I would like to create a proportional grid. Basicly rects with same width and dotted lines as borders (no fill): It should be on full stage width and reacting on resizing (single grid rects should stay in size) only becomming less or more grids (stage width resizing smaller or larger).Some Example Sites that use such grids [URL]
flash and at the risk of sounding like an idiot, here goes.My question is:How can I make it so that the stage is divided up into a grid of 4 by 4px spaces that can be filled with a color after a click?So far I have some code that lets you draw a 4 by 4px dot but the dots can overlap because there is no grid:
dot.addEventListener(Event.ENTER_FRAME, do_stuff); /*dot is a movie clip of a 4x4 black dot*/ function do_stuff(event:Event):void
I'm looking for the most efficient possible way of drawing an 8 x 4 grid (960x600 total size). Each square of the grid has a variable alpha and the grid is redrawn every enter frame. The problem is my application is doing a lot already and I'm looking for the most efficient way to execute this loop 32 times (possible more in fact) per frame without overloading processor.
Code: private function init():void { var dimensions : Array = [ 0, 0, 960, 600 ]; var gridRaw : Array = [ 8, 4 ]; var stageRect : Rectangle = new Rectangle( Number( dimensions[0] ), Number( dimensions[1] ), Number( dimensions[2] ), Number( dimensions[3] ) ); [Code] .....
I'm under the impression there could be better ways of drawing the shapes straight to BitmapData without using Sprites, or maybe I'm doing something wrong about memory usage as I can see memory going up and down in a cycle.
I'm trying to do a proportional resize of an image. I know the image's original dimensions (which vary from image to image) and then I know its intended height in pixels. How do I scale it down to fit the new height whilst keeping it in proportion? Is there a simple equation to do this?
I have a SWF that I would like to use in an XHTML 1.0 Strict document.My need is that the flash must:- Be 100% width- Grow / shrink proportionally in height (depending on width)- The flash may not be cropped or distorted- I must be able to to put a div just before the flash- I must be able to place a div right after the flash. The flash should behave just as if you pasted below image in an HTML file:[code].....
I have been following the instructions posted here on how to achieve proportional image scaling: http:[url].....I want to have one image background for one frame, and then another image background on another frame... so when the viewer goes to different parts of the site the scalable background image changes.I copy and pasted the AS3 code into the actions section for the frame:
//set stage for FBF //set stage for FBF stage.align = "TL";[code].....
It gave me a duplicate function error.So I changed all the variables 'pic' to something else... for example,'pic1'.Still didn't work. Then I changed 'sizeListener' to 'sizeListener1', still didn't work.Then I changed'scaleProportional' to'scaleProportional1' and it kind of worked, but keeps giving me the error that 'scaleProportional1' but still keeps giving me errors.how I can implement multiple instances of this scalable background script on multiple pictures without conflicts?
I'm currently using the Tween-class to tween my movieclips (just the basics as x-position, etc.). But I'm struggling to tween scaleX and scaleY as the tween does not seem to take care of the centerpoint of the movieclip. I want the movieclip to scale proportional and not just from left to right.
I have a Movieclip containing five images in a row. I have seven images inside a mc next to eachother like a T (Five across and three down) with one image being the center image. The images are under a mask an then the images tween on the X and Y but obviously only the masked part of the image is visible. The mask is 1280x649 and I was wondering how to proportionally scale only the masked area to full screen. I have the following code which works perfectly on a single image inside a mc but how do I do now?
I am using the following code to fill the browser window with an image and scale it up or down....works great. I would like to proportionately scale a mc but not have it initially fill the screen. It would start centered in the window at a initial size but then scale up as the browser window opens but not scale back down below it's original starting size.
this is the code for the full screen:
port1Height = new Object (); port1Height = port1._height / port1._width; port1Width = new Object (); port1Width = port1._width / port1._height;
I have the following code from FW to scale my background image while keeping proportion, however how do I change/fade into other pictures using Pic as my MC?
Code: //set stage for FBF //set stage for FBF stage.align = "TL";
how to proportionally scale multiple movieClips relative to the stage size.
I understand movieclip placement relative to the stage, and I have been using a code to scale MovieClips as a fullscreen background (also proportionally)
But
I can not figure out for the life of me how to scale other movieclips in relation to the stage size.
for example I have a background_mc that proportionally scales with the stage to fill without distortion.
HOW do I then place another MC say center aligned (I know how to do that) that will scale with the background without distortion?
Ideally I would like to place several MC's on my stage all scaling in proportion with the stage yet independently.
I have not been able to find any documentation on this. lots of tutorials on backgrounds and color fills and the like but nothing on proportional scaling of independent mc's
this is the code I use for my background_mc (can it be modified or should it be thrown out the window to achieve independent scaling?)
I'm creating a simple liquid flash site layout with one MC that does not scale and remains at a constant position, and one mc that should stretch to fit either the height or width (whichever's larger) of the stage, but scale proportionally. [code]...
I know but basically I want to place some images on the stage and I want every image, whether big or small, portrait or landscape, to be scaled to about a quarter of the stage size.
I have tried coding this myself and even tried many suggestions found on the web, but they all seem to do the same thing. The code either sizes every image to be equal in width and varying height, or scale every image to be equal in height with varying width.
Say you have some images all the same size, but some in landscape orientation and some in portrait orientation. Most of the code I found for "proportional scaling" would scale the landscape images okay, but make the portrait images the same height as the others, so they looked alot smaller. Or the reverse was true.
This makes all the images fit on the stage all right, but they all have the same width. reversing the equality amkes all teh heights the same.
If two images did not have the same width before they are scaled down, they should not have the smae width afterwards in my opinion.
Sometimes I get some code that seems to work, then I change the stage size to check it and all the images did not scale to 1/4 of the stage new size when the FLA was run.
I need some assistance on how to proportionally scale multiple movieClips relative to the stage size. I understand movieclip placement relative to the stage, and I have been using a code to scale MovieClips as a fullscreen background (also proportionally) But I can not figure out for the life of me how to scale other movieclips in relation to the stage size. for example I have a background_mc that proportionally scales with the stage to fill without distortion.
HOW do I then place another MC say center aligned (I know how to do that) that will scale with the background without distortion? Ideally I would like to place several MC's on my stage all scaling in proportion with the stage yet independently. I have not been able to find any documentation on this. lots of tutorials on backgrounds and color fills and the like but nothing on proportional scaling of independent mc's this is the code I use for my background_mc (can it be modified or should it be thrown out the window to achieve independent scaling?)
Iit works but it's just not perfect. Ihaven't played with flash since MX, things have changed a bit. Here is the online sample: [URL]. If you want the source it here: [URL]. So I would like to learn how to create an if / else function to control the height of a MC. i.e. This externalMC I used is 900 X 500, so divide 900/500 = 1.8:1 (or .5556:1) this gives you your relative ratio. Then just multiple the width of 75% of stageWidth by .5556 to get the proportional width, the problem is once the browser windows height is resized to <= 500. it stops.
I'm currently working with the OLAPDataGrid component and got stuck at a relatively simple task: I want to style the last row of the grid differently from the rest, so my cell item renderer needs to know whether he's rendering the last row with content in the overall grid, including those rows currently not rendered because they are outside the visible grid space. AdvancedGridListData's rowIndex property only gets me the row index of the renderer relative to the range of visible grid rows, i.e. when I scroll down the grid, a data item with an index greater than 0 gets the rpw index = 0.
I need to create a simple multiplication grid where children will fill the grid. Its an empty grid at the begining, when they start the time start as well.Its a grid of 10 x 10. when they enter the last number, the grid should show what they did wrong and the time they spend. It's an idea of how it could work but if anyone has something that looks like this.
I want to make a square grid of fixed side length but varying grid number using code.That is, the number of grids should be specified by the user (say 3*3) and after pressing a button, the stage should be broken into 3*3 grids.I don't want any code, just a method on how to do it. I have tried it by using simple loops but the method just fails for no reason I can figure.
Whenever I add paddingRight to a column in the flex grid, it adds the padding to the header as well.Is anyone familiar with how I can add paddingRight just to the column and not to the header? Below is the column code where I was specifying the padding.
i am looking for class or something to proportional outside scaling of stage and all included objects (internal or external).I know SWFfit and LiquidStage. I have got many problems with integrating SFWfit to my code (resizing is not affected to included objects). LiquidStage seems to be ok but it`s not freeware . I am looking for free possibilities to do it.I am trying to connect that with GAIA framework.
I really like the thumbnail gallery for its simplicity and beauty. But I would like to ad or vertical scroller (I'm unable to find it here too, maybe I'm blind, just I'm more at the end of my seeking options) or a make a grid thumbnails, that will show 2 columns of thumbs and 5 pictures in each columns, then under the 2 columns i would like to ad a sort of arrow or button that if my gallery have more then 10 pictures it will go on the next thumbnail list. I'm not looking for any extra fading effects or special movements. Just would love to have a single thumbnail grid on side, with option to have lists of thumbnails by 10 if there is more then 10 pictures or so.
I have a mx:Grid component in my flex application. But I would like to resize it by clicking and dragging in the border. This component doesn't allow doing that.I want to put a panel in each gridItem of this Grid component and resize it.
I'm building a small editor that allows users to place electrical components onto a grid so that they can see how electricity works. I have built a grid using an array and for loops and attach movieclips dynamically to that grid. What I want the moviclips to do is to look in the four spaces either side of itself i.e. up, down,left and right.I have managed to pull the grid coordinates out of the grid which enables me to tell the clip which grid space to look at but have been unable to successfully get the code to work.Here is my code:
Basically I've got a reasonably complex drawing object in a fla and I want to reproduce it in a class definition using the drawing api. However obviously this is a tedious task, so is there some trick or automated method of doing this?
Last time I needed to do this it was a drawing of an arrow and I ended up writing down x,y,width,height values for everything but this one has curves in it which I don't have experience with drawing anyway.
I'm trying to code the snap to grid functionality. The dragged object should snap to the grid if the distance between the object bounds and a grid line is less than 5px. I found a way to do it if the object's rotation is 0 but it doesn't work if I rotate the object. I need a different approach. Can you point me into the right direction with the algorythm or any source code?
I am trying to create a puzzle like game (a chinese puzzle game called tangram). I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ?[URL] What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesnt seems to be working.
I am a newbie in flash and I am trying to create a puzzle like game. I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ? [url]... What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesn't seems to be working.