ActionScript 3.0 :: Adding And Removing Circles On The Circumference Of A Big Circle?
Nov 26, 2010
A number of circles (a.b,c etc.) drawn on the circumference of a circle X.
When + button is clicked, a new circle is added on the circumference which makes thar circle X expand. When a circle 'a' is drag and dropped to a garbage image, circle 'a' gets deleted making the circle X shrink in size.
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Nov 18, 2009
I'm trying to create a flash app which creates and positions circles around the circumference of a circle. My issue is that my grasp of trigonometry is flimsy at best and I'm struggling to create the code.
Here is what I have so far (Called rotation matrix, because that's eventually what I will be using on it):
ActionScript Code:
package com
{
import flash.display.MovieClip;
import flash.display.Sprite;
[Code]....
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Jul 31, 2009
I'm not so hot with this type of math.I'm trying to duplicate and position a movieclip (not animate around circle just place) around the circumference of a circle.The part I'm having a hitch with is respecting the movieclip's angle.I'm setting the movieclip's registration point at the bottom center.
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Oct 28, 2009
I am new to flex and action script. How can i display the text(radius) on circumference of circle?
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Mar 25, 2007
How to make a point rotate about the circumference of a circle upon dragging. How do I go about doing it? Is there something to do with the
startDrag(...); ?
From what I have right now, I can move the point but not on the circumference of the circle.
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May 9, 2011
import flash.display.Sprite;
var bin:Sprite = new Sprite();
var cir:Sprite = new Sprite();
cir.graphics.beginFill(0x00ff00,1);
cir.graphics.drawCircle(0,0,30);
cir.graphics.endFill();
bin.graphics.beginFill(0xff0000,1);
bin.graphics.drawRoundRect(40,40,100,100,5,5);
bin.graphics.endFill();
addChild(bin);
bin.addChild(cir);
Here why do the circle added outside the square box?
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May 12, 2005
how to randomly animate circles moving around inside a bigger circles? the small circles will have a collision effect on each other and on rollover of each individual circle, the name of it will come out in the bottom.. so the big circle will act as a wall preventing them from coming out..
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Jun 5, 2010
I'm trying to construct an animation illustrating the angle of a circle.The user types in a value and the handle gets rotated on a timer tick. (Press Enter or the ndra-button to see the effect): Example So far so good.Now - my problem is when the rotation gets bigger than 360 degrees. I would like the arc's alpha to get darker, to see it draw upon the "existing" arc line. But I don't know how to do that and I can't find code for doing it, either.[code]The DrawingShapes.drawArc method comes from here.If anyone could point me in the right directon on how graphic updating works. I tried not removing the lineHolder from stage when it's updated, but that just made the line's alpha 1 instantly. I would like it to "gradually" get filled in when the arc exceeds 360 degrees.
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May 12, 2005
anyone know of any tutorials or any codes on how to randomly animate circles moving around inside a bigger circles? the small circles will have a collision effect on each other and on rollover of each individual circle, the name of it will come out in the bottom.. so the big circle will act as a wall preventing them from coming out.. yeah, by the way i have attched the file so more or less u will understand wat im saying.
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Mar 21, 2012
I have this quickBox2d code to add a cricle to the stage:
var ball:QuickObject = sim.addCircle( {skin:skinMc, x:10, y:10, radius:3, density:0 } );
The skinMc contains animations so I want to be able to refer to it like this: skinMc.gotoAndPlay(5); but it says
Type Coercion failed: cannot convert skinMc$ to flash.display.MovieClip.
ball.gotoAndPlay(5); doesn't work either since it's a QuickObject, not an mc...
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Jan 30, 2009
I feel like I am not 'getting' something very simple here:I have a bit of AS3 which uses a loop to draw X number of circles which are placed as data points on a 2-dimensional line graph:
Code:
var circleSize:uint = 10;
var line:Shape = new Shape();
[code]........
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May 20, 2008
I have a list of buttons that each load an external SWF when pressed. When a button is pressed, the SWF loads into a movieclip on the main timeline, and the list dissappears (so only one is loaded at a time). The main timeline moves to a frame with a back button. When the back button is pressed, I'm trying to remove the loaded SWF and make the menu visible again to load another SWF.This all works, but when I get back to the menu and try to load a new SWF, I get the error:TypeError: Error #1009: Cannot access a property or method of a null object reference.at CrystalBall/PL_LOADING()rystalBall being the first SWF I tried to load. The error fires like, four or five times too. I know it has something to do with the code trying to remove the loader before it loads it again, but I'm not sure how to fix it
Code:
package {
import flash.display.*;
[code].....
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Jun 30, 2009
I am pretty new to actionscript 3. I want to remove the movieclip on the stage and add a new movieclip but the button is within the currently running movieclip that I want removed. I am trying this function
homeArtist_btn.addEventListener(MouseEvent.CLICK, newArtist);
function newArtist(e:MouseEvent):void{ removeChild(homeAni_mc); addChild(artistAni_mc);}
I get these errors
[code]........
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Dec 16, 2011
the problem occurs when I remove the button, the button has been exported for actionscript, when I remove the button to change the page/page layout, when I return to the page, the button remains in its "over" state.so im wondering if there is a way to reset it either before its removed or when its added.I cannot use gotoAndStop(1);because I am working in a package file.
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Feb 23, 2011
I have a bunch of movieclips called firstNameBtn_mc, lastNameBtn_mc and many others. I also have a bunch of movieclips whose names start with the same but instead of "Btn" they have "Arrow", like firstNameArrow_mc, lastNameArrow_mc etc.
What I want is when I click on firstNameBtn_mc it does somthing to firstNameArrow_mc, but there are so many buttons I would like to do it in the following way.
1. get the movie clip's name...something with e.currentTarget.name for example
2. remove the Btn_mc part
3. add the Arrow_mc part
4. do something to the movieclip of that name
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Feb 22, 2012
I'm making a banner rotator that reads image urls from an xml file and adds them to a sprite on the stage, then tweens them into position. Here's the relevant code:
[CODE]....
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Jul 1, 2010
I'm trying to do something that I'm not sure if it's possible. I have to add or remove multiple listeners that will trigger the same three methods (onComplete, onError and showProgress). I was trying to do something like this:
[Code]...
Is there anyway to solve this? It seems that after passing through the addListeners method, the loader instance gets lost.
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Mar 15, 2012
So basically I've got a MovieClip called Jug and when the egg is clicked and dragged to the Jug I want it to disappear and then re-add itself in the place it first started. Aswell as this I want a variable to be added by 1 in value. I have tried fiddling around with this for a while now and I can't figure it out since when I remove child it gets errors. Here's the code:
[Code]....
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Nov 9, 2009
I have 4 separate photogalleries, they are all swfs called by buttons with UI loaders attached. The problem is when one is called the loader remains on the stage I need to be able to remove any loader on stage BEFORE calling another page weather its a photogallery or not.Easiest explanation is how I used to do it in AS2 example 2 btns /2 load separate swfs into level1 on each btn I would have
unLoadMovie(1)
LoadMovie (xxx.swf) 1
I need to do the same thing in AS3 Also, do I need to use separate loaders or can I use one loader and instance names? Below is the code I have now (btns are in two areas)
main timeline btns (all btns except photogallaries)
stop();
home_btn.addEventListener(MouseEvent.CLICK, onHomeClick);
[code]....
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Mar 8, 2011
I have a MC called Enemy. It contains a monster that pops out at a random time (a timer with animation inside the MC). It stays on the stage for a few seconds and then hides again. If it hides, I want it to be removed and another enemy be added instead. All the monsters are instances of Enemy MC that are inside enemies[] array.[code]
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Apr 21, 2011
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var Xpos:Number = 110;
var Ypos:Number = 170;
var swf:MovieClip;
[code].....
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Aug 24, 2011
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[Code]....
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Mar 3, 2012
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[Code]....
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May 21, 2009
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Mar 7, 2006
I thought i'd start this thread to uncover peoples habits and practices when it comes to the simple operation of adding and removing elements on stage. I ask because there are so many alternatives, and I keep wondering what might be the best/most eficcient way of doing it. Let me explain by giving an example:
Your user has chosen to click that flashing button that says "Sign up for our mailing list" and you need to prompt the user for a valid e-mail address by presenting him/her with an alert box on top of everything else. Do you.[code]....
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Feb 20, 2009
I have two clips on the stage with mouseover and mouseout actions. When you roll over a clip, a new clip is created and added to the stage. I then use the drawing methods to draw a callout.It works fine the first time, but when you roll over the second clip, the drawing for the previous object is not erased and it adds to the drawing with the information from the second rollover.
Code:
node1.buttonMode = true;
node2.buttonMode = true;
[code].....
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Apr 27, 2011
i am currently trying to write code, so if i enter a value into a textbox it will move a symbol up and down the screen according to the value. I was using the method of removing the child at for example removeChildAt(1) then deleting it and re adding it in a different place. But for some reason as i have 10 symbols and textboxes it kept deleting random things. So i decided to try remove child by name, but this still hasn't worked.[code]
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Dec 17, 2009
I have this code: btn_nav.addEventListener (MouseEvent.CLICK, navPop);function navPop (e:MouseEvent):void{themIn = new Tween (btn_them,"alpha" ,None.easeOut,0,1,10,false);}I need to set up a conditional adding / removing this btn alternately on click - just not really sure how to approach that.
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May 24, 2011
I want to iterate over an ArrayCollection in Flex while there can be items added and removed.
Since i didn't find a way to use a "classic" Iterator like in Java, which would do the job. I tried the Cursor. But it doesn't really work the way i want it to be ;) So how do I do it nicely ?
var cursor:IViewCursor = workingStack.createCursor();
while (!cursor.afterLast)
{
[Code]....
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Jun 13, 2011
I am using Adobe Flash Builder 4 Premium. I have a mx:DataGrid and a s:TextInput, and I am trying to set up a search box that filters the DataGrid on each key press.his page shows a nearly perfect example of what I'm trying to do, except that I'm setting this up in a s:TitleWindow, which is brought up as a popup using the PopUpManager. The list I'm trying to filter can be very large. It is a list of usernames, fetched from a MySQL database via PHP. Since it can be so large, I want the list to be populated once in the main application and then referenced in the popup window so that it doesn't have to fetch all the usernames each time the user opens the popup.I have all of this working fine for the first time you bring up the popup, but if you close it and bring it up again, I get this runtime error:I also get this error if I attempt to set the filterFunction back to null just before closing the popup.See sample code below:
Main Application:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
[code]......
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