ActionScript 2.0 :: After .flv Is Done Playing And Go To Frame
Sep 24, 2010
A.swf has an empty_mc on it's stage. Loading into the empty_mc is B.swf. B.swf plays C.flv. After the C.flv is done playing I want B.swf to tell A.swf to go to frame 3
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
I have 5 frames in which a different song will be playing, this is the code i used on each frame:
var mySound:Sound = new Sound();mySound.load(new URLRequest("frameone.mp3"));mySound.play();
If im on frame 1 and click on the navigation button to see frame 2, both songs on these frames play simultaniously. how can i stop the background song on frame 1, and have frame 2 playing?
Flash CS3, and I have an FLV video(40 seconds) and a postcard which I want to show in the video farme after the video is complete. The postcard at the end will a link to a URL I've tried all the codes I could find on the internet, but I couldnt accomplish anything. I must be doing something wrong. Here is what I am doing:I put a FLVPlayback component in the first frame on the stage. Give the FLVPlayback component an instance name.Link the FLVPlayback component to a flv file on my server.Put the postcard in the second frame on the stage
Ive got a standard flash file with the option to play one of three FLVs and when each flv is clicked it makes the others stop.What I need to do is set an action so that when an flv reaches the end of its duration it goes to a specific frame in the timeline?
I am trying to do some scripting in flash. I have some sprites and need them to playing one by one in the main, one in each frame. Then when they are complete let the movie move on to the next frame. how can I do this?
i have a main page that works perfectly wen i just open my site, in it are buttons that takes me to three other minor pages, there are buttons in the minor pages that takes you back to the main page. when i click on these buttons and get i succesfully get to the mainpage, the codes don't work anymore and i cant click on the buttons to go to the minor pages.this is the code i use:
stop(); buttons.buttonmotion.addEventListener(MouseEvent.CLICK, klk); function klk(event:MouseEvent):void { gotoAndPlay("motionreal");
So I'm creating a movie clip using flash... Is there any way to start playing the movie from a certain frame (lets say frame 550) which I hit Ctrl + Enter So I don't have to watch the entire movie to test it?gotoAndPlay(550) doesn't work.
I want to some how be able to play through time line after a button is clicked and then goto a specific location. Though this location does not stay the same each time.I'm creating a gallery which will have 3 sections and want thumbnails to fade in, then when you click another sections they (play) a fadeout and then goto a specified location (after a button click).If the purpose is not clear, comment and I will try and clarify.
Lets say i had an animation and i also had four buttons. The animation would have 4 frame labels at different areas of the timeline. For example:
"Label 1" "Label 2" "Label 3" "Label 4"
now if i'm on the "Label 1" frame and i hit button 3. I'd like to have the animation play until it reaches "Label 3". Also if I were at "Label 4" and hit button 1, I would want it to play backwards to "Label 1" OR maybe it could either play through to the end and loop back depending on which way is closer.
I don't know if this is really possible. I know each labeled frame would require a stop() action, but i'm not sure how to make something play until it reaches a specified destination frame.
I am using the following actionscript to load a external swf. I would like to actually start playing that movie at a specific location based on what is already loaded. I am using this tutorial here. what I want but basically lets say I have three swf's. A, B, C.
If I go from A to B I use this AS
Code:
B_bt.onRelease = function() { if (_root.currMovie == undefined) { _root.currMovie = "B"; container.loadMovie("B.swf"); } else if (_root.currMovie != "B") {
I am using actionscript 2 and I am trying to get my FLV to jump another frame in my flash movie after it's finished playing. I am using the FLV component that comes in flash to play the FLV and i've embedded an event cue point in the FLV but I am not sure what I am now supposed to do!
Got a 31fps .swf that when I play it in Flash from Test Movie plays at the proper speed. However, when I test it in a browser, the .swf plays about twice as fast. The movie does load a H.264 .m4v video at frame one so I'm wondering if that has something to do with it. Does anyone know of a way I can force the .swf to play at 31 fps?
I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick".I am trying to write this in as3.The code below is what I've come up with so far, but it doesn't seem to work.
addEventListener(Event.ENTER_FRAME,playRollClick); function playRollClick(event:Event) { rollClick_mc.play(); }
I have just made a flash game for a college project, and to finish the project we need to do error testing, while bashing the keyboard I found that > and < change the frame your on when the movie is playing.
I got a simple slide show that has some images playing out and them jumping to playing from random frame labels until it gets to the next frame label and then plays another random one.
PHP Code:
function getRandomLabel():String{ var labels:Array = new Array("a","b","c");var index:Number = Math.floor(Math.random() * labels.length); return labels[index];}this.gotoAndPlay(getRandomLabel());
So my next question is I wouldn't like flash the play head to jump and play the same frame label two times in a row? I'm pretty sure that it has somthing to do with a conditional but I'm kind of stumped on where to start with all of it?
I have frames with bits of audio. I'd like to click on a button (movie clip) and have audio from 2 separate frames play. Trouble is, they play on top of each other. What I need is a pause between playing the first frame and then the other.
Basically it looks like this:
Code: gotoAndPlay(3); // NEED TO PAUSE HERE ABOUT 750ms gotoAndPlay(4);
I was just getting used to actionscript 2 now 3 comes along.. I have this segment of code: this.parent.videoOne.gotoAndPlay("playing") it doesn't work in AS3, in the parent I have a movie clip instance called "viedoOne" with a frame labeled "playing". Anything I do that doesn't involve movie clip instance names gets the job done. But what else do I do to make this work when instances are involved?
How do you have a static frame visible when the FLV movie is not playing? Let's say I have embedded a FLV in a site and I want a static image visible instead of just a black box) before the end user presses play.
Maybe someone has some insite on this before I open an artery. I have a timeline, seperated into sections. The navigation targets frame labels. On one of those keyframes there is a flv. When you play that video and then navigate to another frame without stopping the video, it continues to play. I've tried giving it an instance name and adding a stop action to it that resides in the button functions so when it navigtaes to another frame it would stop. However, when I click on any button and the movie is not currently playing, I get a error message that reads TypeError: Error #1009: Cannot access a property or method of a null object reference. I assume it is looking for something that is not currently there. It has been suggested that I use the SoundMixer.stopAll() but that removes any background music currently playing.
Do I need some kind of conditional statement that detects if the flv is currently playing?
Can FLV be controlled with a simple instancename.stop() ?
What i need is a code that forexample is placed on the first frame of my movie. Also i have there a stop(); code. What i need is on random time intervals, the movie to start playing from FRAME 2. Those intervals to be restricted maximum for 2-3 minutes. I mean for example not to wait an hour or so for the function to be executed.