ActionScript 3.0 :: Verifyerror Breaks Loader - Swfs (Error #1014)
Jul 23, 2010
I've got a main swf that loads several extensions as swfs, these swfs share code, and when I've updated the main loading an extension might generate a VerifyError because of missing/changed classes -- I really want to handle that situation gracefully as I don't always have control over the extensions 'out there'.
Apparently one VerifyError (Error #1014) breaks the whole loading system preventing other swfs to be loaded. (They do in fact load - I'm seeing the request and the debug player reports the data as loaded, and the urlloader works as well, but the swf is never initialized and I don't get a COMPLETE event) Does anyone know how I can make flash survive a VerifyError? I'm both interested in ways to know a verifyerror happened and in ways to keep flash going after the error.
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Jul 16, 2010
We are making a system that has a main swf for the application, and loads separate tools from separate swfs -- there will be versioning issues in the future since the separate swfs are coming from a cms (especially now since we're still developing, but also in the future when other developers might create an incompatible tool). I'm trying hard to prevent them as much as possible but I'd really like to be able to display a message to the user of the system when an incompatible swf is loaded.
This would mean that we need to catch that VerifyError or at least determine the loading failed for some reason - I've got no idea how to handle that at the moment. I suspect it might be possible using 10.1 and the uncaughtError system, but we are currently targeting flash player 10. Does anyone have a good idea? (we are already handling IOErrorEvent.IO_ERROR)
UPDATE: I've built a solution that scans the bytecode before importing, looks like that will work. I'll post the solution later.
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Nov 1, 2011
I have a Flash Pro CS5 project that I have built some classes for in Flash Builder using some of the mx classes, like ArrayCollection and HTTPService. I have a Flash Project in my Flash Builder 4.0 pointing to the Flash Pro project. I started out by adding the Library Path to the Flex SDK 4.0.0 in my Flash project paths. Things seemed to work fine at first but now I am getting the following error:
VerifyError: Error #1014: Class mx.collections::ArrayCollection could not be found
If I change all my ArrayCollections to be just Arrays,then the same error just cascades down the list of "missing" mx classes, like HTTPService,etc.I individually added the the framework.swc, the rpc.swc and even the framework_rb.swc and rpc_rb.swc files to the paths but with the same error results.I'm trying to set up a relatively smooth workflow between Flash developers and Flex developers on my team but this is a huge roadblock.I have looked all over and not found a good solution for this problem.
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Sep 8, 2010
I am having a hard time trying to use .SWC files in Flash CS5. I link to the SWC through my library settings, but I keep getting verify error (#1014) on my movieclips: VerifyError: Error #1014: Class my-movieclip-name could not be found.
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Nov 28, 2011
VerifyError: Error #1014: Class air.update::ApplicationUpdaterUI could not be found.
I am on cs5.5 flash pro.
I am creating an updater.
Library path set for:
applicationupdater_ui.swc
[Code].....
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Sep 7, 2010
I'm trying to load a module into a flex 4 application (the module was compiled using SDK4 as well) but I got this error (I'm migrating this app from Flex 3 to Flex 4):
VerifyError: Error #1014: Class mx.core::LayoutContainer could not be found.
at flash.display::MovieClip/nextFrame()
at mx.core::FlexModuleFactory/deferredNextFrame()
at mx.core::FlexModuleFactory/update()
at mx.core::FlexModuleFactory/moduleCompleteHandler()
[code]....
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Sep 15, 2010
i embedded external swf file with Embed tag and application/octet-stream [Embed(source="myLogo.swf" , mimeType="application/octet-stream")]
private var myLogoclass:Class; but when i compile it , this error appear VerifyError: Error #1014: Class mx.core::ByteArrayAsset could not be found. i use FLASH IDE (CS5)
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Aug 11, 2011
We have a quiet big flex application compiled with flex 3.4 SDK.We also have several modules to load after some requirements (some at startup, some later).Everything is compiled with the same version.At some point i got this exception on my machine and don't know how to fix it.
VerifyError: Error #1014: Class mx.modules::ModuleBase could not be found.
at flash.display::MovieClip/nextFrame()
at mx.core::FlexModuleFactory/deferredNextFrame()[code]....
I removed and installed already several flashplayer versions, but always the same error.When we copy the artifacts that are compiled on my machine somewhere and somebody else opens it on his machine it works.
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Sep 9, 2009
I have a pure ActionScript project. I'm using Flex Builder on a Mac, Flex SDK 3.4 and I've even added the playerglobal.swc from the Flash folder to the project's library path. I get autocomplete when I add
import flash.net.NetStreamPlayOptions;
import flash.net.NetStreamPlayTransitions;
But when I run the movie, I get:
VerifyError: Error #1014: Class flash.net::NetStreamPlayOptions could not be found.
I don't get it.. What must I do to use those classes?
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Apr 2, 2012
Starting with a blank project, when I load a SWF which has a dependence on ISomeInterface defined in a swc which is compiled into my blank project
var lc:LoaderContext = new LoaderContext( true, ApplicationDomain.currentDomain );
var loader:Loader = new Loader();
loader.load( new URLRequest( "Some.swf"), lc );
[code].....
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Apr 5, 2010
(I'm not looking for a solution, (in fact, I could care less. It was just for a quick project and was never actually used anywhere. That error is very likely being caused by a bug in either the compiler or Flash Player). I just thought this was an interesting error which acts quite unexpectedly.)This code throws a runtime error "VerifyError: Error #1030: Stack depth is unbalanced."But this is no standard error! It starts off by listing the bytecode for the function or section that throws the error! (or maybe it's more bytecode than that, I can't tell) Very wonky indeed!
Code:
package
{
[code].....
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Jun 1, 2011
When opening a fla - made in cs5 - in flash cs 5.5 a message asks if I agree that the file will be converted to cs5.5. I agreed to the conversion and saved the file.When opening this "converted" fla I get an output error message: #1014: class fl.video::UIManager could not be found.The file is 08End.fla from Classroom in a Book Lesson 8.
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Aug 23, 2009
Im having a slight of a problem. I've just created a new application but I'm experiencing the following error: VerifyError: Error #1107: The ABC data is corrupt, attempt to read out of bounds. Now I've searched all over the web for a solution and the only thing I found that might solve it was to upgrade my flashplayer? I like to use the standalone player, simply because it launches faster and its easier to see how things are looking.. Currently it launches flash player 9.0.124.0. I've allready installed the newest SDK and selected it for use, but when I launch my project it keeps sending me to the old flashplayer. How can i change the standalone flashplayer that flexbuilder (3.0.2) launches to either the newer flashplayer 9 or flashplayer 10? And can you tell me this is the correct way to deal with the error I'm experiencing or do I need to take another approach? Am I doing something wrong?
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Aug 12, 2009
i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code:
*** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
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May 3, 2010
I have a Java server that process the bytes of a SWF File stored in the server and ouptut it to the user through a Servlet. The file was decompressed and re-compressed using the java.util.zip package.Everything works fine on Windows Server 2008 server. But now we need migrate the server to Linux. The problem is that when I test the website now, the Flash Player throws this error: VerifyError: Error #1033 Cpool entry 1 is wrong type.Nothing has changed on client side, not even on the SWF.The documentation is too generic/vague about this error, only saying that this means that the SWF is corrupted. But everything runs normal on Windows Server configuration, when changed to Linux, this messages appears... what could possible be the cause?
My Windows Server is:
Windows Server 2008 (6.0 - x86)
Apache 2.2.11
[code]....
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Jan 26, 2011
I tested this flash application in Flash IDE, it never through this error. But When I uploaded in server, got this error. Why we getting this VerifyError? It is a flash application loads all the library assets through bulk loader, later it will get assets from bulkloader to display in the main page. Assets includes swf,xml etc.
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Dec 16, 2011
I am developing application for recording the video in mp4 format with h.264 codec and I am able to record video in mp4 format with h.264 codec, but when I am compiling the Swf by "CTRL+Enter" at that time I am facing error "VerifyError: Error #1014: Class flash.media::H264VideoStreamSettings could not be found" and when I am publishing Swf by "ALT+Shift+F12" then I am not facing any error,what step I need to do for removing the error.
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Oct 7, 2011
There isn't any tutorials on the web on how to use Stage3D on AIR 3.0. How do I enable it in Flash Builder 4?
I have countless trial and error when testing 2D/3D framework:
VerifyError: Error #1014: Class flash.display::Stage3D could not be found.
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Nov 19, 2009
I am refactoring a hugh action script solution in Flash builder (beta 2) using the flex 4 sdk.The project does NOT use the mx framework.What i want to have is:
A big 'MAIN' project several small 'MODULE' projects. each 'MODULE' class refrences the 'MAIN' project as an External reference (doesnt compile into swf) - this is done by setting link type = external in the 'MODULE' project properties -> library path.'MAIN' loads a 'MODULE' project on runtime using the 'loader' class.
the problem:I recieve an error from the MODULE project: VerifyError: Error #1014: Class [some class in MAIN] could not be found.
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Nov 9, 2009
I have a flash file with frame labels, home, profile, contact.it also has 4 separate photogalleries, gal1, gal2, gal3, gal4 also in frame labels. the galleries are all separate swf files. I used the UI loader and added gal1.swf and 3 more separate loaders for the rest of the galleries. What happens is after you select the first gallery the mouse becomes invisible because the loader is still on the stage. How do I remove the loader from the stage each time I use a button?
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Jun 24, 2009
Im moving up from as2 and want to use buttons as shown in the code below. How do I empty holding container though eg "holder1" in this case.Here is Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
surr_mc.addEventListener(MouseEvent.CLICK, slideshow);
[code]....
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Aug 14, 2009
I am having issues with this code, and I really cant figure out why. I am building a portfolio gallery, with one loader who loads 5 different .swf which load XML files. Everything work, but once I unloaded it to reload it, it says that its loaded but I dont see anything anymore... I probably tried a 1000 versions, but here is my latest code: Load the first gallery
[Code]....
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Oct 7, 2009
I'm getting this sort of error while trying to load SWF's inside another swf (using the Loader)
ReferenceError: Error #1056: Cannot create property stageTitleLabel on Main.
at flash.display::Sprite/flash.display:Sprite::constructChildren()
at flash.display::Sprite$iinit()
at Main$iinit()
I've kinda tracked down the issue to not having "Declare Stage Instances Automatically" checked, as I am declaring the stage instances in the code, so that the code will compile in Flash Develop as well as the IDE (i.e. in the flex compilor as wel as the IDE)
[Code]...
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Aug 23, 2010
I am using the below code to load in external swfs. I normally put the preloader in the external swf but that does not work with this code. I therefore need to put the preloader in this swf. All the preloader need to be is the numbers (1-100).
Code: Select all/
/EXTERNAL SWF LOADER
var loader:Loader= new Loader();
[code].....
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May 20, 2009
This is driving me crazy. When I preview in Flash, everything looks fine. When I preview in HTML. Not so much. I've created a gallery using xml and have the code centering (and otherwise positioning) each new loaded item by referencing each ones information.
It seems to have trouble doing this with the first swf and positioning it at 0,0 after I click through the forward/back buttons that swf moves to a different location on the stage. My guess is that the loader height and width get calculated as 0,0 before the image gets loaded, and then screws everything up from there.
import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.LoaderInfo;
[code]....
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Jul 24, 2010
as you can see it loads an new swf on top of my main. I did not relaize that because of a dropdown menu in the main.swf evrytime I load another swf on top ie obscures the dropdown. besides putting the dropdown in each swf and removing it from the main which would be the obvious, I wanted to avoid this as the loded swfs will have slideshow pro videos which will be a bit heavy.
[Code]...
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Oct 4, 2006
Here is the thing : on rollover on thumbnails ( buttons)its preview has to appear on the top of it.My corrected code works fine exepted that my swf don't load in a good way..they load at 60 kms from the thumbnail...and in a distorted size!I don't get it.I turn the thing in all ways but it is getting worth...What is my mistake?Code for each button ( thumb)
on (rollOver) {
_root.caption._visible = 1;
_root.caption.image_mc.loadMovie("images.swf");
[code].....
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Mar 18, 2009
I want to ' import ' or ' download ' some SWF file into my main-swf file. I then want them to do a lot of communication back and forth. The best would be if I could just call functions from the new SWF file from my main-swf file, or the other way around. Do I use the loader class? And do I use the .parent.parent thing? Or is there a better solution?
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Jan 23, 2010
I'm using Loader::load() successfully to load swfs into my main swf and then I add them as a child of a Sprite. When other events occur I want to remove the swfs as needed. I have looked at unload() and at removeChildAt() without success.
I only added the addChild() call to try to pin down the loaded instance so I could remove it. The loading works fine without the addChild();
I have also tried publishing to player v.10 and using myLoader.unloadAndStop(); but this has no effect either;
The following demo code shows my problem. I see one child added and one removed but intro.swf is still playing away.
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.LoaderInfo;
[Code].....
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