ActionScript 1/2 :: Loadnseries Of Images In Sequence?
Aug 11, 2009
I'm trying to build a slideshow that has a lot of images, all broken apart into smaller sections, that I want to load sequentially so that while the first set of images scrolls across the stage the second set is loading, then the third, and so on.
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Similar Posts:
Dec 15, 2009
I have a peice of video that I exported as a swf from after effects. Now that i've imoprted it into flash it's broken down into a squence of images. The problem is I need to move the video (Pics) but obviuosly I can only move 1 image at a time and that's a real pain as there is nearly 80 of them. I really need a way of moving all of them at the same time. Highlighting all the frames and moving them doesn't work.
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Oct 21, 2011
I was wondering whats the best way to play a sequence of images (dynamically.... not using IDE) so that I can mimic the behavior of a movieclip? The images are pngs that get loaded completely in the begin of the app, based on a user ineraction with this object, I must play a given sequence.
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Dec 7, 2011
I have get our client 200 tga picture (renders), i want to insert this picture one by one key frame how can i do automatically.I am try to select & stage but picture is place one over another.
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Jul 23, 2010
I've got a sequence of 200 images, which are named image_1, image_2 - image_200. All in the same folder. I need to load one, then the next etc, without any human intervention (the reason is below). The following code works locally but when I upload it, it only loads the last image (image 200). I can see why - as the "for loop" is going "full speed", whilst the loading is not being allowed to complete. I need to say "only upload the next image when the current one has finished loading".
My ActionScript Code:
this.createEmptyMovieClip("holder",1);
holder._x = 20;
holder._y = 50;
//timeline.onEnterFrame = LoadMovie;
function GetFileName(name) {
[Code] .....
My reason for this is I'd like to load them sequentially so that once one has finished loaded, load the next (the idea is to build the cache whilst the viewer reads an introduction - the trouble was the image was too large, so I've broken it into 200 tiles).
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Jul 24, 2010
I need to upload about 200 images but I want them to load sequentially, i.e. when image1.jpg has uploaded, then I need image 2 to upload etc.
Ive attached the Fla. But all the code below:
My trouble is its going straight through the loop and not actually loading the images.
ActionScript Code:
var i:int = 0;
// create and position empty clips for images
// one for load and when the complete - load into the other
[Code]......
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Oct 25, 2007
When telling a flash movie to load several external images or swfs into the stage it normally loads every image at the same time making the movie feeling slow.Iļæ½m looking for a preloader or a script that can preload one image at a time. Starting with 1.jpg then moving on to 2.jpg, then 3.jpg etc.
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Feb 27, 2009
I made a sequence of images and make the code the rotate around it but I have a little problem with the loop ( from frame 100 to 1 || 1 to 100 ).How can I avoid the little stick problem. I know what's the problem but I dont know how to solve it. It's with the frame tweening. Anyway, here's the code :
import flash.events.Event;
import com.greensock.*;
import com.greensock.easing.*;
[code].....
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Nov 16, 2010
I made a sequence of images and make the code the rotate around it but I have a little problem with the loop ( from frame 100 to 1 || 1 to 100 ). You can take a look to the link here [URL].. How can I avoid the little stick problem. I know what's the problem but I dont know how to solve it. It's with the frame tweening. Anyway, here's the code :
import flash.events.Event;
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;
[Code]...
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Nov 21, 2010
I would like to animate a sequence of background images within a uicomponent but also dynamically add and remove components to this component. My first question would be:
1.) What's the best way to animate a sequence of images using Flex 3?
2.) What's the best way to handle adding and removing components on top of the background dynamically?
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Sep 22, 2011
Is it possible to convert recorded video into sequence images?
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Mar 8, 2011
I have five piano key images (converted to movie clip symbols) on the screen, and each play a tone when clicked. I would like to program it so if you clicked the five keys in a specific order, it triggers an event. I suspect I have to use the array command, this is what I have so far:
ActionScript Code:
var noteArray:Array = new Array(note05_mc, note01_mc, note03_mc, note04_mc, note02_mc);
var buttonArray:Array = new Array();
[Code].....
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Feb 1, 2010
I'd like to import dozens of images and have them in sequence in a single layer. I did this once before, I made a .swf out of a video game cutscene and I recall importing the images to the stage then I asked somewhere else how to make them appear in the layers field. Then I did something that put each image in its own layer and I had to manually move them and make them appear in sequence.
So if anybody knows how to import and put in a single layer in sequence or simply import each image into its own layer
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Aug 24, 2010
I am using Flash Professional CS5 and a sequence of small images that I want to convert to a MovieClip to use in actionscript 3. I have a blank actionscript 3 file. I go to Insert -> New Symbol, name it 'blue', set it as a Movieclip and tick 'Export For Actionscript'. Then I press OK. I get the message about creating a new class and click OK. Obviously this creates 'blue' in my library. I then go to File -> Import -> Import To Stage and select my first image of four, 'blue1.png'. It asks if I want to import the sequence of images. I have blue1.png, blue2.png, blue3.png, blu4.png, so I click Yes and the images appear on the timeline, stage and my library. Can I now use the class 'blue' in my main actionscript file? Currently, in my main actionscript file, called BubbleVillage, I have some very simple code:
Code:
package {
import flash.display.*;
public class BubbleVillage extends MovieClip {
public function BubbleVillage() {
private var firstblue:blue;
firstblue = new blue();
addchild(firstblue);
}}}
When I save and test the movie, I get a blank screen.
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Jul 25, 2011
I am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
Code:
var imageLoader:Loader;
imageLoader = new Loader(); // 1120: Access to undefined property imageLoader
OR
Code:
var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loader
Are both acceptable.
[Code]......
The same problem is for the next two (commented out) timer lines.
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Dec 30, 2009
I have a gallery of 30 plus images. The user will then use a scroll bar to flip through them. The images actually make up a sequence so I dont want to preload each one one at a time. I am also pulling in the images dynamically. Below is a bit of the code I am using. What I would like to have is all of the images preload on one frame and then once that is done go to frame two where I have the rest of the code for gallery manipulation.
[Code]...
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Sep 8, 2011
I am using below code to load images from array, which works fine. My unsolved question how do I put all the images after it has been loaded to holderMc_animation (which in in root, with instance name holderMc_animation)...is sequence order?
image 1 goes to keframe1 of holderMc_animation
and image 2 to keyframe 2 of holderMc_animation and so on...
Actionscript Code: ......
Have uploaded FLA file
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Aug 28, 2011
I am loading these 5 images into a sequence of boxes. Everything works fine except Images are not coming in sequence. They are coming in random order. for Eg.: Box1 contains 3.png, Box2 contains 1.png..so on..[code]
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Mar 22, 2011
From Pro Adobe flash can I export an animation's data? like the x and y coordinates and rotation values for individual images in a sequence
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Jul 25, 2011
I am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
*code*var imageLoader:Loader;imageLoader = new Loader(); // 1120: Access to undefined property imageLoader*/code*
OR*code*var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loder*/code*
[Code]...
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May 14, 2009
how to swap to a new keyframe from a animated sequence. I'll try to explain clearer if I can. I have a button that when clicked on an animated sequence starts and the panel slides along which is fine but I can't seem to click on the back button to start a reversed sequence - I want it to slide back to the start page... so the user can click back and forth.
I've uploaded an example - squidgeye....co....uk if you click on the 'hello' button then click the arrow the sequence starts - I got the back button to have a slight colour change when the mouse goes over but that's it! I'm now stumped... and it's really annoying! I have the initial page on keyframe 1, then the animated slide on keyframe 2 - I was trying to put the reverse animated slide on keyframe 3.... but I'm now confused... I'm sure there was a better way but I'm a total newbie
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Jan 17, 2010
I am working on a big project today and I'm importing images in by the hundreds. Is there an easy way to import an image sequence into the timeline? I remember there use to be with earlier versions of flash but I can't figure it out for CS4 - Luckily these images are named sequentially.
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May 25, 2011
I'm doing a presentation where it loads different swf files in sequence. I already have a holder with width = 819, height = 614. Right now, I'm loading 1024x768 swf files in it.
This is the code in use:
loadMovie("movie1.swf", holder);
holder._width = 819;
holder._height = 614;
The swf file is loading in the correct position, but when I test play it, the first one [movie1.swf] loads and plays in it's original size [1024x768], then the following one [movie2.swf] loads and plays the way I want it [819x614]... Then when the whole movie loops again, now, the first one [movie1.swf] plays the way I want it to.
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Jun 20, 2009
How can I create animation in sequence? As soon as one motion ends, how can I get a second motion to begin? I would like to make item 1 move and then item 2 move. etc, while item 1 disappears or remains stationary.0
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Jul 13, 2009
Let's say I have 2 buttons at the beginning and 2 different endings, but same sequence in the middle, how can I click on button 1 > same middle > ending 1 ; as well as button 1 > same middle > ending 2. Surely I know I can do it by duplicating frames, however it seems not right if I have more buttons and more endings.
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Jul 20, 2009
From some reason when I'm importing a PNG sequence onto stage, it's loading all of the PNGs into one frame instead of distributing them into their own keyframes like it's supposed to. I've seen this problem posted before. Anybody have a solution for this? I've also seen that people have posted that Flash CS3 HATES After Effects PNGs....how bizarre....I'm starting to figure that out.
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Nov 14, 2009
Let say, I am loading xml file. And I have done addEventListener for Event.Complet. while xml is loaded, After completion of complete event, I declare I passed value to my attribute but it does not show in.
E.g.:
....this is a class main
var keyword:KeyWord = new KeyWord();
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Feb 10, 2010
I've been working with AS3. The crux of the problem is that before I run a function I need to know that certain conditions have been met, for example loading my config.xml and putting it into a class variable. Where I run into trouble is that URLLoader is async so I can't put code after the load, the only thing I can do is put it in a lambda on the listener.
var conf:Object = new Object();
var ldr:URLLoader = new URLLoader();
ldr.addEventListener(Event.COMPLETE, geoLoader, false, 0, true);
ldr.load(new URLRequest("[URL]"));
function geoLoader (e:Event):void {
[Code] .....
This worked great for short bits of code, but I've got a bunch of functions that are relying on huge amounts of preconditions (this pollutes the namespace if I use the first method) or functions that rely on one bit of the stack (which means that I can't use the second method even though it's slightly more obvious to me). So, my question is: How do flash professionals handle preconditions? I'm trying to find a solution that allows tons of preconditions as well as a solution that allows different orders of preconditions or just a few preconditions from a group.
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Feb 27, 2010
I want 2 swfs in a sequence.I tried one techinique wherein on the last frame of the first swf i have put the followig code
stop();
this.createEmptyMovieClip("mc_holder", this.getNextHighestDepth());
mc_holder.loadMovie("first.swf");
the problem is that it works fine when I export it to swf but when i export it exe format It does not play the first swf and instead directly plays the second swf.
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Dec 23, 2010
trying to use a CallAction in a Sequence?the effect I want is to rotate a shape on the Y-Axis while fading the shape to invisible...then adding a new shape with alpha at 0...then un-fading the new shape to visible...then stopping the spin...
so...I'm creating a Sequence, adding a Parallel, then a CallAction, and then another Parallel...seems like the elements in the Sequence should run one at a time, in a serial fashion, in that order they were added to the sequence...but the CallAction always runs before the first Parallel completes.why is the CallAction running out of order?
here is the code:
ActionScript Code:
<?xml version="1.0" encoding="utf-8"?>
<s:Application frameRate="50"
creationComplete="creationComplete()">
[code]...
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