I am trying to rotate a button in my program that has a large hit box. Obviously, when I do this, the hit box is also rotated and is now in the wrong place. Is it possible to get this hit box to remain static, or to just keep it there?
var turnButton:Tween=new Tween
(sections.lower, 'rotation', Strong.easeOut, 0, 180, 3, true)
I have this rotating slideshow. It works just fine when you allow it move through the four images that I want to display, it resets properly. I need to work on the 'next' button. It doesn't reset properly.
Code: Select allimport gs.TweenLite; //import fl.motion.easing.Quartic; var slidePositions:Array = new Array(0,-1000,-2000,-3000,-4000); var currentSlide:Number = 0; var slideDuration:Number = 3; getNext(); [Code] .....
I made an interactive rotating globe that shows all the continents (using CS3 and AS3). The globe rotates automatically. When the user mouses over the globe is stops rotating and they can use left/right arrows to rotate it manually to get to a continent. When the mouse rolls over a continent (Australia for instance) it changes color and should be clickable and go to a website but it's not working. It doesn't return any errors. The basic structure of it is this:
I have a rotating menu that sets the selected button to the 3:00 position once clicked. I need the labels for the buttons to stay in the upright position as they rotate with the button. I have attached an image. Anyone know of an action script that would keep the labels upright?
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it (so underneath the buttons are still rotating so other people can click them where they are)to explain the context, I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the topI've included my .fla file which shows the four buttons moving and a little diagramexplaining what I'm trying to do.
I'm trying to rotate a symbol while keeping the shape and proportions locked, but even when using Free Transform, my shapes skew (from rectangles to rhombuses to squares).I'd like to keep the lines straight and parallel.Locking the height and width with the link tool doesn't seem to make a difference.Does anyone know how to rotate shapes without the automatic re-proportioning?
I Have also povided the dragging feature so that one can drag the text field. The problem is when i rotate the text field say 45 degrees and then i drag it to other position now if i rotate the text field again it is not rotating about its center or origin, it rotates about some other point that is calculated by the same method ---mc.x+ mc.width / 2,mc.y+ mc.height
I remember i realised this ages ago, but never really needed anything with it till now. I think it was after flash mx that imported images, when rotated or scaled loose quality horribly.
Whats the 3d capability in flash cs5, I've been told there is a new 3d tool for rotating around objects. Does that mean an obj import is possible? I am eventually aiming for a series of gear wheels, one facing the screen rotating on its z axis. Is this possible.
My carousel is all setup and working fine on my site. there is one thing that it is not doing. the images should automatically rotate. the properties are all set in the xml file and look like the following[code]...
What's the best way to rotate a rectangle around it's own center point? The only way I can find to do it is to create my own rectangle such that its center corresponds to 0,0. Then I can move my rectangle elsewhere (with x and y) and it rotates around its center.
Code: myRect = new Sprite(); myRect.graphics.beginFill(0x009999, 0.6); myRect.graphics.moveTo(-50,-50);
I know that's not the right code. Basically, that's what I want. When you "press" to drag, if you press "r" while dragging, it will rotate the "object" 25%.
Does anyone know how to create a rotating flash banner for your wedding blog. I have a blogger photography blog but need a rotating flash banner. I know how to insert it but does anyone know of a generator that makes flash banners similar to these and made by prophotoblogs:
i'm using flash with box2D 2.1a. i'm rotating ball hanging on the string. The path which the rotating ball trace is ellipse. When releasing the rotating ball from the string i want the ball to fly with the obtained direction, velocity and strength. As you can see in the pictures.[URL]..I've tried to do it with setPosition (method of b2Body) and with various joints. But I haven't got the needed results.
I've been having a spot of trouble working with this menu. My goal is to create this rotating menu with buttons that expand another movieclip with text/detailed information when you roll over it. What I'm having trouble with is making it usable, since it also needs to slow down/stop the frames of both movieclip's animations as the user approached/rolled over the button.I've searched for a couple of tutorials, but I don't understand them well enough to really manipulate the code for my uses. Especially since I seem to mostly find 3D Carousel tutorials that seem to be a little different
I have one sprite that I can rotate freely, and a second one that rotates based on the first. So, for example, Sprite A is rotated from 0 degrees to 70 degrees. I want Sprite B to gradually adjust its rotation to match A's using the shortest path. (Rotate clockwise 70 degrees, rather than rotating CCW 290 degrees.) I'm intending for it to re-calculate the shortest direction on the fly, so using the previous example, if Sprite A was 70 degrees, and B was rotating toward 70 and currently at 50 degrees, and I suddenly rotated A to -20 degrees, B would switch directions rather than take "the long way." (This part I should be able to figure out on my own once I understand the basic method, I'm just including it to make sure my intentions are clear.)
I own a baby socks company and I am also passioante about working and having fun with Flash. Recently I figuered my business needs a new web site and I thought about giving it a cute shopping cart. how to do the following shopping cart: Once I get it done I rekon I will post it as an example on Kirupa because I had a hard time findind a tutorial on something like this!
I am doing a project for class and I am trying to see how i can make a certain action script in flash.I wanted to see if I can stack a few hundred (very small) images on top of one another with very low opacities.These stacked images will randomly change their order in the layers and create a unique composition everytime.Is there a way to do this in flash? if so, how would I go about it?
I currently designed a website for my client in wordpress with rotating banner headers. The website theme is space and astronomy, hence my client wanted banners about space shuttles and galaxies etc. I have been able to do this .. but with one small hitch the banners are in the size of 50-70 KB each. You can check out the website at -[URL] What I wanted to know is
1. Is there a wordpress plugin which installs adobe flash on the website? 2. Will making the banners in flash reduce the load time? 3. Will using flash affect the user experience as I believe many mobile brosers and iPad's do not support flash?
What I want to do is rotate the object and have its collision box rotate with it. I want the rectangle to rotate so it looks like a diamond and have one of its sides hit the object in a per pixel fashion. From my reading of some books and websites it seems that normal rectangular collision and hitTestObject collision won't do for this problem. I have searched high and low and want to know if anyone has a solution to hit detection with moving and rotating objects. Here is my current collision code with rectangles
On this site, the rotating flash banner at the top works fine in IE and Chrome, but when opened in Firefox, it doesn't load the picture or advance automatically. If you click on one of the other buttons to advance to another item, it works fine, but on page load, it will not work.
I am in the midst of finishing up a design application where you can upload images and colors. I use the greensock transform manager. I am taking anything a user does and recording it so I can recreate what they made on larger scale behind the scenes (to be exported for printing purposes)
The problem I am running into is with rotation and moving x and y values. The transform manager does everything relative to a center point, but when i recreate the image object the registration point is at the top left. I have found how to rotate around the center of the object using the transform matrix, but I can't seem to move the x and y correctly because these values change when you rotate. I want to just move the image to the left or right relative to the center. How could I go about doing this.
Here is how I rotate.
private function rotateAroundCenter (ob:*, angleDegrees:Number, ptRotationPoint:Point) { var m:Matrix=ob.transform.matrix; m.tx -= ptRotationPoint.x;
There are a couple of problems i'm having with this - the first is how to work out how to find where the tip of each sine curve is (ie the frequency) and the second is to work out how to rotate each object so that it slides sideways along the sine wave(note file is 800 x 600)here's my code: CarouselTest.as:
what's the main idea behind 3D in Flash. I mean, I've seen a lot of scripts to make rotating squares or triangles or whatever, but never managed to understand how they were made.
I'm trying to build a banner that rotates (fade in, fade out) our clients logos on our company website. If you look at [URL] at the bottom of their site they have client logos fading in and out using some sort of Flash script. What needs to happen is anytime a logo is dragged into a folder on our website it will automatically go into the rotation of logos appearing on the website.
Im in my final year of year 12 and need to have a car rotate in flash by either mouse movement or dragging by the user. Ive tried googling and being lower then noob level on adobe flash I have no idea about anything. I have created a car model in 3ds max. It is of high detail and I wanted to keep it that way. An example of what I wanted to create would be [URL]
I'm trying to design a child's bracelet game, where they can drag and drop beads onto a string (circle) but I'm having trouble snapping the object onto my ellipse (circle), Currently the ball (bead) is stuck rotating around the ellipse, but I need it and multiples to be dragged from the bottom of the screen and then be able to snap to the ellipse once its closer, basically so that the child can choose a bead and drag it onto a string, to create their very own bracelet,
I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash Tutorial, if you are interested it is here.What I am trying to accomplish (and it works, just the performance is lousy). All the cubes in the grid are inactive until the mouse hovers over them, then they start to rotate, and once the mouse moves off them they continue to rotate...
So to create the grid of cubes:
Code: public function FlowerMenu(){ var rowY:Number = 0; for (var i:int = 0; i < 190; i++) {
[code]....
So, this works, but after about 4 or 5 cubes have started rotating the performance drops considerably. I can imagine creating that many EventListeners isn't a good idea, but I can't see any other way of doing it.
I'm making a small Flash game, which is rotating rings in an image to create a coherent picture. Think of the puzzles in Assassins Creed.I have three scenes set up, one with the puzzle, one with a fade to white transition, and one with a congratulatory screen.
I have this code to check if the orientation of the rings match, but I'm really new to actionscript so I'm not sure if it's right or not.