I know that's not the right code. Basically, that's what I want. When you "press" to drag, if you press "r" while dragging, it will rotate the "object" 25%.
I'm trying to design a child's bracelet game, where they can drag and drop beads onto a string (circle) but I'm having trouble snapping the object onto my ellipse (circle), Currently the ball (bead) is stuck rotating around the ellipse, but I need it and multiples to be dragged from the bottom of the screen and then be able to snap to the ellipse once its closer, basically so that the child can choose a bead and drag it onto a string, to create their very own bracelet,
As you can see from the image, even if rotationY property of all 4 items are the same, they do not rotate at same amount. Each image are inside of a container and containers are added to stage. Why is it the case?
I'm using Adobe Flash CS4 professional for this Actionscript 3.0 project. This error always shows up whenever I compile it: "Line 65 - 1093: Syntax error" Haven't I had the parentheses right?
Code: //Save the center coordinates of the stage var centerX:Number=stage.stageWidth/2; var centerY:Number=stage.stageHeight/2; //The number of items we will have (feel free to change!) var NUMBER_OF_ITEMS:uint=15; [Code] .....
I'm trying to build a set of menu items arranged vertically, and to be able to change their scale and position according to the current item selected, giving it some sort of depth effect. found a little bit about scaling menus, and used a script(nothing explained much, just cut and paste) that changes alpha an size of the menu items. I managed to add a swapDepths to bring to front the current item. I need now to figure out how to make the first item full size/alpha on load, move the items to make it look like they're rotating backwards, and get them to stay on their states when one of them is pressed (that is, one at full size/alpha and the others faded and smaller).The test file i'm working on can be downloaded from here, it's in FMX format.
I built one of those click-and-drag rotating images. basically you click on it and drag left to right and it will scroll through a series of images in the timeline to make it appear like the object in the images is rotating he problem is I want to be able to click-and-drag the mouse up-and-down, AND left-and-right. Right now I can program it to do one or the other, but not both. if i put left,right,up,AND down in the code it ignores one or the other.
I know how to set boundaries for a drag and drop, but is it possible to have one of corner of an MC stay anchored, thus forcing the mc to rotate around it like the hands on a clock? (I only need the MC to rotate about 90 degrees).
I want to make a drag and drop movie clip with rotating control in 360 degrees.I made a movie clip with 30 frames with a button in centre which can rotate the object in 360 degrees.At this stage it is functioning.when i tried to add the drag and drop action to the movie,the button for rotation is not working.
I'm trying to create an interactive game where multiple movieclips can be dragged onto a single target. I understand that the target and the movie clip have to have the same name, like "book_mc" has to have a target of "targetbook_mc", but is there another way to do this so that "book_mc" and "pencil_mc" can both have the same target?
I'm currently creating a word game where I would like to place tiles, but if possible I need it to be possible to drag select groups of tiles (preferably with a visible selection box as you drag) and move them around all together.. is there a simple way to implement this and still have the tiles snap to a grid ?
how would you prevent dragging for some items of your List or DataGrid?
Let's say I had a list with two items: 'Tom' and 'Jerry'. Only 'Tom' should be dragable, not 'Jerry'.
Ideally I had a 'isDragEnabled(item:Object):Boolean' function, which is being queried by the drag source.
My difficulties start with the fact that the 'dragStart' event handler has a null value for the dragSource, so right from the start I find it hard to find out what the drag-start is about..
PS There have been a few discussions on preventing or canceling a drop, but I haven't seen much about preventing the drag start, hence this question.
I just started using Flash Builder 4 (yesterday infact).
I have two lists and a canvas. When dropping a list item onto the canvas, i want to trace what item it is (the label and data) and which list it came from. From there, i want to add an image to the canvas according to the dropped item.
Here's my current code
private function componentDragEnterHandler(event:DragEvent):void { DragManager.acceptDragDrop(Canvas(event.currentTarget)); DragManager.showFeedback( DragManager.COPY ); }
Why is it that, when I enable dragging-and-dropping in a TitleGrid, items are copied when they are dragged instead of moved?[code]When either of those items is clicked-and-dragged, it will get copied instead of moved.This is especially confusing because TileList is a decedent of ListBase, which DataGrid also descends from..But DataGrid does the right thing when dragging and dropping items.
I have made a flash application and in this flash application I have included a jigsaw puzzle. The application is wrote on one timeline and certain frames are used as different pages within the application.
The problem is once the jigsaw drag and drop are moved the pieces are displayed on all frames instead of just the one jigsaw puzzle frame I created.
How can I make these drag and drop items not be shown on the other frames?[code]...
I have a container which is a sprite. In that container I have added several movie clips. Now I am trying to drag that container over the other containers and have them move out of the way for the one being dragged.
so here is how I create the containers:
ActionScript Code: for ( var x:int; x < _GroupsArray.length; x++) { //create a container var tmpGroup:DAILYGroup = _GroupsArray[x];
[Code]....
1. Is there a way that I can get my group object from the target?
2. The container seems to come apart when I drag and drop certain areas. Is there a way to keep the different objects together?
What would be a good way to create a grid of images in which one can be dragged to a new position and the other images will shift to make room for the image dragged? Looking at making a little program that will reorder an XML file by visually dragging the items to where I want them.
I have a vertical movieclip that has 20 graphic symbols that need to be dragged onto an area to the right on the stage.
The issue I am having is I need to make the movieclip scroll vertically. If I use the scrollpane component, the draggable items get masked and disapear when dragging them outside of the scrollpane component.
I tried using a custom scrollbar, though the draggable items that are dropped, are then scrolled vertically with the main movieclip...
Basically they drag letters into a box to spell words.I have managed to get the letters to drag to the box but I would like the child to be able to reset all of the letters to their original positions.
Sounds strange, but let me explain. What the user sees: Loading the page, color swatches fade in and slide over into place, row by row. Once in place, user can drag and drop swatches around, place side-by-side, etc. The script necessary to attach to a button so that all swatches can be reset back into place where they were, and not generate a replay of the initial movie clip from the beginning. (a goto and play is not what I'm looking for) Here's my code so far:
I basically want to be able to drag any item out of that list, and when doing so, have it that item automatically go to the bottom, and have the remaining items scroll up. I can handle the drag and drop part of it, but I'm confused on how I could get the remaining column of items to dynamically move up depending on which item is taken out. I'm thinking mayble along the lines of an array?
I have a rotating menu that sets the selected button to the 3:00 position once clicked. I need the labels for the buttons to stay in the upright position as they rotate with the button. I have attached an image. Anyone know of an action script that would keep the labels upright?
I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url].... I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.