Actionscript 3 - MovieClip Inheritance Error In Flash
Aug 21, 2010
I have a class named Level which inherits MovieClip. Level has a child in the designer with the name gridView and the gridView is used in Level constructor.I have also class named Level1 which inherits Level. when I try something like addChild(new Level1()) I get error in Level constructor saying gridView is null.[code]
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Aug 9, 2010
I am trying to pass a value from the Doc class to* subClass1. This part work fine. subClass1 receives the value and sets an internal variable to the value it got from the Doc class. When I set subCl[code]...
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Oct 6, 2011
I am having trouble using inheritance, I made a class called newchars_2 that extends my class newchars and i get this error (newchars class extends movieclip):
1203: No default constructor found in baseclass newchars.
newchars_2.as:
package {
public class newchars_2 extends newchars {
private var obj_no = 3;
public function newchars_2() {
//contructor class
}}}
And when I want to import this class do I import both the class's or just newchars_2 because it has all the functions inherited?
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May 26, 2011
I have a custom class, we'll call it EntryField, which extends another custom class FieldBase.
I want to extend the EntryField.
Code:
package com.myClasses.fields{
import flash.display.*;
import flash.text.*;
[Code]....
When I run this I get the error The definition is in circular inheritance. I've extended classes more times than I care to count, but I've never seen this. Can anyone offer me some enlightenment?
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Feb 29, 2012
In the flash IDE I have the file class com.example.NewCore. The NewCore class extends my original class named Core and the Core class extends MovieClip. What I don't understand is why isn't the original Core class able to access the assets on the stage? Or am I doing it wrong and should go about another way for inheritance. Heres alittle more back story... I had a project and it was fully developed. Now I have built another project based on that project with differently styled assets on the stage with same instance names. I needed to override a few functions but the class I extended can't access anything on the stage. I tried researching this but I can't identify exactly what I'm doing.My last guess would be to take everything off the stage and make it a class available in the library, but I don't know what the right way to do this.
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Apr 7, 2011
Base extends MovieClip document class extends Base how would Base properly access a display object which is already placed on stage in the flash ide? for example creating the var in Base's class definition = 1152: A conflict exists with inherited definition in name space public. but just referencing the var = 1120 undefined property , as the item is only a variable of the document class Is the only approach to let the classes load, then create the display object rather than have it on stage already?
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Mar 2, 2011
package {
public class priyan {
public var a:String = "priyan";
public var b:String = "bhagavath";
public function method():void {
trace(a);
trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
[Code]...
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Apr 6, 2011
Within my movieclip WinLose I'm getting an error for a movieclip on stage called mcRestart. When it's pressed it's suppose to trigger function Restart. But for some reason, it's giving me the: "TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Stage@4f4ff99 to flash.display.MovieClip. at WinLose/frame1()"
[Code]...
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Jan 20, 2010
I've been working on an AS3 application and it's nearing completion. At the same time, one of the designers I work with has been building a movieclip in a separate .fla that acts as an intro animation to the application. The intro uses the 3D motion tweening capabilities of Flash CS4 / Player 10, and runs fine in the .fla in which it was built. The problem is that when I import the movieclip into the main .fla for the application, when I dynamically instantiate the movieclip and add it to the stage, I get a barrage of the following runtime error:
ReferenceError: Error #1069: Property null not found on fl.motion.KeyframeBase and there is no default value.
at fl.motion::KeyframeBase/getValue()
at fl.motion::MotionBase/getValue()
at fl.motion::Animator3D/setTime3D()
at fl.motion::AnimatorBase/set time()
at fl.motion::AnimatorBase$/processCurrentFrame()
at fl.motion::AnimatorBase$/parentEnterFrameHandler()
I'm guessing just based on the number of errors like this that I receive that there's one per keyframe in the tweening movieclip. I've checked to ensure that the Flash publish settings are identical across the two .fla files, and although the stage sizes differ slightly, I don't think that's the issue here.
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Jul 28, 2010
I have a parent MC (I'll call this mcFrame) on the stage that is essentially a square "picture" frame which I have applied a 'drop shadow' filter to. I have a child MC (I'll call this mcChild) which I have added to the displayList via AS3. This child MC contains a couple of paragraphs of static text.
So here is my problem: The 'drop shadow' filter I applied to the parent MC also appears on the static text (or any other type of content) in the child MC, how do I keep this from happening? To re-word my question? How do I stop the Child MC from inheriting the filters applied to its Parent MC.
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Jun 30, 2010
i started my project on Flash CS3 now i opened my project on flash CS5 and when i compile the project it shows the following error.
[Code]...
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Mar 5, 2012
ERROR 1046: Type was not found or was not compile-time constant:textline.
I have nested my animation into a movie clip and have tried to use a pre-loader on it. The nested movie clip opening screen as a button on and the second screen as back and forward buttons. The movie clip works fine no problem until adding it to the pre-loader. The code for the pre-loader is (below) on frame 1 frame 2 to is tells it to stop and also were my nested movie clip is
function loadProgress(my_content:ProgressEvent):void {
var percent:Number = Math.floor( (my_content.bytesLoaded*100)/my_content.bytesTotal);
myLoadText.text = percent + "%";
} function loadComplete(e:Event):void {
currentFrame + 1;
} loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);
loaderInfo.addEventListener(Event.COMPLETE, loadComplete);
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Mar 16, 2009
I'm having trouble getting my inheritance variables worked out. In 'plain English', this is what I want:
base class enemy:
{variable HP;
if(HP<=0){remove instance}[code].....
But when I try to do this, it just gives me some error either about conflicting namespace or about the variable not being defined. I've done stuff like this before in GM and Python, but I don't understand how it's supposed to be done in AS3.
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Sep 29, 2003
i made an example so i can explein the prob better.[code]I am making a class and if have another build in object in it. I what to add a callback to it but the inheritance is not right. I know how the set up inheritance
1) subClass.prototype.__proto__ = superClass.prototype;
2) subClass.prototype. = new superClass;
but its all messed up in my head so I was hoping someone could point me in the right direction on how to get the callback to work with out messing up the LoadVars class too much
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Jul 15, 2010
which everything seems fine, but when i implement a slider on a page inside a folder in the root (i.e. aboutus/index.aspx) i get that error when the slider is trying to call the images.I have similar slider animations in pages located in the root folder and in those i get no problem at all, seems it only happens when the page is located inside a folder.The website is done using main.master on asp, maybe the cache or rendering of the website is missing something, hope someone has had something similar or know how to get around this.
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Dec 20, 2009
Is it possible to inherit the objects of a library symbol?Say I have a symbol named Testwith a red rectangle inside of it (defined in the main .fla file) named Member.
Code:
package
{
[code].....
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May 8, 2009
I have three classes (shown below, after the problem description).The first class (InteractiveStrategy) is the main class definition. In there I declare and instantiate two variables, download and upload, both of DataTxRx class.
On instantiation the folowing error pops up>> 1203: No default constructor found in base class strategy:DataTxRx public function Question(){ The second class, DataTxRx does two things only, either to download data or to upload data. As shown in its constructor, if the required parameter 'direction' is equal to DOWNLOAD, it calls the DownloadData() function. Similary, it calls the UploadData() if the required parameter is equal to UPLOAD.
The third class, Question extends the DataTxRx class, but itself has no constructor. However it has other methods(not shown) for adding, modifying and deleting questions anomg others.
package strategy{
import flash.display.Sprite; import flash.events.*;
import strategy.*;
[code]....
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Sep 7, 2011
if I can do this in as3: I got two "Class"es and I want to know if A:Class is inherited B:Class without instantiat any of them?
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Dec 6, 2010
I'd like to create some kind of component's properties inheritance to create generic behaviors in my component.Imagine I work a lot with textfield based components (counters, animated text... and so on), I'd like my artist to custom these components without being scared by the "update" button. Today, when component's code is updated, my artist has to update every flas using these components, and all of them are re-set to original look (if he had customed font color, or font size by duplicating the component instance, everything is set back to the current look of component).
That's why I'd like to know if there is a way for a component to inherit some of its properties and behaviors from another component class ?
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Feb 7, 2011
package
{
import flash.display.Sprite;
public class AbstractTarget extends Sprite [codee]................
And then I have a class called "Target" that extends AbstractTarget...how do I access the __movement property? Do I have to write the getter and setter in my Target class also and override both functions/methods?
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Mar 7, 2011
If you have a method in your base class that is protected, can you override this method in your subclasses?
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Mar 22, 2011
My data is of mixed types like String, Array Collection, Boolean. I have to populate the data into appropriate UI component - for example Boolean to check box, Array to List. So we have created a factory class which will return 3 different type of component based on the input argument.
CTextfield -> extends mx.controls.Text
CList -> extends mx.controls.List
CCheckBox -> extends custom.MultiLineCheckBox
MultiLineCheckBox which extends mx.controls.CheckBox and few methods are overridden to bring the multiple line label. [URL]. It works perfect.Am using the MultiLineCheckBox in the entire application wherever I want check Box. Now I went into a scenario where I want check Box instead of MultiLineCheckBox. How to rewrite my CCheckBox to handle MultiLineCheckBox and also default CheckBox? Each of the CCheckBox class has lot of methods init.
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Dec 21, 2010
fact: using my setup, a class that inherits from another class does not inherit the parent class' getter/setter methods.
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Feb 13, 2005
I am looking for an example that will show me how to work around the no-multiple-inheritance problems in AS2. I have a class that extends the UIComponent, but I also want to extend the XMLSocket. I've looked and looekd and see no good example for when I'm writing my class.
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Feb 13, 2007
Without being able to modify the prototype chain, is it possible to fake multiple inheritance in AS3?
Say I have three Window classes. One is a DraggableWindow, one is a ScalingWindow, and one is a BorderWindow.
I want to mix and match new subclasses at runtime without having to make tons of new permutations of Window subclass possibilities.
Sure, I can implement these behaviors of the Window class as interfaces, but I would still have to account for all the permutations of interface combinations.
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Nov 9, 2010
I am working on inheritance for the first time. Here is the super class
SetBlank.as
Code:
import flash.text.*;
class SetBlank {
public var _textFieldName:TextField;
public var _defaultName:String;
public function SetBlank(textFieldName:TextField, defaultName:String) {
[Code] .....
I can see the trace function working but the method which sets the text field to blank is now working.
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Dec 13, 2010
My problem is I wish to find the x and y position of certain child objects. however when i try to display these values I am only shown their position when the child is initially added to the stage.Once the child moves due to the parent object moving, visually the child is moving, however when tracing or displaying the childs x position it remains static.Here is an abstracted version of my problem, it is all code based so it should run fine. The problem area is highlighted using comments and you will notice that the child positions in the trace logs do not change.
package
{
import flash.display.MovieClip;
[code].....
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Jan 14, 2012
For some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem Here's the original post: To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:
[Code]...
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Apr 13, 2011
I am having an intensely difficult time trying to get this small thing to work.
What I have in my code is that I have a function that creates a popup:
[Code]...
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Feb 1, 2012
I have got two movieclips on the main timeline. First one is envelope_mc and second is bg_main. In envelope_mc timeline there is a button on 25th frame which plays ahead when clicked. Here's the code for first movieclip:
Code
on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }I have also got some animation on bg_main which
[code].....
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