I'm trying to attach a scroll bar to a loader component and it's not working. I don't want to use the scrollpane because its shows the outline around the box. Is it possible to get a UIscrollbar attached to a loader component?
Trouble with my DataGrid component (aDg), i want to tell it to got a fixed height, and then have a scrollbar when the lines into the Datagrid are biger than its height, but with this code, it doesn't work, the grid continues to get bigger without scrollbar :
Code: myDP= new DataProvider(fileXML); aDg.dataProvider = myDP;
I've been using a scrollbar/scrollpane component to create scrollable timelines for use in court cases. However these components interfere with printing, I imagine because the content needs to be attached from the library and so the printJob function seems not to see the scrolling content.
I created a dynamic text box that links to a xml text document. I've also added the Scrollbar component to the text box. It scrolls fine in preview mode...but once I upload the file, the scroll bar becomes disabled.
I'm trying to have a scrollbar in my .fla for controlling images (put together in a movie clip) and viewing the different ones. The scrollbar component only seems to work with text boxes, and I can't find a decent tutorial on how to use scroll panes (or why I should) to save my life.It seems SO simple.
I'd like to adjust the width of the default ScrollBar that appears inside of a Flash ComboBox. From my research on various forums, it seems like the best approach would be to subclass fl.controls.ScrollBar, which I've tried doing here:
package helpers { import fl.controls.ScrollBar; public class CustomScroller extends fl.controls.ScrollBar {
[Code].....
Then, in my library, I've taken the "ScrollBar" movie clip that appears upon initial creation of a ComboBox and changed the base class to "helpers.CustomScroller". I've got three ComboBox instances on the stage; however, none of them are showing anything but the default width, nor am I seeing the output from the trace() statement in my constructor.
I'm trying to display a custom component i made inside a panel but when it renders the content is displayed outside of the panel box and there's no scrollbar.a panelan instance of myComponent inside the panela button that calls a method on myComponent that adds some controls into itWhen i run the application and press the button the following is displayed:See that the controls added dynamically in myComponent get over the panel's bottom line instead of showing only the visible part of the component and a scrollbar.
I would like to create a scrollbar for a dynamic textfield but do not want to use the common component. I found this script: [URL]. It seems very easy, but don't manage to have it work. And I don't understand how it manages the scrolling. it's only the 4 most essential lines I do not understand.
I have yet to find a good and simple tutorial regaurding the skinning of the scrollBar component so I am trying to fake it...
Simply put I have MC buttons underneath the scroll bar and the bar itself is invisible... I need to know what the name of the actual scrubber bar (the one you drag arround) is called so i can attach a movieClip to it and match it's width/height and X position
does anyone know it? --- or Can someone simply explain how i would go about actually skinning it? Everything i have seen says open haloTheme or sampleTheme and edit those but I just want to change it once (not perminantly).
i just want to remove the down and up arrow from a scrollbar component in flash cs3. I've tried to remove the movieclips but than the flash would throw errors(which is obvious), than i tried to delete the graphics inside the arrows but with no luck.
Edit: I forgot to mention that i want the actual scrollbar area to expand if i remove the arrows.
This is the setup. I have created a timeline with a playhead. When my playhead is dragged I would like the timeline to scroll with the drag.
So far, the only way I can do this is by setting clipAndEnableScrolling to true. But in this case I lose the scrollbars(not to mention the impact on my view). So what I would like is to set this property to false and dynamically affect the horizontal scrollbar's position, in other words enable scrolling without the clipping.
I have been stuck on this for far too long. I think it's simple so I must be misunderstanding something. I want these to display across the full width of my flash app. When I shrink the width of the flash player I want a scrollbar to appear. At the moment no scroll bar is appearing.
Is there anyway to do this? By default it automatically re-sizes according the the content in the target dynamic text field. I'd like to have it's size fixed, but I don't see any obvious way to do that in the documentation.
Look at e.g. [URL]. When the site loads, the section in the middle contains a scrollbar that scrolls the text with easing. However, the scrollbar itself appears to be the scrollbar component from Flash itself. Is this something that is maybe readily available in MX 2004? Or should this be scripted manually?
I'm trying to do the tutorial on scrolling dynamicly loading text- easy enough...I don't have a scrollBar component in the UI's and when using the one from the open source tutroial it doesn't snap to/resize to text box.....then whne test movie I get **Warning** Scene=Scene 1, layer=text, frame=1:Line 1: The identifier 'loadVars' will not resolve to built-in object 'LoadVars' at runtime.
how to change border and color of UI Scrollbar component in flash 8.i m using with instance name "scrollpane"scrollPane.setStyle("borderStyle","none");but nothing happens
Trouble with my DataGrid component (aDg), i want to tell it to got a fixed height, and then have a scrollbar when the lines into the Datagrid are biger than its height, but with this code, it doesn't work, the grid continues to get bigger without scrollbar :
I have a main movie that contains a series of buttons that load different swf files into a loader component.
Each of the secondary movies contains a series of buttons that when clicked load a movie clip with information specific to that button.
Nothing earth shattering, right...
When I preview the secondary movie it runs as I would expect.
When I bring it into the main movie via the loader component and click any of the buttons to load the secondary movie's movie clip I receive the following errors[code]...
I'm wondering if you can take the stock Flash CS5 scrollbar component and modify it to use a graphics for the thumb and track. I see that you can modify the art of the component, but it seems to have the 9 slice thing going on so it scales nicely... but doesn't work right with a graphic. What I need is to have a scrole like that attached photo.
How to change the scrollbar component dynamically in flash MX 2004(AS2.0),i attached scrollbar component but need code to change the color of that scroll bar. "this.attachMovie("UIScrollBar","myscrollbar",2,{h orizontal:false, _targetInstanceName:"mytext"});" -by this code only i attached it
I'm having problems with this flash project. I have a folder with a swf file and in it you have like 5 Loader components which in their content path directs to perticular pictures in that folder. It works fine offline, you know I open the swf file and you can see the pictures.When I insert this swf file in dreamweaver and upload the site it doesnt work. Yea you can see the swf file, but not the images. In Safari you have this activity window, where you can debug and see what the problem is. Apprently for some odd reason it says that the images are not found, because it's looking in the wrong directory.
The progress bar doesn't work if the .swf movie that's being loaded is being loaded into another movie. If the loader is on the main stage it works fine both in testing and on the internet.For example, I created a parent movie and a child movie with a loader and progressBar. The child movie works perfectly by itself. If I load the child movie into the parent movie the progressBar doesn't work.
im working in a galerie of pics and found a problem with the component loader, using firefox everything is ok but with Internet Explorer the first time the galerie loads the thumbs at the left are too small not being resized by the component loader.the galerie is here . note if you refresh the page once the thumbs shows at the correct size.i have the component loader inside an mc , and then to create the thumbs i load dinamically these mc's using attachMovie, every loader has the properties autoload =true,scaleContent =true and the contentPath is defined just after the attachMovie.
I have a loader component on my stage that I load 30 or so different external swfs into. Their stages are all exactly the same size as the loader. But one external swf has an image that extents outside it's stage size, AND it is this that gets rescaled (shrinks) when loaded into the loader. How can I fix the size of just this one external swf?
I have a flash file for a website section. I inserted a Loader component component to load a .swf file, and set the "scaleContent" property (in the Component Inspector) to True, but the .swf loads tiny, like a thumbnail. I also set the minimum dimensions (400x300), but this seems to have zero effect. I also have the size of the loader component set to 424x350. I have played with both sets of these numbers to no effect.
Here is where I've uploaded the file for testing: [URL] If you click any 1 of the 4 images, it will load 1 of 4 .swf files within (but very small).
Furthermore...the size of the embedded videos is not always consistent. Sometimes, after re-uploading the main file, Some of the 4 videos will be correctly sized, but if visited more than once, they return to being small. Very weird.
P.S. I have attached a screen capture of the Flash program, showing the component inspector and properties.