ActionScript 3.0 :: Loader Won't ConstructChildren() On Some SWFs?

Oct 7, 2009

I'm getting this sort of error while trying to load SWF's inside another swf (using the Loader)

ReferenceError: Error #1056: Cannot create property stageTitleLabel on Main.
at flash.display::Sprite/flash.display:Sprite::constructChildren()
at flash.display::Sprite$iinit()
at Main$iinit()

I've kinda tracked down the issue to not having "Declare Stage Instances Automatically" checked, as I am declaring the stage instances in the code, so that the code will compile in Flash Develop as well as the IDE (i.e. in the flex compilor as wel as the IDE)

[Code]...

View 3 Replies


Similar Posts:


ActionScript 3.0 :: When Loader.swf Loads The RSL And The Other 10 Swfs The Loader Throws Errors?

Aug 12, 2009

i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:

Code:
*** Security Sandbox Violation ***[code]...

then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...

View 1 Replies

ActionScript 3.0 :: Load External SWFs, AddChild(Loader) Versus AddChild(Loader.content), Etc?

Jul 29, 2009

I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);

This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);

[code]....

What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?

View 7 Replies

ActionScript 3.0 :: Add And Remove Swfs With UI Loader?

Nov 9, 2009

I have a flash file with frame labels, home, profile, contact.it also has 4 separate photogalleries, gal1, gal2, gal3, gal4 also in frame labels. the galleries are all separate swf files. I used the UI loader and added gal1.swf and 3 more separate loaders for the rest of the galleries. What happens is after you select the first gallery the mouse becomes invisible because the loader is still on the stage. How do I remove the loader from the stage each time I use a button?

View 3 Replies

ActionScript 3.0 :: Replacing Swfs In Loader?

Jun 24, 2009

Im moving up from as2 and want to use buttons as shown in the code below. How do I empty holding container though eg "holder1" in this case.Here is Code:

import fl.transitions.Tween;
import fl.transitions.easing.*;
surr_mc.addEventListener(MouseEvent.CLICK, slideshow);

[code]....

View 0 Replies

ActionScript 3.0 :: Reload Loader With Different Swfs

Aug 14, 2009

I am having issues with this code, and I really cant figure out why. I am building a portfolio gallery, with one loader who loads 5 different .swf which load XML files. Everything work, but once I unloaded it to reload it, it says that its loaded but I dont see anything anymore... I probably tried a 1000 versions, but here is my latest code: Load the first gallery

[Code]....

View 0 Replies

Actionscript 3.0 :: Pre Loader For External Swfs?

Aug 23, 2010

I am using the below code to load in external swfs. I normally put the preloader in the external swf but that does not work with this code. I therefore need to put the preloader in this swf. All the preloader need to be is the numbers (1-100).

Code: Select all/
/EXTERNAL SWF LOADER
var loader:Loader= new Loader();

[code].....

View 3 Replies

IDE :: Positioning Loader, XML, Swfs, Gallery?

May 20, 2009

This is driving me crazy. When I preview in Flash, everything looks fine. When I preview in HTML. Not so much. I've created a gallery using xml and have the code centering (and otherwise positioning) each new loaded item by referencing each ones information.

It seems to have trouble doing this with the first swf and positioning it at 0,0 after I click through the forward/back buttons that swf moves to a different location on the stage. My guess is that the loader height and width get calculated as 0,0 before the image gets loaded, and then screws everything up from there.

import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.LoaderInfo;

[code]....

View 3 Replies

ActionScript 3.0 :: Using The Loader To Load Swfs In Different Levels

Jul 24, 2010

as you can see it loads an new swf on top of my main. I did not relaize that because of a dropdown menu in the main.swf evrytime I load another swf on top ie obscures the dropdown. besides putting the dropdown in each swf and removing it from the main which would be the obvious, I wanted to avoid this as the loded swfs will have slideshow pro videos which will be a bit heavy.

[Code]...

View 4 Replies

ActionScript 2.0 :: Mc Loader And Swfs Loading And Position?

Oct 4, 2006

Here is the thing : on rollover on thumbnails ( buttons)its preview has to appear on the top of it.My corrected code works fine exepted that my swf don't load in a good way..they load at 60 kms from the thumbnail...and in a distorted size!I don't get it.I turn the thing in all ways but it is getting worth...What is my mistake?Code for each button ( thumb)

on (rollOver) {
_root.caption._visible = 1;
_root.caption.image_mc.loadMovie("images.swf");

[code].....

View 1 Replies

ActionScript 3.0 :: Loader Class - Best Solution For Communication Between SWFs?

Mar 18, 2009

I want to ' import ' or ' download ' some SWF file into my main-swf file. I then want them to do a lot of communication back and forth. The best would be if I could just call functions from the new SWF file from my main-swf file, or the other way around. Do I use the loader class? And do I use the .parent.parent thing? Or is there a better solution?

View 3 Replies

Flash :: Unloading Swfs Loaded With Loader::load()?

Jan 23, 2010

I'm using Loader::load() successfully to load swfs into my main swf and then I add them as a child of a Sprite. When other events occur I want to remove the swfs as needed. I have looked at unload() and at removeChildAt() without success.

I only added the addChild() call to try to pin down the loaded instance so I could remove it. The loading works fine without the addChild();

I have also tried publishing to player v.10 and using myLoader.unloadAndStop(); but this has no effect either;

The following demo code shows my problem. I see one child added and one removed but intro.swf is still playing away.

import flash.display.Loader;
import flash.display.Sprite;
import flash.display.LoaderInfo;

[Code].....

View 1 Replies

ActionScript 3.0 :: Loading SWFs Into Same Loader And Removed From Stage?

Jan 4, 2009

I was told that if you load a new SWF into a loader that has an existing SWF that the second SWF will replace the object(the first SWF) in the loader and in the display list.Does this mean that the first SWF is removed from the stage once the second SWF is loaded? I am asking because I would like to know if my this.addEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler1); in the first SWF will fire once the second SWF is loaded.

View 3 Replies

ActionScript 3.0 :: Relative Paths And Swfs Opened With Loader?

Feb 12, 2009

Relative paths with Loader seems to be different than with loadMovie. How do I access the main movie's (mov_a) functions from the loaded movie (mov_b)? I tried using mov_b's parent and root but neither worked.

For the sake of clarity, this is mov_a's code:

[Code]...

View 1 Replies

Actionscript 3.0 :: Using Loader With Document Class Compiled Swfs

Aug 25, 2009

I know that typically, a loader class normally can load in either a swf or an image file (like a jpeg), but there were some swf files that just would not load for some odd reason. So I decided to do some trial and error tests and discovered that the problem was coming from swfs that were compiled from flex.

At this point I decided to try a different approach and compile from flash instead using the .as file as a document class in a blank fla. I received the same effect of it not being loaded. It could not have possibly been a coding problem with the swfs compiled from flex; they were working fine on release-builds.

I've come to the conclusion that the problem is not with flex or flash, but just compiling swf from a document class. I did more research into the problem, and I only found that document class compiled swfs have only 2 frames (first one being the preloader, and the second being everything else). They had some example codes on using the loader class with these swfs, but the code only demonstrates with traces when its loaded; they don't actually explain or show how to make the swf viewable the way it should.

[Code].....

View 1 Replies

ActionScript 3.0 :: Loading SWFs Into Same Loader And Removed From Stage

Feb 16, 2011

I was told that if you load a new SWF into a loader that has an existing SWF that the second SWF will replace the object(the first SWF) in the loader and in the display list.

Does this mean that the first SWF is removed from the stage once the second SWF is loaded? I am asking because I would like to know if my this.addEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler1); in the first SWF will fire once the second SWF is loaded.

View 0 Replies

ActionScript 3.0 :: Loader Class To Load In Multiple External SWFs?

Mar 9, 2009

In AS3 i am using the Loader class to load in multiple external SWFs (AVM1), each of which has a short animation which automatically plays when the swf is I obviously cannot control the timeline of these (i can't use local connection etc) but would like to load in the *.swf files, so they're in memory then add them to the stage when requested. the problem is that if i load them enmass. then use addChild when they are called, they have already played through and animated pre the addChild command.

(I cannot edit the swfs at all, and would rather not load them on demand at runtime)

View 5 Replies

ActionScript 3.0 :: Load And Replace Random Swfs Into Same Loader On Stage?

Jun 28, 2009

for some reason escapes me: using AS3 how can a swf load another swf to replace itself in the same loader on the stage, while simultaneously calling a randomizing function in the first frame of the main timeline, to randomize the next swf?At the end of each swf (called "koan_#.swf") there is the following old AS2 code...it was used to randomly select and then play a swf from koan array:

_root.index++
if(_root.index>_root.koan.length-1){
_root.index=0;

[code].....

View 5 Replies

ActionScript 3.0 :: Verifyerror Breaks Loader - Swfs (Error #1014)

Jul 23, 2010

I've got a main swf that loads several extensions as swfs, these swfs share code, and when I've updated the main loading an extension might generate a VerifyError because of missing/changed classes -- I really want to handle that situation gracefully as I don't always have control over the extensions 'out there'.

Apparently one VerifyError (Error #1014) breaks the whole loading system preventing other swfs to be loaded. (They do in fact load - I'm seeing the request and the debug player reports the data as loaded, and the urlloader works as well, but the swf is never initialized and I don't get a COMPLETE event) Does anyone know how I can make flash survive a VerifyError? I'm both interested in ways to know a verifyerror happened and in ways to keep flash going after the error.

View 8 Replies

ActionScript 3.0 :: Make A Banner Loader - Swfs Continuously - Looping

Jul 18, 2011

I want to make a banner loader. Basically its a swf that must load other swfs continuously, looping. Ive tried 2 things this far, and none of them seemed to work. 1st try: on my banner1.swf I used the onComplete parameter of Caurina package. So, when the animation should end, I simply made a method stating something like this:

[Code]...

View 1 Replies

ActionScript 3.0 :: Flex 1 Swf Loader, Multiple Swfs Importing From Shared Library?

Dec 15, 2009

I'm using Flex builder 3 for my main application (web-based), and I need to load multiple swf files built in flash cs4 (AS3) at different times. The flash swfs import assets from a separate flash swf used as a shared library. I'm using 1 swf loader in flex to keep 1 flash swf loaded at a time.Loading the first swf works fine, but loading subsequent swfs generates an error in importing from the shared library swf.

Here's an example of an error:

"ReferenceError: Error #1065: Variable sharedApps is not defined."

View 3 Replies

ActionScript 2.0 :: CS3 Buttons In Loaded Swfs Loading Other External Swfs Into The Main Timeline?

Sep 11, 2009

I have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf

View 3 Replies

ActionScript 3.0 :: External Swfs Load - Remove The Swfs And Sound After A New Button Is Clicked

Nov 13, 2010

I am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.

[Code]...

View 5 Replies

ActionScript 2.0 :: Access Local Swfs Using Remote Swfs?

Jan 5, 2010

Is it possible to access local swfs using a remote swf

View 1 Replies

ActionScript 3.0 :: Loader Or Loader Context - Container Loads The Module From An Absolute Path

Jan 23, 2009

I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created

But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs

View 1 Replies

ActionScript 3.0 :: Loader Event.INIT Fires But Loader.content Is Null?

May 9, 2009

The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.

View 13 Replies

ActionScript 3.0 :: Game App Runs Fast In Simple Loader And Slow In Other Loader?

Apr 28, 2010

I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.

[Code]...

View 1 Replies

Actionscript 2.0 :: Preload Swfs While Other Swfs Are Playing?

Sep 8, 2009

I am trying to find a way to preload swfs while other swfs are playing, i've found several scripts and tutorials, but none of them seem to work for my needs.

View 1 Replies

ActionScript 2.0 :: Loading Other Swfs From Loaded Swfs?

Aug 2, 2006

Flash - 8 : Above is an example of what I would like to do/have done. I've gotten as far as loading the "loaded.swf" into the "start.swf" but my problem is I'd love to use that little loading action I made earlier without copying and pasting into the new movie the same actions for a different link. So, how do I load "loaded2.swf" into "loaded.swf" via the link in "loaded.swf"?

View 1 Replies

ActionScript 3.0 :: Loader Disappearing - Set The Dimensions Of The Loader So The External Swf Doesn't 'spill Over', The Result Is A Blank Screen?

Mar 26, 2010

I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:

Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....

to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved