ActionScript 3.0 :: Removing A Symbol Then Adding It In Different Place
Apr 27, 2011
i am currently trying to write code, so if i enter a value into a textbox it will move a symbol up and down the screen according to the value. I was using the method of removing the child at for example removeChildAt(1) then deleting it and re adding it in a different place. But for some reason as i have 10 symbols and textboxes it kept deleting random things. So i decided to try remove child by name, but this still hasn't worked.[code]
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Similar Posts:
Dec 15, 2009
Basically I have manually built these MC's onto the stage. I want to delete one of them when an event is complete.
Here is how it looks. Keep in mind it doesn't work at all. I guess the catch is that these MC's are manually placed on stage I get an error msg: 1120 access of undefined property.
Code: Select allMyGallery.Pic1.removeChild(LB);
its built like this
MyGallery.Pic1.LB
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Aug 19, 2009
allow the user to clip a button and then place a sybmol (either movie clip or graphic) where the user clicks. I would like to use AS2. The project is simply to label a supply and demand curve graph and user needs to plot, or place points wherever they want on the canvas.
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Dec 16, 2010
I selected all my stuffs & make them into a symbol and when i break the symbol up all the instance name was removed. Is there a way to break up the symbol without removing the instance name?
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May 20, 2008
I have a list of buttons that each load an external SWF when pressed. When a button is pressed, the SWF loads into a movieclip on the main timeline, and the list dissappears (so only one is loaded at a time). The main timeline moves to a frame with a back button. When the back button is pressed, I'm trying to remove the loaded SWF and make the menu visible again to load another SWF.This all works, but when I get back to the menu and try to load a new SWF, I get the error:TypeError: Error #1009: Cannot access a property or method of a null object reference.at CrystalBall/PL_LOADING()rystalBall being the first SWF I tried to load. The error fires like, four or five times too. I know it has something to do with the code trying to remove the loader before it loads it again, but I'm not sure how to fix it
Code:
package {
import flash.display.*;
[code].....
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Jun 30, 2009
I am pretty new to actionscript 3. I want to remove the movieclip on the stage and add a new movieclip but the button is within the currently running movieclip that I want removed. I am trying this function
homeArtist_btn.addEventListener(MouseEvent.CLICK, newArtist);
function newArtist(e:MouseEvent):void{ removeChild(homeAni_mc); addChild(artistAni_mc);}
I get these errors
[code]........
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Dec 16, 2011
the problem occurs when I remove the button, the button has been exported for actionscript, when I remove the button to change the page/page layout, when I return to the page, the button remains in its "over" state.so im wondering if there is a way to reset it either before its removed or when its added.I cannot use gotoAndStop(1);because I am working in a package file.
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Feb 23, 2011
I have a bunch of movieclips called firstNameBtn_mc, lastNameBtn_mc and many others. I also have a bunch of movieclips whose names start with the same but instead of "Btn" they have "Arrow", like firstNameArrow_mc, lastNameArrow_mc etc.
What I want is when I click on firstNameBtn_mc it does somthing to firstNameArrow_mc, but there are so many buttons I would like to do it in the following way.
1. get the movie clip's name...something with e.currentTarget.name for example
2. remove the Btn_mc part
3. add the Arrow_mc part
4. do something to the movieclip of that name
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Feb 22, 2012
I'm making a banner rotator that reads image urls from an xml file and adds them to a sprite on the stage, then tweens them into position. Here's the relevant code:
[CODE]....
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Jul 1, 2010
I'm trying to do something that I'm not sure if it's possible. I have to add or remove multiple listeners that will trigger the same three methods (onComplete, onError and showProgress). I was trying to do something like this:
[Code]...
Is there anyway to solve this? It seems that after passing through the addListeners method, the loader instance gets lost.
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Mar 15, 2012
So basically I've got a MovieClip called Jug and when the egg is clicked and dragged to the Jug I want it to disappear and then re-add itself in the place it first started. Aswell as this I want a variable to be added by 1 in value. I have tried fiddling around with this for a while now and I can't figure it out since when I remove child it gets errors. Here's the code:
[Code]....
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Nov 9, 2009
I have 4 separate photogalleries, they are all swfs called by buttons with UI loaders attached. The problem is when one is called the loader remains on the stage I need to be able to remove any loader on stage BEFORE calling another page weather its a photogallery or not.Easiest explanation is how I used to do it in AS2 example 2 btns /2 load separate swfs into level1 on each btn I would have
unLoadMovie(1)
LoadMovie (xxx.swf) 1
I need to do the same thing in AS3 Also, do I need to use separate loaders or can I use one loader and instance names? Below is the code I have now (btns are in two areas)
main timeline btns (all btns except photogallaries)
stop();
home_btn.addEventListener(MouseEvent.CLICK, onHomeClick);
[code]....
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Mar 8, 2011
I have a MC called Enemy. It contains a monster that pops out at a random time (a timer with animation inside the MC). It stays on the stage for a few seconds and then hides again. If it hides, I want it to be removed and another enemy be added instead. All the monsters are instances of Enemy MC that are inside enemies[] array.[code]
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Apr 21, 2011
ive made a flash website containing 5 pages all accessed via flash buttonson one of the page ive tried loading a external swf file and then added event listeners to each of the buttons so when a new page is selected the swf file doesnt continue to play in the background on the other pagesthis works, however when i then try to change page again this error is displayed:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display:isplayObjectContainer/removeChild()atValleyViewingWebsite_fla::MainTimeline/btnClick()below is the code im using:
var Xpos:Number = 110;
var Ypos:Number = 170;
var swf:MovieClip;
[code].....
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Aug 24, 2011
I am creating a game and want to reward the player at the end of a level by playing an animation. I have created a timer to add the animation to the stage but cannot figure out how to remove the animation once the timer has completed counting. I am sure you wise scripters out there know the secrete to this mystery.
[Code]....
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Mar 3, 2012
I've spent hours, and for all my self taught newbie-ness, I can't crack this: I have a navigation panel with several buttons. Lets call it mainNav. The mainNav buttons each add to the stage their corresponding MCs. They also remove any MCs from previous buttons currently on the stage. This is done by creating the MCs as variables, pushing those variables into an Array, and, when the mainNav button is pressed, calling the following function to remove the old (provided with assistance of the nice folks here), and then addChild(correspondingChild)
[Code]....
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May 21, 2009
I want to make a button with the function, adding and removing display objects. I have a button named solutions. I wrote the basic code for adding the external swf file and test the movie. When I click the button at first time, it loads the external swf file. However, when I click the button at 2nd time, it runs the external swf file again. I can't figure out how to write the code to tell the button not to load the file again when the file is already loaded.
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Mar 7, 2006
I thought i'd start this thread to uncover peoples habits and practices when it comes to the simple operation of adding and removing elements on stage. I ask because there are so many alternatives, and I keep wondering what might be the best/most eficcient way of doing it. Let me explain by giving an example:
Your user has chosen to click that flashing button that says "Sign up for our mailing list" and you need to prompt the user for a valid e-mail address by presenting him/her with an alert box on top of everything else. Do you.[code]....
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Feb 20, 2009
I have two clips on the stage with mouseover and mouseout actions. When you roll over a clip, a new clip is created and added to the stage. I then use the drawing methods to draw a callout.It works fine the first time, but when you roll over the second clip, the drawing for the previous object is not erased and it adds to the drawing with the information from the second rollover.
Code:
node1.buttonMode = true;
node2.buttonMode = true;
[code].....
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Aug 31, 2009
I alreay have the symbol (mySymbol) in the library.I want to add some test to it dynamically (to write something on it).So when I call this symbol on the stage (create an instance in AS3), it comes modified with the test.
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Jul 29, 2009
I know this is one of the most basic things, but I am having trouble adding an instance of a symbol to the stage with action script in Flash CS4. I have a "fireball" symbol and at the beginning of my code I say:
var myFireball:MovieClip = new fireball;
addChild(myFireball);
But it says : "1180: Call to a possibly undefined method fireball."
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Dec 17, 2009
I have this code: btn_nav.addEventListener (MouseEvent.CLICK, navPop);function navPop (e:MouseEvent):void{themIn = new Tween (btn_them,"alpha" ,None.easeOut,0,1,10,false);}I need to set up a conditional adding / removing this btn alternately on click - just not really sure how to approach that.
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May 24, 2011
I want to iterate over an ArrayCollection in Flex while there can be items added and removed.
Since i didn't find a way to use a "classic" Iterator like in Java, which would do the job. I tried the Cursor. But it doesn't really work the way i want it to be ;) So how do I do it nicely ?
var cursor:IViewCursor = workingStack.createCursor();
while (!cursor.afterLast)
{
[Code]....
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Jun 13, 2011
I am using Adobe Flash Builder 4 Premium. I have a mx:DataGrid and a s:TextInput, and I am trying to set up a search box that filters the DataGrid on each key press.his page shows a nearly perfect example of what I'm trying to do, except that I'm setting this up in a s:TitleWindow, which is brought up as a popup using the PopUpManager. The list I'm trying to filter can be very large. It is a list of usernames, fetched from a MySQL database via PHP. Since it can be so large, I want the list to be populated once in the main application and then referenced in the popup window so that it doesn't have to fetch all the usernames each time the user opens the popup.I have all of this working fine for the first time you bring up the popup, but if you close it and bring it up again, I get this runtime error:I also get this error if I attempt to set the filterFunction back to null just before closing the popup.See sample code below:
Main Application:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
[code]......
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Feb 6, 2009
I'm adding and removing stage event listeners I am relatively new to AS 3 and have been building a liquid layout site unfortunately I do not have a strong grasp of classes and have been doing all of my scripting on the main timeline with encapsulated script within MC's.
basically I am calling on the same functions over and over and those are mostly resize functions which I have added StageEventListeners on the appropriate frames to listen for resize events on that stage now as of now I have literally dozens of these scattered about the site. when testing my site things are running fairly smoothly however I keep getting error messages in my output window that go a little something like this.
[Code]...
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May 10, 2010
My favorite error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display:isplayObjectContainer/removeChild()
What I am trying to do is basically get my navigation working correctly. I had it working by altering the alphas of movieClips, but they just end up overlapping each other even if they are invisible so that's not working out. I have 5 navigation pages. And thus, 5 nav buttons, and 5 movieClips (content for each page -- Home, Location, Tenants, Design, Contact). I want to simply show the home movieclip when on the home page and remove the movieclips from the stage for the other 4 pages.
Then, logically, I want to click the Tenants page, which removes the home page, location, design, and contact movieclips. Very straightforward show only one and remove the rest from the stage, but every combination of add/removeChild and parent and stage etc. is giving me that error above. What's confusing me the most is that the add and removeChild works for the location page, but none of the others. The location movieClip is no different than the others, and I made the code the same but it's the only one that works.
//START Initial page load settings
homestuff.alpha = 0;
TweenLite.to(homestuff, 1, {alpha:1});
removeChild(locationstuff);
//removeChild(tenantsstuff);
[Code] .....
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Nov 26, 2010
A number of circles (a.b,c etc.) drawn on the circumference of a circle X.
When + button is clicked, a new circle is added on the circumference which makes thar circle X expand. When a circle 'a' is drag and dropped to a garbage image, circle 'a' gets deleted making the circle X shrink in size.
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May 9, 2011
why I cant kill a child in my display list. So I'm working on an ad that is going to load in different swfs depending on the link you click. What I wanted to happen is when the ad loads the first swf is auto loaded in to my container. Then when you click on the next link the new swf would cancel out the last one. What I am getting is an overlap of the swfs and I understand that. I can't figure out how to kill the other children. I tried unload and remove child but have been unsuccessful.
ActionScript Code:
import flash.events.MouseEvent;
import com.greensock.*;
[Cod]....
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Aug 24, 2011
I am working on a game and want to reward the player with an animation at the end of a level. I have created a time and added the animation to the stage but I cannot figure out how to remove the animation once the timer has completed.
Code: Select all/* Simple Timer
Displays a countdown timer in the Output panel until 30 seconds elapse. This code is a good place to start for creating timers for your own purposes.
Instructions:
1. To change the number of seconds in the timer, change the value 30 in the first line below to the number of seconds you want.
var celebration:Celebration;
var fl_TimerInstance:Timer = new Timer(1000,30);
fl_TimerInstance.addEventListener(TimerEvent.TIMER, fl_TimerHandler);
fl_TimerInstance.removeEventListener(TimerEvent.TIMER, removeTimer);
fl_TimerInstance.start();
[Code] .....
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Jan 31, 2009
I have been looking for a way to swap a movie clips when the user clicks on them.I could not find a function for swapping them, so I dynamically generate the first one, when the user clicks on it, I remove it and add another clip (hoping to repeat the same process), however, when the second one appears it not allow me to click on it - so that I can do the same again.The code is below, and I have attached the flash file for you to take a look at - I am currently working in Flash 8.
Code:
this.attachMovie("MOV_addToBasket","addToBasket_mc",this.getNextHighestDepth());
addToBasket_mc._x = 75
addToBasket_mc._y = 50[code].......
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