When click on a button, I want to show 3 textfields in form of alert which also has ok and cancel buttons.When clicked on ok button, i want to display the text in 3 textfields in tfMain textfieldSorry i might have used wrong terms as i m not an expert in this.
url...Is there a more effective way to consistently show and hide a textfield? or is there a smarter class to use like MovieClip or Sprite?I've tried all 3.This configuration of the two functions shows the message box once, but fails to hide. [code]Alternatively if I don't set the alpha in showMsg it show once, hides once, but fails to show again.It's like alpha can only be changed once and then it fails to change after that:[code]
I have a textfield in a MovieClip that I'm trying to change out from an external class. It appears to return back as empty on the stage, but if I trace what's inside there it gives me the correct value, it just doesn't show up.
My code is this:
((this.parent.parent.getChildByName('bottomBar') as MovieClip).getChildByName('area_txt') as TextField).text = 'test';
So if I trace "((this.parent.parent.getChildByName('bottomBar') as MovieClip).getChildByName('area_txt') as TextField).text" it returns "test" but it doesn't display on the stage, it's just blank.
I have an if/else statement which checks the length of my current title, and then is suppose to change the defaultTextFormat of the title textField and set the text. Currently the title will not show up now, no matter what character length the title is, any thoughts on what I could be doing wrong here?
public function switchTitle(sentText):void { titleString = sentText; trace("---------"+" "); trace("Forumula testing"); trace("titleString = "+titleString); [Code] .....
I have an Array which holds phrases. Now I want to be able to set the var: on my dynamic textfield to the correct phrase in the array. It works when I use tmp_txt.text = phrases['yes'].sText, but I want to set it directly on the textfield. Is this possible?// explanation:// phrases['yes'].sText returns JA which is swedish for YES
Would it be possible to make it so that e.g. a textField is visible outside of the swf boundary in some way? I have random dots in a banner that on MouseOver shows a text in a textfield by the mouse pointer, the textField however is too large due to the amount of text and gets cut off by the boundaries of the swf.
I have an Array which holds phrases. Now I want to be able to set the var: on my dynamic textfield to the correct phrase in the array. It works when I use tmp_txt.text = phrases['yes'].sText, but I want to set it directly on the textfield.
// explanation: // phrases['yes'].sText returns JA which is swedish for YES
It successfully gives the TextField "txt" focus because when I type, the characters appear in the input textfield, however the familiar blinking text cursor/beam does not appear in the textfield. This makes you think it does not have focus, so you click the textfield to give it focus -- completely defeating the purpose.
I'm using Flash CS5 , Actionscript 3.0 and export fo Flash Plaer 10.
I create a class, myHtmlText.as, that builds a basic TextField. I create an empty file myHtmlText.fla I embedded two fonts inside the myHtmlText.fla: "Ghotam Light" and "Ghotam Book"; I selected all characters for each font and exported for actionscript with the following linkage name: "GhotamBook" and "GhotamLight"
I wish to use the fonts embedded, in the TextField using htmlText, like this:
var tf:TextField = createTextField(10, 10, 400, 22); tf.htmlText = '<p><font face="GhotamBook">Lorem ipsum dolor sit amet.</font></p>'; //tf.embedFonts = true;
[Code]....
but it does not work; the text is not displayed; If I use .text instead fo .htmlText, the latin text is displayed with a system font.
My dynamic textfield doesen't show special characters (%&+...). I have emped the font(uppercase, lowercase, numerals, PUNCTUATION and basic latin) and I've also tried to render it as html.for example:flash.addVariable("newtext"," Word & word2");AC2myTextfield.text = _root.newtext;then it prints just "word", because flash doesen't understand character & as a text format;locally it worked finemyTextfield.text = "Word & word2;";
I'm working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
I have some issue with the [embed] tag. Even if I set the embedFonts property of the textfield to true the text doesn't show up.The thing is that it worked previously and after some changes (not related to fonts) it doesn't. I'd like to understand how the embed process for font works to find the error in my code.
I declare :
[Embed(source = 'asset/font.ttf', fontName="font", mimeType="application/x-font-truetype")] private static var font:String;
to assign the font to the program.Then i call "font" when declaring my textFormat. Is the "fontName" property the link with the textformat ?I work with flashdevelop and the flex_sdk_4.0.0.14159 (the big adobe one, with air (~140mo))
I want to display a uncommon layout into a HTML Textfield, using AS3/Flash CS4. This is what I need to create, is it possible? [URL]... I have tried some CSS styles, but I didn't found any way to align a span to the left. TLF is out of my range, the related project is closed to CS4, but if it is the only way, someone tell me!
I use AS3 which I keep separate from my fla project.
I have a contact page and the textfield where you type your message is an Input textfield with multiline and textwrap enabled. The height of my textfield allows for 5 lines of text, then you will have to start scrolling after that.
I use a my own scroll bar nested in a movieclip with instance name "txtScroller" The Input textfield instance name is "messageText"
What I want to do: I want to hide the "txtScroller" mc and show it when the user has typed more than 5 lines of text (using enter to break to a new line, etc).
Now for my problem: The first part of the code works, the "txtScroller" mc is hidden, and I have even tested it with the trace function (see code bellow).
I can for the life of me NOT get the the second part to work, the part where i want to show "txtScroller" mc again. I've treid with the trace function as well but it shows nothing in the 'output' pannel (see code bellow).
The Code: This is all I have with regards to hiding or showing the "txtScroller" mc.
Code: if (messageText.numLines <= 5) { trace("less"); txtScroller.visible = false;
Im working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
I'm working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
ve been trying to populate an empty MovieClip in AS3. I can get my head around it if I create an empty movie clip and place it in the library, and then add it to the stage and then add other MCs from the library to it.But I want to make multiple empty MCs and fill each one with MCs. I want to do this using for loops so I can control as many as I need.I dont know how to write the code. I can do it in AS2! but thats not the point!here's the simple version:::
Code: var myMC:MovieClip = new MovieClip(); for(var i:int=0;i<5;i++)
I find myself having problems with createEmptyMovieClip(s), I only seem to have one loading, I basically wish to have a preload for each thumbnail, my images are obtained from a php array and not an xml file.
The "scroll_right" image shows up, but in Debug, _root.win_Main.scroll_right.bar does not exist after this code is called. However, _root.win_Main.scroll_right DOES exist.
Code: var win:Object = _root.win_Main; win.createEmptyMovieClip( "scroll_right", win.getNextHighestDepth() );
I found some AS2 code for creating a XML dynamic photo gallery, with thumbnails and big selected image. I extended that for more than one gallery, and all worked well except one thing: when I load a gallery with, for example, 6 photos and return to one with 2, the difference of 4 thumbnails of the first gallery remains, so the problem is that I don't know how to remove the mc instances that I've created with createEmptyMovieClip function. The code of the function that creates every thumbnail is:
function thumbnails_fn(k) { thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth()); tlistener = new Object(); tlistener.onLoadInit = function(target_mc) { target_mc._x = hit_left._x+(target_mc._width+5)*k; target_mc.pictureValue = k; target_mc.onRelease = function() { p = this.pictureValue-1;
[code]....
k is the number of the image to create this thumbnail, and thumbnails[cat_actual][k] is the path that contains the thumbnail to show. I've tried to use the removeMovieClip(); function with thumbnail_mc but doesn't work.
this is what i have.- createEmptyMovieClip "hold"- hold.attachMovie("logo","logo",1)the problem is that when attaching the logo...it's not centered. how do i center it...i've tried _x and _y but Movie Clips seem to have different dimensions than the actual movie size.
it goes to a certain point in the timeline, which then initiates some code to load a movie clip onto a certain part of the screen.I made a sample swf to be loaded(home.swf), but the thing is, I dont want the user to see the things that are off the page of home.swf, that the user couldn't normally see... i was wondering the best way to solve this.As you can see, i already tried sizing the clip, but that only made it extremely small and didn't solve the problem.he main timeline :
Code: this.createEmptyMovieClip("content_mc", this.getNextHighestDepth()); var mclLoader:MovieClipLoader = new MovieClipLoader();
I'am having troubles with the CreateEmptyMovieClip on my website.I made the following script in a new document with just a button and an image.This is the code in the button: