guessing my conditon on my if statement is off, but I am not sure how to tell the onEnterFrame to check the currentframe of the loaded swf and not the container itself. I might be way off, but in my mind I feel like this mostly makes sense, but knowing Flash it is probably not nearly enough coding.I might also add this won't be running on the web, so I don't need to worry about preloading swfs since it will be running directly off a PC onto a screen in our office.Here is my code:
Code: var myClips:Array = ["movie1.swf", "movie2.swf", "movie3.swf", "white_logo.swf"]; var i:Number = 0; _root.container.onEnterFrame = function() {[code].....