Flash :: Save A Logo I Made On It As A Jpeg / Bitmap?
Sep 30, 2010I tried copying and pasting it onto Paint or Word, but it was really small and fuzzy, so the resolution was very bad.
View 4 RepliesI tried copying and pasting it onto Paint or Word, but it was really small and fuzzy, so the resolution was very bad.
View 4 RepliesI have a school project to make a website and me and my group have an great idea, we have created graphical editor in flash. So every person can load that in their browser and play with their photos etc. But how can we save the result of their actions in JPEG file? in another words, how can we export from flash movie to exetrnal JPEG file? or we could have save and send that JEPG file to an e-mail?
View 7 Repliesi m creating a t-shirt customization by using flash, ASP.NET and MSSQL.. there are 3 main functions of customization which are add color, add image and add text. and finally save as jpeg file.. and store into database is tat possible to do this? how to write e code which save t shirt as jpeg file?(by using flash and asp.net)
View 4 Replieseverytime I look for ways of sending back to XML changes produced in Flash, the tutorial always assume that we are using a server. Is there a way for having a Flash projector that everytime it starts 1-checks for data to load to the projector 2- lets us do changes to data (add, change and remove xml data) 3- and in the end we can save the changes made to the XML file that was initially loaded?
View 3 Repliesis there a way for flash AS3 to take a snapshot of the frame and then save it as jpeg with out using classes
View 1 RepliesIs there any example of passing bitmap data into iOS and returning a modfified copy. I am trying to convert a bitmap into jpeg - similar to this example in Windows [URL] but it crashed every time. P.S. Below is my attempt:
FREObject encodeJPEG(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[])
{
FREObject objectBitmapData = argv[0];
FREBitmapData bitmapData;
[code].....
I got this php code from net .. its working fine .... I am making a jpeg using this php .. but I want to save the file as well..... could someone will let me know what changes to be made in this code to save the jpeg... here's the code..
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This is my first question here :D, first sorry about my english. My question is basically how can i save a flash Movie Clip to FLV. The Movie Clip is generated by users and it has various sounds and animations and i need to save an FLV to send it to Youtbue. What have I tried: I found some question here about using an Alchemy Lib that I am using to grab the Movie Clip frame to frame and save it to Bitmap. The Alchemy Lib converts those frames to FLV like a charm and supports saving chunks of sound using ByteArray.
In this situation my Problem is, how can i grab the sound of Movie Clip to send it to Alchemy Lib? Iīve tried using:SoundMixer.computeSpectrum(sndData, false, 2); Witch returns me a byteArray in sndData variable but is useless since itīs used for render Audio Wave forms on screen. Thougth aboud using Sound.extract(); but i believe the sound class is used only for one MP3 sound and I need to grab the mixed sounds generated by Movie Clip.
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why I cannot convert a loaded jpeg to a bitmap.I've found similar posts on this forum but the solutions provided are not working for me. I have a very simple example of what I'm trying to do below:
Code:
private function loadImage():void
{
var imageLoader:Loader = new Loader();[code]...
For whatever reason I get the error:
Code: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Bitmap@3a0926d1 to Function.at com.ncnmar.interphaz::People01/loadedImage()
I am making a signature, which is a Interactive drawing board! For and example download the :
.fla
.swf
What I want to be able to do is let other users draw an image on my sig and then be able to save and alter over my orignal sig. And then once my the page is refresh or some-else looks at my sig it will have the image over my sig
I'm trying to make a character creator application using flash actionscript 2. I'm quite done with the character's moveable parts, however my main concern is on how to save the image as jpeg/png. Is there any way that I can save an image without the use of php? I would like to save my characters image using a button, and save it directly to my pc.
View 1 RepliesActionScript [code]...
Heres a code I used, taken from [url]... showing how to manipulate a movieclip, convert it to a jpeg and download it.
Basically, I need to upload the movieclip to a server rather than download it to the computer.
I thought simply loading an image from jpg_encoder_download.php?name=sketch.jpg using an external image code would have done the trick, but this is registering as a php not a jpg obviously.[code]...
Is it possible to open a save as windows from flash to download a jpeg? At the moment I can download a zip file using the following code, but when I change the extension to .jpg it opens up a new browser window showing the image. [code]...
View 1 RepliesThere is possible to save as image a html content which is "under" flash of object ? I want to take a screenshot of web page and add text or graphics then save it to file.
View 1 RepliesI have been following the samples code of Foundation ActionScript 3.0.
I have imported a jpeg into Flash CS3 IDE Library and Exported(Linkage) it to be used in action script by giving a class name 'Image'. And when I am trying to compile the file its showing error: 1136: Incorrect number of arguments. Expected 2. and 1067: Implicit coercion of a value of type Image to an unrelated type flash.display:Bitmap.
How to attach the jpeg to the stage as a Bitmap datatype using as3..
package
{
import flash.display.Sprite;
import flash.display.Bitmap;
[Code]....
Im making a signature, which is a Interactive drawing board! for and example download the : .fla .swf
what i want to be able to do is let other users draw an image on my sig and then be able to save and alter over my orignal sig. and then once my the page is refreshd or someelse looks at my sig it will have the image over my sig! can this be done and how?
I'm aware this is possible in AS3, but Im working in AS2... and (to make things difficult) I'm working on an offline application. It is going to be distributed via CD, will run through the application and then save the text inputs (basically an order form) as JPEG (unless it's possible to save to PDF - but as not all computers will have PDF writer I assume this is impossible)Am I correct in thinking I need to utilise the Bitmap Class? I'm using SWF Studio to wrap the application
View 1 RepliesHow to save movieClips jpg format on runtime
View 2 Repliesi am trying to layover a background picture (bitmap) a masked area of a captured (blurry circle) webcam and add some small bitmap graphics (little squares with text) to itactualy not that hard but i want save the whole thing as jpegso on the screen everything looks fine and i managed to save a jpeg with a masked capturevideo but without the background image included ;-(so can anybody tell me how to include the background image ?here is the code so farit generates a gradient mask for the captured video
ActionScript Code:
package
{
[code].....
How should vector artwork be drawn in Freehand so that white details sitting over a blue base are still readable when alpha of e.g. 50% is applied in Flash 8 ? In Freehand 9 I created a logo. Logo has an rgb mix blue base rectangle and rgb white drawn shapes on top. I also drew over the text and gave it the rgb blue as a fill with line none. That sits on top of one of the white shapes.
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i m making a drawing application .i want to save my drawing wit out bitmap classs because when i reload that it is not editable. So can any one tell me how to save my drawing to server with out bitmap .because i want to reuse it in flash.
View 1 RepliesHow one would go about saving a bitmap image of movie clips to the hard drive?
View 3 Repliesi have a dsgnArea----> a movieclip
dsgnArea is masked by dsgnAreaMask, which inturn is a movieclip
dsgnArea.mask=dsgnAreaMask; the width,height and position of dsgnAreaMask and dsgnArea are same.
i dynamically added multiple movieclips and labels to dsgnArea;
[Code]...
I'm using FlashDevelop. Below is the code I used,
package
{
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
[Code]...
Bascially what I'm trying to do is load 2 or more external images, all the same size and resolution, then combine or composite them one on top of the other, then save that result as a new image using a jpeg or png encoder.
I don't want to take a snapshot of the stage, I'd like to save the images with thier original resolution. So far the only thing I've been able to do is load two images, and composite them on the stage. thats about it.
I'm using flash pro CS5.5, and writing code in a class file, not on the timeline. Here is a copy of the code.
[Code]...
I'm playing with Local Shared Objects, and I was able to save and load simple data types like strings and integers. Pretty cool.
I want to Save/Load a Bitmap Object but I'm having problems. I think I got a Bitmap Object to save but when I loaded it back in, it was basically a blank bitmap. I located the actual .SOL file on my computer and opened it up. It had some basic Bitmap info like scale, rotation, visible, width, height, etc, but NOT the actual bitmap.
So I realized that I need to be saving/loading a BitmapData object instead of just Bitmap. BitmapData holds the actual bitmap pixels, I think. Anyway I saved out a BitmapData object. When i tried to load it back in, I get a type coercion error: "Type Coercion failed: cannot convert Object@df355b1 to flash.display.BitmapData". I dont get it because this error didnt occur for Strings, ints, or Bitmap Objects. Whats happening?
Also, I looked again at the .SOL file after saving out the BitmapData object, And I dont see any pixel data there. The bitmap I'm saving is 800x800 so the .SOL file should be pretty big but its just a tiny file so I know the pixels havn't been saved properly.
Here is the code I'm using (Simplified - error handling removed, etc)
Code:
// save
var mySo:SharedObject = SharedObject.getLocal("mysharedobjecttest");
mySo.data.testA = 14;
mySo.data.testB = "hello this is a test";
[Code].....
Anyone let me know wether if pixel calculations are made swf files and when they r made to fullscreen wether they will remain the same in any monitor size?
View 1 RepliesHow do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
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I just purchased a flash template and can not seem to find where I place the logo. The template now has a logo in text, but I want to replace it with an image.
View 5 RepliesI wanna import like a logo and a few other images which I want to have a transparent background. I understand save it as a png and click interlaced. But when I import it into the flash as a png the quality of my image is seriously reduced. How to import transparent images into flash as say jpg quality.
View 1 Replies