Actionscript 3.0 :: App To Start On Random Child Of XML And Go To New Random Child?
Feb 18, 2009
So I made a XML slideshow viewer that reads in an image url, title, author, date, from an XML and sequentially goes through the list through the use of a conter variable.
I was wondering if there is an easy way to implement a way for the app to start on a random child of the XML and go to a new random child, but only hitting each one once, until it loops.
So if I had three images it could go 2, 3, 1 (start over) 3, 2, 1 (start over) 1, 3, 2 etc.
but obviously I'll have a dynamic number of images.
if you want some source code and an example can be found here[url]...
I have an application with a viewstack that contains all the components that need to be displayed. The navigation is defined in the main application. All the components are based on canvas. The main application looks like that:
I have a picture on the stage that has multiple items that have hotspots/links over them that should open a child swf on top of the background and show details about the items. then have a button in the child swf itself that removes the child from over the background so the user can click on another item etc.I found this code in someone's post and I am trying to modify it so that works for multiple swf files...it currently works for a single swf.I wan to pass the name of the button in front of the .swf in the URLRequest to have the same name as the instance name of the referring button. But I can't figure it out. Here is the code I am using on the stage
I made flash player and i used that tutorial: HERE. Everything is good, but when one song is ending, next song's start is delay about 1-2 sec. You can say that is nothing in flash mp3 player, but if each other song is one short speaker sentence(there are about 10 one by one) it may be nervous. how to delete that delay? I don't need to have xml playlist. Just i want to start one by one(all playlist is about 300-400 loop/songs/mp3 files) without delay.
Now I think there is no way to delete that delay(how i can do it), but i have another idea. I will make one big file from 10 or 20 of that smaller, but i need to have in my player one thing more. When user will press start button, song won't start at 00:00/xx:xx but in random place. You know what i mean ? It will not start at start but somewhere else, in random place(maybe 00:21/xx:xx or 02:47/xx:xx or 01:02/xx:xx).
I have red the privious threds but I do not get this thing working. I have built i slideshow with pictures. I want a random startframe everytime the page is loaded. The labels of the frames that i want to randomize in start are named 1, 2, 3 etc.
i have 10 pics on the stage and i need to give them random movement and swepdepth for each image when i rollover.my problem is that the random movement stop on the start this is my code:[code]
i have problem with swfLoader in flex, when i close following code in click method i can easly add many swf to main application
<mx:VBox id="content" width="100%" height="100%" ></mx:VBox> public function doIT():void {[code]....
when i close adding those swfs in loop i have the same error, it looks like child apps couldn't access certain objects that were instantiated by another child app, so what can i do?
I have a movieClip with one frame on the timeline containing one child whose instance name is "myContent"I am using this function to swap "myContent" with any number of possible class instances.
I've used this site as a resource leading up to this, not particularly sure if I worded this correctly I have a class "Block" which is just a square (will be something else later on in the process) I want each block to have controls to add an additional block in either direction so I have another class BlockButtons which has my buttons for each direction.
And another class GlobalVar where I keep all my variables for funsies
I have a component mxml file in which i have a view stack, on click of a button i navigate to the first child, now i need to navigate to the second child during onclick of a button present in the second child. All the childs are component files included within the view stack. How could this be done, Sample code is present below,
[code]...
Now in my offering.mxml file if i try to access navigationViewStack i am getting an error stating 'Access of undefined property navigationViewStack.
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
I have a swf file completed and woking fine - being used as a slideshow of images on the homepage of a client's website. I need to make the swf file start on a random frame. I've searched and searched the internet looking for examples of how to do this using Flash CS4 and Actionscript 3, but can't find it for the life of me...
i successfully got the random tuorial working. now i'm lokking for a function for a button to stop and start the random movement at will. i dont want to change frames, im just need a function to break the movement and make the mcs stay put...
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
a quick low down would be its a gallery on the second frame and I breaks when coming back tot he first frame, all tweens die and such.
the errors are:
TypeError: Error #2007: Parameter child must be non-null. at flash.display:isplayObjectContainer/removeChild() at index_779_fla::MainTimeline/imageLoaded()
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
I have created 2 sprites each containing a dynamic text field child. I then add this as a child of the stage. (I have done this in order to make the text clickable with a hand cursor on mouseover)It loads in fine, I just run into problems when trying to REMOVE it the sprite containing the text."ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller."Sections concerned in red:
I have a short movie which consists of 6 MCs. What I would like to be able to do is to start the movie on a random clip and then proceed as usual playing each consecutive MC. The movie then loops back round to frame 2 thus avoiding the random selector code which sits on the first frame of the movie.I have tried three different solutions of AS, two of which I got from a 2008 posting on this site from CBadger and although all versions work in Safari and v1 & 3 work in Google Chrome on the Mac. None of them work in Firefox on a Mac (the 1st version displays but doesn't randomise and v2 & v3 don't display at all) and I have not yet tested them on a PC.Here is the code that I have used for each version on the first frame in the root:
Array.prototype.shuffle = function() { for (var ivar = this.length-1; ivar>=0; ivar--) { var p = random(ivar+1);
I have a image slideshow set up on a time line. Each image is on a different layer and I am looking for a code to make the flash animation start at a random key frame every time the page is loaded. Here is a link to the site I am working on:
I have a parent swf with three buttons: next button, back button, ticker on/off button.I have three child swfs, each with a ticker mc. When I click on ticker button on parent swfit dispatches a custom event which brings ticker MC on stage and thus ticker becomes visible (ticker off button displaces it out of stage by changing the value of ticker_mc.y).
the problem I am facing is when ticker is on and I click next or back button to load next or previous child swf, the ticker goes off. How can I make sure that ticker is on all the time and closes only when I close it. How can a loaded child swf 1 communicate to next child swf, child swf 2, which is currently not loaded, that since the ticker is on on swf 1 so you please keep the ticker on on swf 2 as well?!
I think I know the problem. I have put a default value of ticker_mc = 160 (makes ticker inactive) on every child swf. So, the ticker becomes inactive everytime I load a new child swf. If someone could guide how can I do this, my problem will be solved: When first child swf is loaded, the default value of ticker_mc.y should be 160. I want to hold this value in a variable. When I click ticker active btn, position of ticker_mc changes to 194 so the value of variable should change to 194. When I click next btn, the variable value (160 or 194) should be sent to next child swf and ticker_mc.y should be equal to variable value.
This is the code so far
"Next button" go_mc.next_btn.addEventListener(MouseEvent.CLICK, playNext); function playNext(e:MouseEvent):void { if (swf_no < (clips.length-1)) {
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I have a main movie (main.swf). I load child1.swf and child2.swf into it with URLLoader. Is there any way to make a button to child1.swf which would take a user to some frame in timeline of child2.swf?
Something like parent.child2.goToFrame(5);
I have tried different combinations without luck...
I have a main.swf. I have loaded two child-SWFs into it, child1.swf and child2.swf.... There´s a videoclip inside child1.swf, can I stop that video from child2.swf?