AS3 :: Getting My Inheritance Variables Worked Out?
Mar 16, 2009
I'm having trouble getting my inheritance variables worked out. In 'plain English', this is what I want:
base class enemy:
{variable HP;
if(HP<=0){remove instance}[code].....
But when I try to do this, it just gives me some error either about conflicting namespace or about the variable not being defined. I've done stuff like this before in GM and Python, but I don't understand how it's supposed to be done in AS3.
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Nov 3, 2003
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Aug 22, 2009
Has anyone worked with the five3D video3D class.I have started to work with it but when I put a video on the stage and then remove it and add another video the new video is been created to the old videos width and height. Its the strangest thing and I can't seem to find the answer to why this would happen.I first thought it might be a memory issue but I have nulled all the references and its still not working correctly.
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May 31, 2010
I created a new layer, draw a rectangle, converted it to button, made its alpha to 0 and then added a snippet to go to the url. But when it played, the action only worked after the first loop had finished. It didn't work at the beginning.
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Jan 3, 2012
So I picked up a project after some time of being away from it. The text fields worked fine under CS4, but under my new windows install and with CS5 the text fields turn blank when I try to change them. Everything else seems to work. I tried embedding the font with the embed button, but that didn't do anything.The text that it starts off with is there on the screen, but when I change it with something like: tEnemyPieces.text = "blah blah blah";the field turns blank.If I trace tEnemyPieces.text it will trace as "blah blah blah". But the text will not show on the screen.
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Jan 25, 2007
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Jun 29, 2010
This slideshow used to work fine, until you install 10.1. I run it in the Flash CS4 and CS5 IDEs and it works fine. Does the Flash CS5 IDE use the 10.1 player? If not, how can I make it?
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Jul 21, 2010
I had a forum up a few months ago, and got help getting radio buttons to work with a continue button, causing the movie to gotoAndStop at a particular frame. (This is all being done on the main timeline).Everything was working fine, now, I keep trying to do it again, but regardless of which button I click, it only goes to frame 2 where the Novice radio button is supposed to go.I think the problem is in the line of code that reads:varframeNumber=2+Number(noviceButton.group.selectedData)I know it is set to only go to the novice area, but my understanding was that since these were radio buttons, any button clicked would work, and I only needed to type in one of the unique instance names
Here is the code:
stop();
continueButton.enabled=false
[code].....
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Apr 19, 2010
In Flex3, I could compile pure as3 code and use "embed" tags to load in images. This was done by Flex making a BitmapAsset class.I can still do this in Flex4.
However, there was a trick to fakeout flex3 and use my own mx.core.BitmapAsset class to remove some of the extraneous stuff Flex's BitmapAsset brings in with it. This is described here: [URL]..Unfortunately, I cannot get these tricks to work with Flex4 and get smaller file sizes. I end up with the error "VerifyError: Error #1014: Class mx.core::BitmapAsset could not be found."[URL]..Following this advice, I add -static-link-runtime-shared-libraries=true, and my swf loads without an error... but this means I am loading in the pieces of the flex framework I wanted to omit (and the file size says so too).
Is there a better way to fake out flex4 when it comes to using Embed?
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Nov 5, 2009
Just started learning AS, and have modified some code from a tutorial to put a couple of basic pages together. Each page apart from the loading screen consists of 4 buttons linking to 4 different pages.I have so far changed one word in the code, relating to one navigational button, and as far as I can tell, all the corresponding code, and the Properties and parameters inspectors. The error is apparently a "duplicate function definition" of all the functions in frame 2.Strange how the script worked perfectly with the previous word "About", which was changed to "Animations".The preview of the site just flicks through each page without stopping.[code]
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Jul 28, 2010
I have a parent MC (I'll call this mcFrame) on the stage that is essentially a square "picture" frame which I have applied a 'drop shadow' filter to. I have a child MC (I'll call this mcChild) which I have added to the displayList via AS3. This child MC contains a couple of paragraphs of static text.
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Sep 29, 2003
i made an example so i can explein the prob better.[code]I am making a class and if have another build in object in it. I what to add a callback to it but the inheritance is not right. I know how the set up inheritance
1) subClass.prototype.__proto__ = superClass.prototype;
2) subClass.prototype. = new superClass;
but its all messed up in my head so I was hoping someone could point me in the right direction on how to get the callback to work with out messing up the LoadVars class too much
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Dec 20, 2009
Is it possible to inherit the objects of a library symbol?Say I have a symbol named Testwith a red rectangle inside of it (defined in the main .fla file) named Member.
Code:
package
{
[code].....
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May 8, 2009
I have three classes (shown below, after the problem description).The first class (InteractiveStrategy) is the main class definition. In there I declare and instantiate two variables, download and upload, both of DataTxRx class.
On instantiation the folowing error pops up>> 1203: No default constructor found in base class strategy:DataTxRx public function Question(){ The second class, DataTxRx does two things only, either to download data or to upload data. As shown in its constructor, if the required parameter 'direction' is equal to DOWNLOAD, it calls the DownloadData() function. Similary, it calls the UploadData() if the required parameter is equal to UPLOAD.
The third class, Question extends the DataTxRx class, but itself has no constructor. However it has other methods(not shown) for adding, modifying and deleting questions anomg others.
package strategy{
import flash.display.Sprite; import flash.events.*;
import strategy.*;
[code]....
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Sep 7, 2011
if I can do this in as3: I got two "Class"es and I want to know if A:Class is inherited B:Class without instantiat any of them?
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Dec 6, 2010
I'd like to create some kind of component's properties inheritance to create generic behaviors in my component.Imagine I work a lot with textfield based components (counters, animated text... and so on), I'd like my artist to custom these components without being scared by the "update" button. Today, when component's code is updated, my artist has to update every flas using these components, and all of them are re-set to original look (if he had customed font color, or font size by duplicating the component instance, everything is set back to the current look of component).
That's why I'd like to know if there is a way for a component to inherit some of its properties and behaviors from another component class ?
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Feb 7, 2011
package
{
import flash.display.Sprite;
public class AbstractTarget extends Sprite [codee]................
And then I have a class called "Target" that extends AbstractTarget...how do I access the __movement property? Do I have to write the getter and setter in my Target class also and override both functions/methods?
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Mar 7, 2011
If you have a method in your base class that is protected, can you override this method in your subclasses?
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Mar 22, 2011
My data is of mixed types like String, Array Collection, Boolean. I have to populate the data into appropriate UI component - for example Boolean to check box, Array to List. So we have created a factory class which will return 3 different type of component based on the input argument.
CTextfield -> extends mx.controls.Text
CList -> extends mx.controls.List
CCheckBox -> extends custom.MultiLineCheckBox
MultiLineCheckBox which extends mx.controls.CheckBox and few methods are overridden to bring the multiple line label. [URL]. It works perfect.Am using the MultiLineCheckBox in the entire application wherever I want check Box. Now I went into a scenario where I want check Box instead of MultiLineCheckBox. How to rewrite my CCheckBox to handle MultiLineCheckBox and also default CheckBox? Each of the CCheckBox class has lot of methods init.
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Dec 21, 2010
fact: using my setup, a class that inherits from another class does not inherit the parent class' getter/setter methods.
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Feb 13, 2005
I am looking for an example that will show me how to work around the no-multiple-inheritance problems in AS2. I have a class that extends the UIComponent, but I also want to extend the XMLSocket. I've looked and looekd and see no good example for when I'm writing my class.
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Feb 13, 2007
Without being able to modify the prototype chain, is it possible to fake multiple inheritance in AS3?
Say I have three Window classes. One is a DraggableWindow, one is a ScalingWindow, and one is a BorderWindow.
I want to mix and match new subclasses at runtime without having to make tons of new permutations of Window subclass possibilities.
Sure, I can implement these behaviors of the Window class as interfaces, but I would still have to account for all the permutations of interface combinations.
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Nov 9, 2010
I am working on inheritance for the first time. Here is the super class
SetBlank.as
Code:
import flash.text.*;
class SetBlank {
public var _textFieldName:TextField;
public var _defaultName:String;
public function SetBlank(textFieldName:TextField, defaultName:String) {
[Code] .....
I can see the trace function working but the method which sets the text field to blank is now working.
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Dec 13, 2010
My problem is I wish to find the x and y position of certain child objects. however when i try to display these values I am only shown their position when the child is initially added to the stage.Once the child moves due to the parent object moving, visually the child is moving, however when tracing or displaying the childs x position it remains static.Here is an abstracted version of my problem, it is all code based so it should run fine. The problem area is highlighted using comments and you will notice that the child positions in the trace logs do not change.
package
{
import flash.display.MovieClip;
[code].....
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Aug 9, 2010
I am trying to pass a value from the Doc class to* subClass1. This part work fine. subClass1 receives the value and sets an internal variable to the value it got from the Doc class. When I set subCl[code]...
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Sep 30, 2009
I am writing a simple application which communicates with web services a lot So I am listening for success and fault events very often. When service returns a fault, I show an alert to a user saying something like: "Sorry there was a problem with a service, we will try to call it later"
But there is a problem. When user didn't notice an alert, and service is still dead before the second call the alert will be shown again, and again and again (so There will be very many alert objects which is bad)
I want to make alert a kind of singleton. So I am trying to produce a class something like
[Code]...
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Dec 1, 2009
I have an issue when consuming a web service from a Flex app. In the backend I have a hierarchy, let's say I have an abstract class Fruit, and 2 implementations: Apple and Orange. Fruit has a property, name, Apple has a property color, and Orange has a property radius. Then, I have a service wich returns a collection of Fruit. When I consume it from Flex, this collection returns objects wich type are Fruit, with its name property; but I lose all the properties for the implementation classes (color nor radius). So, the question is, does Flex support inheritance mapping when using web services? If not, is there any workarround?
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Jul 5, 2010
[Code]....
It is not works! When I see in debugger, child have type "Screen2", but "child is Screen" returns false to me (and "child instanceof Screen" too). When I apply compiler key: "-keep-generated-actionscript" I can see Screen2-generated.as and it's contains public class Screen3 extends screens.Screen
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Aug 21, 2010
I have a class named Level which inherits MovieClip. Level has a child in the designer with the name gridView and the gridView is used in Level constructor.I have also class named Level1 which inherits Level. when I try something like addChild(new Level1()) I get error in Level constructor saying gridView is null.[code]
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Oct 14, 2011
i've been reading a variety of tutorials on the subject of inheritance, and i felt ready to try creating a chain of a few classes.right now i have two similar classes, Avatar and Enemy, which extend movieclip. What i'm trying to do is move a lot of their common functionality into a parent class which i'm calling Actor. I want to make Actor extend MovieClip, then make Enemy and Avatar extend Actor instead of Movieclip.[code]
What it says is true. I have an object in my library which is a movieclip. It's Exported for Actionscript with it's class as Soldier, and a base class of Avatar. this is the continuation of the chain. However it doesn't seem to want to work.As far as i understand, the above setup is pretty much equivilant to making a .as file for Soldier that extends Avatar.
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