Actionscript 3.0 :: Avatar Class Emblem To A Image?
Dec 1, 2010
code below error is in the this.dir_nw, this.dir_ne, this.dir_sw, this.dir_se i have assigned the class to a image with 6 frames nw,ne,sw,se, shadow, username_text and when i complie the output error is 1119: Access of possibly undefined property dir_nw through a reference with static type com.ausdoclient.client:AusdoAvatars. i dnt know what im doing wrong im using cs3
private var _directionArray:Array = new Array();
private var _activeDirection:MovieClip;
private function init(Event):void {
[code]........
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Similar Posts:
Feb 10, 2011
I'm working on this small project to demonstrate how flash works to a few friends and I am trying to make a small avatar have some animation and upon mouse roll over grow and after removing mouse the avatar will shrink. There is also supposed to be a message displayed over the avatar and upon clicking the avatar the message changes. I have the avatar shrinking/growing thing done and its working fine and I also have the message to be displayed but I cannot seem to link the two into one actionscript file so they both appear at the same time.
Here are the codes:
i) for the avatar shrinking/growing
package { import flash.display.MovieClip;
import flash.events.MouseEvent;
public class U1A3_Stickman extends MovieClip {
private var _origXScale:Number;
[Code] .....
I've tried to simply insert the document class into the flash with the avatar shrink/grow code but it's not working.
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Sep 3, 2009
what is involved to create a Flash file where the user can upload a .jpg of their face, crop it, and then add that picture to an animation? I'm sure you've all seen this...sort of a jib-jab type animation.
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Oct 5, 2011
I am willing to make a customize avatar for a registered user where the accessories will be save in a database. The item will be pulled from database to flas and after the user finished creating his avatar this will be save in the database. I mean my avatar application will be as like as farmville avatar customizetion using flash,php and mysql. I am fadeing up to find this solution.
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Jan 18, 2012
I'm trying to develop a system where the player can change the colors of the various components that make up an avatar (hair, eyes, etc.).
The original components, with no change of color, would be composed of shades of gray.
So for example, a player selects the red hair (255,0,0). The pixels of the hair with an intermediate gray (128,128,128) would become the chosen red (255,0,0). As for the lighter gray color, become lighter shades of red chosen. Just as the colors become darker gray shades darker red chosen.[url]...
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Apr 25, 2010
ive created a flash website that allows users to change the clothes and for the character, how do i save it so that it appears on other pages as well.
for eg, when user change the character at the customize character page, after saving, it will replace the movieclip for the character. when the user click other page for eg, contact us page, the updated character will appear there
another qns.. after i uploaded the website, will every user be viewing the same character or refreshed to the default character each time they view the website?
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Jul 14, 2010
I have some beautiful CATS drwan up for me. In typical avatar style you can change the colour, hat etc... of your avatar.What is the best set up for the assets.
1. Would I programatically import the HAT asset for example when chosen by the user
2. Would I have all the assets sitting inside on a layer inside the avatar - then it would be MASSIVE
Once the avatar is created it needs to walk around my virtual world etc... I don't want the MASSIVE avatar walking around with all the assets inside it.How would I only get what the user chose ie: A red cat with a black hat.Also, the colours would be best to programme them in otherwise I would have to have 10 different coloured copies. Is that right?
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Nov 17, 2011
A rather large project (rich web application) has fallen into my lap and I am unfamiliar with how to accomplish a major functionality. in the right direction.I need users to be able to customize a 3D avatar and store it on the server somehow. The user can choose a body type, hair style, hair color, clothing, accessories, etc. The user can then choose from a number of different environments to place their avatar into, a specific animation (dance moves, playing an instrument, etc.), and an audio file. The audio file would then play while the avatar performed the animations within the selected environment.
How should we go about doing this? What technology should we use? Ideally, my colleagues and I would use MoCap software (w/ Microsoft Kinect) to complete 3D base models and animations for the avatars. Is it possible to then dynamically skin / texturize the models with the user's stored avatar? If so, how would I accomplish this? Does anyone have any other suggestions on how we would go about solving this problem?
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Mar 9, 2006
I'm interested in building an avatar maker in Flash, similar to the one seen here:[URL]The twist, though, is to allow users to save their work out as a JPG (or as an animated GIF, alternating between the created avatar and the client's logo and URL,) sized just right for a forum or LiveJournal avatar.
I haven't seen many examples of Flash outputing dynamic images... the best one I could find was, oddly enough, on a movie website for Starsky and Hutch. They have a Flash application that lets users build their own wallpaper and then offers it up as a JPG: [URL] I'm thinking Flash 8's bitmap features would allow this to happen, but then again, that movie came out two years ago... how did they make it work back then?
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Oct 6, 2010
I am using a progam called Smart Fox Server and they said on the forum that It's not SmartFox related (and this forum is mainly for SFS related issues). You need to create these interaction within Flash. So I came here. I am trying to get the users Id if you click on them. I know the command to get the ID but i dont know how to get flash to recgognise the avatar as a user.
the command is user.getId()
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Jul 25, 2011
I need to create an avatar creator, the concept is simple. We have a base image for a head, on top of this we layer on other elements (eyes, nose, mouth), saving it converts the image on the flash widget into a .jpg. I'm confident in my ability to create the interface, I have basic knowledge of AS 3 and flash in general, but I'm unsure how to go about this. I want to pass a variable to flash to indicate who the user is who's editing his or her avatar. Then I want to pull some kind of db file to have the image re-construct itself in flash (maybe from an XML file - so it would need to create/update an xml file).
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Aug 30, 2011
I have seen numerous tutorials to retrieve a feed. I can't however see anything on how to get the users avatar to display. Is it even possible in Flash?
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Dec 16, 2011
I am trying to create an avatar that faces the position of the cursor and follows a walking loop while it moves towards the mouse click anywhere on the stage. I need certain walking loops that are used by the script when the cursor is either North, Diagnal positions etc. Also I need the same when its idle.
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Jul 18, 2010
For the past two months I have been developing a new kind of Flash chat that allows you to fly around in a 2D virtual room with an animated graphical avatar. You can also upload your own picture for an avatar. The special thing about this chat is that it works with MySQL and PHP, so no fancy servers are needed. It can easily be customized in terms of design. Switch out the background image and the avatar icons and you have a completely new chat room. Flash AS3 Avatar Chat v0.94 BETA.
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Jul 25, 2011
why my image won't load when I have it's class referenced from the document class rather that being in the document class?
This produces no errors and the second class traces the note, but it doesn't load the image.
// ----- Main Class
package {
import flash.display.Sprite;
[Code]....
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Mar 22, 2011
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
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Dec 2, 2009
i have a flash site im working on, with an image gallery. the way the site is designed, when you enter into a gallery, while it's loading the images (lets say 5-10 images), it draws 5-10 gray boxes in the exact spots the images will load into.
the trick is i need to know in advance how big the gray boxes should be (width/height) before the image is fully downloaded.
i found this site: [URL]
but the way he wrote this, as soon as the class determines the images dimensions, it cancels the download.
i'd rather have a fully complete image class that downloads images, dispatches events with the image dimensions as SOON as theyre detected, and fully downloads the images as well.
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Mar 14, 2010
I am trying to use BitmapImage spark class instead of mx image class.Image loads the same, fine
<s:BitmapImage id="img" source="sample.jpg">
</s:BitmapImage>
But I have an issue with adding mouse events on it, eg:
img.addEventListener(MouseEvent.CLICK,clicked);
do not trigger any mouse events when clicking on the image
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Oct 18, 2010
I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile .I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image.
[code]...
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Feb 9, 2010
I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url]....
I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.
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Jul 14, 2010
Avatar for educational games. My artist has used tweens for the movement of the cat BUT tweens est up CPU big time. Would it be better to have a frame by frame set up inside the avater?
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Jul 7, 2011
My code was working fine in 4.5, with no errors. But when I compile the same code with 4.1, I get "Type was not found or was not a compile-time constant: Image." error. So, it turns out that 4.1 does not has Image class.
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Aug 20, 2011
I'm having some issues with images loading from another class other than the document class.
I currently have two classes: Loader and GamePanel.
I also made a picture into a MovieClip type with a self generated class.
When I use the Loader to construct it :: new someBackground().
And addChild, it appears.
But if I construct the GamePanel class and call the generation of that same background, it does not appear. I'm currently using actionscript 3.
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Jun 26, 2011
I have lots of images in the library (tile1.png, tile2.png, tile3.png...) each of which are on one frame of my Tile MovieClip. My Tile class which was created when I made the Tile movieclip and pressed export for actionscript also contains some other data such as height, texture, movementCost... et cetera.
I would like to take all the stuff out the library, and load the images from a local folder, have them loaded into my "Tile" class so that when I make a new Tile object and in my main fla file if I write addChild(someTile) it will draw the tile image to screen.
Basically what I am asking is how I can do this:
Create new movieClip (Tile) object and put it in the library
Export the new MovieClip (Tile) for as3, so it gets its own class (Tile.as)
import all my pngs from local folder into the library
put them all on a seperate frame on my new movieclip (Tile)
var myTile:Tile=new Tile();
myTile.gotoAndStop(x);
addChild(myTile);
WITHOUT using the library. I want to be able to do this with only as3 if it's possible.
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Oct 18, 2010
I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile . I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image.I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile.I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image. [code]
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Jan 17, 2010
I'm trying to load images using the loader class but it doesn't seem to ever trigger the complete event (in this case anyway). The images are only 16x16px images from the local machine, so it should take no time at all to load. I use the totalImages variable as a counter; as an image is loaded, it subtracts 1 from it. Once it is 0, all images are loaded. I can create an instance and it goes as far as tracing "Begin loading images", but that's it. No errors in the console either.
PHP Code:
package lib{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.geom.Rectangle;
import flash.net.URLRequest;
import flash.events.Event;
public class Frame extends Bitmap{
[Code] .....
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May 21, 2010
i am trying to load images on movie clips using class,but i did not get the visibility of images on those movieclips ,the class doesn't contain any errors the functions are also worked correctly. Here i am sending my class code :
package{
import flash.display.*;
import flash.net.URLRequest;
public class customerloading extends MovieClip{
[Code]......
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Jun 16, 2011
I'm trying to load an image in a movieclip using using the following:
Load_image_btn.addEventListener(MouseEvent.CLICK,Load_image);
function Load_image(event:MouseEvent):void{ var my_loader:Loader = new Loader(); my_loader.load(new URLRequest("C:UsersAmandaDesktoppicture1")); addChild(my_loader);}
[code].....
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Feb 3, 2011
I have a problem with loading an image path reference into a movieClip.On my movie loading I attachMovie according to i (no. of instances)Then I generate a copy of the instances (these are prepared ready for print - I have this working)
However, the initial creation of these instances is handled when the Flash movie loads and uses part of the code below to generate thumbnails:
myScroll.content.attachMovie("fav_content", "Stadium"+i, i);
var imgPath = mySharedObject.data["img"+i];
myScroll.content["Stadium" + i].imageLocation = imgPath;
[code]...
The class is called multiple times once then when triggered in a duplicate movieclip but fails somehow - maybe the clue is duplicate tho tried that (duplicateMovieClip..)
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Oct 14, 2010
I'm trying to resize a .jpg file that I'm loading in the loader class, and I can't get it to work. Here's the code I'm working with. (Note: I had to cut the URL to the jpg out because the forum blocks me from posting URLs with images!)
ActionScript Code:
getURL = new URLRequest("*URL to a jpg goes here*");
// Load slide image from URL
[code].....
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