ActionScript 3.0 :: Using The Loader To Load Swfs In Different Levels
Jul 24, 2010
as you can see it loads an new swf on top of my main. I did not relaize that because of a dropdown menu in the main.swf evrytime I load another swf on top ie obscures the dropdown. besides putting the dropdown in each swf and removing it from the main which would be the obvious, I wanted to avoid this as the loded swfs will have slideshow pro videos which will be a bit heavy.
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Oct 14, 2003
im using a load targetscript to load external swfs into the main timeline of my movie, however im keeping much of the other layers/mc's loaded, and the external swf is loading over them, the level the blank movie clip is created in doesnt seem to be working propperlly?? whats going wrong?
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Jan 23, 2010
I'm using Loader::load() successfully to load swfs into my main swf and then I add them as a child of a Sprite. When other events occur I want to remove the swfs as needed. I have looked at unload() and at removeChildAt() without success.
I only added the addChild() call to try to pin down the loaded instance so I could remove it. The loading works fine without the addChild();
I have also tried publishing to player v.10 and using myLoader.unloadAndStop(); but this has no effect either;
The following demo code shows my problem. I see one child added and one removed but intro.swf is still playing away.
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.LoaderInfo;
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Mar 9, 2009
In AS3 i am using the Loader class to load in multiple external SWFs (AVM1), each of which has a short animation which automatically plays when the swf is I obviously cannot control the timeline of these (i can't use local connection etc) but would like to load in the *.swf files, so they're in memory then add them to the stage when requested. the problem is that if i load them enmass. then use addChild when they are called, they have already played through and animated pre the addChild command.
(I cannot edit the swfs at all, and would rather not load them on demand at runtime)
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Jun 28, 2009
for some reason escapes me: using AS3 how can a swf load another swf to replace itself in the same loader on the stage, while simultaneously calling a randomizing function in the first frame of the main timeline, to randomize the next swf?At the end of each swf (called "koan_#.swf") there is the following old AS2 code...it was used to randomly select and then play a swf from koan array:
_root.index++
if(_root.index>_root.koan.length-1){
_root.index=0;
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Aug 12, 2009
i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code:
*** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
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Sep 12, 2005
I am having difficulty making the buttons of the 3rd level load the final set of external swfs and keep doing the smooth transitions they are supposed to, with midframes and outros. Somehow I am messing up the paths. I have several buttons in each level and they all work fine except the very last level.Below are a characteristic string of button AS for each level:
Main timeline:
on (release) {
if (_level0.currMovie == undefined) {
_level0.currMovie = "firm";
menu.loadMovie("firm.swf");
[code]....
All buttons inside assoc.swf are not working. I played around with the paths, but obviously I am missing something very simple and very ellusive about pathing. If I change the path in firm.swf so that _root is _lever0, then THOSE buttons stop working.
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Nov 13, 2010
I am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
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Sep 13, 2010
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
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Nov 9, 2009
I have a flash file with frame labels, home, profile, contact.it also has 4 separate photogalleries, gal1, gal2, gal3, gal4 also in frame labels. the galleries are all separate swf files. I used the UI loader and added gal1.swf and 3 more separate loaders for the rest of the galleries. What happens is after you select the first gallery the mouse becomes invisible because the loader is still on the stage. How do I remove the loader from the stage each time I use a button?
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Jun 24, 2009
Im moving up from as2 and want to use buttons as shown in the code below. How do I empty holding container though eg "holder1" in this case.Here is Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
surr_mc.addEventListener(MouseEvent.CLICK, slideshow);
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Aug 14, 2009
I am having issues with this code, and I really cant figure out why. I am building a portfolio gallery, with one loader who loads 5 different .swf which load XML files. Everything work, but once I unloaded it to reload it, it says that its loaded but I dont see anything anymore... I probably tried a 1000 versions, but here is my latest code: Load the first gallery
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Oct 7, 2009
I'm getting this sort of error while trying to load SWF's inside another swf (using the Loader)
ReferenceError: Error #1056: Cannot create property stageTitleLabel on Main.
at flash.display::Sprite/flash.display:Sprite::constructChildren()
at flash.display::Sprite$iinit()
at Main$iinit()
I've kinda tracked down the issue to not having "Declare Stage Instances Automatically" checked, as I am declaring the stage instances in the code, so that the code will compile in Flash Develop as well as the IDE (i.e. in the flex compilor as wel as the IDE)
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Aug 23, 2010
I am using the below code to load in external swfs. I normally put the preloader in the external swf but that does not work with this code. I therefore need to put the preloader in this swf. All the preloader need to be is the numbers (1-100).
Code: Select all/
/EXTERNAL SWF LOADER
var loader:Loader= new Loader();
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May 20, 2009
This is driving me crazy. When I preview in Flash, everything looks fine. When I preview in HTML. Not so much. I've created a gallery using xml and have the code centering (and otherwise positioning) each new loaded item by referencing each ones information.
It seems to have trouble doing this with the first swf and positioning it at 0,0 after I click through the forward/back buttons that swf moves to a different location on the stage. My guess is that the loader height and width get calculated as 0,0 before the image gets loaded, and then screws everything up from there.
import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.LoaderInfo;
[code]....
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Aug 28, 2010
I'm loading some CSS for my dynamic text textfields, but I have lots of MC's containing many other MC's which contain many textfields.[code]but the main nuisance is the fact I need to apply this piece of code for every MC in the movie and every MC within an MC... and every textfield.Isn't there a way to apply this CSS just once, to ANY textfield in ALL levels of the project? (Just like when you load an external txt file with LoadVars)
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Jan 9, 2005
I believe that my question here is a little hard, or maybe impossible. But here it goes:
How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?
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Oct 4, 2006
Here is the thing : on rollover on thumbnails ( buttons)its preview has to appear on the top of it.My corrected code works fine exepted that my swf don't load in a good way..they load at 60 kms from the thumbnail...and in a distorted size!I don't get it.I turn the thing in all ways but it is getting worth...What is my mistake?Code for each button ( thumb)
on (rollOver) {
_root.caption._visible = 1;
_root.caption.image_mc.loadMovie("images.swf");
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Mar 18, 2009
I want to ' import ' or ' download ' some SWF file into my main-swf file. I then want them to do a lot of communication back and forth. The best would be if I could just call functions from the new SWF file from my main-swf file, or the other way around. Do I use the loader class? And do I use the .parent.parent thing? Or is there a better solution?
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Jan 4, 2009
I was told that if you load a new SWF into a loader that has an existing SWF that the second SWF will replace the object(the first SWF) in the loader and in the display list.Does this mean that the first SWF is removed from the stage once the second SWF is loaded? I am asking because I would like to know if my this.addEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler1); in the first SWF will fire once the second SWF is loaded.
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Feb 12, 2009
Relative paths with Loader seems to be different than with loadMovie. How do I access the main movie's (mov_a) functions from the loaded movie (mov_b)? I tried using mov_b's parent and root but neither worked.
For the sake of clarity, this is mov_a's code:
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Aug 25, 2009
I know that typically, a loader class normally can load in either a swf or an image file (like a jpeg), but there were some swf files that just would not load for some odd reason. So I decided to do some trial and error tests and discovered that the problem was coming from swfs that were compiled from flex.
At this point I decided to try a different approach and compile from flash instead using the .as file as a document class in a blank fla. I received the same effect of it not being loaded. It could not have possibly been a coding problem with the swfs compiled from flex; they were working fine on release-builds.
I've come to the conclusion that the problem is not with flex or flash, but just compiling swf from a document class. I did more research into the problem, and I only found that document class compiled swfs have only 2 frames (first one being the preloader, and the second being everything else). They had some example codes on using the loader class with these swfs, but the code only demonstrates with traces when its loaded; they don't actually explain or show how to make the swf viewable the way it should.
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Feb 16, 2011
I was told that if you load a new SWF into a loader that has an existing SWF that the second SWF will replace the object(the first SWF) in the loader and in the display list.
Does this mean that the first SWF is removed from the stage once the second SWF is loaded? I am asking because I would like to know if my this.addEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler1); in the first SWF will fire once the second SWF is loaded.
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Jan 20, 2005
It looks like this might be a bug, but Im not sure. When you load two or more MediaDispay/Player-components into different levels (using loadMovieNum()) in a project, the project will crash/freeze.
Its enough just having one of these components in the library (ie. not on the stage) in two or more .swf's that gets loaded into the project, for it all to freeze up.
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Jan 30, 2004
Is it better to load external .swf's into levels or empty clips?
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Jul 23, 2010
I've got a main swf that loads several extensions as swfs, these swfs share code, and when I've updated the main loading an extension might generate a VerifyError because of missing/changed classes -- I really want to handle that situation gracefully as I don't always have control over the extensions 'out there'.
Apparently one VerifyError (Error #1014) breaks the whole loading system preventing other swfs to be loaded. (They do in fact load - I'm seeing the request and the debug player reports the data as loaded, and the urlloader works as well, but the swf is never initialized and I don't get a COMPLETE event) Does anyone know how I can make flash survive a VerifyError? I'm both interested in ways to know a verifyerror happened and in ways to keep flash going after the error.
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Jul 18, 2011
I want to make a banner loader. Basically its a swf that must load other swfs continuously, looping. Ive tried 2 things this far, and none of them seemed to work. 1st try: on my banner1.swf I used the onComplete parameter of Caurina package. So, when the animation should end, I simply made a method stating something like this:
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Dec 15, 2009
I'm using Flex builder 3 for my main application (web-based), and I need to load multiple swf files built in flash cs4 (AS3) at different times. The flash swfs import assets from a separate flash swf used as a shared library. I'm using 1 swf loader in flex to keep 1 flash swf loaded at a time.Loading the first swf works fine, but loading subsequent swfs generates an error in importing from the shared library swf.
Here's an example of an error:
"ReferenceError: Error #1065: Variable sharedApps is not defined."
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Aug 23, 2004
I have a swf with a movieClip with a button in it with the following code:
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Now the shoppingchart.swf has a movieClip with the instancename "shopLine_mc" in this movieClip there is a dynamic textfield with the var called product. Now I'd say that if I press the button the shoppingchart.swf should load on level2 and show the text "single toothpick" in the textfield right? It doesnt... it does load the shoppingchart.swf but the dynamic textfield doesnt change.
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