Going To Next Frame After FLVPlayback Is Done Playing?
Jun 9, 2009
Flash CS3, and I have an FLV video(40 seconds) and a postcard which I want to show in the video farme after the video is complete. The postcard at the end will a link to a URL I've tried all the codes I could find on the internet, but I couldnt accomplish anything. I must be doing something wrong. Here is what I am doing:I put a FLVPlayback component in the first frame on the stage. Give the FLVPlayback component an instance name.Link the FLVPlayback component to a flv file on my server.Put the postcard in the second frame on the stage
I'm doing a small Flash 10 site for a friend of mine at [URL] and my problem is if you click on the WATCH button, you'll see the FLVPlayback component comes up and the video starts playing. Fine so far. However, click on any other button and it takes you to the correct place in the timeline but the audio from the video keeps playing and I can't get it to stop even though the FLVPlayback component is nowhere on the stage anymore. How can I fix this bug?
I have some .mov files I need to play with the flvPlayback component. When I had them in my actionscript it does not work. I've read allot and it says that the component will play mov video but it does not for me.
I have a as3 project, a magazine like project.I have like 10 pages, and some of those pages, has a FLVPlayback component to stream flv videoes.I have one problem, and it goes like this:
When i enter a frame, with a FLVPlayback component and start playing the video, everything works fine. But when i then switch to another page, the video file keeps playing in the background.
I cannot get my sample program using the FLVPlayback component (using as2) to play back FLVs that are still in the process of being recorded. I have no problem playing back FLVs that are complete. Is this a practical limitation?
// display ContainerFourvar containerFour:MovieClip = new container4();var bjwC = new bjwContainer();var timer6:Timer = new Timer(39000, 1);timer6.addEventListener(TimerEvent.TIMER, displayContainerFour);timer6.start(); function displayContainerFour(e:TimerEvent):void{ addChild(containerFour); containerFour.x = 192.0; containerFour.y = 108.0; TransitionManager.start(containerFour, {type:Photo, direction:Transition.IN, duration:2, easing:
[code]....
I am using As3 to add to the stage dynamically, now what seems to be happening is the video is playing before I add the containerFour - how can I code this, so that the video only begins to play when I add containerFour, and not before it?
i have an fla file with 5 keyframes. Each keyframe navigates forward to the following keyframe. On the fifth keyframe, a Loader loads an external swf. The external swf has an flv playback component with sound.
The fifth keyframe, other than having a button to click to load the swf, has a movie clip that navigates you back to the first keyframe. The loaded swf, once loaded, may be removed using removeThis function which has removeChild code as well as a flv.stop(); which makes the flv stop when the swf is removed. So u're back on keyframe 5, no sound ASo, all is well and the user can navigate back to the first keyframe (from keyframe 5), and from there continue on to the 2nd, 3rd, 4th and 5th keyframes again, problems start though, when you get to that 5th keyframe again: that keyframe has an FLVPlayback component playing an flv, which at that point becomes very sluggish as all the mc animations on that 5th frame. And worse, i realize, the flv in the external swf that was previously loaded, starts playing by itself, which i know, because i hear its sound track.
I tried putting a conditional statement to tell the _flv to stop on keyframes 1 and 5, but that causes errors, considering that the flv is an undefined property from the perspective of those keyframes.
I'm using the FLVPlayback class to play my FLV files.
If I'm trying to play a FLV file which is not existed yet then I am getting a "VideoError: 1000" with message of Unable to make connection to server or to find FLV on server.
I want to check for the FLV file existence using the file URL or path, before playing that FLV by FLVPlayback.
I have an instance of an flvplayback component on a frame (not the first frame) on a timeline in a flash AS3 flash app file. I would like to stop the movie when i exit that frame, either via gotoAndStop() or whatever else.s there a listener for this? Or any solution that people know of?
I have a live streaming application using RTMP. Sometimes the playback works fine but sometimes it stops without any trace or errors in the log file, while still appearing as a connected client.
I'll start by saying that I'm in the process of learning actionscript. That said, I'm wanting to play two videos with actionscript. I went through a tutorial and using a pre-built flash player I used the following script
[Code]....
Which worked fine. That said, that was just a test. We are wanting to use the F4 Player. I opened up the player and looked at the actionscript (which is below). I had some trouble, so I posted on here and this was my response..
I've been looking online to figure this out for like 4 hours now and everything I try from suggestions has gotten me no where so far, so I thought I best start my own topic. Basically I have imported a .mov file, which is on frame 6 and when you navigate to frame 6 is play automatically. I just can't seem to get it to automatically navigate to frame 7 once it finishes. I've tried using cue points in the clip but it doesn't seem to detect them.
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
I have 5 frames in which a different song will be playing, this is the code i used on each frame:
var mySound:Sound = new Sound();mySound.load(new URLRequest("frameone.mp3"));mySound.play();
If im on frame 1 and click on the navigation button to see frame 2, both songs on these frames play simultaniously. how can i stop the background song on frame 1, and have frame 2 playing?
I'd like to raise an event on every frame using the flvplayback... I defined the frame rate at 25 fps, and setted a listener for the Enter_Frame event, but it seemes that it doesn't manage raising an event on each frame (some are missed). Maybe there's a different method for raising events or knowing the current frame playing in the FLV that is streamed by the player.
A.swf has an empty_mc on it's stage. Loading into the empty_mc is B.swf. B.swf plays C.flv. After the C.flv is done playing I want B.swf to tell A.swf to go to frame 3
Ive got a standard flash file with the option to play one of three FLVs and when each flv is clicked it makes the others stop.What I need to do is set an action so that when an flv reaches the end of its duration it goes to a specific frame in the timeline?
I am trying to do some scripting in flash. I have some sprites and need them to playing one by one in the main, one in each frame. Then when they are complete let the movie move on to the next frame. how can I do this?
i have a main page that works perfectly wen i just open my site, in it are buttons that takes me to three other minor pages, there are buttons in the minor pages that takes you back to the main page. when i click on these buttons and get i succesfully get to the mainpage, the codes don't work anymore and i cant click on the buttons to go to the minor pages.this is the code i use:
stop(); buttons.buttonmotion.addEventListener(MouseEvent.CLICK, klk); function klk(event:MouseEvent):void { gotoAndPlay("motionreal");
So I'm creating a movie clip using flash... Is there any way to start playing the movie from a certain frame (lets say frame 550) which I hit Ctrl + Enter So I don't have to watch the entire movie to test it?gotoAndPlay(550) doesn't work.
I want to some how be able to play through time line after a button is clicked and then goto a specific location. Though this location does not stay the same each time.I'm creating a gallery which will have 3 sections and want thumbnails to fade in, then when you click another sections they (play) a fadeout and then goto a specified location (after a button click).If the purpose is not clear, comment and I will try and clarify.
Lets say i had an animation and i also had four buttons. The animation would have 4 frame labels at different areas of the timeline. For example:
"Label 1" "Label 2" "Label 3" "Label 4"
now if i'm on the "Label 1" frame and i hit button 3. I'd like to have the animation play until it reaches "Label 3". Also if I were at "Label 4" and hit button 1, I would want it to play backwards to "Label 1" OR maybe it could either play through to the end and loop back depending on which way is closer.
I don't know if this is really possible. I know each labeled frame would require a stop() action, but i'm not sure how to make something play until it reaches a specified destination frame.