what is the script in CS4 to make a button play a movie?I have a button that opens each page as a movie. To align the movie I use a blank movie.I have been using the below....what replaces it in CS4?
Need the action script that makes a button (when rolled over) play a movie. I have a stop action in the first frame of the movie and know to point the action FROM the button to the second frame, but I need the rest of the script.
Imagine four buttons next to each other, each, when rolled over, make text movies fade in and out when user rolls off the buttons. Each text movie would play in the same spot on the page.
I have a very simple fla i built, all i need is the hover "over" stage to play this tween. On the keyframe I made it a symbol, movie clip. In there all the tweens are set exactly. It seems if you wanted motion on a stage,you would just put that clip on the over stage. I uploaded the fla file: [URL]
I wanted to make play button. Kind of this huge one in the middle of the screen as users used to see on YouTube.Here is the code for it which seems to work:
I have a movie clip on a scene with a button inside. How can I make this button to go to play frames on the scene but not inside the movie clip in AS3.0?
I can't believe how impossible it has been to find info about this. I'm sort of a beginner with actionscript, but this shouldn't be as hard as I'm finding it to be.
I'm using AS2. I have an ordinary FLV video playing with one of the skins that comes with the Flash software (CS3). That all works perfectly fine. What I need to do, however, is add a large "PLAY" button over top of the movie. I have made that work also. But, I need the button to disappear when the movie starts playing, because it is obviously in the way and making it hard to view the video.
Some forums suggested making that button disappear when it is clicked. That would be fine, except that the video player skin also has a play button, and if someone clicks that button instead of my new large button, I still need the large button to disappear.
So what I'm trying to figure out how to do is something like: if the FLV is playing, make this object (the button) disappear or become invisible. This can't be that difficult!
I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I'm trying to make a button that plays a MC and has a value associated with it, so that when the MC instance plays it has a title that was determined by the button that was clicked. The MC Instance name is "LinkBar". In the MC LinkBar there is a Dynamic text Field which I've given the variable name "LinkName". So on rollOver of the button I set the variable "LinkName" and give it a value, Right?
Right now I have this actionscript on the button: on (rollOver) { LinkName = "The Setup"; _root.LinkBar.gotoAndPlay("Down"); } on (rollOut) { _root.LinkBar.gotoAndPlay("Up"); }
On a button click I would like to accelerate at a specific moment the movie (from 24 frames per second to 60) and then slow it down again to 24 frames per second.
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
I've been trying to make a button to play a sound, I've created the button and have a sound in the library, but can't manage to get the button to play the sound!!! I get this error: 1120: Access of undefined property knock_sound.
I think I need to give the sound an instance name but it says I need to use AC2 to do that!!
I have been working on flash in school, and the school upgraded from flash MX to flash CS5, i have then gone to make my project in AS3, however, it is very diffrent from AS2
My problem, is, all i want is a button to play a song from the libray (not from a URL on the internet like the code snippet) and my ICT teachers have no idea how to use AS3. I also need is a play, stop and pause button, and a volume control slider, i CAN do all these on AS2, i infact have it set up (but without a pause button) but, i cannot do this in AS3 and i need it done bady.
now I just started with Flash and have ran into an issue. I made a little animation (motion tween I think) and then made a button which is supposed to start the animation (play it).
My script so far:
stop() ; knappEnter.addEventListener(MouseEvent.CLICK, starteAnimasjon); function (knappEnter is the instance name of the button, starteAnimasjon means startAnimation in norwegian, sorry for that, name of the animation is figur)
So basically I've managed to make the animation stop which is what I wanted, then made the button work, but now I need the last command so the button makes the animation play! I've been looking around for a while, but I just don't know how to do it
Ive got a portfolio, with buttons that loads things from the portfolio, eg volvo.swf, ikea.swf and ford.swf into the same loader.underneath ive got another ext swf with two buttons, next and back, and i want them to go to next and prev on the eg. volvo.swf if that's the one which is loaded. but it doesn't work!the code below, loads the arrows(next/backbuttons) alright, but i dont know how to get them to gotoAndStop on the next /prev fram on the loaded swf.
Code: Select allvar myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("arrow.swf");
I have a MC inside a button and I put in in the "Over" state how to make the MC play in reverse on mouseOut? Or is there a better or easier way of doing this?
I have a very basic question. I have a custom class called caurina. I've imported the class and it works great. What i did is use that as a function called slide().
What I would like to do is make that function play when a button is pressed. I can't seem to find out how to do this anywhere. I am using as3.
Summary: When btn is pressed go play function slide()
I have a button with a movie clip animation in it, and I finally have it all working just how I want, but one thing.it always plays the animation when I first open it and test it in a browser and the flash player.The button scales out an image to a larger image when you hover over it so when I open it in a browser/flash player the larger scaled out animation plays down to its original size.how can I can make my button not play the animation when its first opened in a browser?
The video imported and plays fine with the provided skins. However I want to display the video online with the same Play control as many YouTube videos - a Play button shown in the center of the video screen area. Right now I have the video player controls that I selected during import and they are at the bottom. These skin controls work but I'd like to let the user just click on the screen to start the playback.
I have a button that is actually a Movie Clip (so I can animate it). I want this button to play a sound. (But this isn't a sound question.) If I have a list of 20 sounds, and 20 instances of this button mc, how can I make it know which sound is being called for? If it were a normal button, each instance would have its own load- or attach-movie command. But since they're MC's, the invisible button hit is always the same. Is there a way to make it look to the MC's instance name to get which sound to load?
I wanted to make a preloader do something else besides just fill a bar. I wanted to make a movie clip play during loading, but I also wanted it to play and finish in time with the loading. For instance, if I created a movie clip of a boat slowly filling with water, and it was the preloader, my movie would load as the boat filled and when the boat was full the movie would be ready. The water fills as fast as the movie loads.
I simply have a rectangle vector image of a landscape and I want it to zoom in when I play it...and I guess stop at a certain point. Not a clicking function or roll over, just when I start up my swf file or go to that specific scene I want it start zooming (gradually, not fast either)
I have set up a single, one-page resume/portfolio website, but I'm having difficulty finding a way to get the 2 individual movie clips to play individually - not at the same time.Everything is set up on a time line. Each movie clip has it's own layer with it's own button via Code Snippets as follows:
CArrow1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_15); function fl_ClickToGoToAndStopAtFrame_15(event:MouseEvent):void {