I have three movie clips that are effectively draggable popup windows. At the moment I have each one sitting on a different frame and 3 buttons that guide to the frame to start the popup window.
I kinda want something more dynamic. I'd like to be able to have all three up at once and the user be able to drag them over each other like an OS.
Is there some sample actionscripts or maybe a tutorial around?
I'm designing a website for a Reiki/Spiritual advisor thingymebob and I have a menu on the left of my page of buttons and when I click a button it displays the contents of the button on the stage. Easy enough, so to speak, but the code I have written should send the viewer to a certain frame in the timeline where the tween begins.
When I play the swf and click the home button it works perfectly on the first page and if I go down the menu and click every other button in order they too all work fine, but as soon as I start clicking any other button randomly there is no tween effect and it seems to send me to the wrong page(!) plus straight to the clear text on the stage without any fading in tween. As though it has just gone to the last frame of the tween.
Here's the code below. I've asked the spiritual advisor for guidance and he sent me here, so please prove him right - ha ha!
stop(); myHome.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler2); function mouseDownHandler2(event:MouseEvent):void { gotoAndPlay(281);
I have a set of two buttons on frame 1.I am attempting to use the same set of buttons on frame 5.I copied the buttons with instance names from the first frame and placed them on the fifth frame, but they are not performing the designated actions.The buttons work fine on the first frame, so I know the buttons are functional.
I'm able to create 1 mouseover per slide. When I make the attempt to add an additional mouseover on a slide containing a mouseover, it not only doesn't work, but it disables the original mouseover event.
I'm trying to get a preloader to work with multiple swf and have found this one seems to work but I need to work out how to delay the start of the second, third etc. I thought maybe adding a visible = false type script to the array may work?
I am looking for an example that will show me how to work around the no-multiple-inheritance problems in AS2. I have a class that extends the UIComponent, but I also want to extend the XMLSocket. I've looked and looekd and see no good example for when I'm writing my class.
I want to be able to toggle images on and off on key press.I cannot get multiple keys to work. I used to do this in Flash MX with the code placed on buttons off the stage. I used tell targeting with movie clips on the stage that had blank first frames and images on the second frame. Each button would call the second frame of a movie clip on keypress.Below is the code that is not working in AS3/CS4 - "M1" and "M2" are the two test movies, but only M1 works.[code]
I'm trying to get a preloader to work with multiple swf and have found this one seems to work but I need to work out how to delay the start of the second, third etc. I thought maybe adding a visible = false type script to the array may work?
I am creating a Flash header for class and two things need to happen - One, it needs a stop and start button, and 2 it has to be clickable.
I have the code for each one and they do work separately, but when I try to apply both, only one will work. Here are the codes that I am using[code]...
I am trying to make a game where I am going to have different "Tiles" for each type of terrain. in my code I am calling on "Tile_GOLD" like this for a hit test:
[Code]...
and so my problem is that Multiple instance names don't really work, so I tried exporting for actionscript and that didn't really help either. So is there a way that I can call the tile in the characters code or is there a way that I can determine the hittest in the tile? Not necessarily for all of them to go to the next frame but to maybe have them make the character not be able to move. Also if anyone could give me a hittest code for making a mc not be able to go through an object
I am creating a Flash header for class and two things need to happen - One, it needs a stop and start button, and 2 it has to be clickable.I have the code for each one and they do work separately, but when I try to apply both, only one will work. Here are the codes that I am using:For Stop and Start
Actionscript Code:
Original - Actionscript Code start_btn.addEventListener(MouseEvent.CLICK, startMove);
[code]....
I have tried reversing them in the actions panel but to no avail.
im new to Action script 3 and im having problems i cant get a calculation to work across multiple frames and then to have the answer passed to an other frame plz help
Using the tweener class to control After Effects/embedded FLVs, I cannot figure out why I can't get all three of my buttons to work. The first one works fine, but the second two do not work at all. They do not even show the pointer finger cursor on ROLL_OVER. I have 3 FLVs each with a named instance and each with a button symbol for a hit spot also with a named instance.
Working on a photography website and I've hit a speed bump. I have 5 separate movie clips for each page.on one section the Portfolio section, I have four buttons one for different areas of the Portfolio.The buttons are located within the movie clip.There's an eventlistener to direct to the appropriate frame within the portfolio movie clip. The problem is when I click on the portfolio button to go back to the main portfolio frame it does nothing. I get a trace statement but no action. I'm assuming that since the movie clip is already loaded its just staying at the same frame.how to get back to frame one of the portfolio movie clip.Here's the code:
frame 1, scene1
ActionScript Code: //handle events for buttons about.addEventListener(MouseEvent.CLICK, clickSection); home.addEventListener(MouseEvent.CLICK, clickSection);[code]....
I seem to have a bit of a problem with getting the collision detection working in harmony with the rest of my code. Basically i have an array that creates multiple instances of a movieclip named mcPlatformStandard with the following piece of code...
Code: //this variable holds all of the platforms var platformHolder:MovieClip = new MovieClip(); //adds the platform to stage
I have a 15 frame composition, a new image on every frame. Each image is the same H x W size as the stage. I can click "Edit multiple frames", and I get the selector/slider thing above my timeline which sets which frames are to be included in the editing operation. I widen it to encompass all frames and then select all frames. But, when I attempt to center up all frames on my stage (Modify-->Align to stage) or set the x y to "0", "0", only one frame cooperates- the one on which the timeline marker is on. The other ones don't comply, even though they are all selected.
I am trying to defeat my psychological block with dynamically loaded fonts in AS3, and I have an annoying problem. I am creating a clock with a textfield and I am loading fonts from a SWF library: the available classes/linkages are "Arial", "ArialBold", "MyriadPro", "MyriadProBold" and "Verdana".This is the line where I get the class from the SWF, and it extracts the class correctly
Code: clock = new Clock( { fontClass: assetsLoader.getFontClass("skin", "Arial") } ); The constructor...
I have run across a strange problem. When I load products2.swf by itself, I can call the two "copy" files and everything works. When I open 0342.swf (the index page), I can switch between the home and products2 pages, but I can't view the "copy" pages.I'm guessing there may be some sort of conflict with variable names, but I have been messing with it for most of today.I have uploaded all of the FLA files to here:[url]....
If you make an swf file out of each of the attached items, and open the 0342 file, you will see what is supposed to be happening.
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "home";[code].....
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I am using Flash CS4 with actionscript 2 to create an interacitve portfolio.I have 2 text buttons that work when I test them with "enable simple buttons." When I publish to IE these buttons won't work. I have created over 50 buttons using the same methods, they all work.
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
i have an if statement, an object will go to a new frame if multiple buttons are pressed
PHP Code:[code].....
now i want it so that if one condition is met the mc will goto frame 2, if 2 conditions are met, frame 3 and if 3 conditions are met, frame 4.i know i could do this with a lot of if statements but i have a lot of movie clips to use this code on, so is there any way to write an if statement that will trigger different options if multiple conditions are met?
This is more of a database design issue but almost everybody here uses database integration with their apps so I feel it is important. I am integrating AS3 + mysql + php and need to clear up the database design for multiple students results in various activities. Developing an online e-learning course with a "dashboard" or teacher control panel with all kids results in each activity. I have read the database design rules by Codd etc... understand the need for parent and child tables so information is relational and not duplicated etc... BUT I am not sure how to design the results part. Various students do various lessons with 10 activities which each give a mark out of ten. The table would be updating every few seconds as 10,000 users would be online at the same time
1. Would I create a results table with all the students results going in the same table ie: Tom would be the first row
i use loadmovie() to load youtube videos inside my flash website but when i load another video the old one doesn't stop, so i tried unloadmovie to destroy it but it seems that i did a mistake in my code
This is how the code looks to stop the old one an load the new:
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
I'm Trying to develop a small game where the user chooses from a range of boxes of the left of screen and can drag 3 of them separatley to 3 holding boxes on ther right. each box can be dragged to any location and the order is not important. Once the 3 holding boxes are all full I want a new button to appear. I completed a tutorial and I've got one box working perfectly but no matter what i try I can't get it working with multiple boxes and locations. Below is a list of the instance names of the movie clips plus my actionscript. I've attached a link to the flash file.
[URL]
INSTANCE NAMES
box 1 = "circle_mc" box 2 = "circle_mc2" both the grey boxes are called = "targetCircle"
I want a chart that has several separate series running in rows across. They are largely separate charts and should not overlap, but all share the same horizontal datetimeaxis. They don't share the same y-axis, however and that's where I'm getting stuck.I have tried having a linechart series and then a plotchart series, but it will only allow a single <mx:series> per chart without having them inside the same series which as far as I can tell will place the charts on top of each other in the z-axis. I can stack them and have them completely separate charts, but it was proving to be somewhat irritating having them align correctly.
Is there any reasonable way of combining multiple charts into one like this? Basically having rows in a table where each row is a different chart but the columns are consistent. or am I going to be best served just by stacking separate ones? an illustration of what i'm going for is here: http:[url]........
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.
i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.
var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....
the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below
the first value is the currentLoad value.
the second value is the instance name path.
the third is is the URL address for the thumbnail.[code].....