Flash :: Make A Tower Defence Game In Adobe?
Nov 9, 2010
I'm a Flash newbie that wants to make a Flash game. However the only explenation on making a Tower Defence game that I've found is this one[url]...
It however uses a program that's unknown to me while I got Adobe Flash Pro. CS5 (Trial version) after some googling.
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Mar 5, 2009
I have a tower defence and when you lose I have a button to go back to the main screen. Only problem is that I cannot find a way to remove the enemies from the screen as well. Here is all of the code for the game, because I figure I might as well give you everything now, than later. I also wanted to give you all my variable names that would be used...
Code:
stop();
// Params = Number, Health, Speed, Time between releases, Gold per creep);
_root.waves = [[10, 50, 2.500000E+000, 2000, 2],
[code]....
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Mar 16, 2010
I found a tutorial on the internet and have begun toying with it. I figured out what all the segments did and how they worked and effected the game (mostly through trial and error...) once i figured out what EXACTLY i had i started making changes.
-What i want - once the bullet hits a monster OR goes out side of the range of the gun it disappears and another shot can be fired (which is done automatically via my script no user input needed)
-What i have - when the bullet goes off the page (x>550, x<0, Y>400, Y<0) it disappears and another shot can be fired... obviously this is problematic to game play...
[Code]..
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Mar 16, 2010
-What i want - once the bullet hits a monster OR goes out side of the range of the gun it disappears and another shot can be fired (which is done automatically via my script no user input needed)
-What i have - when the bullet goes off the page (x>550, x<0, Y>400, Y<0) it disappears and another shot can be fired... obviously this is problematic to game play...
Code:
Stop();
base_range = 200;
can_be_placed = false;
[code]....
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Feb 14, 2012
I am hammering out a Tower Defense type game. I'm starting to design my custom unit mechanics. I've used numerous other tutorials for the framework here (largely one mans blog - credited in my AS3 file..) I want when a unit dies, that it runs a function - checks a field I've created within the unit called a 'tag' - and depending on that do other things. From within the kill() function I successfully call my infantryDeath() function, and I've verified within kill() it's recognizing the dead objects tag. I've verified the entry into infantryDeath() and that the tag is still the same.
Here's the problem:
function infantryDeath(creep){
//inGameMessage("infantryDeath() successfully called"); <-- works
//inGameMessage("Unit died with ID: " + creep.tag); <-- properly shows the ID of the "creep" it received
inGameMessage(this); <-- prints out _level0 (the id for the level itself)
if (creep.tag = c1) <-- the unit with this tag dies, and triggers this block successfully{
[Code] .....
I have no clue why the object I'm supposedly working with changes just by virtue of being within the "if" block. If I pass an object into a function shouldn't manipulating that object remain constant within that function?
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Dec 28, 2011
I want to create a simple game (Adobe Air) based on 2 players using ActionScript 3.Let's assume I want to create online chess game.So that I can play with my friend at work, at home, from anywhere via internet.Should I use flash server? Or something similar for this purpose, or there is simpler way to connect 2 players and make fully functional interaction between them?
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Apr 1, 2011
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
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Apr 26, 2010
Basically the objective is to click on certain targets, which upon doing so would destroy the target and garner you points. I've written a macro to help me until the point where its impossible to even see the target more than a mere flicker, (maybe even less than that, i cant see it with my eyes). But its possible because i believe others have done so. (Maybe on slower comps?)
Anyway the question is, how would it be possible to slow down the flash game?
I've thought of a couple of ways that could work but i'm not sure how to implement them.
1. Slow down the cpu speed? (smth like that? how?)
2. As the game progress the time the targets appear and stay up is reduced. Maybe theres a variable controlling all of this, isit possible to modify the address of this variable? freeze it or smth?
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Nov 30, 2011
I am currently trying to run a flash game on Android and iOS using Adobe Air.While Air works nicely to run the app on Android, I experiment troubles with iOS. I am actually able to generate a .ipa package and install it to an iPhone (via iTunes). However, when I launch the application from the iPhone, nothing happens (black screen).
I then generated a debug .ipa which connects to a FDB debugger running on my computer, and the debugger shows the given fault when the app is launched:
#error 1107 the abc data is corrupt attempt to read out of bounds
Searching the internet didn't helped much. The issue is known [URL] but this does not help in my case. Someone had the same error and fixed it by removing some 3D tween animation from his flash app [URL], but I doesn't use tween.
Notes: I tried on iPhone 3G and 4S and the result is the same. The game is coded via haXe, which generates the .swf file. This main swf file uses other swf and xml files, which are present in the .ipa generated by Air.
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May 12, 2010
Well, the title said everything, I saw some very nice effects using After Effects, but I want to apply those to a Flash game.. will it be useful?, or After Effects only works on cut scenes, animations, etc?
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Jun 1, 2011
I'm building an Adobe AIR application (2d platformer adventure game), utilizing the Flash Builder 4 IDE, which will be packaged on a CD for installation. I've embed the majority of the game assets into a static class to keep it simple and organized. This way I can reuse assets and swap them without much digging.
Example:
[Embed(source = "../data/gfx/spritesheets/boyHero.png")] public static var boyHero:Class;
In the early days of the projects, everything went to plan. However as the project has grown to be over 28MB, I've started to run into Out Of Memory errors. These occur when I add new assets, refactor for a while, or add new classes. Once I get this error, I can restart FB and then work for another 15-20 minutes. I've modified my .ini file bump up Flash Builder 4's memory allocation. It's currently set at:
-Xms512m
-Xmx1024m
While I'm at it, here are the specs/plug-ins that I've got installed:
Flash Builder v 4.0 (build 272416)
JNA Library 3.2.7
subclipse plugin 1.6.17
subversion client adapter 1.6.12
subversion JavaHL Native Lib 1.6.15
SVNKit lib 1.3.5.7406
Mac OSx v 10.6.7
2.53 GHz Intel Core 2 Duo
4GB DDR
My Questions:
1) Is the issue with the path that I've chosen for the way I'm handling in-game assets? I am streaming in some assets such as tutorial swfs which are loaded via the SWFLoader. I could go this route for all assets... but, should I? Is this the right way to handle a disk game? (The game runs without a hitch when installed on QA machines...)
2) Provided the embedding of static assets isn't an issue, Is this a FB4 bug? Where should I head for more information?
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Feb 23, 2011
I want to develop a web application that when a user is login the game will automatically search for oppents onlinethat are accessing the same website. I want to design a chess game that does not contain any AI programming. What I want is that a simple chess setup that online user can only play.
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Feb 14, 2012
I've recently tried FlashPunk for game development and it seems to be easy enough to comprehend, however, when me and a friend tested simple apps coded in it on the iPhone, it seems to be acquiring an unnecessarily large amount of memory plus dropping framerates.
Are there any other choices for game development with ActionScript 3 with frameworks that are optimized for mobile gaming?
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Mar 26, 2012
I already made a game with flash builder 4, and I want to provide an easy download for people that would rather play offline. Thing is, i use a folder whole structure to dynamically load content per level. Folder structure looks like this, not that it matters that much:[code]How should I go to distribute this? Should I just resort to make a zip file for the flash game and assume people know how to extract and open the swf? Is there any other way to port easily as an executable? Perhaps Adobe Air (not sure if this works though)?
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Aug 26, 2010
After installing the latest version of flash (10.1 I think) it keeps crashing while playing on a game that requires it. I have uninstalled and reinstalled and it just keeps happening.
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Apr 22, 2011
I am creating a tower defense game and I want to make a tower that shoots a bullet and every enemy that the bullet hits is damaged. The bullet can hurt multiple units. My problem is detecting if the bullet hits the enemies. Right now, I have the enemies in an array. With other towers, when an enemy is in range, the tower fires and when it hits its original target, it causes damage to that target.
For the tower I want to make, it will shoot the bullet the maximum range every time and I need it to damage every unit it hits on the way to that final destination.
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Sep 9, 2010
I am a beginner to flash gaming. I am making a platform game, but can not reverse my character when he goes backwards. This is my code for left and right: if (Key.isDown(Key.RIGHT)) {_x += speed;} if (Key.isDown(Key.LEFT)) {_x -= speed;} How Can I reverse it so when it goes LEFT, the character turns all the way around?
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Oct 28, 2010
Since Apple loosened their terms again, is it posible to develop a game in FLash CS5 and publish it on the Apple App Store? Are there actually any real apps / games on the App Store that were build on Flash?
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Dec 19, 2009
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
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Jun 13, 2010
I am currently working to a Role-Playing Game in Adobe Flash CS3 with ActionScript 2. I must include doors inside rooms, but when I do that, my player dissapears. I use this code:
Code:
...
for (var i = 0; i<mapHeight; ++i) {
for (var j = 0; j<mapWidth; ++j) {
this.attachMovie("tile","t_"+i+"_"+j,++d);[code].....
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Jun 13, 2009
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
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Sep 29, 2011
where to get some corresponding information of how to make a flash game.Preferably with some examples of little flash games
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Feb 4, 2010
I have to make a game in flash, and this game is the equivalent of 'Millionair' tv-game, so it's not so complicated and I have to give a badget to my Client.
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Jan 9, 2006
I was wondering if it were possible to make an RTS game in flash, and if it was, are there any tutorial on that?You know, like get the more cash than the enemy, buy guys with it, and kill the enemy first?
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Jun 9, 2010
I didnt even make my .swf file in adobe flash.. i made it (embarrassingly in keynote - and exported the file as a .swf file) ok. i'm working on this file for close to a week - yesterday i noticed the file when exported - was 1.4mb ... and today - when i exported it it was 6.9mb!
[Code]...
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Oct 8, 2010
I've messed around a bit in Java and Visual Basic. For our class we've been assigned to make a flash game in groups, and our group has decided they want to do a base defense game. I've been looking hard for open source/tutorial versions of a simple base defense game, but all I've found are tower defense games.
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Dec 15, 2011
so how would I go about making a DVD game like player 1 vs. player 2 or just player 1 solo in action script 3.0? i know 2.0 well enough and i know a little 3.0 but i am not an expert i am not looking for a complicated game just something simplistic with one question after another I just don't know how to make the options like a right answer a wrong answer and how that would effect scores. or how would i go about if player one got the question right it would go to the next question and if they got it wrong replay the question for player 2 and the points would reflect appropriately also how would i make a time limit for each question? I know you probably wont be able to answer all question I just wanted to convey what I am trying to do.
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Jun 20, 2009
I want to get adobe flash to make animations at home, but im not sure what version to get or where to get it. I don't need the best version and i dont want to spend that much. Thank
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Nov 17, 2011
I have an updated version of Firefox and I'm experiencing difficulty installing Adobe Flash. What should I check or uncheck on the browser and what else should i insure is done to have a successful installation?
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Apr 11, 2010
Is it possible to make PGP encryption/decription in Adobe Flash Application?
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