Actionscript 2.0 :: Banding On Image When In Fade Mx.tween?
Feb 4, 2010
I have large images externally loaded into the container. When changing between images there is a fade in/out mx.transition. The problem is, as the fade occurs, there is banding noticeable across the image. The strange thing is that when i put my site into full screen mode the problem disappears. What could this be?
I have large images externally loaded into the container. When changing between images there is a fade in/out mx.transition. The problem is, as the fade occurs, there is banding noticeable across the image. The strange thing is that when i put my site into full screen mode the problem disappears. What could this be?Edit: By banding I mean a band that scolls across the image
I am using the tween: easeInOut function to fade an object in in my news rotator as it cycles through the different RSS items. I can get the image fade in, but it doesn't seem to want to fade out. I thought the easeInOut faded objects in AND out. Myabe I'm wrong. My code for that looks like this: PHP Code:
but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
I have a movie clip (mc) with the alpha set to 0 (invisible). if you click on the stage it sets the mc's alpha to 0.4, before fading to alpha 0 again in 1.5 seconds. Here the code:
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
What I'm trying to do is have an image fade in, pause for 6 seconds and then fade out.My 6 seconds is doing something, but it's not what I want it to do and I'm not sure why. Here's my code:
I know this question has been asked a thousand times already, but I simply can't get it to work. I've looked at various other threads posts, but none of them seem to work. Here's what I'm trying to do: I have a button (Instance name: "go") and a MC (instance name: "fader"). Now, I want the MC to fade in on rollOut and fade out on rollOut. Currently, I have this code: In frame 1 of my movie: (taken from this thread)
I'm trying to animate the mc in my fla with the tween class (specifically have it fade from 0 to 100 transparency [left-to right] as it moves). I'm not really a coder and more animation-based. If I was to create a variable (say named "Transp", how would the rest of the declaration look in AS2?
do a simple fade in of text with a motion tween. I have entered text, converted to graphic symbol, set alpha channel on frame 1 to 0% and on frame 30 to 100%, the add motion tween. The text simply pops back in at frame 30 with no fade in between 0 and 30 at all. I have text set as static. Is this a Flash bug? I am working with Flash CS3. The same thing happened when I tried to do a zoom with a graphic and I had to break the two objects apart before I got any motion tween between them. This is not working with text, however. Adobe Flash CS3 Mac Pro Tiger 10.4.11
have a flash (as3) file that has 40 some odd buttons and as you roll over each of them, a larger image appears in one of my 10 loaders on stage... straight forward enough. Now, on rollover of the buttons, i have the script fading in each of the large images, and on roll-off, they fade out. My issue being, that as I run my mouse across a row of the buttons, most of the time it works perfectly, but every now and then, an image (usually an almost gone image) remains I am assuming hitting another button has interrupted that tween fade but not sure how to remedy / avoid this.
I made the following AS tween that moves the MC from right to left. It should fade its alpha after the tween finishes. But it doesn't fade. Why not?[code]
I'm trying to animate the mc in my fla with the tween class (specifically have it fade from 0 to 100 transparency [left-to right] as it moves). I'm not really a coder and more animation-based. If I was to create a variable (say named "Transp", how would the rest of the declaration look in AS2?
I've been trying to export some png assets for flash from photoshop and keep getting this weird banding issue (see attached image). As you can see, the image on the bottom is the png loaded into photoshop and placed on a white background. Then, on the top is how the png looks when placed on a white background in flash. WHY?! Just to rule out some of the more obvious responses, I've already tried the following:
- Exporting as a 24bit+alpha png from photoshop (interlaced and non-interlaced) - Exporting as a 32bit alpha png from fireworks - Exporting as an 8bit alpha png from fireworks - checking the image properties in flash (losless, no smoothing) - checking the colour space settings in all apps involved
I am trying to create a tween in which an imported jpg will fade away to completely transparent. After importing the jpg image and converting to a movie clip symbol, I am able to create a motion tween where it grows and moves, but using the alpha setting, I cannot get it to become transparent. Is this not possible with an imported image?
I have four movie clips with instance names of "purple_ob", "green_ob", "orange_ob" and "blue_ob" and four buttons "purple_but", "green_but", "orange_but" and "blue_but" I want to have the movie clips automatically fade from one to another continually with a 5 second pause inbetween, but then if the user clicks one of the four buttons it will fade the relevant movieclip in. Then if nothing else is pressed the fading will carry on working through the four images in a loop.
So far I have the movie clips fading on a button press but how do I implement the automatic fading from one MC to another?
I've added the code below into the first frame of my scene
In simple terms, the first page loads and the movie clip fades in. Then once one of the navigational buttons is clicked, i need it to wait 3 seconds while the fade out animation plays before proceeding to the next page. There may be another way to have the fadeout animation play before it proceeds to the next page, as im fairly new to actionscript, im not totally sure.
i am trying to do is make a simple text animation, i need the text to go from small to large and fade. I figured how to make the text move with a tween and fade with the alpha, but i cannot get it to go from small to large and back to small.Here is an example of what i mean...
Here's how I'd like events to unfold:when the first image is completely downloaded, fade it up and start the timer After 5 seconds, pause the timer and completely download the next image. Fade it up and start the timer again Remove the previous image from the stage
I set my fade's alpha to .5 to see if the previous image was being removed, and it was not. What is wrong with my syntax?
I have a movie clip that is a motion tween with a shape with fade... Now I want to put this mc as a mask .. and showing a part of an image with lot of this mc's. I know that I have to use duplicate movie clip, but the mc as mask isn't working.
I have created 3 movie clips and put them on my stage. I was able to get them to appear in the order that I want, however, how do I get them to dissappear in the order that I want? Here is the code that I have so far:
import mx.transitions.Tween; import mx.transitions.easing.*; new Tween(myLogo_mc, "_alpha", Regular.easeIn, 0, 100, 1, true); if (_alpha == "100") {
[code]....
I would like to have the last two MC fade out (alpha down) and the myLogo_mc stay visible on the stage.
I'm learning how to tween instances using AS and not the timeline but I've run into a rather odd little problem regarding Alpha fades. It seems that the instance I'm fading in only remains on screen for a while (a minute or two) and then promptly disappears. Similarly in a simple slideshow I've made (where the images just fade in over the top of one another) the second rotation runs without a fade in/out.
Here's the code I'm using attached to the instance:- On clipEvent (enterFrame); instance = +10
i have a set of images which i've converted to mcs and have given them all different instance names. The first image motion tweens to the right of the screen via actionscript and then the next one will motion tween from the bottom of the screen to the top and then the image after that will go to the right of the screen and next one goes to to the top, and so on. I have this actionscript for the first image,
[Code]...
I need the next image to start motion tweeing up to the top of the screen right when the first image starts fading out. Then when the second images starts fading out the next image is already motion tweening to the right of the screen and so on. Once every image has run through its tween everything repeats. Is there any way of doing this?
Ive just completed the Kirupa XML Slideshow today and have it all working well. But i cant figure out how to fade out the previous image as the next image fades in.
I have a single frame file that is a portfolio viewer. When I rollover a thumbnail an image shows up in my main_mc. This works fine, but am trying to get the image to fade in to make it a little nicer.I've spent countless hours already searching forums and testing code, but it doesn't work. I wonder if it's because I'm using only one frame?