Actionscript 3.0 :: Preloading Inside Slide Screens
Jan 30, 2010
I'm having difficulty's preloading inside a slide screen. here are the files [URL] open content.swf and click the right arrow key... It will go to the next slide screen were on the first frame I have Code: Select allcontainer_mc.loadMovie("preload1.swf");
[Code]..
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Feb 20, 2011
I have a main class that calls and removes screens with addChild and removeChild, these screens are movie clips.My issue lies in these movie clips, each clip is linked to a class - e.g. confidence.as links to my confidence screen.I am trying to add buttons and pieces of text from this class file onto the confidence screen, so essentially adding more movieclips on top of a movieclip that has already been added. I keep getting this error:TypeError: Error #2007: Parameter child must be non-null.I could do with some help figuring out how to add objects to my screens, as I am trying to prevent having everything in one class.
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Jul 30, 2010
I have a client that I have developed a trailer for their project. Its a swf and at certain keyframes large videos play, the my listener tells the time line to continue on its path, and eventually hits a new large video.
These videos are not playing very well for the client, when they start typically they stutter.
Client is mad now and I need a solution. I am using actionscript 2.0 . How can I have each flv loadup all the way before it starts playing so it'd be smooth. I was hoping there would be a plugin or something I could buy that would show a loading bar and then have it go.
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Jul 31, 2010
I have a client that I have developed a trailer for their project. Its a swf and at certain keyframes large videos play, the my listener tells the time line to continue on its path, and eventually hits a new large video.These videos are not playing very well for the client, when they start typically they stutter.Client is mad now and I need a solution. I am using actionscript 2.0 . How can I have each flv loadup all the way before it starts playing so it'd be smooth. I was hoping there would be a plugin or something I could buy that would show a loading bar and then have it go.
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Sep 17, 2005
i have an external swf file and i load it to a movieclip name holder mc how do i preload it?
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Oct 27, 2009
I am using currentSlide.gotoNextSlide to change between slides, however I can't make it stop playback on load of each slide.I have a motion tween with I need to NOT play automatically when the slide loads... but no matter how many iterations of stop(), gotoAndStop(), etc I use, nothing will stop the clip from playing when it is loaded!
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Oct 20, 2009
How could I get a nice tween like this one: [URL] Specifically the now playing slide in and slide out effect.
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Jul 2, 2009
I am creating a flash slide presentation to use as part of an online portfolio. I have created a presentation that so far has three slides, each containing a flv that I imported and added a skin to.Is there any way to stop the movie on slide one (besides manually) when I move to slide two? I don't care if the mvie returns to the begining or not i just want to beable and view the video on slide two without hearing the sound from slide one.
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Feb 2, 2011
this is what I am trying to do:
1st slide: pre test (3 radio buttons)
2nd slide: video
3rd slide: post test (3 radio buttons) - this page has a submit button that calls a .php script
The Pre Questions are setup like this:[code].....
wondering if this is a Global Variable problem? Is there any reason that the "variables" variable would stop populating after the first slide? Obviously, they are getting to the last slide since the submit button is passing them (or is the external file doing it?), but don't know why the post ones are not going.
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May 10, 2007
I just designed a web site. It looks fine on my big screen, but a few people that I have sent it to cannot see the whole thing. They say there is no scroll bar on the right side to go down. When I lower my screen resolution to 800x600, I get a scroll bar. Are they using an old version of flash maybe? I am using Flash 9 plugin. In my publish settings, I require at least 8 and I have my dimensions set to pixels under HTML. Here is the web site: [URL]
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May 19, 2007
I'm making a slide show presentation, I have a child screen nested inside a parent screen. When I load the child the MC inside it seems to have already been played. I tried adding a stop(); in the first frame inside the MC then calling a gotoandplay in the first frame of the child but it doesn't seem to work and the MC doesn't play...
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Jan 20, 2004
Is it posible to make a preloader of a SWF that loads an external JPG?
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Jul 8, 2009
basically my program has this part in it where it emulates this menu system that's on a piece of hardware. So in my code I just have a bunch of objects in a hierarchy to represent the menu. Each object constructor has references to other screens. When these buttons are pressed, they go to one of the screens referenced in the constructor.
[Code]....
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Apr 21, 2011
When the character touches the escape, the level loads of course but neither character or the exit shows up.
ActionScript Code:
package
{
import flash.display.MovieClip;
import flash.display.Sprite;
[code]....
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Feb 21, 2004
I am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart and there is additonal functionality attached to it to affect it's movement which I'm not too worried about although it would be nice)
Code:
// set up content_mc info
contentRight = _root.content_mc._x;
[code].....
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Apr 18, 2010
I have a project which has 2 html, 2 swf and 2 fla files. I have a default form and I would like to call another form or screen form a button click.
Does each screen or scene have to have it's own html page. Or can you call up the scene change through flash code?
Currently I am using
btntest.onRelease = function () {getURL("http://www.website.com" , "_parent" );}
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May 25, 2010
I was wondering if anybody could help me out and tell me why my flash site looks different on different size computer screens?
I have built a site in flash and when I preview in html it looks different to how it does on my flash canvas (the text is a different size and takes up a different amount of space than on the original flash document). Then when I publish it and make it live it looks different on different size screens. On my laptop the text all fits in, but when I view it on my desktop the text cuts off, so that the last few lines of each text box is missing? What's going on?
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Jul 21, 2010
I want to make an application that works on 2 screen.on screen1 I need to make GUI with several buttons, sliders, radio buttons, field for dynamic texton screen2 (big screen / LED / video projector) I want to output photos and simple vector animations that are controlled with GUI on screen1 I don't know if it is possible in Flash to have one output with GUI and other with content. Does Flash recognize multiple screen outputs? Is there an action script command to tell flash projector: this put on screen1 and this put on screen2.
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Jan 11, 2012
if inside a movieclip my_mc I have onPress=function_1;
and then on the main timeline I have
attachMovie("my_mc","my_mc",1);
my_mc.onPress=function_2;
Then function_1 will not be called at all as my_mc.onPress=function_2 will screen off the internal onPress=function_1?
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Sep 3, 2011
I think I understand how to make a interface but the problem is im unsure as to how to add it to my existing code! To make a interface (as far as i know) You can create classes such as mainScreen, intructions and so on. Ok i get that, make the classes then add ther buttons from the library i these classes. But i followed a tutorial bu Emmanuel Feronto, and adapted that to the needs of my game.
So im unsure as how to add these 'Screens' to my current class, the I currently only have 1 class, Main which currently has 300 lines of code, and i dont know how to break it up into smaller classes. Thats the problem i think, The main is quite large, normally i have heard people keep this clear... But then say i made a bland main, and added the screens into that then how do i make the main that makes the game play on the play button?
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Oct 18, 2010
I'm currently developing a prototype using AS3 and trying out some touchscreen gestures. I'm compiling using AIR 2.0 and currently have GESTURE_ZOOM and GESTURE_ROTATE working but for some reason GESTURE_SWIPE is giving me a few headaches. I know It's possible as I've seen it working here, using the same laptop (DELL LATITUDE XT2 & N-TRIG) as I'm testing on.
[Code]....
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Dec 20, 2011
I am making a game. And this time trying to implement menu (-->tutorial) -> game-> scoreboard -> game over screens.
These screens themselves are quite different in terms of structure. So i am not sure if states is a 100% correct approach here (as I understand states are good for similar layouts) From the other hand many of them has back button to return to previous state, e.g. in tutorial I will have start game and back to menu buttons, etc.
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Jul 7, 2010
I have several screens for flash and these screen have so many dynamic texts. We need to support these texts in different languages like "Spanish", French and English.
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Nov 23, 2009
I'm working on a project and I need to link multiple screens so that when you click a button it will go to the next screen.I know how to do this via the timeline but I have to do it in action script with addchild.
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Jun 15, 2009
I'm trying to figure out how to make a dynamically loaded image actually move across my screes. So far, my script loads the image, but stops after 1 frame. Without the loaded image everything works just fine. It's all Action Script, so my gues is that I probably missed something along the way.Here's my script:
Code:
scaler.loadMovie("image.jpg");
set the starting value for 2 variables
var targScale = 45;[code].........
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Mar 8, 2008
There are 77 classes in my project and around 30 of them are linked to MovieClips. If I do a size report it says that my Actionscript classes are 110296 bytes.
I am having a mysterious problem. I have a MovieClip, and I would like to link a class to it in the library.
But I get the following error:
The class or interface 'gui.screens.game.ContinueGame' could not be loaded.
The class at the moment is empty (see code below), although I have tried renaming, deleting and recreating it a few times.
Code:
class gui.screens.game.ContinueGame extends MovieClip {
public function ContinueGame() {
}
}
I have also tried linking the class to other MovieClips that have been successfully linked other classes before - which didn't work.I have tried linking other classes I have used before to the MovieClip - which worked. So the problem lies with the linking of the specific class. Since I have tried renaming it, I'm wondering if there is you can only link a certain number of classes or something. Or I am missing something obvious and will kick myself when I find it.
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Jan 10, 2012
Has anybody had Flash player debuuger suddenly stop working for no reason whatsoever. What I've found so far: - No exception screens popping up.. in ANY browser. Reinstalled debugger version of flash player, no go. - Flashbug not showing in Firebug - No trace calls visible in FlashDevelop - Flash IDE behaves normal.. all trace calls visible - Firefox updated about the same time but problem seems to be on a wider scale This started approximately, on Sunday 8th Januray (or saturday).
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Aug 2, 2011
Taking this thread to the next level and now making a Main.as class to display different "screens" of my game.For right now I only have 1 screen called ControlPanel, but this will eventually have multiple levels (each level will be a separate screen) and a level selection screen, etc. added. So at this point I'm losing control over how to give things access to the stage (in other words... it's getting really thick with multiple levels and this noob's brain is being overloaded lol).
To start off, I took all of my graphics that were on the stage by default (buttons, lights, meters, score text, etc.) and created a new symbol (MovieClip) that I called ControlPanel and checked off "Export for ActionScript" with a class name of ControlPanel. So now my games fla stage is black and I made it's document class Main.as. which looks like this:
public class Main extends MovieClip {
public var controlPanel:ControlPanel;
public function Main() {[code].........
Running this worked perfectly in that my Control Panel screen popped right onto the screen. Of course all the buttons didn't work yet but that is the next step. So I modified my old Game.as to now be called ControlPanel and read like so:
public class ControlPanel extends MovieClip {
private var docRef:Main;
private var _player:Player;[code]...........
this is a hodgepodge of ideas torn between the docRef and the View idea. I need to have access to the stage for my mouse and keyboard listeners, but then I also need access to the buttons in the ControlPanelView symbol. Do I need to pass both the view and the docRef here? How to I maintain access to the stage and the ControlPanelView graphic?
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Mar 19, 2007
much like the title says. how do i put code in the main timelinesuch as gotoAndPlay(x)x refering to a a frame inside a MC inside a MC.
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Jan 22, 2010
Anyways....I just want to know how to go to the next slideright after the last from rather then repeating the slideits on. I'm talking about the slide screens that are defaultwhen you open a flash presentation.
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