ActionScript 3.0 :: Using CallAction In A Sequence?
Dec 23, 2010
trying to use a CallAction in a Sequence?the effect I want is to rotate a shape on the Y-Axis while fading the shape to invisible...then adding a new shape with alpha at 0...then un-fading the new shape to visible...then stopping the spin...
so...I'm creating a Sequence, adding a Parallel, then a CallAction, and then another Parallel...seems like the elements in the Sequence should run one at a time, in a serial fashion, in that order they were added to the sequence...but the CallAction always runs before the first Parallel completes.why is the CallAction running out of order?
here is the code:
ActionScript Code:
<?xml version="1.0" encoding="utf-8"?>
<s:Application frameRate="50"
creationComplete="creationComplete()">
[code]...
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[Code].....
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