Actionscript 3.0 :: Make A Preloader That Has A Movie Clip Playing?
Jun 15, 2009
I would like to make a preloader that has a movie clip playing. It's basically a looping movieclip. Also, I have an animation to play as the actual preloader.What would be the best way of going about this? I have basic actionscript skills but, i'm trying to learn a best practice to use while utilizing as3.
I've got an infographic I'm working on, and every time I roll over an image (a ring) the alpha goes up to 100, then I roll out and it goes back to 50. That much I'm good with.
Then, I click on each one of them, and a movie clip (built inside of each ring/button) pops up and plays. Fair enough.
I've got a script (ugly, but it works!) that will hide all other buttons while this movie clip is playing. But, when I click to close it, I can't figure out a way to make them reappear. I tried putting visible = true again for all of them, but no dice.
The actionscript for it is right below.
I'm not sure if there's anything I can do to make it modal in AS3 or something like that. Or should I go ahead and set it up in a parent/child kind of way (not too well-versed in that regard.
All the buttons to click on are in the same layer and I'm not sure if making them different layers in Flash would make any difference.
stop(); ring1926.movie1926.visible = false; // add a rollover to make the inside movieclip appear
I created a swf which loads multiple external swfs to 100% before playing. Which works fine. If I stop a clip while it's loading, I call loader.close() and I'm able to resume from where I left off at a later time. The problem I'm having is when I added the functionality to load the next clip while the current clip is playing. To be clear, I'll refer to the normal preloader as preloader, and the preloader which loads the next clip as pre-preloader. If the pre-preloader loads to 100%, everything is good. The next clip will play immediately without having to wait. If, however, the pre-preloader for the next clip is stopped at any point before 100%, the preloader will start loading at 0%.
With that being said, If I go back to the previous clip (which was previously already playing), the pre-preloader will pick back up where it left off, then if I go forward again, the preloader will pick up where IT left off.
I need to know how to make a button called Textchange that detects if the movie clip Meditext is playing, and if it is then largetext will start playing and Meditext will stop. But if it isn't playing, then nothing happens.
So, I have this file with a couple buttons. When each button is clicked it opens an external swf image. While the external swf is loading a preloader shows 1...100. I want to have a movie symbol also show up while the external swf is loading. How would I do that? Can I have it only show when the event starts, then have it disappear when the event completes..
I have my two buttons on one layer, actions on a second layer, and preloader counter on third layer.
iam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.
So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.
I want to add a preloader into an existing flash website file. The flash file is made of 5 layers, with one movie clip on each layer for each page of the website pages. I want to be able to put a preloader on the home page to let me viewers know that the site is not fully loaded before they start viewing the other pages (it's a portfolio site, so there are a lot of images). Can I add a preloader movie clip to appear on the home page that will loop until the entire site (all 5 frames/pages) are loaded?
I do not want to add another frame in front of the existing frames because I would have to edit 200+ portfolio frames and script.
I have very annoying and easy (I believe) problem with Macromedia Flash 8. My movie consists of 10 scenes. I wanted them to be played each after another (e.g. scene 1, scene 2, etc.).However, the scenes that consist of movie clips are just flashing and movie proceed to next scene. There is no problem with scenes that where done just in main timeline. I tried to put some action script on these movie clips like:
I have a movie clip (that includes a preloader and video elerments) that I created and made a .swf file from which I then imported in my main movie. I then place this .swf file (which is listed as a movie clip symbol in the library) onto the main timeline. I put an action to stop the main timeline at the frame where the nested movie is placed and expected to start. When previewing the movie, the nested movie doesn't play. I see the preloader (in scene 1 of the nested movie) appears for a second but the movie doesn't play.
Any specific action command needs to be define to make the nested movie play?
I have a game engine and when the player moves right, I just have a static graphic of a box with a right facing arrow. The player is a movie clip with an instance name of "char" on the main stage, inside of it is a bunch of frames with the player in different positions (ie box with up arrow, box with left arrow, etc). So when the right arrow key is pressed then "char" will go to and stop at frame 1 with the right facing arrow.
Here is my problem: When I replace this graphic of a box and arrow with another movie clip of an animation, the animation doesn't play on run time, it will just show me the first frame of the animation inside the movie clip but it won't play the rest of the movie clip. What is stopping this animation from playing?
Is there Actionscript 2 that can be put in a preloader and play only the first movie clip on the root timeline instead of all of the root's timeline (which happens using getBytesLoaded or movieclip._framesLoaded() )? I want the preloader to just load the first movie clip and let the user read this screen while the rest of the root timeline continues to download.
I am trying to use a preloader for a larger .swf file that loads inside of a movie clip. I was wondering what code might work and where to put it. (preloader is a .swf). I am using CS4, ActionScript 1.0.
I have a problem with my loaded movie clip, its playing very fast than its suppose to, (using loadMovie) I've tried to adjust the frame rate of the main file and the movie file, but still the problem occurs....
I have some movie clips nested and at some point one on the left side should call one on the right side and it's not working and I'm pulling my hair, and I'm opening this thread for therapeutic purposes, I'm so angry I can't see straight
and it doesn't work and I don't know why, as I have a root who has a frame with a pages_mc that has a frame with cpr_mc that has a frame with charr_mc that has a frame with right_mc and there is a label 'Sidney'well, that's all. I don't even know flash very well, but looks to me that logically I'm doing it right, but flashly I'm doing it wrong...
I'm trying to play the timeline forward or backwards by either pressing and dragging left or pressing and dragging right. I can't figure this out.
I have been using instances of buttons to do this but I don't want to use buttons I just want to be able to press anywhere on the screen and weather I drag left or right the movie plays, if I stop pressing the movie stops playing on its current frame.
This is probably an easy question, but I fairly new at this. How do you let a movie clip play once then stop it on its last frame? I've noticed that you can't use AS on a movie clip frame like you can in the parent timeline. That's what I was trying to do.
EDIT:I figured it out. I just wasn't setting the parameters. I'm going to have a hard time with AS3 LOL
I'm trying to load an external mp3 into my swf and then get my movie clip to play once the mp3 is fully loaded.This is the code I have in my first frame:
stop(); cyfan = new Sound(this); cyfan.onLoad = function(true) { if (true) {
I have this movie clip that is a vertical menu. the menu has a left and right button on either side and several small thumbnails inside. when you click on the right arrow, the animation plays, which just slides the thumbs along using a tween. I'm trying to get the left button to play the reverse of the animation.
this is the swf here to have a look. i hope you get the idea of what I'm trying to do.
I've been looking for a tutorial on how to do this through action script, but haven't found it yet. how can i do this so it's more efficient or through action script 2.0?
I did do the scroll tutorial before, but I would like it to go from one thumb to the next one at a time. You can also see that the animation I'm doing now is causing the left arrow to play each time.
I rendered a 3d cube spinning in different directions using cinema 4d. I imported the entire sequence into flash as a movie clip. My goal is to set up buttons that will take you to certain points of the cube sequence. i.e. frame 1 scene is top of cube-the user presses a button and the cube animates to a different side-information pops up.Basically i have 3 buttons, they all animate the cube to different sides of it. I would like to animate back to the first side of the cube if the "home" button is pressed.
im attempting to use if else and currentFrame, but im having some trouble. I also tried using prevFrame(); instances when a button is pressed but didn't know how to stop it when the cube got to a specific side. Below is an example of my code.