IDE :: Bandwidth Profiler :: Show What Is Loading In Any Given Frame?
Jan 11, 2010
I have made a preloader that is in the same swf as my main Movie.I went and set all my linked movieclips to *not* export in the first frame.However, I seem to still have quite a bit loading in my first frame (64kB) and I can't quite figure out what it is? The only movieclips I have set to export in my first frame is my preloader movieclips ("container" and "preload bar") both of which are simple shapes I made in flash.
I just noticed a workaround something that's been annoying me for a long time. Occasionally my projects vertically line up funny if clip y-coords or heights are based on frame 1 stageHeight. I always thought it was a load-time duration or something like that, but it turns out to be bandwidth profiler (CS4 authoring). Try this on frame 1 of a new, empty project:
this.addEventListener(Event.ENTER_FRAME, this.entf); function entf(evt:Event):void{ trace(this.stage.stageHeight); }
When bandwidth profiler is on, the first frame reports -100 the real stageHeight. Now to avoid the problem I just turn off bandwidth profiler. Is it just a bug?
I was trying to find a bandwidth profiler in flex like there used to be one in Flash but couldn't really find one. Is there a way, that I can do bandwidth profiling of my local swf?I'm using Flex Bulider with a AS3 project.
I'm working on a Flash CS5/AS3 pre loader, and the bandwidth profiler is telling me that my frame 1 size is massive - about 850kb. Frame 2 is 128kb. This results in a white screen during the bulk of loading, followed by the brief and now-unecessary preloader, and then the rest of the swf.
I have a setup of two frames, the first being the preloader with the following code:
stop(); addEventListener(Event.ENTER_FRAME, preLoad) function preLoad(event:Event):void{ var bytestoLoad:Number = loaderInfo.bytesTotal;
[Code].....
The .as file associated with the fla has tons of other information, a full game.
I've already gone through my library and on all the symbols with Linkage, unchecked the "Export in Frame 1". Also the pre-loader is small, only a text box and a shape.
How can I get more detail of it's loading in frame 1 so that I can move it to frame 2?
Is there a way for flash to detect a user's bandwidth, and depending the size of bandwidth, stop loading, or continue with the load? Now that I'm thinking about it, this would probably be a javascript detection script and if the bandwidth is high, load .swf, if not load a .jpg?
I'm currently hunting a memory leak related to XML objects. FDT's profiler shows results that match my expectations while Adobe's profiler doesn't show any XML objects at all.
Are there any differences between Adobe's profiler that comes with Flash Builder and FDT's profiler or is that a configuration issue?
I made a flash movie and I put a preloade in the first frame with the appropriate actionscript codes: ifFrameLoaded("146"){ gotoAndPlay(2); } I put the swf file on the server and tried to open it through internet to see how the preloader works, but the browser did not show the flash file at all before loading all frames! How I can force the browser to show the first frame "that contains the preloader movie" while loading other frames?
I'm working on a video header that will cycle through 4 12 sec videos. The idea is if the connection speed is too slow to show alternate content (JPGs). Based on previous code I've used with LoaderMax think I have it figured out. I think the normal bandwidth profiler in flash ignores FLVs and just shows them as loaded ASAP. Is there another tool out there for this that accurately works when loading external FLVs?
We are having a little problem implementing bandwidth detection with FMS, for some reason when enable it, bandwidth consumption spikes significantly I am wondering why? and if there a white paper somewhere that would talk about how properly implement this feature.
I have a huge SWF. Instead of loading every frame and playing from the beginning with loadMovie(), is it possible to load only say frames 100 to 120? Also, if I have a pause button, how do I make loadMovie() stop loading to conserve network bandwidth?
I'm trying to do a work around for a 9-slice animation problem, [URL] and I'm doing a shape tween within a MC... but when I place the animated movieclip on the stage, it displays the first frame of the animated movieclip, and it would be much more useful for it to display the LAST frame of the animation. I feel like there was some way of choosing the stage-display frame of the movieclip in the past, but can't find any way of doing this in CS5?
My Flex application has some memory problems which I'd like to find using the profiler. However, when I run the profiler from Flex Builder, nothing happens. The appication is run the regular way, but nothing is profiled. The Profiling perspective doesn't event open, and when I open the Profiling perspective, no memory usage is displayed. Can anyone help me out here?
im working on my own site im lost though i copyed and pasted so much but i cant seem to figer somthing out.i have a members sys sitting on a few frames every thing works. but the profile button, i have a total of 11 buttons that are working. i coppyed them put them all on 1 frame with there own instances that contain 3 frames?the first frame is the not active frame the 2ed is the active and 3ed is blank so it wont show. so my login code at this point is
Making a simple demonstration with three buttons which gotoAndStop on 3 different frames using AS3. Have done this lots of time with CS4 without issue. When I publish/preview my work and load the .swf it is blank for a split second and then loads frame 1 of my timeline (but says it is on frame 2 of my movie - in the bandwith profiler). When I try to look at the bandwith profiler it shows my page 1 as page 2, and when I click around the buttons my flash file does load the different frames correctly, but doesn't display them on the bandwith profiler - everything just stays on frame 2. Every time I try to drag the slider back to frame 1 it plays to frame 2. Everything should be on frame 1.
Can someone tell me what I am doing wrong, or what I need to do for instantanous loading of content (this is very very light content, should be immediate) and how I get my bandwith profiler to show the navigation to different frames as I click around? Tried to look and find scenes - can't find that dialog either, did they ditch it? Am I running into this new built in preloader? How can I disable it?
I have an AIR/Flex app I made, I have a few people testing it and everyone is reporting that after leaving it running for a while, it is making all there machines run very slow. It runs fine at first so this must be a memory leak somewhere. I used the profiler on this and the only thing that shows as using a substantial amount of memory is MethodQueueElement which is not a class I wrote, and I have no idea what it does, I am assuming its part of the Flex framework. I am not familiar with using a profiler so I am not sure what all I shuld be looking at, that was the only class that was high on "memory" and it said it had over 100,000 instances. If this is my problem what can I do to fix it?
I'm using Adobe Flash CS 4 and would like to know are there any profiler or memory analysis tools available for it ? (actionscript 3). I know there are available tools for Flex, but are there for Flash CS 4 instead?
I'm working with a large modular app, and most of the swfs were made in Flash Professional. When I load the app in the Flash Builder Profiler, the memory usage appropriately goes up and down as I add and remove modules. When I flip between two modules many times, I end up with the current memory in the Profiler more or less where I started at around 2 megs. System.totalMemory, however, shows that the flash player has only been allocating memory and is currently using 106 megs. Is there a certain bug known to do this, or is there a better way to detect memory leaks? I'm using the latest flash player debug version.
Note: The SWF modules are all permitting debugging, and the Profiler picks up objects in them.
I found this link which explains how to profile a Tamarin application with vtune. Since tamarin and Adobe Flash share the same code base, can I use it to profile Flash apps too ?
Anyone else has experienced weird behaviors and unexpected values when checking for stage.stageHeight while you have Bandwith Profiler open in Flash IDE?
I have been using this for testing Perlin Noise stuff:
[Code]...
As you see here, the swf is set to a height of 400 When executed with test movie, control-enter, the trace returns 400 .. now, if you try this with the Bandwidth Profiler open, it would return 300, and the Sprite would only extend to 300 height.
I'm trying to use the Profiler for the first time so I don't know much about it. But it doesn't seem to work.I run my project under profiler, it says it is running, but no window shows up. Nothing. I can see the project's icon down there but I see no window at all.Can this be cause by the fact that I'm using Flex 4.5? You can the app in the dock and it shows its live objects, but I don't see the apps' window and cannot interact with it. The app is just a simple 400x400 window with some black shapes in it.
this[newroto].rotographic.gotoAndStop(random(this[newroto].rotographic._totalframes)+1); <-- this line gets the images randomly.. and i wanted it to show all images... like the image on frame 1 the image on frame 2 on frame 3.. this 7 (the var set on the beguining..)
why my "nieuws.swf' is not going to frame 2 or not showing at all when i press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when i take away the first stop. I use the function playNieuws, to make it all happen.
Well, since it is all supposed to be one SWF file, I'm doing all the preloading in Frame1.I have a simple textField on the stage which displays the percentage, and this code every frame:
Code: stop(); import flash.events.ProgressEvent; // Check if already loaded
[code]...
the textField will not show up until the SWF is loaded to about 70%.
I have an application swf that loads a big external swf with all GUI components/assets (skin) in it.I want to display a progress bar during loading of the external asset swf file but the images for the progress bar are also included in the external swf file.Is it possible to load only a portion of the external swf before loading the rest. The idea is to load the progress bar images from the external swf, then construct the progress bar and than load the rest of the swf. I was thinking to put it on different frames. Frame 1 containing the progress bar graphics and frame 2 the rest of the assets.
Right now I'm us Flash CS4 and creating a flash program in AS3. After a certain frame the dynamic text boxes that I have set up refuse to display text when required. I've gone over every line of code and every possible set up and I can't understand why it will not work. I've made sure all the dynamic text boxes have the instance names properly in place naming them all "talkBox". I've made sure all the code is written properly talkBox.text = "Insert Text Here!" There should be absolutely no reason in the world why the dynamic text boxes shouldn't be working.
I want to display the result which is this "guess_txt.text.toLowerCase()+" is Correct"; then after a seconds of delay it will go on the next frame.
Here is my code : enter_btn.onRelease = function () { if (guess_txt.text.toLowerCase()== "waitress","waiter") { result_txt.text = guess_txt.text.toLowerCase()+" is Correct"; }else{ result_txt.text = "Sorry try again"; }}
I am creating something where I need a MC to show once all 8 of the buttons on my current frame have been pressed. I am pretty sure you use an array to create it, but I cannot seem to get it to work.