ActionScript 3 :: Showing TextField With Monetary Amount
Dec 21, 2011
I have a project where I need to show a TextField with a monetary ammount
var tf:TextField = new TextField()
tf.htmlText = "<font size="30">1</font>99";
This will show the 99 cents as subscript. How do I show this as superscript?
It's important that I display this in the same textfield so I don't have to worry about 2,3, or 4 digit dollar values or values with no cents. The alignment will be a lot of work. I googled the GG Superscript fonts but because this is dealing with localization, I need to use device fonts rather thatn embedded. Also size is priority so embedding fonts is something that is not really an option.
I have a full flash site which uses swfobject to embed it 100% height and width. I'm using swffit to force a browser scroll bar for pages with a large amount of content. This is all fine and works perfectly. I also have the content in HTML format, as alternative content and this also works apart from in order to get the flash swfobject to work I need to add the overflow = hidden in the CSS, like:
I've noticed that AS3 doesn't seem to contain a way of defining a minimum amount of characters required but does have a maximum. Any way to do this with a textfield?
I am trying to set left and right margins in textfield to be a certain amount of inches. How can I do this if the margin can only be set in pixels?
Won't it change whenever the resolution change?
I want the textfield in the application to be exported as a document file and printed. Is there anyway to set the margins that they are always the same no matter what computer or resolution it is on?
I am loading in xml data into a document class, the text field is not displaying it, the data traces out fine so there is no problem with the xml, also I have just tried putting a standard string as it's value and it still isn't showing.
I have an odd predicament that I'm trying to wrap my head around. I have a textField, that is populated by data from an xml file. It contains simple line html line break tags, and when I use the htmlText option, it doesn't seem to recognize those tags, even though they don't show up when I view it online. Here is my code:
Code: //FLASHVARS CODE var varName:String; var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters; for (varName in paramObj) {
[Code]......
I can't figure out how to make it render properly. If I choose a dynamic text field already on the stage it works fine, but then the scrollbar doesn't work. I read that a TextField automatically uses a scrollbar when it gets too long. Can anyone suggest a possible work around for this? I feel the answer is staring me in the face and I just can't see it.
I have an odd predicament that I'm trying to wrap my head around. I have a textField, that is populated by data from an xml file. It contains simple line html line break tags, and when I use the htmlText option, it doesn't seem to recognize those tags, even though they don't show up when I view it online. Here is my code:
Code:
//FLASHVARS CODE var varName:String; var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;
[code]...
I can't figure out how to make it render properly. If I choose a dynamic text field already on the stage it works fine, but then the scrollbar doesn't work. I read that a TextField automatically uses a scrollbar when it gets too long.
I have a setup a PageHolder class (based on MovieCLip) that displays a doted area with a (page) number in the middle.
Now attempting to populate my LayoutPane, I create new instances of of PageHolder whose constructor is tasked to set the text value of its only Texfield to the value specified in the new PageHolder parameter.
The problem here is that only the character present in the Library Object will display at run time.
For example, I have setup my PageHolder object with a text field containing the number "0". Now at run time, every instance of PageHolder is blank except fro the one that I passed a "0" as part of the init parameter (10,20,30,...) and on those pages, only the "0" is showing. If I change the original object to display a "1" instead, then every "1" of the page number that contains a "1" show ups.
Can somebody shed some light on this?
package { import flash.display.MovieClip; public class LayoutPage extends MovieClip
im building this interface in FLASH CS5, where i want to place a digital clock, i created a MovieClip InstanceName "RELOJ" in that MovieClip i have two layers, one with two Text Fields that are going to display Time and the other the Date, and on the other layer is the actionscript (AS3) of the whole clock and date.ok, now i place that movieclip on my Main TimeLine, i play the swf but i dont see the clock working.I have tried placing an Actions layer on my main timeline and writing "RELOJ.play()" but nothing... How do i play that MovieClip?UPDATE: This is the code inside the MovieClip. The Fonts are Embedded.
dateDisplay.addEventListener(Event.ENTER_FRAME,showTime); diaDisplay.addEventListener(Event.ENTER_FRAME,showDia); function showTime(event:Event):void {
I have an empty movie clip(say A) on a layer and then I have masked it with a display object(say a rectangle). Now I have an movie clip(say B) containing a input text field and I am adding this movie clip(B) dynamically in movie Clip(A).
When I compile it, the input text field is taking input for sure, cz I have applied some traces on change event of that field. But the characters inside the field are not showing up.
I tried to search but 99% of the posts I saw were referring to manually created dynamic text boxes instead of.. algorythmically generated text for lack of better phrasing.
I'm trying to make an AS3 .swf that would display a small array of letters that have been created with TextField's, and not with dynamic text's being dragged onto the stage since there's going to be more than 100 of them. I've tried setting the textfield's .embedded to true, changing the fonts, making sure the text and backgrounds are different colors.. nothing.
In my .fla I have nothing for the document class under properties. In frame 1 there is one keyframe with three lines of code below and I've tried it with stop() and without. The class file is in the same folder and is MyArray.as This should be really easy but it's driving me insane.
MyArray.fla :
Code: //stop(); import MyArray; var test:MyArray = new MyArray(); MyArray.as :
I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar. I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: [URL][Code]...
So I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar.I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: URL...[code]I encoded the video at a high rate so that it would download slowly. It may not playback smoothly, which I am not concerned about. What I am concerned about is the numbers below the video what are derived from ns.bytesLoaded and ns.time. If you watch it for a bit, the amount played should exceed the amount loaded.
I double checked the video duration and the bytestotal that flash is reporting and they are correct. I don't know of any way to check the accuracy of bytesloaded.If your internet connection is super fast, you may not see the issue - it only occurs when it is playing back faster than it is downloading - if this is the case, you may need to throttle your speed down, or start downloading a large file while you are watching this demo in order to see the issue.But this is a serious issue and means that building custom video interfaces with loadbars and playheads is impossible!
If the user navigates away from the screen its on, and come back, the text field cant take input anymore. Flash says the field is there. That its a input field. The pointer changes alrigt, but i cant type into it? and the bug fixing text i put into it disappears. When navigating to another page i kill the movieclip its in with:
I am getting troble of receiving displayObject. Here, I have three class : Control.as,Middle.as and OutPut.as here Control.as call Middle.as to put string Middle.as call OutPut.as to show string textField Out.as is extends of Sprite and shows TextField with value. But it does not show any textField Object. Could you find solution how could I show texField. Codding stuff are shown below.
I have a gallery with a vertical thumbnail filmstrip on the left. There is an up and down button on the thumbnail strip. I want to set the up and down buttons to scroll a set amount of pixels. Is this possible? How?
I know the height of the thumbnails are 130 px each. If I could set the buttons to only go up or down that number of pixels on click, it would scroll the height of just one image thumbnail at a time per click, right?
Here is what the up button is set to now (using a stock template gallery fla) and it jumps around- not a one-by-one scroll like I need[code]...
I've been developing a flash game with a friend, and have hit a minor snag with the timers. My entire game runs in one frame, spawning movieclips and handling all that game-related stuff. Thing is, I've got a timer that spawns one thing (a boulder, in case anyone is wondering), and I'd like to have that setInterval (milliseconds) decrease every second by a set amount.
The important snippet of my code looks like this: var timeb = 750; bfalltimer = function () { spawnboulders(); if (gaslevel<=0) { clearInterval(boulderspawntime); }}; boulderspawntime = setInterval(bfalltimer, timeb);
Every second, I'd like time to decrease. I've tried everything I can think of - did I miss anything? How would I properly do this?
titles a bit vague, i had no idea what to call it, i am sorry if this is a stupid question, i just can't find the answer anywhere.
I am using AS2 and i want to create an enemy, but i need it to spawn randomly. yes i know, use random. but i don't want the movieclip to go under or over a certain amount.
i want the movie clips y axis to be over 122 and under 292 (i gave up trying so i just have it set at the highest i want it to be
newenemy._y = random(292)
i want it to be something like random(122,292). but that doesn't work might mention i am extremely new. only started using as2 last week(from memory, i used to just copy all codes i didn't know and the only thing i added myself was key.isDown things)
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
Does anyone know, why a textfield may become white when loading text + JPGs into it? Sometimes it happens to me, sometimes not. I haven't figured out why. If you have any clues... The AS I'm using:
I am looking to change the background color of a input textField when the user selects that testfield to start populating it. I have done a bunch of searching and I keep coming up with this type of answer...
Code: myTextField.onSetFocus = Set(evt:Event){ // Change color }
Problems...
1) Is onSetFocus/onKillFocus still available? From what I can tell it is not.
2) I have my text objects encapsulasted in a class so I do not believe I am able to do it like I have been suggested.
I'm using the following to remove a textFeild from the stage I then need to add this textField back to the stage at a later time....i tried using addChild the problem is the text that was in the text field prior to the removal is still in the textfield when i re add it......How do i remove the textfield and replace it with a fresh textfield at a later time?....using msgTa.text =""; is not an option.
I just recently started playing with cs5 and it's new features. I tried to rotate a textfield with the 3D rotation tool, but when you do this, the textfields gets blurry.And it seems like it's not a vector text anymore, because when you zoom in, it still is blurry.Is there a way to prevent that?
i would just like to ask why is the case that when i use embedfonts = true on a textfield, the textfield's text only resizes according to the textfield's height but not the textfield's width. meaning if i make the textfield's height bigger, the text also gets bigger in terms of height, but not width, can't the embedded font maintain aspect ratio according to the textfield height?
I'm only wondering about this because this is not the case when embedfonts= false