ActionScript 3.0 :: Xml File Is Not Loaded Properly
Mar 9, 2012
Can anyone have some time to look into why in these fla the xml file is not loaded properly. If possible please take a look. As the file size is very big kindly download the same from this link.url...
how you properly organize dynamically loaded thumbnails from an xml file, into a grid.What I'd like is for the number of columns and rows to be set in the xml file also, and for the flash file to auotmatically fill out the rows / columns based on how many thumbs are in the xml file.
I've found examples of this type of thing in both as3 and as2, but I can't seem to get my as2 version working properly... how to create a thumbnail grid in as2...I don't really want the thumbs to link to a bigger version fo the image...
I'm trying to create universal loader of flash games on one entertainment site. What I want is to make some kind of container (SWF A) which will load another flash to it (SWF B) (by some params).
SWF B could be anything - AS1 / AS2 or AS3 flash. SWF A is programmed with AS3. Problem is that not all SWF games, which I try to load, works fine. Some games lost their click events, some games does not load at all, some games are corrupted. When I run that games separately (not using my loader), games work just fine. Why is this happening? Why some flash games are not working properly after loading by another flash?
I'm using Loader object to handle this, without any special settings - same as on examples on AS3 Bible book...
On my main timeline i have some buttons. When you click a button you are diverted to the a frame label on the main timeline.
When the timeline stops at say frame 2 an flv is loaded into an empty movie clip on the main stage. If you click on button 2, same thing. So in total I have about four FLV's that play when a button is pushed. If i keep clicking my buttons to test the smoothness of my flv's, after about three clicks from navigating between my frames/loaded flvs, my entire main movie becomes slower.
Each FLV is about 5mb.
Below is the code that gets initated when I click my button and am taken to that frame. My question is this, if i'm jumping between FLV's at every button click is the FLV that played first still playing and causing the entire main movie to slow down? Is there a better way to manage this? Do I have to unload the movie being played when i click? I'm trying to see if there an more efficient way to have smooth streaming from my flv. The flv that is getting initated is simply looping when it's done and servers a 'moving background'.
is there something else i can implement into my code that will keep my loaded flv's playing smoothly?
I am trying to create a new flash movie. I am using CS4, for publishing movie -> flash 8 - AS-> 3.0. My issue is if I publish the movie I receive the following complier errors - > ActionScript 2.0 class scripts may only define class or interface constructs. Attribute used outside class. The class or interface 'flash.net.URLVariables' could not be loaded. The class or interface 'flash.net.URLRequest' could not be loaded. The class or interface 'flash.net.URLLoader' could not be loaded. The class or interface 'flash.events.Event' could not be loaded. The class or interface 'flash.net.URLVariables' could not be loaded. ActionScript 2.0 class scripts may only define class or interface constructs. The class or interface 'URLVariables' could not be loaded. [Code] .....
I just discovered that one of my old AS2 projects isn't working properly anymore in Firefox.I have a multiline TextField with htmlText that works fine in the Flash IDE, and fine in IE8, but in Firefox it behaves rather strange: each paragraph appears on exactly two lines, no matter how long it is! It always breaks before the last word of the paragraph, even if the whole of the line is shorter than the textfield width.
But this behaviour only shows up if the text is loaded in from an XML file! If the same text is simply assigned to a string, it works normally.
I have some problems with Bitmap displaying properly loaded image, when providing variables as width and height in the constructor as opposed to numbers, example:
[Code]....
Running the app with this code cuts away half of the picture from right and half of the picture from the bottom. Since the BitmapData is filled with solid white background, the clipping is clearly visible. When line marked with [*] is commented out, and line marked with [**] is uncommented instead, the whole picture displays and all is just as expected. The only difference between those two lines of code is, that in line [*] are used some properties+variables, and constants are used in line marked with [**].
I'm creating a banner advertisement in Flash. It pulls all information from an XML file. Images for each product are also loaded externally. Everything is working fine except for 1 thing.
I have an image separator i'm using as a background for each product container to lend a bit of separation to each product. But when I try to add it using code it's only added to the last item. Doesn't matter if it's 10 items or 2 items...it's only being added to the last one and i'm not sure why. Anyways, i've zipped up the associated files and put it on my webserver. I'm using the Tweener class and have included that in the archive as well.
I have a swf that loads into another flash file through an empty movie clip. For some reason, the swf isn't working properly. It works fine on it's own, but once it's brought into the other flash file via empty mc some elements of the swf do not show up or function properly.
I want to build a xml news with images, the image path is there in XML. Image serve as thumb, and then news title and content below...if we have 3 item as news, we all stack it vertically and using scrollbar to sroll content below. done that, but...this time, I want to use different kind of HEIGHT of the images, so my vertical scrollbar can scroll them down. my previous file,I load a fixed height, so stacking will not a problem. For instance if we know that the max thumbnail is 150pixel, then its easy, after XML loaded,I run a function to stack them, let say the next news Text(title & decs) is 150px + 10pixel as vertical offset.
However, if I dunno the next image's height, flash seems cannot detect the height of the PhotoMC where we load images to.so we cannot execute all in one frame, I heard we can achieve this using listener.my pseudocode is something like this
Code: Select allloading News XML Process XML Detect Thumb?if Yes,[code].......
how to achive this? So I can detect the dynamic pics_mc._height being loaded and stack them properly?
Whenever flash sees an html tag such as <p> or <img src=""> it stops reading the xml file at that point. I currently have it working with each application in its own xml file, but that is messy and I would rather it all be in one place.
I am having trouble with editing my flash template in flash cs4. When I try to play the fla file in the timeline it does not play everything in each layer. I have made no changes to the exisiting files in the template at all but there is only a partial background and some text playing.I have tried two other fla files from templates and they are the same.
it is my first time reading in XML files into my Flash project. I have it working to an extent, as it will read in the file correctly and all that, and I though that I was finally ready to publish it. I copied all of the concerned files over to my server, and it will work perfectly fine when I view the flash from the uploaded link directly (right on my server in the folder I created it in).
My problem arises when I try to publish my project on another website, by just embedding the .swf directly. The project works perfectly until I click the tab that will read in the XML file, at that point it will just hang and not load it in properly. Since it was my first time using XML, I played around with a template a bit to learn it. Anyway, here is what I put (Well, example of what I put)
I've got this FLA file, and when I preview it from Flash CS5, it works fine, but when i try to open the SWF outside of Flash CS5, it no longer works...
I know its maybe a bit much to ask, but this is my file: db.tt/2xTok2z (its a dropbox link)
I have a flash file which is 690 x 420 pixels. When I export it and set it up to play on jwplayer it shows with all of the pieces that are off the art board also. This is a test [URL].
Basically, I have alot of text that needs to contain underlines and all that good formatting stuff that flash text can't do. So I created a dynamic scrolling text box, loaded in an external txt document containing all the right HTML tags for flash. But for some reason the flash cuts off the text. It won't show all the text I have. I noticed that it seems to be cutting it off in SOME (not all) areas where I have a hyperlink.
Is it possible to control one loaded SWF File eg.(MOVIE-1.swf) from another loaded SWF file eg.(MOVIE-0.swf) on a different level? eg. with a syntax like:
I have created a swf (exporting) that have action script that adds childs to the stage. When i export the file and see the result it is all ok. But when i use de same file inside a uiloader the action script seems not to work because de childs doenst apeear in the stage.
My flex (flash builder 4) project references (embeds) a flex library project (ReusableFx). I have it working fine when it builds and runs, but I am struggling with a Design mode error "Design mode: Error during component layout...". In the flex library project there is a 'default.css' file which references a png file. Specifically like this:
[Code]...
It works when I build and run, I see the icon, but the problem is that design mode must work different in flash builder and breaks with this line. I tried a few things with no difference:
I've created a short animation which contains various text and graphic elements. The first frame contains a label called "start" and on the last frame I've placed the code:
stop();gotoAndPlay("start");
When previewed the SWF loops and plays perfectly, however when I email the file on or when it's embedded into an HTML file or previewed on another machine, the SWF plays the first loop fine but then progressively gets worse with each loop - elements disappearing and/or animations not rendering properly.I've also tried this with a "published" version and it too does not playback correctl(except when I'm viewing in Flash, as opposed to Flash Player).
I have a big problem - I decided to make a website using flash as I am good with photoshop and thought it would be fairly easy to construct in flash using tutorials. All went well except now the website is published, weird things happen. The homepage works fine but when you click on "portfolio" some of the buttons don't appear and when you try the buttons, some images don't appear. Occasionally some of the buttons take you to the wrong place also. When I test the movie in flash, everything works fine so I can't work it out. I am a complete novice so advice will have to be spelt out in black and white.
I decided to make a website using flash as I am good with photoshop and thought it would be fairly easy to construct in flash using tutorials. All went well except now the website is published, weird things happen. The homepage works fine but when you click on "portfolio" some of the buttons don't appear and when you try the buttons, some images don't appear. Occasionally some of the buttons take you to the wrong place also. When I test the movie in flash, everything works fine so I can't work it out.
I have on one file (player1.fla), a movie that plays MP3s from an array, which I specify in that movie. The code for that works just fine.I've duplicated the file and renamed it to a different one (player2.fla) so I could load the MP3s from a variable (array) on a text file. This way, to add more songs, all I would have to do is update the text file.
I changed the code around a tiny bit in the "player2.fla" file to accomodate for loading a text file, but nothing more.*My Problem* The text file loads properly and displays the Title of the mp3, but it won't play the mp3.The text file looks something like this: (just an example)
Code: &songs=song1.mp3, song2.mp3, song3.mp3 &songTitles=my song1, my newer song, the third song
My script is very similar to this: (shortened; just an example)
Code: lv = new LoadVars(); lv.onLoad = function() {[code]......
I'm building a flash movie for something at work and im loading in some images using an XML file but when i use a preloader it only preloads the XML file (as in just the text inside) and not the images.
This causes the movie to start playing without having the images loaded.Does anyone have any ideas about how i could get it to preload the contents/images being called in the XML file so it doesn't run as soon as the XML file is loaded.
I will try to be as clear as I can. I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener var mouseListener = new Object(); Mouse.addListener(mouseListener);
I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.
I am loading an external swf file that has all of the controls on it via this code:
// Set up the Mouse to use a listener var mouseListener = new Object(); Mouse.addListener(mouseListener);
[Code]....
I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.
What I am looking for is the code to apply to the buttons on the external swf file that has the controls to control the playing of the movie.
I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);
I load a "cal" swf file in another swf files mdi_window. So the window is moveable inside the application. The issue is with the x y axis for the popups that open up in cal swf. The code for the function that opens popup is:
[CODE]...
The x & y axis of the popup act wired based on the location of the mdi_window in which the Cal.swf is being loaded. The x & y axis work fine if I move the mdi_window all the way on the top left corner of the application. The first image shows how the popup opens when I double-click on the 10:00 AM purple color event on my calendar.
and now when I move my window the popup moves to the side as well. I clicked on the same 10:00Am purple event again here: How can I solve this issue.