Actionscript 2.0 :: Notice Destroyed Movie Clips

Jul 19, 2009

Ok, so i'm making a game using AS2 (AS3 confuses me even more than AS2) and so far it's going great, but i want it to move to the next level (or maybe a shop between levels) when all the enemies are destroyed... I have Code: Select allenemies = 15; for the amount of enemies on stage. I have Code: Select allif (explode) {this.removeMovieClip(); to get rid of the enemy and i have Code: Select allif(enemies == 0) {gotoAndPlay(3) } to take it to the next frame. I want to know how to update it so when an enemy is removed the original code of enemies = 15 gets updated, meaning when they are all gone it will go to the next frame

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[Code]...

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