Generate IPA Files (iphone) On Flash Builder 4.5?
Oct 15, 2011Flash Builder 4.5, and some lads told me that i can generate IPA file in order to generate iPhone apps from it.
View 1 RepliesFlash Builder 4.5, and some lads told me that i can generate IPA file in order to generate iPhone apps from it.
View 1 RepliesI would like to do some iPhone development from my Windows box using the Adobe iPhone packager. I get how to do pretty much everything except creating / obtaining the certificates and provisioning files needed to complete the packaging process. What is the easiest and quickest way to get up and running?
View 2 RepliesI recently came to know about the adobe flash builder with flex in latest release it supports to achieve the benefits of flash for iOS apps.As i am looking for a calendar based app,before taking the Adobe flash builder as a solution, i would like to be clear on the following queries.
What limitation is there of the ipa file generated from FB 4.5 as opposed to a core COCOA touch based solution What are the performance differences between the FlashBuilder app and natively built iPhone app. Is there any limitation of building a HTML5 based app given the calendar functionality apart from look and Feel.
I've got remote databases on hosting. Can Flash Builder generate Spark Form with similar structure from database table?
View 2 RepliesI can't seem to generate any output when including the "link-report" compiler commands in Flash Builder 4.5. I've tried several different syntaxes that I've seen online:
-linkreport filename.xml
-link-report=filename.xml
-link-report C:fullpathfilename.xml
-link_report filename.xml
But absolutely nothing gets created when I run, build, or debug the project. Other application settings perhaps? The project is relatively young and doesn't have many custom settings so I'm thinking it is maybe application or config related?
I've been giving a application to work on that uses a Java EE application for the backend, Flash for the front end, and BlazeDS to connect the two. I have never used Flash or BlazeDS, and am trying to get my head around how BlazeDS works.
So far, I understand that when you connect to BlazeDS in FlashBuilder, the remoting-config.xml file is scanned to determine what services exist on the Java end. FlashBuilder asks which of these services you want to import, and what "service package" and "data type package" you want to use.
When you select your Java ExampleService, BlazeDS will create _Super_ExampleService.as and ExampleService.as and put them in your "service package" location. ExampleService.as is empty but extends _Super_ExampleService.as (which basically is a Flash service that you can use to call the methods in your Java service). If you need to add extra methods, you would add them to ExampleService.as. (Hopefully this is all correct, please correct me if I'm wrong)
My problem is I cannot figure out what BlazeDS does for value objects. When you select ExampleService in FlashBuilder (let's assume it's a service for the Example entity), what value objects does BlazeDS create? I would expect Example.as and _SuperExample.as. However, _ExampleEntityMetadata.as also appears.
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I was wondering if there is any Python library out there which would allow me to generate Flash files (a simple slide show of a bunch of images). I tried installing Ming but was running into some problems, so was wondering if there is any other library out there with better documentation.
View 1 RepliesI am making a training scheduler which does a 25 minute loop and plays sounds to instruct the user.
I want to provide an option to save out the schedule as an mp3 file so they can play it back on their mp3 player etc.
Is it possible to generate and save .mp3 files from flash?
I usually used as3 in flash to develop game, but I always do for a fixed size of file. But in itunes there are a lot of app work for both ipad - 768x1024 and iphone 640x940 (this size is iphone 4) and even different iphone generation has different size too. So how can i use flash to make one app that can work for all of these devices?
View 1 RepliesI cannot open any .fla file with FlashBuilder 4 under Windows:When I click on a .fla file I get the following error: "Windows cannot find 'Flash'. Make sure you typed the name correctly, and try again."
View 3 RepliesI am trying to import an swf file into Flash builder. My swf file is correct, and displays the correct data. However, when I import into Flash builder and launch my project, I get a blank HTML. Not sure why? I am carrying out the following steps in the sequence listed below
1. Create an FLA component in Flash Professional.
2. Go to Publish settings, click on export to SWC.
3. Exported SWC displays correct data.
4. Create new action script project in Flash Builder.
5. Add the SWC folder as path of the referenced library section.
6. Added the following code in action script code
var mystickyman:MovieClip = new stickman as MovieClip;
addChild(mystickyman);
Here stickman is the linkage if of swc given in Flash Professional.
I am using SWC for the first time , and am sure am missing out on some steps.
I'm developping a mobile application in Flash builder. So in Flash Builder Burrito , I was using the Flex Hero SDK 4.5.0 but they currently realesed the Flex4.5.0.20967.
I downloaded the zip file [URL]
I extracted it into a map on my C: drive. Then I opened my flash builder burrito. Added him by (Window>Flash Builder>Installed Flex SDK's. I his add and added my location.
This went very well. I changed my code with the new commands.
Next I wanted to test on my android phone but now my problem: I can't make any apk files anymore.
I've read that it is not possible to save files using Flash CS5.
Later I've read that it is possible using Adobe Flex.
Now, what about using Flash Builder?
I'm talking about save data files at runtime, such as user usage data..
I just wanted to ask:
1) Is there a way to add swc files after the project is created
2) And is there a way to link some of assets in those swc to classes (for example link a ball asset to a class the implements its functionality. You can do that directly from flash pro CS5.5, but is there a way to do it in flash builder)
I use the Open Resource Window (Command-Shift-R) a lot in Flash Builder and it saves me a lot of time. But I canīt seem to get it to work with my projects xml files. I know this has been working on previous projects ut I canīt find any settings for this.
View 1 RepliesWhen i make a release build the folder is populated with a number of swfs. Are all these swfs necessary?Is there a option to generate one swf?
EDIT: The files I see are:
framework_4.5.0.18623.swf
osmf_1.0.0.16316.swf
rpc_4.5.0.18623.swf[code].....
According to the answers to this question here, the reason why I'm not seeing errors as I work in Flash Builder is that FB is "optimizing" them out because they aren't referenced at any point in the code execution. Is there an option to force Flash Builder to compile all files regardless of whether they're used in the software?
View 2 RepliesI am currently making a Flash Builder Project using Actionscript 3. I have come unstuck trying to embed and play MP3 sounds.I know that the MP3 file is loading as i have traces the bytes loaded, i have also traced the function which plays the MP3.
import flash.media.Sound;
public class Sounds
{[code]....
According to these instructions, I'm trying to use ANTLR generated *.as files in a current Flash Builder 4.5.1 project. Therefore, I added this ANTLR's Actionscript runtime to my project - without problems. I compiled lexer/parser specs using ANTLRWorks without problems too. I added the language option to the source *.g file to make ANTLR generate Actionscript sources:
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I have a issue here with unzipping the .zip files that i have in combobox.i select 1 .zip file and after selecting the particular .zip file Button should unzip it and put the contents in another combobox.
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I imported an .fxp project into a Flash Builder and then observed there are 5 .mxml files in the src/(default package) directory. Silly question -- how to run each of these five files?
Since I've named the project differently than any of the .mxml files, whenever I try to run something it uses the default (empty) .mxml file named after the project. Deleting that empty mxml file didn't help anything. I also tried to clean the project, but nothing changes (although I see the directories refresh with the same contents). There are no html files in the bin-debug directory.
There must be some simple way to run those .mxml files that I'm missing.
I got a XFL file, its library files and AS files in a directory.I would like to use Flash Builder 4(FB) for editing AS files, running the compiled SWF and profiling.When I created a New->ActionScript project in FB, I could edit the AS files but didn't know how to link the XFL file and run them.When I created a New->Flash Professional Project, I was prompted for a XFL file, and although the chosen XFL file and the AS files are in a same directory, the AS files are not automatically included in the project. I couldn't find a way to add exiting files in the project either.
View 1 RepliesI received an inheritance old flex project. I've never worked with Flex. I installed the latest Flash Builder and I need to know the exact version of used Flex SDK. Is there any way to know used SDK version from project files?
View 2 RepliesI just finished with developing my application by Adobe Flash Professional CS5 and I wonder if this will be visible to iPhones 4 because support for Retina displays was added since CS5.5.
There is section in my info.plist:
<key>UIDeviceFamily</key>
<array>
<string>1</string>
</array>
I'm interested in developing for the iPad and iPhone, but I'd prefer not to learn Apple's whole development stack (and good golly, I sure don't want to go back to manual memory management). Oh, sure, I could learn it, but I don't have that level of commitment to the environment at this point. I've got professional experience with Flex already, so I'm intrigued by Adobe's move to make Flash/Flex compile to the iPhone and iPad. My question is: how promising of a development path will Adobe's Slider be? Are we likely to see Slider publicly available in a reasonable timeframe (Adobe: "An early mobile branch of the Flex framework is expected to be available in 2010")? Are we likely to see reasonable performance? Are there development hurdles that haven't become clear yet? Heck, is it all just vaporware? There's pretty limited information available so far, as far as I've seen, but I'm interested in people's predictions, even if they're speculative.
View 6 RepliesI am looking to develop basic client server data application to add value to a website.
The website is .net based and opening an api such as asmx web service, json or xml would be simple.
Can anyone tell me what are the limitations - technically, what is possible with flash and also what Apple consider to be good practice.
Does anyone have any Actionscript code examples?
I'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
However, since flash apps are not natively supported by the IPhone, but only through a wrapper, I was wondering if these apps can persist any data. Data entered by the user should eventually be transmitted to the web service, but until then I want it to persist even if the Iphone should run out of power.
Is this possible? Or does the Iphone flash wrapper make it impossible to access the hard disk?
How to compile your flex (Flash Builder) application for Iph*ne Using Adobe Flash CS5? A User can Install an app having it as compiled binary?
View 1 RepliesI'm wondering if the flash packager for iPhone allows you to somehow save data in some kind of database maybe using Core Data or any other form? If it just allows you to export some kind of actionscript based game but doesn't allow for saving data that'd be kinda weak I'd assume so they must have a way (?).
View 1 RepliesI'm trying to create iphone apps using Flash CS5.5 and I have a doubt... I just created a simple app which plays a long sound (more than 5 min).
When the phone auto-locks, my sounds stop. If I unlock the phone, my audio resumes...
How could I do to avoid the lock, or dont interrupt the sound when the device auto-lock?