Actionscript 3 :: Exclude Repeated Modulus Values
Sep 22, 2011
I have an event firing that shows progress in a video:
[Code]....
What I'm trying to do is to send a notification to the server every five seconds, to indicate progress. I can round the seconds down to nearest integer using Math.floor. Then I can use modulus to get every fifth second. What I'm not seeing is how not to send a repeat for (e.g.) 5, since 5.02, 5.15, 5.36 etc. will all qualify.
[Code]....
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Apr 14, 2011
here is my xml example:
Code:
<data>
<page>
<type>carrot</type>
[code]....
as you can see you have these type tags (either on page level, or sub page level).what i need is to find any repeated values (regardless of level) and append counter to those which repeat.So in this example 'corn' repeats 3 times, 'tomato' 2 times.I want this values to be changes in:
corn, corn_02, corn_03
tomato, tomato_02
so append counter to ones that repeat in order.
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May 19, 2009
How can i get a single value extracted from a XML where i have this value several times?
consider this
Code: Select all<pnode>
<node>
[code]....
I want a code that output to me the result in <cnode> for example but just one time.
If i do "Xml.node.cnode;", the output will be
Code: Select all<cnode>Aloc</cnode>
<cnode>Aloc</cnode>
And i need this output
Code: Select allAloc
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Dec 2, 2009
I'm an interior architect at a small architecture firm and I have been tasked with updating the firms website. I have no prior experience with flash, but have been able to learn enough to update all expcept for the portfolio section. For some reason, when I add three additional frames to the portfolio gallery timeline, it repeats the previous three frames before playing the new three. This happens only when I publish the file, when I run the timeline and view it on the stage everything appears fine.
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Apr 7, 2009
I'm still pretty novice when it comes to as3 and am trying to use modulus to loop 14 thumbnails in an array. i have a property called firstThumb that keeps track of the first thumbnail being displayed and a forward and back function that looks like this
[Code]..
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Sep 22, 2009
How do you find a odd or even number using bytes instead of modulus op?
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Feb 23, 2011
I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash Tutorial, if you are interested it is here http:[url]....What I am trying to accomplish (and it works, just the performance is lousy). All the cubes in the grid are inactive until the mouse hovers over them, then they start to rotate, and once the mouse moves off them they continue to rotate.Time for the script:
To create I create the grid like this:
public function FlowerMenu(){
var rowY:Number = 0;[code]........
this works, but after about 4 or 5 cubes have started rotating theperformance drops considerably.
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Sep 22, 2010
Another thread I will hopefully resolve before someone replies. I'm making a picture gallery and putting a bunch of thumbnails in a container.
[Code]....
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Mar 3, 2011
I'm trying to figure an elegant way to display a certain number of items in a grid. I have a feeling the answer lies partly with modulus, but it's a little more complicated than that. I know how to lay out items in a grid based on a set number of columns. Something like this:[code]but what I want to do is set things up such that if there is only one item (j=0), the image covers the entire available area (stage.Width and stage.Height or, for simplicity, 1000px, and 500px). If there are 2 items, there should be 2 columns, with the images taking up half the width of the stage and all of the height (500x500), 3 items - 3 columns (300x500), 4 items - 2 columns & 2 rows (500x250), and so on, keeping a balanced grid layout but decreasing the dimensions of the items and increasing the number of rows in some sort of logical and balanced manner.
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Feb 23, 2011
I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash Tutorial, if you are interested it is here.What I am trying to accomplish (and it works, just the performance is lousy). All the cubes in the grid are inactive until the mouse hovers over them, then they start to rotate, and once the mouse moves off them they continue to rotate...
So to create the grid of cubes:
Code:
public function FlowerMenu(){
var rowY:Number = 0;
for (var i:int = 0; i < 190; i++) {
[code]....
So, this works, but after about 4 or 5 cubes have started rotating the performance drops considerably. I can imagine creating that many EventListeners isn't a good idea, but I can't see any other way of doing it.
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Aug 5, 2009
I am using a code to load images into random movieclips and this works ok but I am getting a lot of repeated numbers[code]...
How can I add a code for it to check if the random number has already been called.
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Dec 9, 2009
i have tons of input textfields (over 100) and i want to exclude some chars like '&' from them is there an easy way to set it so that all textfields wont use the chars i want to exclude?or do i accualy have to set them all manualy to not use them?
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Mar 24, 2012
I am creating a 'make your own' style game which contains a randomise button. I have this code attached to the first keyframe of the movie clip at the moment:
MovieClip(parent).random_mc.buttonMode = true;
MovieClip(parent).random_mc.addEventListener(MouseEvent.CLICK, randomMouths);
function randomMouths(event:MouseEvent):void{
[code].....
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Mar 22, 2010
In flex charting, I want to draw something like "reference lines" which are related to specific series, therefore these lines are not independent series and should not be shown in legend. Is it possible to exclude some series from chart legend?
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Jun 15, 2011
I'm trying to build a webmap application in flex. For this, I've got a fxg-file which represents the maps. It's in a also there are some elements, like POIs, text etc., in this group. I zoom the with scaleX and scaleY, this works just fine for the map. But the problem is: All children zoom also. I don't want this. They should stay the same place on the map and the same size.
Heres some code the as function
<fx:Script>
<![CDATA[
import mx.skins.Border;
[Bindable]
public var hoehe:Number = 1;
[Code] .....
ComponentsLakwView contains some labels etc. This should not be resized?
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Nov 20, 2009
I'm working with a Sprite that has multiple children. I want to apply a DropShadow filter to the main sprite, but not it's children. Is there a way to exclude filter effects from children?[code]...
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May 15, 2010
i have tons of input textfields (over 100) and i want to exclude some chars like '&' from them is there an easy way to set it so that all textfields wont use the chars i want to exclude?or do i accualy have to set them all manualy to not use them?also how do i exclude chars? i have tried using the embed options on the text field.
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Mar 28, 2005
for (i=1; i<8; i++) {
}
this will give me from 1 to 7 ...but if I need to exclude numbers from 3 to 5, how should I do?
i<3 and i>5 and i<8
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Apr 14, 2009
I have a number of transpaente PNG's that are loaded into MovieClips they are various different shapes on a transparent background. The problem is, when I add rollover actions to them, the active area is the entire Mc, alpha and all. I am racking my brain trying to figure out how to make it only active in the area where the png is not transparent. I tried, duplicating it and using it to mask it's self, but the active area is still the same.
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Mar 28, 2005
for (i=1; i<8; i++) {
}
this will give me from 1 to 7...but if I need to exclude numbers from 3 to 5, how should I do?i<3 and i>5 and i<8
View 3 Replies
May 24, 2010
I've created a movie clip. This movie clip contains a strip of images put together. I use actionscript 3.0 to tween it into position every time a arrow button is pressed. The green space is a mask so it can't be seen until it enters that space. I am only focusing on the right arrow button at the moment. Heres an image of what I mean.
I've made each tween 15 frames long and when it gets to it I have a stop();
on the 15th, 30th, 45th, 60th and 75th frame as there are 5 images in the movie clip you can see above. This code is on every 15 frames
stop();
Right_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent):void {
gotoAndPlay(16);
}
On the next frame after every 15 frames so the 1st, 16th, 46th etc. This code is on the frame to tween it into place.
import fl.transitions.Tween;
import fl.transitions.easing.*;
var myTween1:Tween = new Tween(Pictures1, "y", Strong.easeInOut, 18, 173, 20, false);
This all works and everything is fluid until the end of all the frames which is frame 75, on the last I make it have this script.
stop();
Right_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent):void {
gotoAndPlay(1);
}
This is so when the right button is clicked it goes back to the beginning and it all starts again. The problem I have is it won't work anymore, it keeps playing the same tween over and over when I click the right arrow.
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Jan 27, 2011
In the resultHandler of an HTTPService call, I have assigned a repeating node to an arrayCollection. Inside that repeating node are other nodes that sometimes repeat and sometimes do not. For instance, here the option node repeats inside options.
<response>
<options>
<option> <var1> part1 </var1> <var2> part2 </var2> </option>
[code]....
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May 24, 2010
I've created a movie clip. This movie clip contains a strip of images put together. I use actionscript 3.0 to tween it into position every time a arrow button is pressed. The green space is a mask so it can't be seen until it enters that space. I am only focusing on the right arrow button at the moment.
Heres an image of what I mean.
I've made each tween 15 frames long and when it gets to it I have a stop();
on the 15th, 30th, 45th, 60th and 75th frame as there are 5 images in the movie clip you can see above.
This code is on every 15 frames
stop();
Right_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent):void {
[Code]....
This is so when the right button is clicked it goes back to the beginning and it all starts again. The problem I have is it won't work anymore, it keeps playing the same tween over and over when I click the right arrow.
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Feb 24, 2009
I want that clip on line 5 to equal the items of an array excluding the item that is the currently active/clicked on. Becuase one array contains buttons and the other array contains movie clips that I want to fade when the corresponding button is clicked
PHP Code:
function groupOn(event:MouseEvent):void {var clickedIndex:int = leftMenuArray.indexOf(event.currentTarget); currentClip =
[code].....
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May 7, 2009
Using Flash CS3 If I draw two overlapping rectangles with two different fill colors, I get the expected results.If I draw two overlapping rectangles with the same fill color, the overlapping region appears white, almost as if there were an exclusion blend applied.
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Aug 18, 2009
I have a mutli-swf project where it makes a lot of sense to exclude the core set of classes from SWFs that will be loaded later in the program flow.I do this using the "excludeXml" option of the mxmlc compiler.It "appears" to work like a charm, BUT
on IE6/IE7 on Windows, I consistently get VerifyError #1014 when loading the SWFs that were compiled with this option. Oddly, not when cache has been cleared, but otherwise every time.
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Feb 8, 2010
how can i get an objects "main" width, the width whe object whould have widthout all the added children?
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May 24, 2010
I am trying to use AsDoc on the code of one of my projects in flash. Some of the classes that I use inside the code are "exported for actionscript" classes from my FLA file. Of course the AsDoc compiler complains that those classes are not defined anywhere. Does anyone know how to make it ignore these class types?
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Nov 24, 2010
I've got a Flex TileList which has an ArrayCollection as its data provider. The ArrayCollection is used elsewhere in the application so modifying the base data is not possible.
There are two items at the start of the collection (indices 0 and 1) which I don't want to be rendered.
Is it possible to exclude these items from the TileList rendering?
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Sep 19, 2009
I am making a demo where an object is moved around the screen with a line tracing its movement. The speed of this noticeably slows down over time. I tried it both with an enterFrame and by setting an interval. I imagine it has something to do with the graphics class vector drawing and garbage collection. Here is a simplified version for demo/testing. If you run it you will see the line drawing slow down over time. Is there a way to achieve it without the slow down?
I read somewhere of a technique where you use the bitmap data class to draw on a stage-sized bitmap.(I've never programmed the bitmap data class before).
Here is the code:
code: var lineX:Number = 100; var lineY:Number = 100;
var deltaX:Number = 10; var deltaY:Number = 10;
var lineDrawing:MovieClip = new MovieClip();
this.addChild(lineDrawing);
[Code].....
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