Actionscript 3.0 :: Way To Rescale External Swf File To 20fps
Aug 8, 2009
i got a main scene 20 fps.i want to load an external swf movie that should run at 8fps [code]is there any way to rescale the external swf file to 20fps without having to manually move all keyframes, and without making the movie play faster?(btw i got the fla file of both so i can adjust the external swf file)
How to rescale correctly a .flv videoclip? I installed the Adobe MasterCollection CS4.I rendered a video with 3dsMax2010 at this resolution: 1024x576pixels, progressive scan, pixel aspect ratio 1,0 square.I want insert this video on a website, initially small, and after, by clicking the FullScreen button, I want that this become large at maximum resolution...
I imported the .FLV file in Flash:ImportVideo> *.flv > Added SkinBarMenu with FullScreen Button > Replaced the remote address instead of local address: http:[url]......I rescaled the video at 720x405pixels and also the Flash Document to fit it.I included the video in the webpage with Dreamweaver, with FullScreen playback properties.When I playback the video on the website, it appears at 720x405pixels;
- When I click on FullScreen button, the video become up-scaled from 720x405px and loose the resolution?- Or at FullScreen, I can view it at the original resolution of 1024x576pixels, in the same manner as when it is imported in Flash?
- Such Flash video behavior, is the same as YouTube videos? (From small, it become hi-res at FullScreen, conserving original dimensions)?
I cant seem to find a single thread on the internet on "howto enlarge/scale an image when selected".Please could someone direct me to a thread/link or some actionscript that could help?
The images i load into the flash website must be 50 x 50 pixels in the flash website. But if i'm uplaoding an image with for example 100X100 or 300x 92 the image doesn't rescale to 50x 50 i tried and i tried but i can't find the solution. I started with a mask, but because the whole news part uses a mask for the scroll content the image will not appear when using a mask 50x50.
Does someone have any clue what i can do? To have a view so you can see the result i mean see [URL] And then the option "nieuws" The first record got a image with the wrong idea the second one is how it's suposed to be. I'm using a xml/php file wich get all the records from my database..
I've been through all the tutorials on flash scaling and stage resizing and can't figure this one out. I have an MC in _y proportion to the Stage.height-40, so when resizing the browser I should always be able to see it.
The Problem: I know how to do this; by publishing the movie at 100% width and height - this works fine. But my flash movie is a magazine which is long, and requires scrolling in the browser to see the content.
As soon as I set the movie to publish width/height at 100% I can no longer scroll my flash magazine in the browser.
Is there a way to readjust the MC _y position as the user scrolls up and down; so the MC is always in view. So it'd look similiar to those pesky ads that follows you as you scroll away.
I have some FLA/SWF assets which are hierarchies of bitmaps.They have timelines which page-flip through different bitmaps.I'd like to scale these assets down in pixel-size, including the bitmaps they're composed of.I'm not a Flash Animator, but the artist i'm working with doesn't know of an automated way to achieve this. ie, that it's a long a laborious manual process.Does anyone know of a tool which can simplify the re-scaling of bitmap-based FLAs ?
I have a site that allows a user to upload an image, modify the image, and then save the image to their computer. This works fine, or at least it suits me so far. This is done by uploading an image to an empty movie clip, failcont_mc, and then exporting it as a jpeg once the user is done editing the image. The empty movie clip seems to be dimensionless, which isn't a problem.
The problem lies when the user uploads a photo that has very high dimensions. I'd like to be able to upload the image, then scale it down and keep it's aspect ratio if it's too large. I only want to be able to do this if the image is too large. For example, load an image sized at 800x600 and scale it down to fit into an area that is 500x400 while keeping it's proportions in tact.
Here is an idea of what I want in steps: 1. Upload the image into empty movieclip 2. Check dimensions of the occupied movieclip (previously empty) 3. if the dimensions are above 500x400 4. then scale the movieclip down while keeping proportions in tact 5. display movieclip
The code is made up of snippets from here and there on the internet, so don't be surprised if you see something that looks familiar. On a side note, I'd like to give credit to those who have allowed their code to be used openly. All of the code works fine, I would just like to add steps 2, 3, and 4. Imageholder: failcont_mc In the code, I have a big white space to give an idea of where I'd like to place the code. I assume the code is executed as it is read by the flashplayer. What I have tried so far was grabbing the width and height of the "occupied" movieclip and setting them as variables. I used these variables to determine if the width or height was the larger number. Then I used the variables to make a proportion to make sure the end dimensions of the movieclip stayed within the area.
Code: //Allow this domain System.security.allowDomain("http://localhost/"); import flash.net.FileReference; // The listener object listens for FileReference events. var listener:Object = new Object(); [Code] .....
i want to rescale my website height after its content height, hope this makes sensei have my website with a header and menu at the top and below them the content loads. the content for the first loaded page is of about 1000 px high, and for a third page is of mb 500 px, wich when i load leaves my browser with 500 empty px at the bottom, and u can sroll it in that area, seems kinda uncool.
im trying to resize/scale a movieclip based on the browser window.i sort of got it working. but my prob is that i dont want it to scale beyond the browser size when u just stretch the width or height.check it outif u stretch just the width of the browser the image enlarges which i dont wont it to. heres the code/formula used in a onResize
var mywidth:Number = 955; var myheight:Number = 575; Enlarge = (Math.round(Stage.height/myheight*100)+Math.round(Stage.width/mywidth*100))/2;
Okay what I after is how to detect the length of the string populated from array...then auto rescale the height of the title_mc as shown in my AS as well as the dynamic created textfield ..so the textfield will display long string + "newline" for long string...(autowrapper)..
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
How can I replace text loaded from an external file with text from another external file? Using setInterval and calling the .load from a function or something? In the example below I'm calling an external text file, could this also work with an .xml file with cycling through the children?
I am using in AS3 "External Interface ". When I call the JS function that is on the same page as swf everything works fine.
I added a link in the html page to an external JS file, when I move the JS function to the external JS file the website crushes.
I would prefer to have all my JS functions on an external file so I can use them in the future in other project and it also makes it easier for me to update the site.
how to call a JS function that is on an external file from AS3?
Structure: There is 1 main file that loads external SWF files depending on what is clicked on.One of the external SWF files loads its text from external text files. This works fine when viewing the SWF applet on its own. But when viewing as a whole site, the text doesnt appear. Very annoying.I made that particular SWF on my mums computer running Flash MX 2004The flash file itself uses the Scrollbar component from MX.Could someone tell me why the text doesnt load in this scenario? It runs fine on its own, just not as an external SWF.
I've re done a couple of pages on my website and as a result of the new design have had to change some of the coding from being on the timeline to being in an external as document linked to my fla. This is significant only because I can link to external pdf.zips no problem on the timeline but I can't seem to translate the code to the external file. Can anyone out there help me out with this (hopefully) simply problem?I'm playing with different variations of this below but I'm constantly getting the 1180: Call to a possibly undefined method navigateToURL.
function onEnglishClick(event:MouseEvent):void { var request:URLRequest = new URLRequest("http://www.bigredcreativeconcepts.com/UB_Flyer_English.pdf.zip");
i have banner with 5 images fad in fade out effecti need to load images & test from external file " text file or xml file " with keeping fade effects on imagesall ways i know can't keep fading effect on images so
I have a movie player that works fine when i hard-code the url value in the video function, but when i try to pass that url/file path from an external file, the video doesn't load. I suspect that there is something i'm doing wrong with the quotes. What am i doing wrong?
I do understand the differance between ssas and as3. Not all, but all most everything I see written in SSAS can be writen into a external AS3 file. This leads me to quite a few questions I'm hoping you kind people can shed some light on for me.
1) What is the advantage of writing a SSAS file over an external AS3 file?
2) Can I write an .asc file in AS3 or do I have to use AS1? Please understand I'm using tuts from fmsguru.com and the books "Learning Flash Media Server" (pdf) and "Programming Flash Communication Server". I'm not a javascript programmer so nothing I do in AS1 seems to make any sence while everything I do in AS3 does. It may not seem like it to you people that are programmers, but to those of us that aren't, AS1 and AS3 are miles apart.
3) kind of off topic, but a security question. I'm not a "hacker" and don't like the jerks that are. My question is on external AS / SSAS files and swf files. When my fla is compiled into a swf does my external AS files remain external? I assume they do, but then what is the threat of the swf being decompiled? In most projects I would do I could care less if somebody had access to my fla as long as they don't have my actionscript files.
I don't know. Maybe on questions one and two I'm getting confused becasue I'm using out dated material. Again I assume that even though fms was built off of the javascript engine it should be able to read and execute my AS3 file. Other wise what was the point of the evolution of actionscript into a fully functional programming language?
I turn to you for help, dear sweet Kirupa Forumites. First, let me explain the problem: I have a flash file reading an external text file for the content. Everything works perfectly for nearly everyone - you click a menu button, and the content text comes up fine. However, a couple of people have found that the text shows up as "undefined". I have checked the player versions of the people where it doesn't work, and it is the same as for those where it does work, so that ain't the problem.
I don't understand why it works perfectly for nearly everyone, but a small number of people have this "undefined" text problem. It seems to be a problem with loading the external text file, but I don't know why. I have a main flash movie, and load the text in the first frame, using the following:
var my_content = new LoadVars(); my_content.load("content.txt"); my_content.onLoad = function(success){ if (success){
[Code]...
I then have a couple of dynamic text boxes in the main movie - one called ErrorText (for displaying an error message to the user) and one called ContentText (for displaying the content). I use an external menu swf which jumps to a specific frame in the main movie, depending on which button is clicked. Actionscript on the main movie frame for the first button does the following, with the other frames similarly configured:
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
i have a question. let say i have file1.swf , file2.swf, and file3.swf, how can i link this 3 files together,let say suppose file1.swf is the main content file, but as i load file2.swf, i want the file1.swf get replaced by file2.swf. How could i unload file1.swf at that time, so that my file2.swf will become the main content file?and again, when my current position at file2.swf, and i want it get replaced by file3.swf by clink on a button. so that the i can unload the file2.swf and let the file3.swf become the main content file.
I'm creating a flash 3d website for a company. The idea is that there is one overall swf file - this holds the navigation and design. Once the user clicks on a button, it goes to frame 10, I have included the following script to load a swf file
the preloader works, but instead of going to frame 2 of that swf file, it goes to frame 2 of the overall swf that holds the navigation. Does anyone know how to get around this so that it goes to frame 2 in the same swf file as the preloader?
I have a bunch of code inside my actions panel but I want to switch it to being in an AS file which would be external to the FLA file. I am looking for a tutorial or data on this. What terms do I search under?
i have a button that when it is pressed plays and loads an external flv file. this part works fine but directly after the flv video is finnished i want to load in an swf file. does some one have an idea how to do this? first show flv and then load swf? this is the code as it looks now..
basically i imported a SWF within my flash file from an external file and only the randomize button works on the file none of the rest from the imported flash can anyone let me know why, if you need me to let me know and i will upload files
i'm building a website using flash. i have a external swf file that i want to import into my website. i thought this would be an easy task but for some reason when i load the movie, it flickers. my website (parent swf) was build using 1.0. The external form swf was build using 3.0. My approach:
1.create an empty movie clip called mcForm
2.go to the mc clip page i want to pull the external movie into
3. within my actions layer, I call the following function loadMovie("main.swf", mcForm);
If i write:
LoadMovieNum("main.swf",0);
then the my main.swf opens correctly but closes the parent swf file. I wan the main.swf file to be embeded within the parent file.
I have a video in .flv format that I have converted into .swf. And this .swf file, I have added it in into my main flash file by using Loader. And now, I want to detect when this video will finish playing so that I can go to the next frame which is not looping the video again and again.
So I wanted to give a demo of my project to someone, but I encounter a problem, Im loading an external swf file, and even if I give him both files, it doesn't work.Share swf file that loads another external file?
If you load an external swf into a movie and this external file references "_root", does "_root" reference the root of the external swf or the swf that contains the external file?