ActionScript - Flash AS3 Camera To Show Same Movement
Oct 11, 2011
I am a newbie in Flash ActionScript. I am trying to capture an image using webcam via Flash. I managed to do this but I have encountered a problem in which: When I moved my head to the right, the video in Flash is showing that my head is moving on the opposite direction.
guess to be clearer:
Try on Facebook and click "add photos/videos" on the status update.
Click on "Use Webcam" and allow webcam.
You'll notice that when it is in "video" mode, when you move your head to the right, the screen will show that your head is moving in the opposite direction.
Now, click on the icon on the top right to switch to "photo" mode. Now, when you move your head to the right, the screen will show that your head is moving to the right as well!
I'm developing a flash application. I am looking for a simple way to animate my camera's movement. Is there any built in tweening library that supports the camera object? I've checked out greensock.com, but I couldn't figure out how to use their libraries for the camera object.
EDIT: by camera I mean the viewing perception. Not a real hard drive web camera.
actually i want to create this kinda effect which i'm using for my own blog... i'm not a programmer, i'm a designer but i do know 30% of actionscript 2.0
here what i want to achieve is showing in the attached document
I am trying to make a flash website in which users navigate around a 3D model scene to access the content of the site. Is this even possible? I've scene other sites do this but I'm not sure if it's video or 3D. If so I could really use some help with camera movement in response to button clicks.
Ive been looking at the following tutorial: [URK] but i can't seem to get it to work. If anyone has completed this tutorial, is there any chance of you uploading the fla for me to play with...?? Im trying to use the Star/Space effect located at the bottom of the page.
I am just starting with 3d flash concepts and I was checking this tutorial:[URL]I wonder if there is a tutorial showing the same movement but with a solid cube. I fact, what I want to achieve is this effect:[URL]
I hate when flash does that. standard code that just wont work for some reason.
Code: var cam:Camera = Camera.getCamera(); var video:Video = new Video(320,240); video.attachCamera(cam); video.x = 20; video.y = 20; addChild(video);
I am on macbook pro and my camera doesnt show on the stage. I had a video object there named 'video' i also at some point had the imports for Camera and Video, still no luck. What am I doing wrong. I am sure I had this at some point in the past.
I created a flex application that snapshot a picture of the webcam. Im trying now to save every snapshop and display it directly when the image has been capture. But I cant seems to understand how to. I want the images to be display in the Thumbnail box.
From a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
When user first time log into site camera start the capturing and stream is saved in application folder with the streamname (straemname.flv). then user logout and then logged in then i have to append that stream in same straemname.flv file .By this code i have done that task
camera = Camera.getCamera(); camera.setQuality(0,80); camera.setMode(videoWidth,videoheight,15,true);camera.setLoopback(false); video.attachCamera(camera);ns.attachCamera(camera);ns.publish(stream, "append");
when user again logged in ,the video which is saved previously start playing,I dont want start that video.I just want to show camera control
Usually Adobe Flash applications can access any usb-webcam.I have a USB camera for microscopes which understands TWAIN and DirectShow.Is there a possibility to access the video data from this camera with flash?
This will probably be simple for some of you. How do I make the "animation" stop? The text moves, based on the mouse movement, and I put a mask over the text to only show a certain area at any given time...
I am capturing camera on flex for android using air 3.1,and found that the camera is only showing the a part of of actual camera video.When i view camera using normal camera application in android galaxy tab, it shows full camera area but when i am capturing the camera in flex its showing only the center area for it.I tried using setMode to set the resolution, but its not of any use.Is there any way to get full camera area captured inside flex using camera.getCamera ?
I have a video capture device on a machine. I have written a windows application to capture the video from this device. While capturing, if i try to broadcast using flash it does not connect. If i'm already broadcasting and then try to capture then my windows application does not get the capture pin of the device. So, flash seems to be taking the capture pin. Is there anyway to broadcast using the preview pin on the device so that i can capture using my application. Or is there way where i can split the capture pin and give one to my app and one to the broadcaster
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
I have this simple code to access the webcam:[code]The quality of the video is extremely bad, with big compression fragments.I am using a built-in webcam as test, so I don't expect too much. But what I see is not normal for my webcam.So how do I set the quality of the video?I cannot see any difference in quality if I remove the setQuality call.
I want to get a feed from my camera and to pass it to the receive function. Also in flash builder(in design mode) how do I put elements so they can play a camera feed?? Because as it seems VideoDisplay just doesn't work
public function receive(???:???):void{ //othercam is a graphic element(VideoDisplay) othercam.??? = ????; }
My problem is that the quality of the video. Im using an iMac machine, in which camera quality is good. Is there any way to increase the quality of the camera output?
Another question about the application I'm making. So when the user signs up, he needs to take a picture. I want to do this without using the cameraUI. I followed a sort of tutorial but the application doesn't run. I don't get errors, but the camera doesn't show. Here is what I did:
I'd like to know if there is some documentation available to know how Flash detects webcams in order to know why it cannot get a Primesense/Kinect camera.
I think it'd be really useful to access Kinect without using the OpenKinect scheme (server-client), but using a real driver for Flash based on Video4Linux.
Does anyone know, is it possible to control the camera flash or light With as3.Also the camera flash on the android.For instance can I turn on the camera flash light on android?