Flash :: Create Android App Via Actionscript 2.0?
Oct 23, 2011I want to know is there any option to create apps for android with AS2 or not?
View 2 RepliesI want to know is there any option to create apps for android with AS2 or not?
View 2 RepliesIs it possible to create a magazine based on Android embedding flash in it?
View 1 RepliesI would like to create an Options Menu in my Flash AIR application for Android. I've figured out already, that this ActionScript code could be used for capturing the hardware Menu button press event:
stage.addEventListener(KeyboardEvent.KEY_DOWN, _onKeyDown);
function onKeyDown(event:KeyboardEvent):void {
if(event.keyCode == Keyboard.MENU) {
event.preventDefault();
trace("Menu Pressed");
}}
But how do you create the actual menu? If you can't do it with AIR, then has anybody tried to recreate/mimic it manually already and could you please share the properties (colors, transparency, any gradients?) and transitions (sliding in/out) you've used? I've found some guidelines already, but any Flash-specific tips/properties (like which easing to use for sliding transitions?).
Is there any article/tutorial which explains how to create android application using Flash CS5. I have seen the video on but none of them explains in details how to setup the entire thing to create android apps.
View 11 Repliesi have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
View 1 RepliesI working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
View 2 RepliesI am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override
protected boolean drawChild (Canvas canvas, View child, long drawingTime) {
if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
View 5 RepliesI need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
There are way for:On USB connect to PC (or other flash drive reader) - hook process and allow access only specified files and folder on android (custom store)?
View 1 RepliesIf I build a Android and Blackberry app with Flash/AIR, do i get access to the file system and database for both platforms?
My app will need to save downloaded images.
I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
Is it possible to use Adove Flash, if it is installed, to play a flash video on Android?
View 1 RepliesCreate P12 Certificate fail (Air for Android) Watch the video
View 3 RepliesSo I know that adobe (or someone else) now provides a way to port your flex app to iphone.This seems to be a good solution when you want to create a multi-platform app that you can port to 3 top mobile OS. I am just wondering however. What are the downside? I am sure that doing it in flex is not as performant as doing it in obj-c or java. But how bad can it get? Are there other downside of doing it in Flex? (vs obj-c for iphone/java for android and bb)
View 2 RepliesIs it possible to create a new folder in the Android gallery (Camera Roll) to save my created images in the Air mobile application?
View 1 RepliesI want to open a little animation when i open my application but i don't known what you do
And it must be image gif? Or flash animation?
There are samples to show how to access front camera of android devices using android sdk.
View 1 RepliesI have loading the webview in my Activity. the Web content is having some flash content. when i try to finish the Activity. Its taking too much time. the screen goes to blank screen for little time and resuming to the app.
View 1 RepliesI can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?
I know that you can compile an Adobe AIR 2.7(?) application to target say Android 2.2, but what about the captive runtime with AIR 3.0? Also I don't see anywhere to find out the iOS version restriction with AIR, as you have to pay $100 to Apple to even get the SDK which would allow me to make an iOS project in the first place.
I am trying to load a flash in a webview using the codes below
mWebView.getSettings().setJavaScriptEnabled(true);
mWebView.getSettings().setPluginState(WebSettings.PluginState.ON);
mWebView.loadUrl("http://www.adobe.com/software/flash/about/");
but when I import android.webkit.WebSettings.PluginState; eclipse return an error, asking me to search repositories to find it , the minSDK of my app is 7, any ideas?
I have implemented an Augmented Reality application on Adobe Air for Android. When I publish my app on the android mobile phone (Nexus One) the 3D models that I have created don't appear on the screen.On flash CS5 it is working fine.I have used Away3DLite engine and I have imported a 3D collada object.I have also tried to publish some projects that I found online and I checked if the the 3D model appears on the screen but it doesn't show it either. how the 3D Models that I have imported in my project using Away3DLite can be visible when I publish the application on the android phone. Some extra stuff be usefull: I'm using GPU rendering.A also using a combination of the following softwares in order to create my AR application:
FLARToolkit
FLARManager
Away3DLite
I have created one 3D Model on 3DS MAX and another one on Maya 2010.
is it possible to record Audio on iOS and Android with Adobe Flex Mobile? I can't find anything about that feature on Adobe's website.
View 1 RepliesI've recompiled my app with Flex 4.6 / AIR 3.1 and now when I upload to the Android market it says my app is using a "android.permission.BROADCAST_STICKY" permission. In it's simplest terms what is it and can or should I turn it off (it's not in the app descriptor file)?
BTW I used captive runtime for the first time in this upload. Would that have anything to do with it?
I have a problem with Flash builder, I can't find the "Flex mobile project option in the list" How can I install it?
View 1 RepliesUsing AIR for Android, is it possible to call from Flex into an NDK library? If so, how can this be done? I have a large C library that I need to use. I know that I can do this from an Android Java app (through JNI), but I have a large Flex codebase that I'd like to reuse.
View 2 Replies