ActionScript 2.0 :: Attach Component Within A Class?
Jan 11, 2006
i'm looking for a way to add an instance to a component from a class...Something like
Code:
class myClass extends MovieClip{
function myClass(){
}
[code]....
but i dont know about the "thecomponent" part.. i tried "textInput" but it doesn't work..
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Jun 22, 2009
I'm trying to attach a scroll bar to a loader component and it's not working. I don't want to use the scrollpane because its shows the outline around the box. Is it possible to get a UIscrollbar attached to a loader component?
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Sep 6, 2003
[AS]
function Job(id) {
this.id = id;[code]...
but the movie clip isn't showing up on the stage...
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Apr 29, 2011
I want to "attach" a variable to a movieclip, do I need to create the movieclip in the class file? What I have is a movieclip in the library that is placed on stage multiple times. What I would like to do is have a class that when one of the movieclips is clicked, will add a variable to that particular instance of the movieclip.
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Feb 24, 2010
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
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Feb 24, 2010
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
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Feb 15, 2009
I believe this should be a very simple fix, but I cannot for the life of me get this working, and i've been playing with it all day. Basically I am trying to start working with classes, I want to attach a movieclip to a flash movie, from my class [its for a card game style thing]. But when I attach a movie clip, it does not appear on the screen,. It exists, I can trace its .x position etc.
Code:
Select allpackage arrayTrial{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.MovieClip;
public class Deck extends MovieClip{
private var totalCards = -1;
[Code] .....
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Feb 24, 2010
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
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Jun 27, 2009
I have built this small tail type graphic to follow a motion path. Its slowing down after a while, I think im cleaning up things but it stats to chug.I loop round and take a draw snapshot so im not duplicating clips, there should only ever be 10 sprites at a time in the display object container. I have attached the package if anyone fancies a challenge,Unable to upload the package so I attach the main class.[code]we have frame x in the bitmap capture - we want to make sure it only has one frame of a dot insode the capture so it needs hiding before we take another frame.[code]
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Jul 13, 2011
I'm working on a background music class and found that you cannot use the Sound class in a class file. Specifically, initiating and attaching the sound. Starting, stopping, getting the duration and such seem acceptable (though I haven't tested this yet). I've done a few searches and haven't found any work arounds other than when the class is called, hand it the sound object with the sound already attached, like this:
ActionScript Code:
import bgMusicClass;
var bgSnd:Sound = new Sound(this);
bgSnd.attachSnd("newWave.mp3");
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Feb 25, 2006
I'm trying to use OOP to code a slider -- Basically I want to attach the AS class to a movie called mc_slider and within that MC will be mc_knob and mc_track I have the code and kind of know where i need to go But I don't undestand how I say something like this.knob_mc.onPress when the syntax i'm supposed to be using is function onPress(){}
[Code]...
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Oct 31, 2008
i try to migrate from as2 to as3 and i have one problem When i attachMovie from library (addChild in as3) and i add custom property its work fine.Here is ex.
Code:
var i:int;
for (i=0; i<5; i++)[code]....
when i attach to that symbol custom class in the library.i got the error: #1056:Cannot create property...
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Nov 5, 2006
how to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..
mc1 attach
after 2 second
mc2 attach --> remove mc1
after 2 second
[code]....
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Mar 31, 2009
[URL]
Are they just constantly adding MC's to the display list as the mouse is moved around? Doesn't that kill memory?
Is there a way to draw lines with Flash's core graphic class but attach a custom bitmap to that line?
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May 3, 2011
So let's say that the user drags four instances of an object on stage (this is an object from the library). Now when the user clicks on one of these objects I want to "attach" a class to that object so that it has its own variables that will stay associated with that object. Then when the user clicks on one of the other objects, that class is "attached" to it. [code]...
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Aug 26, 2010
i created One Static Class. This class used to Trim, TrimFront, TrimBack, Replace in string.How can i convert this class to component?
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Jul 27, 2009
I have a class with a method name, and now I have a Flex MXML... how would I call the id of the component in my ActionScript class...
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Sep 1, 2011
I want to load a swf into a byte array before loading it into an swf loader. I'm wondering how I would target a specific swf loader to do this to since I have 3 different ones.
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Mar 12, 2006
I cannot use the PopUpManager class.
[Code]...
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May 27, 2009
Our software team has been developing flash applications using AS3 (via the FlashDevelop IDE and the free Flex SDK). Recently, some members of the team started exploring FlexBuilder and Flex (wow... why did we wait so long?). The problem is that some folks continue to develop using pure Action Script 3 (FlashDevelop) while others are creating custom components in FlexBuilder. How do the AS3 developers use the Flex Custom components built in FlexBuilder in their AS3 Applications?
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Sep 5, 2009
I have several components where I want to enable buttons based on passing a username to a function. I want to dynamically bind the "enabled" property on a button so that if the "somethingChanged" event fires, a button may become enabled or disabled. But, I'm not sure where to fire the "somethingChanged" event. It's possible that I may need to fire the "somethingChanged" event from several places in the application. Is this possible with a bound static function?
EventManager.as
public class EventManager():void {
[Bindable(event="somethingChanged")]
public static function hasAccess(myVal:String):Boolean {
}}
[Code] .....
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Jul 14, 2009
Does anyone know how to use the PrintJob Class to print a dataGrid component in ActionScript 3 (AS3)?
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This is being used for a school, the parents can sort the students by class and then print a class list.
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Jul 29, 2009
(Actionscript 2 btw - and actually cs4, not that it really makes any difference?) I have a class that instantiates a movieclip from the library, e.g.:
Code:
debugbar:MovieClip = thing.AttachMovie("debugbar", "debugbar_mc", 999);
So attaching it to the where ever "thing" is - could be movie clip or level0 or whatever, doesn't matter as "debugbar" is a private variable of the class. Now the important part - debugbar in the library is a movieclip that contains some components - buttons and textInputs. The problem comes when trying to access these components.
I would have thought that this would work:
Code:
debugbar.input_txt.text = "hello";
In order to set the text of "input_txt", the instance name of a TextInput component on the timeline of the movie clip (put there in author time). However, this does not work. Infact, I cannot access any specific "component" properties - they come back undefined. I can however set and retrieve MovieClip properties for the "input_txt", such as _x. However there is one added strange thing with this too - setting _visible to false doesn't seem to work (however perhaps a component by default overrides this).
I also appear not to be able to add event handlers to the component - at least for the usual component events. I tried casting it to a component, such as:
Code:
var temp:TextInput = TextInput(debugbar.input_txt);
trace(temp);
which gave "temp" as null.
However if you trace the thing itself without casting to what it is, it gives the path to correctly. It almost seems like the components are somehow broken when trying to access them this way - or that they cannot be accessed this way?
The thing is, I was able to access all of this before, when the code to do it was placed on the timeline (frame 1, the only frame) of the debugbar itself, where the components were child instances. This meant I could just reference them directly too - so input_txt rather than debugbar.input_txt , although that is probably largely irrelevant. I need to have it in a class though, as I need to pass in certain objects that need to be accessed by the mc.
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Oct 19, 2011
I've never extended a component class in AS2, and I'm having problems with it now.
Here's my class file:
Actionscript Code:
import mx.video.FLVPlayback;import mx.video.*;class AkamaiFLVPlayback extends FLVPlayback{
public function AkamaiFLVPlayback(){
super()}}
Here's how I'm trying to instantiate it from the FLA:
Actionscript Code:
import AkamaiFLVPlaybackvar g = new AkamaiFLVPlayback()this.attachMovie(g,myVid,1)g.contentPath = "[URL]"
Now this does not work at all. I can see that the super class FLVPlayback is creating variables, but it's not loading to the stage or initializing.
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Nov 25, 2009
Is is possible to bind class properties to mxml components ? E.g.: I have a class A.as with a String property nameValue. What I want to achieve is always having the latest value of a mx:Text component in nameValue.
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May 22, 2010
I'm trying to set the height of a vertical bar (activityBar) but it does not appear to do anything. i have tried something similar with the whole component, but setting the dimensions does nothing (even in the mxml used to instantiate the class). Indeed, I've added transparent graphics just to give the component some dimensions
FYI: I'm trying to create a mic activity bar that will respond to the mic by simply setting the height of the activityBar child (which seems to me to be more efficient than redrawing the graphics each time).
package components {
import mx.core.UIComponent;
public class MicActivityBar extends UIComponent {
public var activityBar:UIComponent;
[code]....
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Oct 5, 2011
how to properly setup binding between my Locale class and an mxml file.
My main mxml file contains:
<mx:Button id="TMP" label="{Locale.getLocaleString('title'}"/>
I would like to display an empty string in the button's label until the locale file loads. Once the locale file loads I would like to display what is returned by getLocaleString('title').
I think that this is what Binding is intended for however I think that I am approaching it wrong.
I know that I am not allowed to bind on a function. So do I need to allow access (using a get function) to my _dictionary property? What is the standard way to setup Binding for something like this?
This is my current Locale class.
public class Locale {
private static var _dictionary:Dictionary = new Dictionary();
public static function loadResources():void {...}
[Code].....
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Dec 20, 2011
Is it possible to access a declared component as an IFactory within an MXML class? I've used this style of declaring factories many times for Skin Parts, but I've never figured out how to access those factories from within the MXML.
Here's an example of what I would expect to work:
<fx:Declarations>
<fx:Component id="labelDisplay">
<s:Label fontSize="12" fontWeight="bold"/>
[Code].....
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Feb 12, 2012
I have class name : some.path.exampleclass and have to instantiate class (like getDefinitionByName()). Problem is that getDefinitionByName() makes class exampleclass and i need class with FULL name : some.path.exampleclass to pass it to custom component [url]...
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Oct 17, 2003
I am trying to build a component based on a class where when you enter a label at design time (in the properties panel), it displays on the component on the stage. This is done in all the FUI Components that have labels and I was wondering if any one knows which part of the code does this.
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