Frames Are Being Repeated When Published Despite Not Being Repeated On The Timeline?
Dec 2, 2009
I'm an interior architect at a small architecture firm and I have been tasked with updating the firms website. I have no prior experience with flash, but have been able to learn enough to update all expcept for the portfolio section. For some reason, when I add three additional frames to the portfolio gallery timeline, it repeats the previous three frames before playing the new three. This happens only when I publish the file, when I run the timeline and view it on the stage everything appears fine.
View 3 Replies
Similar Posts:
Mar 13, 2012
I am building sort of a slideshow that features a counter. Everytime the countdown gets to 0 it should go to another frame RANDOMLY and start itself again. So far, I was successful at that using a Math function [i.e. gotoAndStop(Math.round(Math.random() * 5)+1);]. However, i needed the random function to include UNIQUE instances, so that it would not go twice to a same frame. Everywhere I looked for I was told that the way of doing that was creating an Array.
However, it all worked with the Math function and now that I have an array not only it doesnt work but I get a runtime error, an ArgumentError: Error #2109: Frame label 0,2,3,1 not found in scene Scene 1. It's like it cannot find the source of the randomiser function. How did this happen and, how can I make it work and still obtain a unique randomised order?
[Code]...
View 5 Replies
Aug 5, 2009
I am using a code to load images into random movieclips and this works ok but I am getting a lot of repeated numbers[code]...
How can I add a code for it to check if the random number has already been called.
View 1 Replies
May 24, 2010
I've created a movie clip. This movie clip contains a strip of images put together. I use actionscript 3.0 to tween it into position every time a arrow button is pressed. The green space is a mask so it can't be seen until it enters that space. I am only focusing on the right arrow button at the moment. Heres an image of what I mean.
I've made each tween 15 frames long and when it gets to it I have a stop();
on the 15th, 30th, 45th, 60th and 75th frame as there are 5 images in the movie clip you can see above. This code is on every 15 frames
stop();
Right_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent):void {
gotoAndPlay(16);
}
On the next frame after every 15 frames so the 1st, 16th, 46th etc. This code is on the frame to tween it into place.
import fl.transitions.Tween;
import fl.transitions.easing.*;
var myTween1:Tween = new Tween(Pictures1, "y", Strong.easeInOut, 18, 173, 20, false);
This all works and everything is fluid until the end of all the frames which is frame 75, on the last I make it have this script.
stop();
Right_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent):void {
gotoAndPlay(1);
}
This is so when the right button is clicked it goes back to the beginning and it all starts again. The problem I have is it won't work anymore, it keeps playing the same tween over and over when I click the right arrow.
View 3 Replies
Jan 27, 2011
In the resultHandler of an HTTPService call, I have assigned a repeating node to an arrayCollection. Inside that repeating node are other nodes that sometimes repeat and sometimes do not. For instance, here the option node repeats inside options.
<response>
<options>
<option> <var1> part1 </var1> <var2> part2 </var2> </option>
[code]....
View 1 Replies
May 24, 2010
I've created a movie clip. This movie clip contains a strip of images put together. I use actionscript 3.0 to tween it into position every time a arrow button is pressed. The green space is a mask so it can't be seen until it enters that space. I am only focusing on the right arrow button at the moment.
Heres an image of what I mean.
I've made each tween 15 frames long and when it gets to it I have a stop();
on the 15th, 30th, 45th, 60th and 75th frame as there are 5 images in the movie clip you can see above.
This code is on every 15 frames
stop();
Right_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent):void {
[Code]....
This is so when the right button is clicked it goes back to the beginning and it all starts again. The problem I have is it won't work anymore, it keeps playing the same tween over and over when I click the right arrow.
View 4 Replies
Sep 19, 2009
I am making a demo where an object is moved around the screen with a line tracing its movement. The speed of this noticeably slows down over time. I tried it both with an enterFrame and by setting an interval. I imagine it has something to do with the graphics class vector drawing and garbage collection. Here is a simplified version for demo/testing. If you run it you will see the line drawing slow down over time. Is there a way to achieve it without the slow down?
I read somewhere of a technique where you use the bitmap data class to draw on a stage-sized bitmap.(I've never programmed the bitmap data class before).
Here is the code:
code: var lineX:Number = 100; var lineY:Number = 100;
var deltaX:Number = 10; var deltaY:Number = 10;
var lineDrawing:MovieClip = new MovieClip();
this.addChild(lineDrawing);
[Code].....
View 4 Replies
Apr 14, 2011
here is my xml example:
Code:
<data>
<page>
<type>carrot</type>
[code]....
as you can see you have these type tags (either on page level, or sub page level).what i need is to find any repeated values (regardless of level) and append counter to those which repeat.So in this example 'corn' repeats 3 times, 'tomato' 2 times.I want this values to be changes in:
corn, corn_02, corn_03
tomato, tomato_02
so append counter to ones that repeat in order.
View 14 Replies
Feb 16, 2009
I would like to be able to click on various items within my movie clip, with each clip producing a new duplicate that can dragged around, independent of the original item or other duplicates.
View 2 Replies
May 17, 2005
I have a PHP script returning a list of variables to flash. The variables are named something like this:-
photo1
photo2
photo3
price1
price2
[Code]...
How can I create n number of identical movieclips with say three dynamic text boxes in each to show the three variables price, photo and modelnum but will vary with the value of n for each one.
View 14 Replies
Aug 28, 2009
I wrote the code below to convert timeline-animated movieclips into bitmaps to improve performance.The only problem is, I have created a loop to draw each frame of the movieclip over 300 times. The bug I am experiencing is that when the function BitmapMC is run 314 times, I get the error: "ArgumentError: Error #2015: Invalid BitmapData."It seems as if Flash is running out of memory or something, but I can't figure out what might be causing this problem.
Is there an alternative to draw() that I could use? I'd like to use copypixels, but of course I have to draw the bitmap first before I can do that.Incidentally, the animation I have converting to bitmap has 30 frames, so in total it is drawing about 9,340 bitmap images before it crashes.Each bitmap image is 78 x 125.5 pixels.
The code is below:
Code:
package com.jpardoe.utils
{
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
[code]....
View 5 Replies
Apr 14, 2009
Right now, I have a gallery with many different thumbnails each individual movie clip symbols and not button symbols and each movie clip has a rollover and rollout function assigned to them which are all basically the same for each thumbnail.
Following is an example from a small section of the gallery thumbnails.
web04.btn04.onRollOver = function() {
this.gotoAndPlay(2);
};
web04.btn04.onRollOut = function() {
[Code]....
The above shows two groups of thumbnails grouped into individual movie clips (web01, web02, web03) each movie clip containing 3 thumbnails (btn04, sub04_1, sub04_2). I had done it this way for grouping and ease of animation.
I was wondering if it was possible to create just one function which executes the rollover and rollout functions so the script window would not be filled with so much repeated script.
View 1 Replies
Jun 23, 2010
I have a function which makes a call to the server to load some financial data. This data is then displayed in a grid. In order to keep displaying the latest data I keep making this server call (every 30 secs). I'm using a Timer object to do this. The problem I have is that I have to wait 30 secs when the application starts for financial data to be displayed, what I'd like to happen is that the load data call is made, then start the update timer. Is there a way to set this up or shall I use to data load calls, one to get the initial data, then one to get the updates, which is made every 30 secs?
View 1 Replies
Jan 31, 2011
I am stuck in improving the performance of repeater. I have repeater(recycleChildren = "true") with a custom repeating component in a pop up window. The problem is when I close the popup window it does not destroys the instances of repeater item. When I repeater the popup window profiler show the instances count as: reptur.dataProvider.lenght + the instances that were there at the time of closing the popup window.
So the memory shoots up & not release as I close & open the window.
View 1 Replies
Sep 22, 2011
I have an event firing that shows progress in a video:
[Code]....
What I'm trying to do is to send a notification to the server every five seconds, to indicate progress. I can round the seconds down to nearest integer using Math.floor. Then I can use modulus to get every fifth second. What I'm not seeing is how not to send a repeat for (e.g.) 5, since 5.02, 5.15, 5.36 etc. will all qualify.
[Code]....
View 2 Replies
Sep 27, 2009
ok, so i am doing a tutorial on external text sheets, but i cannot seem to implement the same code into my current project, it just doesn't seem to work.Its strange because im not getting any errors, but it still doesn't work.This is the example code:
Code:
var loader:URLLoader = new URLLoader(new URLRequest("my_text_file.txt"));
loader.addEventListener(Event.COMPLETE, completeHandler);
[code].....
View 5 Replies
Dec 13, 2009
how can i count if the same number is repeated more than once in an array
[Code]...
i need how many times the number was repeated ,is there any key word like "count" or any thing with piece of code
View 2 Replies
Jan 14, 2011
i am hoping that one of the bright sparks on here can help me to get something working correctly.i have a movie that has a number of mc's that have sounds relating to them - when the mc is clicked, one of a number of library mp3's should play at random. each mc has upto three associated sounds.
at the moment the tunes play on click but sometimes repeat - i need to ensure that each plays a different sound in any given order. this is the script that i have on the mc's to define the playing of a sound - in this instance the "playexplosion" is the call for the sound and it uses the vars/array to call the specific mp3 (explosiona/explosionb etc.
[Code]...
is there something obvious that i am missing in that script? or is there a line i can add to tell the mc to not repeat until one of the other mp3's has been played? it is driving me nuts at the moment - and should in theory be straight forward enough, but in practice it is not that easy
View 1 Replies
Sep 19, 2006
Simple. Take the array [4,6,6,7,8,8] for example.we have the number 6 and 8 twice.Isn't there a method to return this array like: [4,6,7,8] ?or, how can I push this number into the array only if they are not pushed yet?I tryed to make a loop with condition to check if the numbers was already there, but I had no bliss.this is my code now:
HTML Code:
meses = [];
arquivos = xmlData.firstChild.childNodes[0];
[code].....
View 5 Replies
May 19, 2009
How can i get a single value extracted from a XML where i have this value several times?
consider this
Code: Select all<pnode>
<node>
[code]....
I want a code that output to me the result in <cnode> for example but just one time.
If i do "Xml.node.cnode;", the output will be
Code: Select all<cnode>Aloc</cnode>
<cnode>Aloc</cnode>
And i need this output
Code: Select allAloc
View 2 Replies
May 4, 2006
I have a counter that counts each time a special event in a game occurs.The code looks like this at the end of several movieClips' last frame:
[code]...
The problem is sometimes events get repeated, and though I don't mind if the event happens again, I don't want the repetition to count as a new number. I want it to count once and only once.
View 4 Replies
May 13, 2009
I am creating a driving game using the following method to drive the car forward: if (Key.isDown(Key.UP)) {speed += 1;} I also want to call a function when the key is pressed athough if I add a function call the function gets repeated as long as the key is pressed and I only require it to run once?
View 1 Replies
Nov 16, 2011
I have a background that repeats and positions like this:
body
{
background-image: url(images/background.jpg);
[code].....
View 2 Replies
Dec 26, 2005
how can i make a function example() be repeated 5 times with a delay of 3 seconds in between?
View 8 Replies
Oct 22, 2004
I've just joined if you haven't noticed and wanted to express my admiration for all the skills on these pages and links. Much inspiration has already been delt on my humbled mind. Visit the file in question here
1) on this dude's site, Beyond the Pixel, he/she's got the style sheet repeating a trend gif. I created one myself and have got it working on my htm file. Problem is, I want to be able to get the htm repeated image to seamlessly blend into my swf file. How did BTP do it? I assume I need to estimate the pixel distance (the repeated gif I'm using is 5x5 pixels) then absolute place the swf file using proper css placement code. Then I'd just start that same gif in flash on the movie's edge and repeat it across the movie (x and y). I think I'm right on the former, but feel that I'm being to simplistic in the latter.
2) I followed this tutorial on preloaders. Got it to work, even managed to get it to load vertically and change the size of the loadBar. Problem, and it may not be on true publishing, but when I test the movie, the preloader does its deal but right before it goes to frame 3 to display a ND picture, a little green box pops up in the upper left of the frame. It does this every time. I'm using Flash MX '04 on a G5.
View 3 Replies
Jul 15, 2004
This time round i need to get the pattern drawn on the drawing board to be repeated on another area of the stage.I need it to be repeated 4x4 tile.
View 1 Replies
Feb 17, 2011
I'm developing a touch-screen Flash application for a shoe store, and it runs fine initially, but slows down toward the end of the day. I've been diligent with removing event listeners and so on. I've now narrowed the problem to be very specific - it's one section of the application causing the problem, and one part of that section:
- I have a main movie clip which contains the animation, which itself contains 5 nested movie clips, each with their own timeline. All movie clips have a stop action on the final frame. images are transparent PNGs with outer glow "filter" - the issue is not with performance as such, but with CPU increasing over time. Each time you play the clip, there is a small amount of CPU usage that 'sticks' and doesn't get freed up. What happens is that if you play the movie clip many (MANY MANY) times, then eventually it starts to slow down. Mac's Activity Monitor shows that the idle CPU usage is increasing slowly, over many times of playing the clip. It's insignificant with each play, but adds up over time.
You may be inclined to say: oh filters effect CPU, so it will be slow - but it isn't slow until it plays many, many times. Initially it's fast. I've uploaded a .zip with .app and .exe versions of my problem section. There are two files of each type: AutoPlay.app (& .exe): plays the problem clip repeatedly (I've just removed the final 'stop();' frame), so you can leave it open and come back in half an hour to see it slowing down.
ClickToPlay.app (& .exe): Plays the problem clip once when you click the 'play' button, so you can click several times, let it return to idle, and verify that the idle CPU usage is in fact increasing.
[Code]...
View 1 Replies
Feb 28, 2009
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
View 2 Replies
Apr 21, 2010
I have this flash file for a website that needs editing. However, I know next to nothing about Flash (I still have Flash 8, so that tells you alot). Anyway..I have made the edits, and as far as I can tell, the bits I have edited haven't changed where the problem occurs.
Basically, theres 2 'slides', you click 'next' and the 1 slide fades away, and the next fades in. However, if you drag the timeline thingy, this fade happens all ok, however, ctrl+enter to test the movie, or publish it and play it the swf player..one part of the first slide doesnt fade out, it stays there in the background. Its seperate from the rest of the slide in terms of not been all one image or whatever, its text, but i cant edit it (if that makes sense?).
I can delete it, by clicking and double clicking around randomly till its highlighted, but then it disappears completely from the movie.
View 3 Replies
Dec 5, 2009
how many of you use scenes to get your projects done. I've been switching to a different scene for every new angle (I'm making a flash movie, drawing somewhat 3D perspective, and storyboarding it out like a movie.) I find it makes it easier to organize the timeline, and not take up as many frames per timeline. Are there any downfalls to this method? Because I'm early on in the production, and if there's going to be any problems down the road I'd like to know before I get too involved.
View 1 Replies