ActionScript 2.0 :: How To Work Around No-multiple-inheritance

Feb 13, 2005

I am looking for an example that will show me how to work around the no-multiple-inheritance problems in AS2. I have a class that extends the UIComponent, but I also want to extend the XMLSocket. I've looked and looekd and see no good example for when I'm writing my class.

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ActionScript 3.0 :: Fake Multiple Inheritance In It?

Feb 13, 2007

Without being able to modify the prototype chain, is it possible to fake multiple inheritance in AS3?

Say I have three Window classes. One is a DraggableWindow, one is a ScalingWindow, and one is a BorderWindow.

I want to mix and match new subclasses at runtime without having to make tons of new permutations of Window subclass possibilities.

Sure, I can implement these behaviors of the Window class as interfaces, but I would still have to account for all the permutations of interface combinations.

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ActionScript 2.0 :: Multiple Inheritance - Extend The XMLSocket?

Feb 13, 2005

I am looking for an example that will show me how to work around the no-multiple-inheritance problems in AS2. I have a class that extends the UIComponent, but I also want to extend the XMLSocket. I've looked and looekd and see no good example for when I'm writing my class.

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IDE :: Work With Multiple MCs?

Apr 20, 2009

I have three movie clips that are effectively draggable popup windows. At the moment I have each one sitting on a different frame and 3 buttons that guide to the frame to start the popup window.

I kinda want something more dynamic. I'd like to be able to have all three up at once and the user be able to drag them over each other like an OS.

Is there some sample actionscripts or maybe a tutorial around?

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IDE :: Multiple Buttons Don't Work

Feb 19, 2010

I'm designing a website for a Reiki/Spiritual advisor thingymebob and I have a menu on the left of my page of buttons and when I click a button it displays the contents of the button on the stage. Easy enough, so to speak, but the code I have written should send the viewer to a certain frame in the timeline where the tween begins.

When I play the swf and click the home button it works perfectly on the first page and if I go down the menu and click every other button in order they too all work fine, but as soon as I start clicking any other button randomly there is no tween effect and it seems to send me to the wrong page(!) plus straight to the clear text on the stage without any fading in tween. As though it has just gone to the last frame of the tween.

Here's the code below. I've asked the spiritual advisor for guidance and he sent me here, so please prove him right - ha ha!

stop();
myHome.addEventListener(MouseEvent.MOUSE_DOWN,
mouseDownHandler2);
function mouseDownHandler2(event:MouseEvent):void {
gotoAndPlay(281);

[code]....

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How To Stop Inheritance

Jul 28, 2010

I have a parent MC (I'll call this mcFrame) on the stage that is essentially a square "picture" frame which I have applied a 'drop shadow' filter to. I have a child MC (I'll call this mcChild) which I have added to the displayList via AS3. This child MC contains a couple of paragraphs of static text.

So here is my problem: The 'drop shadow' filter I applied to the parent MC also appears on the static text (or any other type of content) in the child MC, how do I keep this from happening? To re-word my question? How do I stop the Child MC from inheriting the filters applied to its Parent MC.

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Multiple Instances Of Button Won't Work

Sep 6, 2011

I have a set of two buttons on frame 1.I am attempting to use the same set of buttons on frame 5.I copied the buttons with instance names from the first frame and placed them on the fifth frame, but they are not performing the designated actions.The buttons work fine on the first frame, so I know the buttons are functional.

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ActionScript 3.0 :: Multiple Mouse_overs Won't All Work?

Aug 5, 2009

I'm able to create 1 mouseover per slide. When I make the attempt to add an additional mouseover on a slide containing a mouseover, it not only doesn't work, but it disables the original mouseover event.

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ActionScript 3.0 :: How To Work With Multiple Events

Sep 18, 2010

I have a datagrid that holds businesses information, and I have a button that a user will click that causes an API call to be run for every row.

newHttp.addEventListener(ResultEvent.RESULT, addWebsiteToGrid);
var location:String = zip.text;
for (var i:int = 0;i<dpData.length;i++) {

[code]....

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ActionScript 2.0 :: Get A Preloader To Work With Multiple Swf

Feb 22, 2004

I'm trying to get a preloader to work with multiple swf and have found this one seems to work but I need to work out how to delay the start of the second, third etc. I thought maybe adding a visible = false type script to the array may work?

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ActionScript 3.0 :: Cannot Get Multiple Keys To Work

Jun 21, 2010

I want to be able to toggle images on and off on key press.I cannot get multiple keys to work. I used to do this in Flash MX with the code placed on buttons off the stage. I used tell targeting with movie clips on the stage that had blank first frames and images on the second frame. Each button would call the second frame of a movie clip on keypress.Below is the code that is not working in AS3/CS4 - "M1" and "M2" are the two test movies, but only M1 works.[code]

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ActionScript 2.0 :: Get A Preloader To Work With Multiple Swf?

Feb 22, 2004

I'm trying to get a preloader to work with multiple swf and have found this one seems to work but I need to work out how to delay the start of the second, third etc. I thought maybe adding a visible = false type script to the array may work?

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AS3 :: Getting My Inheritance Variables Worked Out?

Mar 16, 2009

I'm having trouble getting my inheritance variables worked out. In 'plain English', this is what I want:

base class enemy:
{variable HP;
if(HP<=0){remove instance}[code].....

But when I try to do this, it just gives me some error either about conflicting namespace or about the variable not being defined. I've done stuff like this before in GM and Python, but I don't understand how it's supposed to be done in AS3.

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ActionScript 2.0 :: MX OOP Inheritance And Callback's

Sep 29, 2003

i made an example so i can explein the prob better.[code]I am making a class and if have another build in object in it. I what to add a callback to it but the inheritance is not right. I know how the set up inheritance

1) subClass.prototype.__proto__ = superClass.prototype;
2) subClass.prototype. = new superClass;

but its all messed up in my head so I was hoping someone could point me in the right direction on how to get the callback to work with out messing up the LoadVars class too much

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ActionScript 3 :: Make Multiple Scripts Work Together?

Oct 26, 2011

I am creating a Flash header for class and two things need to happen - One, it needs a stop and start button, and 2 it has to be clickable.

I have the code for each one and they do work separately, but when I try to apply both, only one will work. Here are the codes that I am using[code]...

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ActionScript 2.0 :: Multiple Instance Names Don't Work?

Nov 2, 2009

I am trying to make a game where I am going to have different "Tiles" for each type of terrain. in my code I am calling on "Tile_GOLD" like this for a hit test:

[Code]...

and so my problem is that Multiple instance names don't really work, so I tried exporting for actionscript and that didn't really help either. So is there a way that I can call the tile in the characters code or is there a way that I can determine the hittest in the tile? Not necessarily for all of them to go to the next frame but to maybe have them make the character not be able to move. Also if anyone could give me a hittest code for making a mc not be able to go through an object

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ActionScript 3 :: Making Multiple Scripts Work Together?

Mar 27, 2009

I am creating a Flash header for class and two things need to happen - One, it needs a stop and start button, and 2 it has to be clickable.I have the code for each one and they do work separately, but when I try to apply both, only one will work. Here are the codes that I am using:For Stop and Start

Actionscript Code:

Original
- Actionscript Code
start_btn.addEventListener(MouseEvent.CLICK, startMove);

[code]....

I have tried reversing them in the actions panel but to no avail.

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ActionScript 3.0 :: Cant Get Calculation To Work Across Multiple Frames

Jul 27, 2010

im new to Action script 3 and im having problems i cant get a calculation to work across multiple frames and then to have the answer passed to an other frame plz help

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ActionScript 3.0 :: Inheritance Of Library Symbols?

Dec 20, 2009

Is it possible to inherit the objects of a library symbol?Say I have a symbol named Testwith a red rectangle inside of it (defined in the main .fla file) named Member.

Code:
package
{

[code].....

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ActionScript 3.0 :: Classes And Inheritance Of The Constructor?

May 8, 2009

I have three classes (shown below, after the problem description).The first class (InteractiveStrategy) is the main class definition. In there I declare and instantiate two variables, download and upload, both of DataTxRx class.

On instantiation the folowing error pops up>> 1203: No default constructor found in base class strategy:DataTxRx public function Question(){ The second class, DataTxRx does two things only, either to download data or to upload data. As shown in its constructor, if the required parameter 'direction' is equal to DOWNLOAD, it calls the DownloadData() function. Similary, it calls the UploadData() if the required parameter is equal to UPLOAD.
 
The third class, Question extends the DataTxRx class, but itself has no constructor. However it has other methods(not shown) for adding, modifying and deleting questions anomg others.
 
package strategy{
import flash.display.Sprite; import flash.events.*;
import strategy.*;

[code]....

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ActionScript 3.0 :: Class Inheritance Checking

Sep 7, 2011

if I can do this in as3: I got two "Class"es and I want to know if A:Class is inherited B:Class without instantiat any of them?

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ActionScript :: Component's Properties Inheritance?

Dec 6, 2010

I'd like to create some kind of component's properties inheritance to create generic behaviors in my component.Imagine I work a lot with textfield based components (counters, animated text... and so on), I'd like my artist to custom these components without being scared by the "update" button. Today, when component's code is updated, my artist has to update every flas using these components, and all of them are re-set to original look (if he had customed font color, or font size by duplicating the component instance, everything is set back to the current look of component).

That's why I'd like to know if there is a way for a component to inherit some of its properties and behaviors from another component class ?

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Actionscript 3 :: Inheritance And Getters And Setters?

Feb 7, 2011

package
{
import flash.display.Sprite;

public class AbstractTarget extends Sprite [codee]................

And then I have a class called "Target" that extends AbstractTarget...how do I access the __movement property? Do I have to write the getter and setter in my Target class also and override both functions/methods?

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Actionscript 3 :: Inheritance Protected Methods?

Mar 7, 2011

If you have a method in your base class that is protected, can you override this method in your subclasses?

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Flex :: AS3 - Inheritance And Factory Method

Mar 22, 2011

My data is of mixed types like String, Array Collection, Boolean. I have to populate the data into appropriate UI component - for example Boolean to check box, Array to List. So we have created a factory class which will return 3 different type of component based on the input argument.

CTextfield -> extends mx.controls.Text
CList -> extends mx.controls.List
CCheckBox -> extends custom.MultiLineCheckBox

MultiLineCheckBox which extends mx.controls.CheckBox and few methods are overridden to bring the multiple line label. [URL]. It works perfect.Am using the MultiLineCheckBox in the entire application wherever I want check Box. Now I went into a scenario where I want check Box instead of MultiLineCheckBox. How to rewrite my CCheckBox to handle MultiLineCheckBox and also default CheckBox? Each of the CCheckBox class has lot of methods init.

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Actionscript 3.0 :: Inheritance And Getters / Setters

Dec 21, 2010

fact: using my setup, a class that inherits from another class does not inherit the parent class' getter/setter methods.

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ActionScript 2.0 :: Inheritance - How To Extend Class

Nov 9, 2010

I am working on inheritance for the first time. Here is the super class
SetBlank.as

Code:
import flash.text.*;
class SetBlank {
public var _textFieldName:TextField;
public var _defaultName:String;
public function SetBlank(textFieldName:TextField, defaultName:String) {
[Code] .....

I can see the trace function working but the method which sets the text field to blank is now working.

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ActionScript 3.0 :: Child Inheritance, X,y Position?

Dec 13, 2010

My problem is I wish to find the x and y position of certain child objects. however when i try to display these values I am only shown their position when the child is initially added to the stage.Once the child moves due to the parent object moving, visually the child is moving, however when tracing or displaying the childs x position it remains static.Here is an abstracted version of my problem, it is all code based so it should run fine. The problem area is highlighted using comments and you will notice that the child positions in the trace logs do not change.

package
{
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Cannot Get Tweener Class To Work With Multiple Buttons

Feb 11, 2009

Using the tweener class to control After Effects/embedded FLVs, I cannot figure out why I can't get all three of my buttons to work. The first one works fine, but the second two do not work at all. They do not even show the pointer finger cursor on ROLL_OVER. I have 3 FLVs each with a named instance and each with a button symbol for a hit spot also with a named instance.

[Code]....

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ActionScript 3.0 :: Buttons And Eventlistener Work Through Multiple Levels?

Feb 6, 2010

Working on a photography website and I've hit a speed bump. I have 5 separate movie clips for each page.on one section the Portfolio section, I have four buttons one for different areas of the Portfolio.The buttons are located within the movie clip.There's an eventlistener to direct to the appropriate frame within the portfolio movie clip. The problem is when I click on the portfolio button to go back to the main portfolio frame it does nothing. I get a trace statement but no action. I'm assuming that since the movie clip is already loaded its just staying at the same frame.how to get back to frame one of the portfolio movie clip.Here's the code:

frame 1, scene1

ActionScript Code:
//handle events for buttons
about.addEventListener(MouseEvent.CLICK, clickSection);
home.addEventListener(MouseEvent.CLICK, clickSection);[code]....

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