Actionscript 2.0 :: FLV Fps Versus Flash Fps
Jul 14, 2011-FPS between FLV and Flash file.If I load an external FLV file (24fps) into Flash file(30fps), then the FLV file will be played by 24fps or 30fps?
View 6 Replies-FPS between FLV and Flash file.If I load an external FLV file (24fps) into Flash file(30fps), then the FLV file will be played by 24fps or 30fps?
View 6 RepliesI'm working on a new portfolio, full flash website for myself and so far I've been working on my Macbook Pro almost entirely. The website is somewhat heavy in graphics/animation however nothing too big, all pages are around 500kb or less. Running the website on my MAC in any browser it looks perfect, the animation runs smooth, everything goes great. However, when I try to run the same website on my PC which is pretty good, the whole website feels a little bit choppy and laggy and I'm not sure why. It feels like it chokes for 1/4th of a second every like 2-3 seconds, lower FPS basically.
View 11 RepliesWe have for some time been discussing internally whether Flash or Unity is the best solution for our need.
Our plan is to make a 3D home planner application that runs online. Should be similar to this[URL]. however still with the 3D view, where you are able to walk around in the house you created.
At first glance Unity seem to handle 3D best (although I have seen some amazing 3D in flash aswell) but the problem is that not many people have unity and we want to reach the largest audience.
So I guess I am asking if a project like this is even possible in flash. Current status is that we have only little knowledge of Unity and very little knowledge in flash.
So I know that PV3d looks quite dead. But it is documented over the internet much better. So I decided to develope my product using old but good PV3d engine. Time goes on so I plan to port it sooner or later to Away3d. So I need a list of things that aere not in Away3d that I have in PV3d. And a list of generall use diffrencies (use of cameras, viewports, etc). So where to get comparing list of papervision3d vs Away3d?
View 1 RepliesI have a series of PNG files I need to use in a Flash project.Usually I bulk load my PNGs via an xml or json page.I'm just wondering, what is the difference between loading PNG files this way and adding a PNG to the stage via the Library (say, if you imported a PNG file to the library and then added it to the stage via Actionscript OR if you just dragged it on the stage)
View 2 RepliesI have a question on Flash structure "best practices". I am wondering which is the best way to go about designing a full website in Flash.I have seen the tutorials provided by Kirupa and others, but nothing answers the question I have. My question is this: How do I combine what I can do in actionscript and use the Flash timeline also? Or should I even try to combine both?
Ideally, I know we should use actionscript to design Flash pages, using CreateEmptyMovieClip, etc. That way the pages are truly dynamic using external images and xml files, and the entire Flash movie is only 4-5 keyframes. However, I cannot accomplish all the tasks in actionscript.I can do many things using Actionscript, write functions, tweens, filters, etc. But obviously I cannot do everything. Many things I want to do are easier using the Flash timeline. For example, a navigation bar which slides in from the outside once the entire page loads. I know the AS to make the nav bar slide in and out, but I cannot use AS to draw the nav bar in the way I want it (two layers of buttons with a line in the middle).
What is the best way to go about designing a site in this manner? Should I use the first few keyframes for the things I can do in AS, such as loading global variables, loading external data, etc. Then use regular Flash animation tools (keyframes & timelines) for the rest?
I am writing an application in Flash Builder 4.5. I am also writing a PHP Web service to access data from our MySQL database. This Web service will be made available to third party clients for them to develop applications to access our database as well, via SOAP.
Is there a big performance difference between connecting to the service in Flash Builder via connecting directly to the PHP file vs. connecting to a Web Service via SOAP?I would kind of like to connect to this service the same way that our clients will, to make sure things stay as uncomplicated as possible for future development, but performance is my main priority.
The problem is demonstrated at this link. Read the text in the upper left. [URL] I have elements floating on the x and y axis. But I will also need to resize the scrollbars in this swf. After I resize the scrollbar - done through javascript (clicking a pink button) the floating element will reposition on the y axis but stop floating.
[Code]...
I was using the serializing approach between Flash and PHP for the longest time before AMFPHP had its 1.0 release (wow...that was a long time ago...in 2006)!Serializing using a sepiroth's AS library paired with PHP's built in serializing functions worked and I didn't change it because it did the job.
Should I switch over to the AMF format and technology? One pro is that the data exchange is probably more efficient for AMF because it's a binary format.I've also see other scripting languages/frameworks such as Python/Django, Ruby/Rails supporting AMF. I guess AMF is also a standard format. Does each language serialize data differently?
I would like to create a multiplayer online game (tic-tac-toe/chess) and i am not sure which language to use. I am familiar with JS/PHP and heard about comet Does comet stand a chance against Flash, if yes whats the limitations except the lack of smooth animations like flash allows? What are the differences regarding resources and memory needed? SECURITY: Is it possible to create Flash-games without any chance to modify (flash-)cookies etc... for cheating? i know lot of questions, i do hope for your recommendations into the reight direction.
View 1 Repliesi am wondering if there is a way to put a delay (seconds) on the flashs' native tween class like you can on the laco tween engine... such as
[Code]...
I'm working on a Mac. Now I made a site and when I compare colors on pc I get a huge difference:s. My green grey looks like it's black. How do you manage to get the colors wright on both platforms? The calibration of my screen is perfect for print.
View 1 RepliesA Video-loop at 25fps imported to flash, embedded, plays fine if the project fps also is 25fps.But i also want to add a 3D Carousel menu, but at the projects 25 fps it goes a little bit choppy when rotating quick.So I try to change the projects fps to 50, and voila, the menu looks good but the video plays to fast.The video should alternate between clips randomly, and the clips has to be preloaded, thus its embedded in the swf (...or could this be done with flvs?)5-10 clips.
View 2 RepliesI have an application that I support but did not create. I need to test it on FMSS 3.0 but the developer version has both Streaming and Interactive Server enabled. Is there any way to disable the Interactive Server in the Developer Edition so I can confirm the application works on Streaming Server without influence from Interactive Server? The application works on the development server but when I move it to the production Streaming Server, it does not respond the same.
View 10 RepliesI am planning to start a new project in as3 and I want Dependency Injection in the project. I found that parsley and Robotlegs are two popular frameworks for implementing DI in AS3. Which is the best one among these two?
My main requirements are
lightweight
minimal learning
extensive documentation and active helping community
In Flex world, is DTO / VO same as Presentation Model?
View 2 Replieswhen i'm coding directly on the timeline, i usually create a var like this:
Code:
var home:MovieClip = this;
so i always have something to reference the main timeline's scope. how could i do this in a class? delegate.create gets a little confusing.
i tried a few things like the following:
Code:
class com.myClass
{
public var className:String = "myClass";
public static var version:String = "0.0.1";
[code]...
of course this is redundant because it'll scope just fine as parseNews();, but i'm just wondering why it's letting me scope it like this here and not in the onLoad declaration?
I'm animating various squares that needs to move "smoothly" on the screen.I've tried with the basic Tween and with TweenLite at 30 and 60 fps and the animation still choppy while at 90 fps looks better.
View 4 RepliesSometimes one works while the other doesn't, and vice versa.
View 2 RepliesI have an AS2 .swf file called �sample.swf� This �sample.swf� contains a proportionally resizable background image. An external .swf file �content.swf� loads on top of it. The size of �content.swf� is 900x600 px and it is positioned to the absolute center (x and y) of the stage at all times.
So basically you open the page in a browser and resize it, the background image resizes as well and keeps its proportions and the content always stays in the absolute center regardless of the size of the browser. Here�s my problem, when I resize my browser to smaller than the content size (900x600), the content gets cut off. So what I want is to activate the scrollbars whenever the browser size goes under 900x600 in either directions (x,y) You tell me if it�s possible. I am open to other solutions as well.
Here�s my html code.
HTML Code:
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-7" />
[code]....
So I'm working on a as3 site that allows for users to signup/login, and I'm torn between using cookies vs SharedObjects to remember login info, I've been googling about it and I find a lot of people are super paranoid about LSOs, so maybe I should just go the regular cookie route?
View 10 RepliesI'm trying to load YouTube playlist feed data and I'm having some trouble with the ATOM version, which is the YT default. I'm having no problems with the RSS version, but the RSS takes a few minutes longer to update when making changes to a playlist. I can load both and toXMLString(); both feeds but I'm getting an error when I try and parse the ATOM feed.So if the ATOM feed looks like this:
HTML Code:
<feed ... >
<entry>...</entry>
</feed>
Shouldn't I be able to get the following trace to work after the completed load where playlistXML is my new XML for the feed:
Code:
trace(playlistXML.entry[0].title);
I'm getting a "TypeError: Error #1010: A term is undefined and has no properties." when I try and output that title data.And the RSS is like this:
HTML Code:
<rss ... >
<channel>
<item>...</item>
[code]....
I have been using the flashvars from swfobject for a long time to pass info into my swf for specific outcomes. I am just starting to publish everything using flash player 10 and wasnt able to get my variable to be seen by the swf. maybe i was doing something incorrectly with this new file? but i then took code from my older files and they didnt work either... then i published down to flashplayer 9 and it worked perfectly... ???
i am using swfobject 2.2 and my code for passing the flashvar is
// Flash Code:
Code:
var r:int = root.loaderInfo.parameters.varName == null ? 0 : root.loaderInfo.parameters.varName;
[code]....
So I wrote a CS4 Illustrator plugin that loads a SWF as its user interface. Works great on the mac, but I am having a problem on Windows:The .swf needs to be compiled with the "-use-network=false" option set in order to access some files on the local machine. HOWEVER when that option is set, all of my "Externalinterface" calls break down. When "-use-network=false" is not set, then I can't access the local files, BUT my "externalinterface" calls (which communicate with the plug-in) work just fine.
The SUPER frustrating part is that
A) it works fine on the mac, and
B) on window, I don't even need to set the "-use-network=false" option for the swf to access the files IF the .swf is loaded in explorer.I'm not sure if using AIR is possible, but I'm trying that next since AIR can access both local and network files without all the sand box hokey-pokey.Also CS5 is not an option for me for this project.
i am at the last part of my project. it worked all well and reads all text fields from a text file as seen on :[URL]now i am trying to get the same thing working from MYSQL.Notice that the text file i used for index2.html is called [URL]and it was a direct copy/paste from the php page that gave the results from the MYSQL query. [URL] The problem is i am getting an error in [URL] which uses the php to get the text for the dynamic fields.
I get the following error:
TypeError: Error #2007: Parameter text must be non-null.
at flash.text::TextField/set text()
at final_fla::MainTimeline/onDataLoad()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
my flash movie has 113 buttons called button_1 --> button_113 and 113 dynamic text fields tcname_1-->tcname_113
my AC3 code is the following:
// button links: to all buttons to open in iframe 'tdes'
// link corrosponds to button number
// i have 113 buttons.
[code]....
For developing simple games with the Flex SDK, what are the consequences of using a Canvas object, versus a UIComponent object, as a drawing surface? Are there performance issues with either one? Are the methods generally the same? Searching around, it seems that most sample code I've found uses UIComponent. Is this just customary, or are there reasons?
I already know one odd difference - I had developed a simple Pong game using:
public class MyGameCanvas extends UIComponent
and then decided to replace UIComponent with Canvas. This caused the line to fail:
[Code]...
However, I have to confirm something, being new to Flex and the various terminology. I'm presuming that people mean I should not be using MXML for games, when they said Flex SDK. Since I thought the Flex SDK was what provided the compiler that generates .swf files. Otherwise, where/how would I even compile AS3?
Assuming that's the case, then my question would be about the suitability of using both MXML and AS3 for (simple) games. Based on what I've read about both, it seemed like the intended use of them was MXML for the interface elements, and AS3 for everything else. Is the overhead that bad for MXML?
I'm working on a video player and I initially developed the player with everything in the .FLA file with no classes. Then I started modularizing my player into classes and realised that my classes are static methods rather than instance methods which doesn't seem to be needed in my player. My question is - is this a bad design to have all of your classes methods to be static rather than instance methods ? As I dont see the need (yet) so that's why i geared more towards static methods, is this a bad design?
View 1 Repliesis it not possible to have both CLICK and DOUBLE_CLICK on the same display object? i'm trying to have both for the stage where double clicking the stage adds a new object and clicking once on the stage deselects a selected object.
it appears that DOUBLE_CLICK will execute both itself as well as the first CLICK functions in the path toward DOUBLE CLICK (mouse down, mouse up, click, mouse down, mouse up, double click).in other languages i've programmed with there was a built-in timers that set the two apart. is this not available in AS3?
UPDATE:here's some code. essentially what i would like is have one or the other, not both with double click
stage.doubleClickEnabled = true;
stage.addEventListener(MouseEvent.DOUBLE_CLICK, twoClicks, false, 0, true);
stage.addEventListener(MouseEvent.CLICK, oneClick, false, 0, true);
[code]....
So I have streaming video coming in, and I want to know when it is buffering. This is fundamentally not that hard, just adding an EventListener for some type of buffering event, but I was wondering if this is necessarily the "best" way to do it.
My other thought was setting up a timer that polls the video feed every X milliseconds asking it if the video isBuffering(), or somesuch. While I could, in the worst case, wait the full X milliseconds before querying the video stream, I've decided that this doesn't actually matter to me; I can work around it, and indeed do so quite naturally already.
So I'm asking: is there substantial overhead involved in having an EventListener (assuming I already have quite a few), or is the advantage of catching the buffering event right away sufficiently appealing?
Is this possible?, it evaluates to false, and I need that evaluates to true
This are my variables:
_root.compTecSelec1="Dominio del idioma ingl�s";
_root.compTecSelec2="Manejo de hornos";
[code]......