ActionScript 3 :: Flash QuickBox2D - Adding Circle To Stage
Mar 21, 2012
I have this quickBox2d code to add a cricle to the stage:
var ball:QuickObject = sim.addCircle( {skin:skinMc, x:10, y:10, radius:3, density:0 } );
The skinMc contains animations so I want to be able to refer to it like this: skinMc.gotoAndPlay(5); but it says
Type Coercion failed: cannot convert skinMc$ to flash.display.MovieClip.
ball.gotoAndPlay(5); doesn't work either since it's a QuickObject, not an mc...
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Dec 21, 2011
I'm wondering if I can lower the transparency of any skin in QuickBox2D, I have searched the documentation but I can't find it. Transparency value or filters(Multiply/Overlay). Example: If I create a movieclip, and make it overlayed and then call it through a QuickBox2D, it will become invisible. I want to blend skins with the stage background image. [URL]
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Jun 5, 2010
I'm trying to construct an animation illustrating the angle of a circle.The user types in a value and the handle gets rotated on a timer tick. (Press Enter or the ndra-button to see the effect): Example So far so good.Now - my problem is when the rotation gets bigger than 360 degrees. I would like the arc's alpha to get darker, to see it draw upon the "existing" arc line. But I don't know how to do that and I can't find code for doing it, either.[code]The DrawingShapes.drawArc method comes from here.If anyone could point me in the right directon on how graphic updating works. I tried not removing the lineHolder from stage when it's updated, but that just made the line's alpha 1 instantly. I would like it to "gradually" get filled in when the arc exceeds 360 degrees.
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Jan 30, 2009
I feel like I am not 'getting' something very simple here:I have a bit of AS3 which uses a loop to draw X number of circles which are placed as data points on a 2-dimensional line graph:
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[code]........
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Nov 26, 2010
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Nov 24, 2011
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Dec 19, 2011
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[Code]...
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Aug 6, 2005
I want the final result to be a stage with a certain number of circle MC's moving around. I have made the circle MC, and added the AS so that it will start at a random point with a random color, then start moving around randomly. I want to make it so that In the beginning the document will duplicate the movie clip x amount of times, using a for loop. I want to then have all the new circles move around, and when two circles hit each other, they will dissappear, using the removeclip function. You can only use this on duplicated movieclips though, so how would i make all the circles duplicated? Is there a way to duplicate the original movieclip x amount of times then delete it? Or is there a way to remove the original after it is in a collision? Also I don't know how to do the collision detection. I am thinking of using a hittest, but would I just do it with a for loop? Is there a way so that if an MC hits any other MC?
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I want to add my objects onto the stage in a perfect circle (regardless of their quantity) much like this:
[URL]
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May 25, 2010
Im sure this is quite simple but for some reason I cant get it to work, and it does not throw an error so I dont know whats wrong...
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package src {
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[code]......
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Sep 7, 2010
I have a couple swfs that are loaded in using Loader, my first problem is I want to stop the timeline until another function when I want it to start. so In the complete function I have
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Jan 14, 2012
Code:
function AddYCoins():void
{
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[Code]...
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here is a very simple code
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Mar 8, 2005
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[Code]...
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Mar 8, 2005
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Ref. - How to draw a continuous curved line from 3 given points at a time
package{import flash.display.Sprite;
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[Code].....
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Code:
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[code]....
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[URL]
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