ActionScript 3.0 :: "Attach" A Class To An Object?

May 3, 2011

So let's say that the user drags four instances of an object on stage (this is an object from the library). Now when the user clicks on one of these objects I want to "attach" a class to that object so that it has its own variables that will stay associated with that object. Then when the user clicks on one of the other objects, that class is "attached" to it. [code]...

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Select allpackage arrayTrial{
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I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):

[Code].....

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i try to migrate from as2 to as3 and i have one problem When i attachMovie from library (addChild in as3) and i add custom property its work fine.Here is ex.

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[code]....

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[URL]

Are they just constantly adding MC's to the display list as the mouse is moved around? Doesn't that kill memory?

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[Code]....

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[Code]...

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If I have three classes:

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}[code]............

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[Code]...

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I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:

[Code]...

From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?

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When I use MouseEvent.MOUSE_OUT the target is [object MovieClip], but when I use MouseEvent.ROLL_OUT I get [object Bildspel] - and Bildspel is my class. The thing is that when I use ROLL_OUT I'm not able to delete the targets ENTER_FRAME event.

[Code]...

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Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.

[Code]...

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I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
 
[DOCUMENT CLASS]
loadXML:LoadXML = new LoadXML();
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I have created a class, call it Class1, that has various objects drawn on the stage (drawn in the IDE). It also has a function, called setColour, for changing the colour of those objects. The function works fine if I call it from within Class1.

Now I have another class, call it testClass1, that imports Class1 and calls the setColour function. First of all, none of the stage objects from Class1 are visible. Secondly, when setColour tries to modify the colour of an object, I get the error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

This is the code for testClass1:

ActionScript Code:
package
{
import flash.display.*;

[Code].....

So, what is the problem? Is it possible to change objects that are drawn on the stage of an imported class?

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i am trying to access an object within a class and the object is comming up as null but i dont understand why.
 
this is the object:
btnLMain = new MovieClip();  //variable declared earlier in code
btnLMain.name = "btnLMain";

[Code].....

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