ActionScript 2.0 :: Flash - Save The Changes Made To The XML File That Was Initially Loaded?
Apr 20, 2005
everytime I look for ways of sending back to XML changes produced in Flash, the tutorial always assume that we are using a server. Is there a way for having a Flash projector that everytime it starts 1-checks for data to load to the projector 2- lets us do changes to data (add, change and remove xml data) 3- and in the end we can save the changes made to the XML file that was initially loaded?
I'm experiencing a problem which may have no solution, but I would like to know why I cannot do what I want to do.
PROBLEM: I am attempting to load in an external SWF file and once it is loaded, I wish to directly make the new Sprite/MovieClip into a button. However, the newly loaded Sprite/MovieClip seems to be resistant to be made into a button DIRECTLY. I would like to know why this is.
I'm loading a dozen or so external .swf movies in the 1st frame of my movie in the timeline which are to be initially hidden and shown to display page content when necessary along the rest of the timeline. My problem is that when I load them in, they all automatically display on the 1st frame. Here's is the code I'm using:
It's as if the _visible commands aren't working in the 1st frame but are in the rest of the timeline. Perhaps I need to use an onLoad method to wait until each MC can be manipulated this way?
I am making a signature, which is a Interactive drawing board! For and example download the : .fla .swf What I want to be able to do is let other users draw an image on my sig and then be able to save and alter over my orignal sig. And then once my the page is refresh or some-else looks at my sig it will have the image over my sig
Im making a signature, which is a Interactive drawing board! for and example download the : .fla .swf
what i want to be able to do is let other users draw an image on my sig and then be able to save and alter over my orignal sig. and then once my the page is refreshd or someelse looks at my sig it will have the image over my sig! can this be done and how?
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
I'm using StageWebView to load mp4 & pdf files in my iPhone app (Adobe air 3.2 for iOS, in Flash CS5.5)
Below is the code I'm using to load the pdf file (same code to load an mp4 file).
I need to save the file on the iPhone, so the next time the user opens the app, i'll check if the file exist I'll load it using FileStream.open(filePath, FileMode.READ);Is there a way to save a file loaded using the StageWebView? [code]...
I am putting together a website that uses a templating system. It contains a plugin that lets users upload/share music files so anyone can listen to them via the website's flash player.
It works with mp3 files only. Is there a way to make the player play other formats such as wav, wma, mp4, etc?
Does anyone know why Flash videos do not cache when Initially downloaded.
If you wait for a flash video to download filly then refresh the browser the video shows the download bar loading again. Unlike images where the download bar only appears when you first load the image after that its cached in the browser.[url]...
Is there a way to rewite (or hijack) an absolute URL request made from a flash (swf) file in a browser?I have a flash application that is requesting URL..The code in the flash application cannot be changed but I want to be able to either use another flash or some javascript to write that URL as the image is beging requested - to something like URL...
im trying to use loader class to load a swf from a remote server, and FileReference.save() to save it on my hd. But i'm confused how to reference the loader obj that contains the swf as bytearray, and then write that bytearray out.
I am currently building a sphere of images that I'm trying to load from a remote location using XML. I managed to find the source for the sphere and was able to figure out how load the XML into an array of image details.
My problem is that the sphere is made up of images that were loaded into the library and I'm trying to load them in dynamically, i got all the information from XML but i don't understand how to make these dynamic images the same as the ones in the library so i can instantiate the image object.
Small1 = the name of one of the image in the library that makes up the sphere. if i go to the properties of this Small1 image i noticed that its class is called Small1 too. I don't understand this as iv never seen this in actionscript 2.0.
The code below is my attempt at making a image loader object to a bitmap object, that doesnt seem to work my bitmap object becomes null, and throws an error.
SYNTAX / CODE:
function getLoader(url) { var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler);
I have a application developed in flex deployed on server. In the application data is filled by user and saved in cookies so as to be available even when the user closes the application. However if new version of application is released the user can still access the older version saved in the cahe. How can it be assured that whenever a new version of application is released the application is loaded from the server and not from the cache and at the same time data saved in the older version (in cookies) can also be accessed in the new version.
We used Flex to build the web app below. It lets the user build an interactive activity and click "Publish as Flash" to save a SWF file on their local computer.[url]...
Problem:When saving the file, the "Save As Filetype" drop down is empty and end users can accidentally delete the swf file extension in the filename.How can we lock down the extension so it will always have SWF in the extension?
Technique 1? Set "Save As Filetype" to SWF by default.
Technique 2? Click "Publish as Flash". User specifies the filename. File is saved on the server. User presented with prompt to download file. File is downloaded from the server using the traditional browser windows explorer dialog box (the same dialog box if I downloaded a program from cnet's downloads.com)
Anyone let me know wether if pixel calculations are made swf files and when they r made to fullscreen wether they will remain the same in any monitor size?
I have file in CS3 which is working with classes. The problem is that I have to save it to lower version. I go to 'Save As' and choose Flash 8 document, but if i try to run the file it is not working. How can I save my CS3 + AS 3.0 file to Flash 8?
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
I want to create a clip dynamically (for example with createEmptyMovieClip) and after assign object and motion to it, save or export it as a .swf file.
I imported 26 .mp3 files into my library, and linked their classes via AS3 to 26 instances of buttons. My file size went from about 2MB before I imported them to about 1.6 GB after I imported them. Each of the files is only about 2-3 MB.
How do you dynamically save an input text to a .txt file which can be read to another file in Flash CS3? And how do i retrieve the data from the txt file if i want to call it from another file?
When ever I try to save a cs4 file as CS5 the adobe flash cs5 will stop responding for no reasons
also, some times and only for some files when I save the cs4 file as uncompressed cs5 and then save that uncompressed cs5 to normal cs5 the conversion works and some times not.
ofcourse any of the cs5 files cannot be saved as cs3 or cs2 for no reasons..
p/s: microsoft office can be saved to any previous versions..