Actionscript 2.0 :: Netstream Buffer Visible From Start?
Jan 23, 2009
I have made a video player based on the code from Lee's tutorial and I have modified it with help from code found in this forum. The video is paused from start and thats fine, but the bufferClip shows all the time (like forever) until i press the play button, I just want the bufferClip to be visible for as long the video is buffering.
Code: Select allns.setBufferTime(4);
var firstPlay:Boolean = true;
ns.onStatus = function(info){
[code].....
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Similar Posts:
Jul 6, 2011
I'm making a small video players in AS3, and I've found that after calling NetStream.pause() or NetStream.togglePause(), no status messages are being fired any more.If I click the "pause" button while the video is buffering, I never get the Buffer.Full message.Here is some code:
_connection = new NetConnection();
_connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
_connection.connect(null);[code].....
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Oct 27, 2009
i've a very strange problem with a NetStream Buffer only in Internet Explorer (flash player version 10,0,32,18). When I connect to a netstream I use this:
var videoOpe:Video=new Video();
var stream="name live stream";
var nsOpe = new NetStream(nc); //nc is an active netConnection
nsOpe.bufferTime=1;
nsOpe.client=this;
[Code]...
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Apr 8, 2010
I'm trying to make a preloader for the buffer for a 19MB video. I can trace everything, but the math won't do.
Preloading the video itself is no problem. But what I want is to make a xx% preloader for the buffer of this video.[code]...
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Apr 10, 2007
I have a video file FLV which is dynamically loaded using AS NetStream function.Now I want to stop the buffering of the video after a certain amount of bytes are being loaded. For example, the FLV size is 10mb and I want to PAUSE the buffer after the 2mb of bytes are loaded. During the PAUSE of the buffer, the connection should be ON and I should be able to play the video.Is there any way we can PAUSE the buffer and after certain amount of time, we again can START the buffering process? Say it should again start buffering after 2 minutes.
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Mar 8, 2009
I'm using netStream to stream dynamically loaded flv's into a video gallery. I've created a "buffering" animation called "bufferCounter" that loops while the stream is buffering. However, it keeps reappearing at odd times in front of the movie.
I'm assuming it's doing this because the buffer is no longer at 100%, but I can't seem to work around it.
Here is my code for reference:
Code:
// Create a NetConnection object
var netConn:NetConnection = new NetConnection();
// Create a local streaming connection
[Code]....
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Jun 25, 2009
I have 9 videos in a gallery. Each one gets displayed in a custom video component. When you navigate to watch a new one a new NetStream is setup.I have 2 problems. Basically if you don't watch the video right to the end and when you select and watch a new one:1. a "buffering video" movieclip does not display correctly (or at all) indicating that NetStream.Buffer.Empty isn't working properly (maybe its referencing the previous movie ???).2. when the next movie is buffered and starts you hear a little split second glitch of sound (which sounds like its from the previous movie).
both these problems seem to indicate that in some way the previous movie is still lingering around and in some way needs to be 'flushed' away so that on the next movie the code to display the 'buffering video' message works properly and you don't get this legacy remnant of sound for a split second.At the beginning of the code for each movie I have placed:
ns.pause();
player.clear();
ns.close();
[code]........
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Dec 26, 2010
I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:Starting with Flash Player 9.0.115.0, Flash Player no longer clears the buffer when NetStream.pause() is called. This behavior is called "smart pause". Before Flash Player 9.0.115.0, Flash Player waited for the buffer to fill up before resuming playback, which often caused a delay.I'm using Flash Professional to do the debugging, and the traced version number is: MAC 10,0,22,91, and the streaming server is FMS4
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Oct 13, 2011
I've made a custom video player in as3. Everything works, but once a video has loaded and played through completely, if the user replays the video it continuously fires the NetStream.Buffer.Flush event until the video stops playing again (by either ending or by the user hitting pause). It doesn't seem to effect anything negatively, but I would rather not have an event continuously firing in the background like that. I can't find any documentation of this happening online anywhere. Is this normal behavior for a NetStream that has fully loaded?
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Feb 27, 2011
I am developing a C++ program to connect FMS via RTMP, and then publish a live stream I can't use FMLE here because I need collect the H.264 NALU from somewhere and forward them to the FMS.I write a demo app, which parses H.264 encoded FLV file, and send the VideoTag in the FLV as RTMP Message content for publishing.Finally, I make it run and I can see some frames of video!But the problem is: The video does not play smoothly and it just updates some frames.
Then I looked at the NetStream event and found that:Everytime when there is a NetStream.Buffer.Full event, the frame in the video is updated and display correctly But immediately there is another NetStream.Buffer.Empty event followed and the video is frozen.
[code]...
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Nov 22, 2011
I have a Net Stream object that I am using to stream video from an Amazon Flash Media Streaming service.The video makes a connection and plays fine but randomly it seems to just freeze and the only way to get it to work again is to re-establish the connection. I have tried to put other videos in that amazon bucket as well and they seem to play fine. this happens when it is in .FLV form and .mp4 format.
I have set the buffer time to be 5 seconds and i watch the output of the buffer to see the % of full it is. when the problem occurs the buffer 5 goes from 100 to 0 and then it throws a Buffer fail error (i'm using OVP framework).I have come to the conclusion that it is either a video encoding problem or perhaps there is a firewall issue that blocks the data from getting through.
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Dec 26, 2010
I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:
Starting with Flash Player 9.0.115.0, Flash Player no longer clears the buffer when NetStream.pause() is called. This behavior is called "smart pause". Before Flash Player 9.0.115.0, Flash Player waited for the buffer to fill up before resuming playback, which often caused a delay.
I'm using Flash Professional to do the debugging, and the traced version number is: MAC 10,0,22,91, and it appears for both FMS4 and red5.
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Sep 23, 2010
My video is a bit jerky at the moment at the beginning. Can I somehow have my adobe swf player load up a generously sized buffer before it starts to play, or is that not the issue? Later on in the video, the jerkiness is not an issue.
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Jul 2, 2011
dvrcast is a live service.mp4: as the service record and I look over to the dvr sample player debug output messages while out NetStream.Buffer.Empty will stop.Screenshot is shown below. Is it possible to do without stopping the service?
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Sep 7, 2010
Okay, this should be relatively easy but I'm running into errors. My main character is visible in the beginning of the game (where the main menu is) and because I coded it so that all of the enemies don't spawn unless the main character is visible, the enemies spawn too. As a result, if you stay at the main menu for long enough, the score continues to go up, the health goes down when enemies attack, etc.
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Jan 20, 2010
I am working on a Flash Video player and am implementing the ability to start a video at x time within the span of an FLV (served from FMS). I am able to start it x seconds into a stream without any issue using
netStream.play(source, startTime);
but as far as I can tell, it only supports seconds. I am looking to be able to give a start time (or even a seek time if that is supported) in milliseconds, or really anything more precise than whole seconds.
Anyone know of any way to achieve this even by monkey patching the fl classes?
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Aug 12, 2010
I have two FLV files playing on the stage. The main FLV is instance is: MyVideothe 2nd is MyVideo2I have imported the videos using the wizard. The 2nd video is just a movie I created in Affter Effects that says...loading please wait....this is a really nice video and I don't want it to just use a standard preloader. Anyway, the goal is when the playback for "MyVideo" begins I would like "Myvideo2" to = visible = false;I have tried this many different ways and have been unsuccessful. I am obviously a newb at this. Also, does anyone know where I can get a list of all available eventListener actions...etc?
//var nc:NetConnection = new NetConnection();
//connection_nc.connect();
//var stream_ns:NetStream = new NetStream(connection_nc);
[code].....
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Nov 4, 2011
I have a "video on demand" video that I'd like to seek at any point of the video. It's playing on a Motorola Xoom tablet. I can seek to the beginning of the video when the playhead is near the beginning. However, if I the playhead is towards the end of the video and I attempt to seek to the beginning of the video, the video seeks many seconds after the start of the video. I thought this might be a buffering issue, so I set inBufferSeek to true, but I still have the same issue.
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Jul 28, 2009
I'm working on a project using a MVC design pattern where flvs are played form a xml playlist. I noticed something strange in the Output window. For the first flv the NetStatusEvent NetStream.Play.Start fires once, the second one fires twice, the third one three times....
Here is the part of the code where I load the video :
Code: Select allpublic function loadVideo(url:String):void
{
_nextBtn.mouseEnabled = true;
_playHead.x = 0;
[Code].....
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Mar 18, 2010
I'm writing a Flex application and I came across what I think is a weird problem. I want to create a text box and a DateChooser as the datefield didn't do what I wanted and it's Halo so I can't skin it easily. I want the DateChooser to show when I click on the text input. Here is an except from my code:
[Code]...
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Mar 1, 2010
I have a simple FLA that pans through an image up/down/left/right. There are several hotspots (transparent buttons) that popup simple captions when the user rolls over them and launches a URL when clicked.
The captions are actually one caption that I dynamically write text to, size, and _x, _y locate when the rollover event occurs.
The caption (cap) is a rectangle and text box MC symbol which is grouped with the graphic and buttons as another MC symbol. It all works great, panning, captions.
The problem is, when the mouse is first moved, the caption box appears over the graphic. I want it invisible until a rollover occurs. I have tried a setup function action in the first frame that performs cap._visible = false;, which did not solve it. That syntax works fine following the first rollout.
on (rollOver) {
cap.desc.text = "Mr Reynolds";
cap._width = 7*cap.desc.text.length;
[Code].....
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Oct 2, 2011
I am working on a tabular file that when you click on one of the tabs (there is 7) you view the content of that layer.
The code I am using works fine:
on (release) {
land._visible = true;
Tab1._visible = false;
[Code]....
but when you view the "land" layer, go back to another tab and go back to the "land" layer it doesn't reload and start at frame 1 but the last frame you were at.
I desperately need it to "reload" when you release on the action above and to GoToAndPlay frame 1 but whatever code I try it won't do it.
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Oct 16, 2006
Have set up a file which preloads all of my images from an XML before displaying. However I'm having problems, one is the preload bar flashes slightly at the start, then is visible as I scroll through each image in the galleries. I've attached my fla file >> here <<
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Dec 1, 2009
I have a series of mp4 videos (H.236 @ 22 fps) streaming from an akamai FMS serve via RTMP protocol in flash player 9+ with AS 3.My goal is to create client side playlists that smoothly switch from one stream to another. I am creating these playlists using a series of netStream. play (filename,start,len) methods. If I don't use an offset for the start parameter, then the stream switches smoothly from one video to the next with not noticeable jump or jerkiness. However if I introduce a start offset, say a few seconds in, I start to see a quick little hiccup or pause between the seams as it switches from one playlist stream to the next.
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Nov 5, 2010
I got a bunch of live stream from FMLE, say: "FMLE_channel1", "FMLE_channel2", "FMLE_channel3". And then on the server side, I created several corresponding republished stream called "channel1", "channel2", "channel3".
On periodical basis, we call Stream.get("channel1").play("FMLE_channel1", -1, 10, true) every 10 seconds. Similar things were done on the second channel & third channel.Soon after the above Stream.get("channel1").play() call, I should get the following events in sequence:info :NetStream.Unpublish.Successinfo :NetStream.Publish.Startinfo :NetStream.Play.Resetinfo :NetStream.Play.Start In the above case all are happy. Clients can view channel1, channel2, channel3 well.But then after a while, one of the three channels, in most case it would be channel1, will not be viewable.
With the server trace info, I found that after the Stream.get("channel1").play() call, only the following two events exists:
info :NetStream.Unpublish.Successinfo :NetStream.Publish.Starti.e. I was missing the play.reset and play.start event.I further checked and confirmed that the FMLE was publishing all three channels fine to the server. I was able to view the "FMLE_channel1" from flash clients, but not the republished "channel1". the version is FMS 3.5.0.
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Aug 5, 2010
Need to make a character start to talk when the sound starts and stop talk when the sound stops so I'm using this:
[Code]...
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Feb 25, 2010
I am working on an app that will take a snapshot of an rtmp stream of an archived video, save it to a file, and ExternalInterface the file name to the hosting page to javascript it up for display.
I actually have all pieces working great. The only time an error is thrown is when I pause the video, seek to somewhere, and then try to take a snapshot. Then there is a runtime error of:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: mySwf.swf cannot access rtmp://myFlashServer/myApp. No policy files granted access.I've seen post after post of suggestions and have tried them, but without success.
I have the crossdomain.xml and my FlashMediaServer security setup fine (it is actually working, except for this one glitch). It just seems to be the pause-then-seek-then-BitMapData.draw() combination which is creating issues.
Another weird thing: after the error is thrown, if I resume the stream and take a snapshot, it works flawlessly again.
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Jan 7, 2010
I am using NetStream, NetConnection and Video object to play an mp4 file which is hosted over a web server using http.This is an AIR application and the relevant code is pasted below:
var url:String = <some http url>;
connect_nc = new NetConnection();
connect_nc.connect(null);
[code]........
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Mar 20, 2012
In my application I have a video playing from a NetStream. Every second on timer I update a text label with statistics like stream.info.currentBytesPerSecond. The problem occurs when the NetConnection associated with this NetStream closes: the getter for stream.info throws
[Code]...
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Sep 28, 2011
My question is: Set parentSprite.visible = false will make all children in parentSprite all invisible, right? And is there any way to just make parentSprite itself invisible without effecting it's children?
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