Flash - Types Not Found While Using Vector In AS3

Jul 14, 2010

I'm trying to use Vector. in a Flash Professional Project, Person being a custom class. Eclipse keep saying it cannot find the type in brackets, even if I try with basic types like int or String[code]...

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ActionScript 3.0 :: Get Vector To Contain Elements Of Different Types?

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The AS3 Reference says that...

ActionScript Code:
var v:Vector.<DisplayObject> = new Vector.<Sprite>();

...won't compile because the object's base type isn't the same as the variable's declared base type (even though Sprite is a subclass of DisplayObject)But I tried the following which compiles fine:

ActionScript Code:
var v:Vector.<Sprite> = new Vector.<Sprite>();
var a:Sprite = new Sprite();
var b:MovieClip = new MovieClip();

[code]....

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ActionScript 3.0 :: Implicit Casting Between Vector Types?

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I'm trying to convert a generic JSON object into a somewhat complex typed dto-like object that has the following properties:

firstName:String
lastName:String
contactInfo:Vector.<ContactInfo>
resources:Vector.<Resource>

The way I'm doing this is by giving the function metadata which sort of maps the JSON data properties to these data properties and their types, using reflection.So, I have a JSON object that might look something like this:

Code:
{
firstName: "John",
lastName: "Smith",[code].........

and that didn't even compile.

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ActionScript 3.0 :: Map Data Types To Custom Types?

Jan 24, 2012

Consider the following function:

Code:
public function foo(bar1:int, bar2:uint, bar3:String, bar4:Boolean):void{}

What I want is to have the different types of data represented by custom named types which are essentially representing the original data types. I other word, I would like to proxy the data types and have a valid function as following:

Code:
public function foo(bar1:PAR_Bar1, bar2:PAR_Bar2, bar3:PAR_Bar3, bar4:PAR_Bar4):void{}

so PAR_Bar1 would proxy the `int` data type, PAR_Bar2 would proxy the `uint` data type, so on and so forth.

The reason I need this is because I'm using a debugger with a GUI that can run methods and allows changing function parameter values in real-time, the issue is that the debugger can't tell me what parameter I'm changing, it only displays the data type of a parameter. So if I need to change 10 different parameters all of type int, the debuggers display all of them as int and not by their names.

I think that if I use proxy types I can easily differentiate between parameters.

So, my question: Is it possible to proxy data types? I mean map specific data types to custom data types that would represent the base data types?

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ActionScript 3.0 :: Vector Of A Superclass Hold A Reference To A Vector Of A Subclass?

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I'm getting

ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....

which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?

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Actionscript 3 :: Increase Vector Length To 200 After New Vector.<String>(100)?

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Created Vector with the initial length of 100.

var v:Vector. = new Vector.(100);

v[90] = "Ninety"

v[190] ="oneninety" //RangeError: Error #1125: The index 110 is out of range 100.

//How to change the length from 100 to 200 to store a value at index 190

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Actionscript 3 :: Vector Number Does Not Extend Vector

Nov 16, 2011

I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.

Every Vector I've ever tested all extend Vector.<*>.

Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them.
<type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false">
<extendsClass type="__AS3__.vec::Vector.<*>"/>

[code]...

But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.

<type name="__AS3__.vec::Vector.<Number>" base="Object" isDynamic="true" isFinal="true" isStatic="false">
<extendsClass type="Object"/>
<constructor>

[code]....

Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected.
And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.

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@font-face {
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ActionScript 3.0 :: Divinding Vector Graphics Into Vector Graphics

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I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.

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