ActionScript :: Component's Properties Inheritance?
Dec 6, 2010
I'd like to create some kind of component's properties inheritance to create generic behaviors in my component.Imagine I work a lot with textfield based components (counters, animated text... and so on), I'd like my artist to custom these components without being scared by the "update" button. Today, when component's code is updated, my artist has to update every flas using these components, and all of them are re-set to original look (if he had customed font color, or font size by duplicating the component instance, everything is set back to the current look of component).
That's why I'd like to know if there is a way for a component to inherit some of its properties and behaviors from another component class ?
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Similar Posts:
Feb 10, 2005
i've got an inheritance chain of AS2 classes set up where i have an array in the 'child' class that i'd like to be able to access from the 'parent' class:
bottomClass.as -'parent'
topClass.as -'child'
my question/dilemma is: how can the parent access the properties of a child class...is this even possible, or am i just looking at it wrong?
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Feb 10, 2005
i've got an inheritance chain of AS2 classes set up where i have an array in the 'child' class that i'd like to be able to access from the 'parent' class:
bottomClass.as -'parent'
topClass.as -'child'
my question/dilemma is: how can the parent access the properties of a child class...is this even possible,
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Oct 12, 2011
I'm pretty new to fully using class's for my programming (in-frame scripting satisfied me for a while). I am having a problem accessing the properties of a class from another class. The first class (I'll call it controller) receives a reference to an object of another class (I'll call it display). Display have several specialized subclass (I'll call one SequencedDisplay). SequencedDisplay has a timer in it that I need to access:
[Code]...
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Sep 21, 2011
I would like to bind two components with out binding and which resides in different MXML.for eg: A.mxml has textinput and B.mxml has a combobox when choose one item in B.mxml selected item should be display in A.mxml textinput.
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Jul 29, 2011
I have a component with a public variable declared
[Bindable]
public var mnuSource:String;
When I extend this component, I can reference mnuSource (it compiles) but Runtime complains about the property not being accessible (error 1056).
How do you modify / declare component properties so they are actually available to other components?
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Jan 18, 2010
I have a small problem with ActionScript in a SWF file I'm creating. It is a ScrollPane component where I want lo upload multiple buttons with links to Web pages. I have everything prepared, a ScrollPane created and buttons as well (about 30). What I cuden't find is how to locate the buttons on stage with the properties X and Y, how introduce the properties for each of the buttons. I still do not handle well ActionScript and the manual I have is very basic.
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Feb 17, 2009
I've exhausted searches looking for how to add properties to the component properties panel for a custom AS2 and AS3 components.This Adobe Livedoc suggests using Inspectable tags before variables:[URL]I've also tried adding the components via the Component Definition dialog in the library.Both methods work in that they produce an .swc, but neither adds the properties into the Component Properties.
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Jan 15, 2009
I have been stuck on this problem for a while, and wonder if anyone knows the answer. It is concerning accessing some properties of a custom component. I marked the problem with the keyword [PROBLEM] in the following snippets of code.
components/State1UI.mxml
--------------------------------
<?xml version="1.0" encoding="utf-8"?>
[code].....
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Jul 29, 2009
(Actionscript 2 btw - and actually cs4, not that it really makes any difference?) I have a class that instantiates a movieclip from the library, e.g.:
Code:
debugbar:MovieClip = thing.AttachMovie("debugbar", "debugbar_mc", 999);
So attaching it to the where ever "thing" is - could be movie clip or level0 or whatever, doesn't matter as "debugbar" is a private variable of the class. Now the important part - debugbar in the library is a movieclip that contains some components - buttons and textInputs. The problem comes when trying to access these components.
I would have thought that this would work:
Code:
debugbar.input_txt.text = "hello";
In order to set the text of "input_txt", the instance name of a TextInput component on the timeline of the movie clip (put there in author time). However, this does not work. Infact, I cannot access any specific "component" properties - they come back undefined. I can however set and retrieve MovieClip properties for the "input_txt", such as _x. However there is one added strange thing with this too - setting _visible to false doesn't seem to work (however perhaps a component by default overrides this).
I also appear not to be able to add event handlers to the component - at least for the usual component events. I tried casting it to a component, such as:
Code:
var temp:TextInput = TextInput(debugbar.input_txt);
trace(temp);
which gave "temp" as null.
However if you trace the thing itself without casting to what it is, it gives the path to correctly. It almost seems like the components are somehow broken when trying to access them this way - or that they cannot be accessed this way?
The thing is, I was able to access all of this before, when the code to do it was placed on the timeline (frame 1, the only frame) of the debugbar itself, where the components were child instances. This meant I could just reference them directly too - so input_txt rather than debugbar.input_txt , although that is probably largely irrelevant. I need to have it in a class though, as I need to pass in certain objects that need to be accessed by the mc.
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Jul 26, 2010
Flex 4 separates the visual components into the skins. So how do we access those visual elements from Skinnable component? Here is my code:
<?xml version="1.0" encoding="utf-8"?>
<s:SkinnableComponent xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" skinClass="skins.brushedSkin"
[code]......
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Feb 23, 2012
I have got problem accessing a property of a component. I want to use this property to decide whether to include a particular child component.
For example:
MyMainView.mxml lists this component
<view:AnotherView id="anotherView" aPresenter="{thePresenter}"/>
Now AnotherView.mxml has a property
<fx:Script><![CDATA[
[Code]......
flow of events on creation of a flex component and how I can use the aPresenter property in .
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Jun 1, 2010
I have an Item Renderer having HBox. Now I want to add child in that HBox from my application file using addChild method. Any way around for the same. I am not able to access the properties of HBox inside the item renderer.
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Sep 7, 2010
I'm trying to pass some properties to a component I've created in Flash Builder 4. In my example below I want to pass the "label" property to update the label property of the Button.
// MyApp.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="[URL]"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:local="*">
[Code] .....
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Mar 2, 2008
I created a movie clip symbol with a user interface in it, using the standard components. It contains various components that I draged on the stage. I named the instances (e.g titleLabel). Then I created an ActionScript class for that user interface. Under the linkage properties of the symbol I specified that class. In the class itself, i declared the attribute "var titleLabel:Label". I thought this would be the same instance from the symbol? But: Trying to set the text of the Label AFTER the movie was dynamically added to the parent does not work. I cannot access any properties.
Here is the example:
My Class for the user interface:
Code:
import mx.controls.*;
class Information extends MovieClip {
var titleLabel:Label; //this is the same instance name as in the symbol
[Code].....
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Jun 9, 2010
I have two components (lets call them A and B) which have normal inspectable properties (e.g. NAME and AGE) which allow you to enter values via the component inspector. When I type the value for NAME in component B (via the component inspector) I communicate via a singleton class and store this value in a NON INSPECTABLE property located in component A.
When I run the movie, I want to access this non inspectable property within component A; however, it is always null - the value will not persist from design time to runtime. I check that the value is set at design time by tracing the A's non inspectable property once component B has set it - and it does indeed work, so I know component B has managed to set the correct value in A.Basically, what I need to know is, how do you persist properties of a component from design to runtime, without having to make properties inspectable and having to manually type property values via the component inspector?
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Jun 9, 2010
I have two components (lets call them A and B) which have normal inspectable properties (e.g. NAME and AGE) which allow you to enter values via the component inspector. When I type the value for NAME in component B (via the component inspector) I communicate via a singleton class and store this value in a NON INSPECTABLE property located in component When I run the movie, I want to access this non inspectable property within component A; however, it is always null - the value will not persist from design time to runtime. I check that the value is set at design time by tracing the A's non inspectable property once component B has set it - and it does indeed work, so I know component B has managed to set the correct value in A.
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May 23, 2011
Would anyone know how to customize the "tooltip" / mouseover popup window in a Candlestick Component?By default, It just displays open / high / low / close data, but I need to add additional details such as date, time, and a few others...I'm guessing this is simple one, using item renderers maybe, but I cannot seem to get my head around it, or find any decent documentation online..
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May 28, 2011
I am trying to override a Button class, i have a few properties which i wish directly initialise with the mxml description of the component, like :[code]which function is triggered ( in order to override it ) when all properties with mxml description is fully initialised with their values ?
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Jul 28, 2010
I have a parent MC (I'll call this mcFrame) on the stage that is essentially a square "picture" frame which I have applied a 'drop shadow' filter to. I have a child MC (I'll call this mcChild) which I have added to the displayList via AS3. This child MC contains a couple of paragraphs of static text.
So here is my problem: The 'drop shadow' filter I applied to the parent MC also appears on the static text (or any other type of content) in the child MC, how do I keep this from happening? To re-word my question? How do I stop the Child MC from inheriting the filters applied to its Parent MC.
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Mar 16, 2009
I'm having trouble getting my inheritance variables worked out. In 'plain English', this is what I want:
base class enemy:
{variable HP;
if(HP<=0){remove instance}[code].....
But when I try to do this, it just gives me some error either about conflicting namespace or about the variable not being defined. I've done stuff like this before in GM and Python, but I don't understand how it's supposed to be done in AS3.
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Sep 29, 2003
i made an example so i can explein the prob better.[code]I am making a class and if have another build in object in it. I what to add a callback to it but the inheritance is not right. I know how the set up inheritance
1) subClass.prototype.__proto__ = superClass.prototype;
2) subClass.prototype. = new superClass;
but its all messed up in my head so I was hoping someone could point me in the right direction on how to get the callback to work with out messing up the LoadVars class too much
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Dec 20, 2009
Is it possible to inherit the objects of a library symbol?Say I have a symbol named Testwith a red rectangle inside of it (defined in the main .fla file) named Member.
Code:
package
{
[code].....
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May 8, 2009
I have three classes (shown below, after the problem description).The first class (InteractiveStrategy) is the main class definition. In there I declare and instantiate two variables, download and upload, both of DataTxRx class.
On instantiation the folowing error pops up>> 1203: No default constructor found in base class strategy:DataTxRx public function Question(){ The second class, DataTxRx does two things only, either to download data or to upload data. As shown in its constructor, if the required parameter 'direction' is equal to DOWNLOAD, it calls the DownloadData() function. Similary, it calls the UploadData() if the required parameter is equal to UPLOAD.
The third class, Question extends the DataTxRx class, but itself has no constructor. However it has other methods(not shown) for adding, modifying and deleting questions anomg others.
package strategy{
import flash.display.Sprite; import flash.events.*;
import strategy.*;
[code]....
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Sep 7, 2011
if I can do this in as3: I got two "Class"es and I want to know if A:Class is inherited B:Class without instantiat any of them?
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Feb 7, 2011
package
{
import flash.display.Sprite;
public class AbstractTarget extends Sprite [codee]................
And then I have a class called "Target" that extends AbstractTarget...how do I access the __movement property? Do I have to write the getter and setter in my Target class also and override both functions/methods?
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Mar 7, 2011
If you have a method in your base class that is protected, can you override this method in your subclasses?
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Mar 22, 2011
My data is of mixed types like String, Array Collection, Boolean. I have to populate the data into appropriate UI component - for example Boolean to check box, Array to List. So we have created a factory class which will return 3 different type of component based on the input argument.
CTextfield -> extends mx.controls.Text
CList -> extends mx.controls.List
CCheckBox -> extends custom.MultiLineCheckBox
MultiLineCheckBox which extends mx.controls.CheckBox and few methods are overridden to bring the multiple line label. [URL]. It works perfect.Am using the MultiLineCheckBox in the entire application wherever I want check Box. Now I went into a scenario where I want check Box instead of MultiLineCheckBox. How to rewrite my CCheckBox to handle MultiLineCheckBox and also default CheckBox? Each of the CCheckBox class has lot of methods init.
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Dec 21, 2010
fact: using my setup, a class that inherits from another class does not inherit the parent class' getter/setter methods.
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Feb 13, 2005
I am looking for an example that will show me how to work around the no-multiple-inheritance problems in AS2. I have a class that extends the UIComponent, but I also want to extend the XMLSocket. I've looked and looekd and see no good example for when I'm writing my class.
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