Actionscript 2.0 :: Save And Load Character Script
Jan 28, 2009
I'm almost retarded, but I understand the basics of ActionScript 2.0. I'm busy with a game. Now I'd like to save characters, and later on reload them again. The characters will be composed by drag&drop scripts. Where haircolor, face, eyes etc. can be chosen. Now my problem is: I really haven't got a clue what this is called, save and load? Or where to start at all
well i have a flash that read external TXT and work fine BUT if i put this caracter & dont appear. and if i put a text+&+more text since the caracter & at right dont dont load.
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
I'm having a brutal time with a FLA. The wait time to open this thing is ridiculous, and alot of the time the program will just become nonresponsive. Its only this one specific file, as others open fine. It also has nothing to do with the hardware on my system, as we've tried the file on a variety of machines.The FLA itself contains very little bitmap art, most is vector. It's about 16mbs, but publishes down to a SWF thats about 300kb. There were some complex vector elements which were removed in a fruitless attempt to get this thing to move faster. Trying to "save as.." results in flash writing to a file extremely slowly. The resulting file will progress in size from 2 - 4 mb with about 10 minutes wait time in between. Its becoming nearly impossible for us to work in the file. how I could debug Flash itself to find out whats going wrong on load/save?
I know Flash applications cannot store data locally for security reasons, however, Macromedia has addressed this issue:
[URL]
But I don't understand that at all...
So, probably using what that link says, what's the best (easiest on the user) way to store data to a consenting user's computer? I don't mind if it has a prompt for permission, but it should not rely on too much software that nobody has (java and shockwave seem ok). The goal would be to store data across sessions, so that it would remain available if one returned to the application after closing it and going offline.
This would be useful for saving a character's HP, experience, and location variables in a game for example... possibly ending up with a .txt file that looks like:
name: Aesir level: 2 exp: 50 zone: Cave of the Poo x coordinate: 10 y coordinate: 30 gold: 5
So lets say I have a online game where I will have everything that is going on in the game, assigned to variables. I want people to play the game from their own computers through the website and I want them to be able to save and load their place in the game.f this is the first time they have saved, it will ask them to make a login and a password.ll of the data should be stored on my server
Iw allready done the register and login thingy now save/loading with Php and MySQL. Every user should have hes own save under hes username and password.
I know it's possible to load and save a local file using CS4 and Flash Player 10, but my question is if I can load a SWF local file without using 'browse' and 'load' methods and then save it. I really pretend to "copy" a specific SWF local file into another folder on my HD and I think this is possible loading first this file and then saving it. For this reason I don't want the dialog box appears (with browse method). ('maybe with 'Loader'?)
I need to know how to save and load a very small amount of variables to a computer running my swf file. It is so that a person can keep their progress in a game if they decide to close the .swf and reload it later. It has nothing to do with a server. The most related thread I have found was [URL] but it has no solution.
need save a MovieClip in XML format, then i wrote this code below:
private function getDegrafaData(e:MouseEvent):void { var xml:XML = _canvas.getObjectData(FormatType.DEGRAFA); _saveFileRef.save(xml.toString(), "My_Sketch.xml");
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
I need to build a flash application In which I load a jpg, make a selection of it (a mask or something like crop tool) and save it back. Loading the picture and making the mask are not a problem. saving the edited picture back.
Let me start by saying I have no intention of using php and I can't wait until flash cs5 comes out with its new read/write capabilities want to load and save XML files (stored on my local hard-drive) in AS3.I am using the FileReference class.Firstly I have noticed that when using FileReference.save if you replace an existing file instead of writing over the file data is appended to the end of the file. Can I make it so the file is overwritten (as it should be) or make it impossible for the user to save in such a situation.Secondly I want to load in text from an external file using FileReference.load I know that somehow you use FileReference.browse first to get it to work but I want to know exactly how to do it.I have looked for a tutorial about loading text in this manner and have not found one.
I need to figure out a way to allow users to save their galaxy in an outer space game that I'm building. At the most basic level, I need to write the randomly generated galaxy (which is an instance of a custom class) to disk and then read it from the disk later. I've not used Air's filestream abilities before and I'm having a bit of trouble. [code]...
My application is almost set, load the image, made the crop, save It to a server with a php and all good until here. Now I want to drag the image, make a scale of it and for that I used an Matrix (also done).
My problem is if I scale it less then initial value, my crop is not good. Can you please take a look at my code here, because its drives me crazy and I cant figure it out.
how to save and load .txt files using flash? like let's say i want to make my program so that when the user(s) get onto my website that they can save a .txt msg. and then they want, they can re-load this value from the .txt (it doesn't have to be a .txt file, i just figured that would be trhe easiest way) also i need this information to be saved onto the server. how can i do this? Like do i need Side Script? (and if i do what is that?)
I need to know how to save and load a very small amount of variables to a computer running my swf file. It is so that a person can keep their progress in a game if they decide to close the .swf and reload it later.It has nothing to do with a server.
I wanna to make some flash for save and load color... Click button to change button color and click again return to old color and Save lase color When run project to show last save color
i want to create some 1 button for save and 1 button for load all shared object in my projectthis is my code for save and load and i want to create 1 button for save and 1 button for load last check point
Once, I wanted to make a large RPG-game. I wanted it to be like Zelda, Diablo2 style of RPG with much Hack-and-Slash but also a little quests and a big world to explore. (a BIG game). A game needs to be programmed, so I had to choose a programming language. I chose Flash, because its easy to make graphics in it, and its not that hard, I thought. The game was planned to be a stand-alone-application that you could have on your computer and play whenever you wanted to. Much like any other game. But, this was not something I thought of in the beginning, games you make in Flash usually is web-games, right? But this RPG I wanted to make was not an online-game, and I didn't want it to be either, because it would be to big to download everytime you wanted to play it.
A RPG-game needs a save game/load game function. But Flash cannot write to external files! This was terrible! Now, its a great safety protection to make flash files not write bad things into your computer. But I need it in order to save my games! There is this way, that flash can load variables from external text files. But is there some way that I dont know about to make it save there to? One way is to make the player manually copy a mass of code (variables) from a window in the game, into the textfile. Any way to write from flash to a textfile?
I know these other two ways of "saving". 1. Using cookies to save and load. 2. Using an online database of some sort to store/load variables. But they're for online flash applications only... So I'd rather not use them.
I understand flash does not allow to save text to file, but i have been using zinc 3.0 and can save and load a single text file within flash.1. run me through what the theory would be to have multiple input text fields that save to 1 text file and then is able to load the text from those text fields back into the same place? In theory or if someone knows.2. Is it possible to automatically load and save text to files using something similar to flush() with shared objects?3. Is it possible to have a username and password so multiple people can save and load there own answers? Perhaps having this password on the first frame as i have multiple frames with sl.