I currently have a photography website that calls a javascript file from the html page. there are nine galleries of photos and this javascript file loads all the images as soon as the viewer lands on the page where they can select the galleries.
my problem:
the photos load in order from top galleries in the list to bottom, which fits most viewers' patterns (from analytics). however, if a viewer clicks a bottom gallery and wants to see a photo, they have to wait till all prior photos are done loading.
here is the url [URL]
instead, what I would like to happen is that whenever the user clicks a gallery, the swf calls for a javascript file to load the images of just that gallery. right now I have a few on(release) commands.
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
I need to execute some javascript string code from flash swf file using actionscript 3. I read that it could be done by passing the javascript code to the parent html document , using externalinterface.call function. Then I assume it will be faster if I can declare functions in the javascript code in the HTML document in the first use of externalinterface.call funtion ; if flash code calls the javascript code repeatedly. So let me ask you how to do that. For details , any javascript to be loaded is unknown in design time and I can not prepare a javascript file to be loaded.
Is it possible to pass file names from a running Flash application, which only purpose is to enable multiple-file-selection, to a JavaScript application which handles upload of all files to the server?I have examined various Flash upload solutions (like SWFUpload, Uploadify, etc.) and none of them meets my needs. I want an easy to implement solution (like Uploadify) which also lets me specify various parts of the HTTP request.
The reason I need this is because my upload form uses session cookies (for user authentication) and an CSRF token both passed to the server when uploading files.Is it technically possible to pass filenames (+ paths) to a JavaScript application which then handles the upload?
I'd like to call a javascript function from an embedded .swf file. Specifically, I'd like to call a function in one of my externally linked javascript files from within: function loadTrack(){
[Code]...
which is in an .as file which I assume somehow becomes the swf file. How would I go about this and 're-compile' the .as file?
While trying to develop some Android app I ran into the following problem:I load an swf file to a WebView, that makes js calls. I want to catch those js calls, so I useWebViews.addJavascriptInterface() to do so.Everything worked just fine when i loaded the swf file from a remote server, but when I load the same swf file form the Android file system, the javascript methods seem not to run (at least I cannot see them).
I have a flash file that contains a package "game" which has a class "Scores" and a method setValue(). I want to write some lines of Javascript that allow me to call that method. Someone directed me to this tutorial, but I am still a bit confused.
Javascript: alert("start"); var so; so = document.embeds[0]; so.addParam("allowScriptAccess","always"); import flash.external.ExternalInterface; ExternalInterface.call("setValue[2600]");
displays an alert to tell me that it has indeed began to execute saves the embedded flash file into a variable and sets access imports that class calls the method.I am not sure about how this class thing works? This is just the bits and pieces I was able to come up with from that site, but I don't really understand how it all works (but certainly hope to eventually).This is the site: http:[url]...how-do-i-access-flash-function-using-javascript.When I execute the code with the importation nothing happens, but the alert does come up when I don't have that statement?
for some reason, whenever I dynamically load a swf on a $(document).ready() by writing to a div, I am unable to make javascript calls to the browser. Specifically, all calls to the browser return "null". This does not occur when embedding the swf normally on the page load, but I would like to prevent loading of the swf until a specified point in time.
What the heck is going on here? Is there something special about dynamically embedding a swf that prevents the swf from talking to the browser? The methods ARE called (I've proven such by showing alerts), but all return values to any function, regardless of type returned, shows as null when it gets to flash.
I have the need to change a variable in a child Flash file.
The setup is a parent Flash file, that has called a child Flash, and placed it in a movieClip.
I can send a variable using Javascript to the parent Flash file, but not directly to the child Flash file. Is there a way that I can access the child Flash file directly with Javascript?
Or do I need to send the variable to the parent Flash file, and then have the parent send the variable to the child Flash file? Is there a sort of dot notation that I can use with Javascript to get to the child Flash file without first accessing the parent, when the child is added to the parent using the loadClip function in flash?
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!) SWFUpload - latest release 03/2010, documentation fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
is there a simple way to just pull back a true or false value from an associated javascript file to a flash file? here is what i have:
Code: var bincheck:Boolean = fscommand("eval", "parent.check_bins(\'"+img+"\')"); if (!bincheck){return false;} return true;
check_bins(img) is a function in my javascript file that simply iterates through an array, returning false if "img" is found. im simply trying to get the true or false value back into flash, but its not proving that simple. i added a couple alerts so that i could see what the "bincheck" value was, and i keep getting an 'undefined' value for "bincheck" in flash.
i'v edited this page over ftp from a normal pc (without developer tools), wich i can't install here.Can anybody see me why the swfobject isn't loading?
I have a form that loads from a request through a zip code widget from another page. THe widget populates two of the form fields immediately, on submit, on the new page.My problem is that I have a pretty complicated piece of flash on there as well that has ONE main issue.My flash is essentially a pie chart that lights up on mouseOver events and onClick events in the form check boxes.It works like it should except for the fact that on initially loading the page the javascript will not see the pre-populated check box and perform the corresponding highlighting action.This only happens in fields that are populated through the widgets, if a user checks the boxes it works fine as I have an onClick event handler attached to it.I wrote a preselect function that will determine if the field is preselected or not by a widget and then pass that on down the line to highlight it correctly (which it does as long as I have the alert functioning). Now, if I add an alert inside of the script (it doesn't matter where, as I've tried them in every function) it works like it suppose to and sees the fields that are populated immediately by the widget and highlights the corresponding field as it is suppose to.Why would an alert box be the only thing keeping this working. It is the simplest of alerts, but removing that breaks my code.Here is my code:(I placed three * on either side of the alert that I am talking about)
YAHOO.namespace("SOME.Place.QuoteRequest"); /** * @projectDescription SOME.util.QuoteRequest is the namespace for all quote request related functions. This is a supplemental controller for quote request pages. * @return (object) function executes automatically when parsed and returns references to it's public members * @author web development[code]..........
I am currently working on a Flash game. In order to ensure the user experience is consistent, I tried to specify the swfVersion and called "swfobject.embedSWF()" using the following code segment.
PD.prototype.loadGame=function(){ var flashvars=this.bootData; var swfVersion = "11.0.1.152";
I'm using swfobject to dynamically load a flash object into a div, and I'm wondering if there's an easy way to display a loading animation until the flash object is ready for display? In this case, I'm loading an embedded Issuu object, and you can see an example of Issuu loading via swfobject here. Depending on your connection speed, there is typically just a blank white space while the flash object loads, and it'd be great to indicate progress with a loading animation if possible.
Is it possible to "read" a text from a website that is updated from javascript like currency-quotes on this website directly from flash/AIR?It would be very time consuming to load the whole website each time. Therefore it would be nice to interact directly with the javascript.
I want to build a web page with a button that when clicked opens up a javascript layer and loads a flash player inside that layer. And that layer would need a close button.
i have a small requirement. like i am currently working on a games website in which whenever i open the game a flash preloader needs to open first and hide the game file while the flash preloader loads. once the flash preloader completes its loading then immediately the game content need to display. i heard it can be done using javascript,ajax.
I have a swf file and i want to able to fullscreen this swf file using javascript. I have a button to access function inside of swf but it gives me error. I searched over google but nothing good i found. Is it impossible or i do something wrong?
I have searched everything and tried every method I can get my hands on and cannot get my CSS drop-down menus to display above my Flash file.
You can go to: [URL] and username is 'riverlife' and password is 'flow' (without the quotes on both).
I am using swfObject and have the <param name="flashvars" value="wmode=opaque"/> set. The div around the drop down is absolute position with z-index of 9999 and the div around the flash file is relative position with z-index of -1
As the site will be totally in flash, there is no use of JavaScript required. So, what is the best way to embed a SWF file into a web page without using JavaScript. And why do you consider it to be the best one?
I have been searching for this solution for some time have not found any good solid solutions. Everything I have seen is either 2 years old and does not work.
What I would like to do is use a MC in my flash file to act like a button and when clicked open the sharethis pop up to share this particular video's url. The site API docs really don't touch on Flash working with sharethis.
I'm trying to find a javascript method to delete flash cookies on a page, but with no luck.I know it can be obviously done through flash or flex, but the problem is I know nothing about flash, flex and actionscripts...So my question is: Is there a way to just load a prebuilt flash movie in a page, which just programmatically deletes all the flash cookies it finds?I could find some actionscript code around the internet and didn't look complex, but I don't know how to use it
I have a SWF file emedded withing a HTML page. Trying to do a simple operation - go to and play certain frame in SWF using javascript. I'm using ExternalInterface to do this but for the life of me can't get the two to communicate. I add all the code but when clicking on the link which calls javascript, it says my flash object is undefined?
My website will have a logo on the header that will play as a flash movie (animated flash movie .swf). I am looking for code / algorithm that will display an image with the same dimensions as the flash movie if Flash is not installed or enabled for the current user accessing the site. How do I do this?
i have created a silverlight application , but i need to embed it to a Flash file(swf) which it runs with Flash Player ( whithout using browser), I had found a solutions to call it using javascript, but it still needs my flash file run inside the browser, dose any one can help me, Either to run js inside swf (without need of browser) or any other way that i can embed my Silverlight application inside Flash.