I am using the sephiroth checkbox tree and I'm trying to hide the folders and icons here is what I have as in inline code, but it seems to not be working.
I've worked wioth sub classes so I know how they work but I always work with everything all in one folder which can get messsy when there are a lot of classes to work through. So i started to make folders inside of my main folder but it's not working. Thought it may be to do with package names but as far as i know, for the whole "classes in separate folders" things that's how they are supposed to be.
I'm trying to setup my bin-debug folder so that the structure looks like this[code]...
I've tried setting the project's output folder to: bin-debug/assets/swf which does get my main.swf where I want it, but then my other source folders get dumped into that swf folder as well. What I would really like is to tell Flash Builder to put my swf into a nested folder and to be able to specify where my build folders' output goes as well. Is this at all possible without resorting to ANT scripts?
I tried googling this but can't find anything. I'm just curious as to why we use the folder name 'com' as the root directory? what does it stand for? computer?
I was working on a large web site in Flash CS 5.5 on my hard drive Mac Pro V10.6.8, 6GB of memory. 176.78 GB of space left on the drive. I had set up the project in the Flash projects panel. I was opening files with"File open" and working on them. I have my fla files in a src folder and my classes in a com folder. This was the setup of my com folder.
I was working in Flash and it crashed, when it started up again. It didn't offer me a temp file and all the files in the com folder have been deleted except for the greensock folder. But even the greensock folder was missing files.
I went to the recent files when I click a file name I got this error. I have searched my hard drive by name for the files and can't find them. They are not in the Trash. I have talked to three different Adobe tech support people in India they all tell me the files can't be recovered and they don't know why it has happened and don't even seem to care that their program has deleted hours of work. I am waiting on yet another tech support person to call me back. Does anyone know why this has happened? I have been working in Flash for 11 years and never had it delete 186 files when it has crashed.
I was working on a large website in Flash CS 5.5 on my hard drive Mac Pro V10.6.8, 6GB of memory. 176.78 GB of space left on the drive. I had set up the project in the Flash projects panel. I was opening files with"File open" and working on them. I have my fla files in a src folder and my classes in a com folder. This was the setup of my com folder. I was working in Flash and it crashed, when it started up again. It didn't offer me a temp file and all the files in the com folder have been deleted except for the greensock folder. But even the greensock folder was missing files. I went to the recent files when I click a file name I got this error.
I have searched my hard drive by name for the files and can't find them. They are not in the Trash. I have talked to three different Adobe tech support people in India they all tell me the files can't be recovered and they don't know why it has happened and don't even seem to care that their program has deleted hours of work. I am waiting on yet another tech support person to call me back. Does anyone know why this has happened? I have been working in Flash for 11 years and never had it delete 186 files when it has crashed.
Can I configure Flash Builder 4 to build into different folders? Something like: build applications files into "folder a" and modules files into "folder b"?
I want to create an flash file in which when user clicks on download button, the files from USB(pen drive) will get copied to user's desktop.Is it possible to download/copy whole folder(with all files in it) to user'desktop? or i can only download/copy files?
My question is: Set parentSprite.visible = false will make all children in parentSprite all invisible, right? And is there any way to just make parentSprite itself invisible without effecting it's children?
I want to click on an object and make it appear and disappear. As the object is rectangular, I figured putting a white button the same size on a white background on a layer underneath the object would do this, but I can't seem to make it happen.I'm a complete novice, frustrated as I've been trying to achieve this all day and I'm sure it should be pretty simple, but could you give me the idiots guide. I know how to name an instance, make an object, script in actions on a separate layer. I would like to draw the button myself and give it an instance rather than drag it off the button component (as I can't work out how to make the component button white, change its size etc.!)
When the checkbox (cb1) is clicked the "my_Dyn_Txt1" is visible. The problem I'm having is - when I move forwad and back in my frames the checkboxes which were clicked are not visible due to
Code: my_Dyn_Txt1._visible = false
How can I make ("my_Dyn_Txt1"), a clicked checkbox STAY VISIBLE even after I move forwad and back in my FLA frames?
Okay, this should be relatively easy but I'm running into errors. My main character is visible in the beginning of the game (where the main menu is) and because I coded it so that all of the enemies don't spawn unless the main character is visible, the enemies spawn too. As a result, if you stay at the main menu for long enough, the score continues to go up, the health goes down when enemies attack, etc.
when the video reaches 1 minute, a button appears. is there a way to hide the button again if the user uses the seek bar to go back to the 30 second (or any time before 1 minute) point?
I have Flash Media Server 3.5 on a Windows server, but I don't no much about how to make it work. Until know we have only used it for live streaming.I have let myself guide through the beginners pages and they're helpful, testing everything locally (applications/babyvultures/streams/_definst_/vultures.mp4).The problem is when I copy my project to the server; same structure, but no video. If I move the file to the applications/vod/media, and change the path in the script
So the big question is: am I able to have sub folders within the applications/vod ?
The thing is, that I want to publish videos from different sites that is also located on the server, and what I thought I could do, was to make sub folders, one for each site and then people can access their streaming folder via FTP, being able to publish their own videos with the advantage of rtmp streaming.
I have searched everywhere but cant seem to find out if the follow is possible.I would like to create a kind of image gallery that scrolls (which is straight forward enough) but instead of images on it i would like it to be folders?
Is it possible to customize the the UIloader source or parameters so that I can load multiple image folders for different sub-menu buttons. Right now, it is loading pictures from a folder called "images"; I need to add more folders like images2, images3, and images4 that would work the same way as pictures from "images" folder.
I have decompiled a swf file and got a fla file and also all kind of folders including action scripts.How do I run this? I mean if I make some changes how do I convert it back to a swf file?I created a swf file from one fla file but I got a file that was like 20x less in size then the original. I think it was not using the files in the folders.
I only found one post regarding the masking of folders in the timeline (and it was posted in 2009). Is it possible to mask a folder without resorting to actionscript? It seems like something Flash should be able to do...
I'm working on a world builder that will load a toolkit which is represented by an xml document. The document will look similar to the following:[code]Now, I want to be able to represent this structure in flash. Vertical layout is easy enough, simply placing the elements from top to bottom. It gets mind-boggling when I need to do the following:Be able to click any folder and have all its children hidden/shown.Position the elements horizontally based on hierarchical position (indent children of folders, children of the child folders, etc)Position the folders/tools vertically when folders above and in the same "directory" are hidden.It either sounds a lot easier than it is, or I'm missing a vital and obvious step.Just to save confusion - when I make reference to "folders" and "tools", these are a MovieClip which is a simple block with text over it, like:[code]
I'm working on an application where client may upload any folder which may contain sub folders along with files. Is it possible to upload a folder instead of a file?
I currently have a Flex project that was done in Eclipse, using the following compiler settings: Flex Build Path: (Source Path) includes source folders from other areas, i.e common_components, which aren't projects on their own but just folders with various code I need to share. This works fine but I want to migrate to using ant. I have read in places on how to include libraries, via compiler.include-libraries, but as this isn't a library but rather just bunch of folders with .as and MXML files, how do I accomplish this?
I'm currently trying to build a flash image uploader
My problem is that they all seem to upload the images to just one folder, is there a way the user can select or create a new folder to upload images to?
I customize the file so that I can load multiple image folders for different set of sub-menu button.Right now, it is loading pictures from folder called "images"; I need to add more folders like images2, images3, and images4 that would play the same way as pictures from "images" folder.Where exactly do I need to alter the variable. I am not sure how it adds the other image folders
import mx.xpath.XPathAPI; //banner _root.banner = new Array();
All my work up to this point has been Flash MX, I currently into a project that was done in CS3 and I also have flash CS3 now. The project folder seems to broken out into several folders, I was looking for a brief overview of what each folder is.com - this folder has many .as script files org - this has several other folders like papervision, alivepdf, ascollada id.app - this has several folders in it all ending with .lproj extenstion like en.lproj, fr.lproj and one swf file. Are these language foldrs?There is also a css, fonts, resources and js folders; I kind of get what these are. So, are all these folders generated when you start new cs3 project?
That main swf is trying to load language files xml files and other swfs in other folders...
I got the error code that the source path can not be found... I have checked this and it is the correct source path because if I run the single swf that doesnt work from its specific folder than it is all fine. but the swf and its connected xml files doesnt work from another folder.
However if I move all the files to one folder and change the source paths then it works... I can not divide the languages into different folders and then load these files from the main swf...
How can I load different swfs with connected xmls from different folders without source paths problems?
I was wondering if there is a way to store actionscript files which are the codes for classes into folders?Having 20+ AS files in one folder just seems to make things messy
Is it possible to import at once all the classes from my subfolders which share the same folder? For example, in folder A there's subfolder A1, A2, A3, A4...A10, in each of these subfolders there's a class, and I want to import all of them without typing:
Does anybody know how to organize .as files into folders?
Using Flash's publish settings, I can designate the .fla, .SWF, and document class to be in separate directories. That's great, but I'd like further organize my .as files into sub-directories within the folder for source code.